Chats are useful if there are mechanics conversations you want to have away from the rest of the thread, but there's always the problem that you don't know how much to safely share with the other person and who to trust. Most behavior info should go to the thread, and that's most of the communication in any given game.
There were some interesting tricks you could pull, but to make them really central to the gameplay, there need to be abilities that encourage use of that design space, despite the risks.
I did enjoy them here, and the setup was fine. The town lost this based on our play, decisively.
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Feb 5, 2021Azrael posted a message on Realm of the Elderlings Mafia: Game Over Mafia WinPosted in: Mafia
Feb 1, 2021Also, I think a necessary step before we leave would be to identify any and all past veterans who may drop back in, and send them all PMs so they know how to find us. That way, even if the sub is eventually closed and archived after our material is ported, we have continuity.Posted in: Mafia
Oct 11, 2018Iso's retirement from the council has left some big shoes to fill, and we're looking for folks who are interested in coming on board with some fresh energy and new ideas for directions to guide the sub going forward. If you're interested, let us know.Posted in: Mafia
Mar 26, 2018Posted in: MafiaQuote from Rodemy »@dbs: i wish i had died early. It's not that i am not dependable, it's just i have a hard time actually focusing on what people say. I'm a little slow on the uptake, but i usually figurr out at least one scum. I just have trouble conveying why or convincing people why.
I was right about d_v for most od the game. Figured out vezok too late and had a hell of a tunnel on tom.
That being said, this game was stressful and confusing to me, but i tried. I really did.
I actually really appreciated all the effort you put into figuring this out. That was really evident, and in a group full of people who were ready to give up, you were right in there, fighting it out. That was awesome.
So don't pay any attention to DBS' bit about you needing to be lynched because people wouldn't listen to you. I violently disagree with that both in practice and in theory.
That said, DBS had some really good points about what happened to her, here. THere was a point in time for both Iso and I, a while ago, where we would put pressure on people for the sake of seeing how they'd respond to it, on an emotional level. And in the goodness of time, we each reached a point in our development as players where we agreed that trying to stress people out crossed a line, and shouldn't be done going forward.
I really want us to be welcoming community and a good place for people to come and make a mafia home. And if DBS is feeling that that's not what happened in this game, if we were actually making a big issue out of her being from somewhere else instead of welcoming, that's something we've really got to keep an eye on going forward. We've always been a community that welcomed people from all over the place to come here, and play, and make a home here. Being good to one another > being a good mafia player. Let's keep true to our roots on that.
Jan 8, 2018Haven't played in a ton of games this year, but I'd give a nod to the town as a group in revolution mafia, which knocked off two scum on day one, and picked off #3 by day 3. Everyone covered well for one another's weaknesses, utilized both roles and behavior effectively and cooperatively, and closed it out nice and quick.Posted in: Mafia
I know Iso despised it, but I *loved* the lockhimup gif that Proph launched in Disinheritance. Proph was one of the games' "spec ops" roles. He had the ability to post in a publicly viewable "spectator" thread that the the public players could see, and he was assigned an alignment (town). As a townie spectator, he not only nailed the scum with extraordinary accuracy, but succeeded notably (such as with the lockhimup gif) in getting key members of the scum pressured and lynched, all without a vote of his own.
POWER WOLFING DETECTED
He also went out in a fairly amusing fashion. One of the mafia's countermeasures to the information the town gained from having the spec ops guys was an ability called sudden death, which did this:
All spec ops players have gained the ability to vote for one another. Whenever a spec ops players voters for another spec ops player in Sudden Death, votes more than once in the same post, double-posts, or votes more than once each hour, they will be eliminated from the game.
These conditions will take effect immediately after a moderator arrives on scene and announces the initiation of sudden death, but the rules will not be publicly revealed until one half hour after the moderator announcement. Sudden death will continue until only a single spec ops player remains. The last non-voting spec ops player standing will enter the primary game with their current alignment, no abilities, and five empowerment.
Proph, as the most active spectator, was a favorite to wind up entering the main game via this ability. Moments after sudden death began, he was watching the game like a hawk, picking his moment to strike. No one else online and active.
Quote from Azrael »
SUDDEN DEATH HAS BEEN ACTIVATED.
Rules will be posted in exactly one half hour. In the meantime, Sudden Death is currently in effect.
He'd been waiting to get into the main game. Working really hard. Things were looking good. His moment had come. All he had to do, was survive one half hour for the rules to be posted...
...but instead, was epicly dream-crushed. (For violating sudden death's double-posting rule before it was revealed.)
From there, Megiddo went on to do this, over the course of three hours:
sorry buddy but I want to play
^ me right now
@tom: i would not even be mad TBH
@axel: why? I'm the only person left in here (RIP proph) who would even remotely participate in the thread.
And then there was this ability, probably my favorite role, ever:
1-Quick Draw -
During the day, you may activate Quick Draw, targeting yourself and another player. The moderator will choose a time to begin quick draw, within two hours of opening the Quick Draw PM. The rules of Quick Draw are that the first player to be voted for by the other player after a Quick Draw is declared by the mod and the rules of Quick Draw are publicly posted by the mod, will be daykilled. Only one Quick Draw may be activated per day.
Every time it was activated, I was on the edge of my seat to see who would manage to race to get to the thread first. And it got used a TON, by the scum player who received it, before the town took him down. That reduced the town's mislynch threshold to a bare minimum. They had to lynch correctly four out of seven times to win. But, with solid town play, that's exactly what they did. Tom and DV led the town throughout and consistently identified scum, Proph had a huge impact on the game despite having no vote, and Axelrod's end-game analysis sealed the deal. Was a fantastic game to watch play out. Also a great example of smart townie ability management.
Dec 24, 2016Azrael posted a message on 2016 MTGS Mafia Invitational (Hearthstone Mafia) - Game OverSure. But there are 12 slots in the game. 3 of them mafia. 9 of them town. 2/9 of the town slots were eliminated as lynch targets by mechanics - between 20-25%. Leaving only seven slots out of 12 for the mafia to paint as scum, minus X nightkills. I don't think taking away the masons would make it unfairly weighted in the scum's favor - more like give them a fighting chance. It's just far too easy to clear half or more of those remaining seven and then just POE cruise to a win, even if you can't just crack the scum team D1.Posted in: Mafia
@ Iso - No need to apologize for being good. Just keep right on doing that.
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Nov 11, 2016cryogen posted a message on Discussion Thread for 'the Gay Kings' MTGS ResponseOne thing that has consistently made me proud about this forum compared to many other that I have visited is that for the most part, our users are able to respect other users with whom they disagree (or at least put on a display of it). It is frustrating and distracting to see a forum thread go off on a many page tangent because of a troll or flame war. It is for this reason that I have taken a more heavy handed approach to moderation for my years on staff. Unfortunately, every once in a while I err. It is clear to me that this is one of those times. I acted as I did because I saw what looked to be the beginnings of the potential for a thread which would require aggressive moderation intervention, and decided that cutting it off early was the apt solution, when in reality I should have waited until that intervention was needed. And in this, what I unfortunately did was to send a message that the staff did not trust the users to be respectful. And for that reason alone I am sorry and apologize to each site member to whom I slighted. And for those of you who understood my reasoning even if you didn't agree with them, again, thank you for your support.Posted in: Community Discussion
I also would like to thank the users who took the time to speak out against the decision. Everyone on the staff is human, and at times we will error. But we are all open to constructive criticism and feedback, and while I can't promise that all feedback gets acted on, it is all received and given due consideration.
If the affected members will PM me I will review any associated infractions for using the term in a normal manner and reverse them as needed.
Aug 25, 2015Iso posted a message on Clan Contest Mafia IX - Epic Legend of Kalevala - Game Over (Town Victory) - Peace and QuietRE: Revisionist/confirmation-bias: At which specific point are you referring to? Because you, PJ, and TS are all personally attacking me (fancy that!) and you've said quite a bit about that.Posted in: Mafia
As far as wordings, is it possible that my tone is simply being misunderstood with the way that I initially phrase things? I feel like we're all punting at different goalposts, here, because you three feel like I'm personally attacking people and of everyone else that's commented on the matter, as well as a few people I won't name but have discussed this privately with, no one else thinks I crossed the line.
There are certain definites in Mafia. Family was town - that was a definite. When I say "think critically" and you say "thinking critically doesn't mean 'agree with Iso'", in the case of a definite, it absolutely does. So when you don't come to the correct conclusion, I have to assume that your worldview on the state of the game needs to be reprocessed, or that you're not comprehending something correctly, or that you missed some information or something. I understand that people are unable to separate themselves from their observations and the lens through which they think, most of the time. But it is inarguable that we were town and that lynching town is not part of the town's win condition. So how am I at fault for questioning your impartiality or deductive reasoning on the matter? I'm not saying, "Hey, you're stupid, you're an idiot." That's absolutely over the line. But saying something to the same effect of, "You really need to reassess where you are with your reads in the game right now," is in no way a personal attack. Saying "Iso ruined the game for everyone" absolutely is. I can forgive TappingStones for his view on this because he's new and might not be familiar with the level of thick-skinnedness that one must adopt when on the Mafia battlefield. But Teia, I really feel like you're allowing some sort of personal distaste for me color your approach to this - which I don't really understand, because I always thought we were on good terms.
As for Puddlejumper, well, I don't really know what to say. I've wanted to play with you (and your alter ego) since I began playing Mafia, as you may recall regarding a PM I sent to you several years ago to the effect of "you should totally get back into Mafia!" Again, I'm sorry you feel like I ruined the game, because that's absolutely not the first impression I want to make on anybody - new player, vet, or what have you - but I am simply incapable of seeing what I did wrong, here. Maybe my posts were worded a little harshly, but my intention was never to make anybody feel personally attacked.
I'm driving myself a little crazy with this, because on one hand, I know exactly what I meant and how, and maybe you three are incapable of taking someone's assessment of your play and separating it from the non-existent subtext of "this means you are an idiot". (And no, that's not meant as a personal attack, it's meant as a possible explanation for the phenomenon we are witnessing, here.) My Mafia persona is very self-aggrandizing and self-assured and probably comes across as downright ********ishly arrogant; but as far as OoG is concerned, my Mafia persona is only a parody of the way people see me in-game, ironically. My constant outward reinforcement of myself is a playstyle choice, because oftentimes, shouting something loudly enough (e.g. "Look at how right I am!") gets it to resonate through people's heads. On the other hand, maybe because my Mafia persona is such a dissociation with who I actually am as a person it has led to me not understanding how anyone can take MafiaIso at face value when I know that's not who I am. I have some more thoughts on this but it's a little incoherent and rambly past a certain point so I'll cut it off there.
Oct 6, 2014ISBPathfinder posted a message onComment HiddenLink Removed
Jun 13, 2014Posted in: MafiaQuote from The Most Curious Thing »That would be our wonderful tech Feyd. Yes,
It would've been up a lot sooner, we didn't realize it was missing because nobody reported it & the senior staff could still see it there. It wasn't until I went to post up my Star Trek MU3 game (FTQ... when's the next one) & realized that being an admin meant I could see everything in there that I sent up the FeydBatsignal & we figured out what the hell went wrong during the import. The solution was all Feyd though
On a lighter note, I've got a few new ideas for creative Twilight Zone uses & will be cooking up a setup or two that'll demonstrate them... when they're ready, I'll need reviewers & a nonstaff volunteer to mod them so we can be sure we're getting the permissions right.
Jun 12, 2014Annorax posted a message onComment HiddenLink Removed
Nov 22, 2013Zionite posted a message onComment HiddenLink Removed
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