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    posted a message on Angels for MP
    I'll mention your curve again (see Blasphemous Act deck) as you have 12(!) 5 drop angels. I think it's worth shaving some of them in order to squeeze in some 4 drop angels since you can then curve Giada on turn 2 into 4 drop angel on turn 3.

    Battle Angels of Tyr would definitely fit, but it's an expensive card and I don't know your budget.

    Legion Angel could provide you with a stream of 4/3s so you don't run out of Angels to cast.

    Firja's Retribution could be a good piece for the deck, giving you removal and a finisher all in one. It doesn't work with Giada though which is a bummer.

    For the mana base, what about some copies of Emeria, the Sky Ruin to give you some staying power late game? Emeria's Call would also be a decent addition to the mana base and on theme.
    Posted in: Multiplayer
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    posted a message on Cantrip in Cube
    I see the 1 mana Blue cantrips as the color's one drop. Even in Blue, you would like something to do turn 1, but most creatures don't cut it, so you run cantrips instead. I personally like to have a good density of cantrips to let decks function from the get-go.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on [MCD] Fires Archetype
    I like Lightning Mauler for this archetype. As you mention your hard hitters cost three mana so it curves nicely if you don't have a mana dork on turn 1. Sure you are locked into one creature, but the opponent is heavily incentivized to kill the other soulbound creature, freeing your Mauler for the next threat.

    Another card that has played well is Rabbit Battery. When things go perfectly, it is awkward because of the activation cost, but that is rarely the case. It sticks around through wraths and has the bonus of being a creature (compared to Lightning Greaves for example). Definite step down from the others, but at one mana it is solid!
    Posted in: Cube Card and Archetype Discussion
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    posted a message on This or That discussion.
    In a cube with so few slots, I think I would opt for versatility. So Inquisition would be my pick over the Hymn as the mana prohibits Hymn from fitting in many decks.
    I think Urza is a cool build around that can function by itself (2 bodies, a little ramp, mana sink).
    Then I would pick either Venser or Glen as staple Blue cards that will play well in all decks. I lean towards Venser as I love flash and the board impact it can provide, but you can't really go wrong.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on Mono black spells
    Got to play with the BR deck yesterday in 4 player FFA games. The deck was good! I got to go off with Citadel and Onyx a few times and it was fun. A Top would definitely be a good addition, but playing online with Top is slow and painful so I skipped it.
    I got to go off with a Burning Wish for Past in Flames with a juicy GY, cast triple Dark Ritual to cast Onyx and then chain some cantrips for the win, while at one life.
    Lot's of fun, but not super interactive deck. The combo turns is just you doing your thing while everybody watches.
    Posted in: Multiplayer
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    posted a message on [KLD][CUBE] Smuggler's Copter
    First of all, in the draft portion, you get a colorless two drop that let's you stay open in terms of color and as opterown mentioned, strategy too.

    Then, in gameplay the Copter hits hard (3 power, evasive dude) and filters your draws. If you are flooding out, swap some lands for potential gas. Need lands, ditch your 3-4 drops. Yes, this is the same ability as the Looter il-Kor, but it gives it to colors that may not usually have access to them (thinking mainly of white). It also hits way harder than the Looter.

    The downside is that you "sacrifice" a creature every turn. However, if you are curving out, the creature you are tapping is likely one that has summoning sickness that wouldn't be attacking anyways. Or you have a random token from anything and you use that to crew. In practice, it's not very difficult to activate it and can sometimes get an attack in when you otherwise wouldn't have been able to.

    Tldr;
    - Flexible draft pick in terms of color and strategy
    - Hard hitting evasive 2 drop
    - Filtering draws in any color
    - Not very hard to crew at an advantage
    Posted in: Cube Card and Archetype Discussion
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    posted a message on This or That discussion.
    Night's Whisper and Demonic Tutor for sure. Having early game plays that are relevant late game is gold in multiplayer cubes. These ones even allow you to smooth out awkward draws so they are even more valuable in my mind. These 2 cards also easily slot into any deck making them even more interesting.
    Posted in: Cube Card and Archetype Discussion
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    posted a message on [CUBE][MH1] Includes and Testing Results
    This might be off topic to the discussion, but the hybrid conversation in the other thread brought it to mind.
    Cythare, thoughts on keeping the Tattermunge Maniac in, but as a green 1 drop and getting rid of Jungle Lion instead?

    Even if it's not pretty on a spreadsheet, I think there is merit since you support both red and green aggro.

    Other than that looks good Grin
    Posted in: Cube Card and Archetype Discussion
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    posted a message on Red Creature 3 Drops for Multiplayer Cube: opinion needed.
    Taurean Mauler is a powerful 3 drop that scales well with multiple players.
    Alesha, Who Smiles at Death can bring a lot of value. Though depending on where you classify it takes a red or a gold slot
    Viashino Heretic as a source of damage and repeatable artifact destruction.
    Chandra's Spitfire can do some work if you pack some mass damage spells like Earthquake.
    Posted in: Cube Card and Archetype Discussion
  • 2

    posted a message on Red Creature 3 Drops for Multiplayer Cube: opinion needed.
    How many players play in your multiplayer games? Is it a free-for-all type game?

    From your collection, I like these a lot better (in that order) than a few you are running:


    Here are those I would cut :
    Ball Lightning: hits one player once. Not enough for MP games
    Dragon Egg: working for a 2/2 flyer seems mediocre
    Hurloon Shaman: Nice global effect and attack deterrent, but tough to make use of it.
    Kolaghan Forerunners: Inconsistent card depending on your board state.
    Viashino Sandstalker: Better than Ball Lightning but very mana intensive and 4 damage to one player isn't going to do you a whole lot of good.
    Wall of Lava: Doesn't really do anything.

    There might also be a few cheap ones you could pick up if you are looking to improve your collection.

    Posted in: Cube Card and Archetype Discussion
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