Got this idea while looking at the symbiote creatures. What would happen if the creatures created also created smaller copies?
Undying Spawn :4mana::symb:
Creature - Spawn
When ~this~ is destroyed, put X 1/1 Black Spawn creature tokens into play, where X is ~this~'s toughness. Those tokens gain this ability.
1/1
uhhh... the Artifice of Life and Shield of Leonin are the only cards who's alternate cost actually makes sense with the effect. The reasoning behind the others is not apparent to me, and would probably make my brain hurt if it was.
Slight problem with Enlist Aid. As it is writen, it allows you to "steal" an opponents equipment. They would still have control of the equipment, but...
I suggest having it say "...and attach target equipment you control to it."
I think I know how to word it so it works
Dropship
artifact
:3mana:, :symtap:: put a creature from your hand into play tapped. Use this ability only if Dropship came into play this turn.
:2mana:, return a creature you control to its owners hand: Remove Dropship from the game, then return it to play under your control.
Saevlynn, Emperor of the Muve
Legendary Creature- Bird
Flying
When ever ~ is attacking all birds get +2/+0.
When ever ~ is blocking all brids get +0/+3.
2/4
I think that it should be until EOT. Otherwise, the defence bonus won't really save any birds for long.
Life Pact
Enchantment
Players can't sacrifice permenants (Spells and abilities that require a sacrifice to play can't be used. If a spell or ability would cause a permenant to be sacrificed, that permenant remains in play.)
I couldn't figure out what color to put it in. I figured that it would be good as a green enchantment, but I'm not sure.
Binding Oath
Encantment
When Binding Oath comes into play, each player gains control of all permenants they own.
If a permenant would change controlers, it remains under it's owner's control instead.
Also couldn't figure out the color. I thought it would make a nice red enchantment, but I'm not sure.
What's really sad is that (according to one of the writers) this card started off as a 4cc spell. It was then sent to 6cc, then 8, and finally 10 due to some aggressive playtesting. (I'm assuming there is no other 10cc card in this set)
Problem is: the mana that those cards produce DOES vanish at end of turn. It only doesn't vanish at the end of each PHASE. I think something about that was said on the BoK FAQ page
Actually, there is already a blue enchant creature that gives the enchanted creature cumulative upkeep: :1mana:. The fact that this can go on any permenant is a bit better, but, since the other only costs :symu:, i doubt that this would be any more than :2mana::symu:.
For the balance cycle enchantments with activated abilities, make it so that any player can play them:
Visions 1U
Enchantment
2: Draw a card, then discard a card. Any player may play this ability.
As for the enchant players... I wasn't playing when Unhinged came out so I have no idea how it would work. The green one might be too easy to kill a player with, maybe make the creatue indestructible? (Stop terror and kin, at least). Then again, it does cost 6GGG, meaning the deck would need to be almost all green, but...
Endless Violence: Major problem is if all the creatures are tapped, then the turn would never end. It would have to untap the creatures, or only activate if there were creatures untapped. In either case, it could become quite insane. Imaging having Khonda attacking again and again and again. That it costs 3RRR could stop that, but i don't like the possibility of that happening.
Æther converter 5
Artifact
Cumulative upkeep: Tap two untapped permanents you control
X, remove an age counter from ~this~: Untap target permenant with converted mana cost X or less
Undying Spawn :4mana::symb:
Creature - Spawn
When ~this~ is destroyed, put X 1/1 Black Spawn creature tokens into play, where X is ~this~'s toughness. Those tokens gain this ability.
1/1
Could use a wording change
I suggest having it say "...and attach target equipment you control to it."
Do i want to know what the name basis for Sleazy Back Alley is?
The giants are nasty Un material, somewhat broken. I don't get Possibility Giant's ability, though.
Anyway, some realy weird cards there.
Dropship
artifact
:3mana:, :symtap:: put a creature from your hand into play tapped. Use this ability only if Dropship came into play this turn.
:2mana:, return a creature you control to its owners hand: Remove Dropship from the game, then return it to play under your control.
(It's somewhat wordy, but it makes it work)
Legendary Creature- Bird
Flying
When ever ~ is attacking all birds get +2/+0.
When ever ~ is blocking all brids get +0/+3.
2/4
I think that it should be until EOT. Otherwise, the defence bonus won't really save any birds for long.
Enchantment
Players can't sacrifice permenants (Spells and abilities that require a sacrifice to play can't be used. If a spell or ability would cause a permenant to be sacrificed, that permenant remains in play.)
I couldn't figure out what color to put it in. I figured that it would be good as a green enchantment, but I'm not sure.
Binding Oath
Encantment
When Binding Oath comes into play, each player gains control of all permenants they own.
If a permenant would change controlers, it remains under it's owner's control instead.
Also couldn't figure out the color. I thought it would make a nice red enchantment, but I'm not sure.
Opinions?
Visions 1U
Enchantment
2: Draw a card, then discard a card. Any player may play this ability.
As for the enchant players... I wasn't playing when Unhinged came out so I have no idea how it would work. The green one might be too easy to kill a player with, maybe make the creatue indestructible? (Stop terror and kin, at least). Then again, it does cost 6GGG, meaning the deck would need to be almost all green, but...
Æther converter 5
Artifact
Cumulative upkeep: Tap two untapped permanents you control
X, remove an age counter from ~this~: Untap target permenant with converted mana cost X or less