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  • posted a message on A longstanding Token and Library question
    Okay, so the tokens end up being skipped when in the deck. That's one of the results I figured, but I had nothing to back that up, since the way everyone I knew played it was just set the tokens aside instead of shuffling them in.

    I wonder if there should have been some rule about what happens when a token is shuffled into the deck. As I said before, I found nothing in the rules about tokens in the deck. I guess it's handled by only ever going for cards in the deck, so a token should never matter in the few moments its there, but still, for all the situations covered by the comprehensive rules, I'm surprised that's one that isn't there.

    Thank you for your answers.
    Posted in: Magic Rulings
  • posted a message on A longstanding Token and Library question
    I remember this coming up long ago, and I just unsuccessful tried doing a rules dive to find the answer. So...

    What happens to tokens on the battlefield when someone casts Warp World? I understand that they'll cease to exist after the spell resolves, but do they go into the library at all? I couldn't find any rule that said only cards could exist in the library, or that tokens that would be shuffled into the library go somewhere else. I get that you can only draw cards from the library, so what happens to any tokens that are hit by Warp World while revealing cards from the library?

    I get this isn't a major question, but its bugged me for a long time. Is there some rule I'm missing?
    Posted in: Magic Rulings
  • posted a message on [NEO] Satoru Umezawa - @wizards_magic preview
    Master of Cruelties doesn't work with this at all. Master's ability triggers when no blockers are declared against it. Putting it out with ninjutsu would get it on the field after that point. The last point that the Master can be put out and be able to trigger is the Declare Attackers step.

    As far as its viability, I'll wait to see the rest of the set before making that judgement.
    Posted in: The Rumor Mill
  • posted a message on [MID] - Innistrad Spoilers - Day, Night, Arlinn and Saryth.
    Quote from Reaper9889 »
    This is going to be annoying. We need to keep track of this from the start of the game and not just when related cards are in play

    Quote from Mana Goat »
    Really this reworking of the old werewolf mechanic is going to be huge. Now whenever relevant cards are in a game, now or in modern, the pacing of the game is influenced before the first land is even played.


    Not quite. It's hard to make out, but the top of the "Day" reminder token mentions only tracking Day/Night once either a Daybound card enters the battlefield or if an effect makes it Day or Night. So you don't have to worry about it until the first card causes you to track it.
    Posted in: The Rumor Mill
  • posted a message on Deck of Many Things interaction
    Had this crop up at FNM last week. A player managed to get the 20 effect from The Deck of Many Things, and then the owner wanted to use a Minimus Containment on it. The player who owned the creature claimed that because the deck says "When that creature dies," that meant that if he sacrificed it while it wasn't a creature the effect wouldn't occur.

    The judge (who was called before the player cast the enchantment in order to confirm) ruled that it would still occur, since the use of 'that creature' simply referred to the card that was put on the battlefield, and not to it having to be a creature at that time. Does anyone know if this ruling was correct, and what part of the rules could be used as proof for/against the ruling?
    Posted in: Magic Rulings
  • posted a message on [STA] Crux of Fate— iyingdi preview
    Quote from AnneJello »
    Internet did it's thing over the weekend. Your move, Wizards.


    And so they have:
    https://magic.wizards.com/en/articles/archive/news/statement-crux-fate-2021-03-30
    Posted in: The Rumor Mill
  • posted a message on Leak- Potential Nissa Zendikar Rising PW Card
    Let’s say it’s turn 6. You cast this spell, maintain priority, play a land, maintain priority, and slam down a 6 drop without paying its mana cost, without letting an opponent counter it, and while giving it a couple of counters.

    Only problem here is that the landfall trigger has to resolve, so you can't hold priority like that.
    Posted in: Speculation
  • posted a message on [JMP] Goblins, Smashing, and Rogues— The Vorthos Cast previews
    Quote from Xcric »
    Can also poop out kiki jiki to do it twice in one turn


    Kiki-Jiki, Mirror Breaker can't target him, sadly.

    But this guy is nuts. Gotta wonder, what deck building differences are there between this guy and Krenko, Mod Boss?
    Posted in: The Rumor Mill
  • posted a message on [M21] Carrion Grub— CobaltStreak preview
    Quote from Flisch »
    As much as I appreciate the keywording of "mill", I can't help but feel that the word choice is really awkward. It's magic slang that only makes sense if you know the history behind it but in a vacuum it means nothing.

    This is actually the reason it took so long to keyword. The developers didn't want to use a magic slang term, but any term they did use ended up being unaccepted, precisely because players referred to the action as 'milling.'

    I suspect that the reason we're getting it now is the same as us getting a squirrel in the last set - the people in charge that nix'ed it in the first place aren't there anymore, and no one there now objected to it. Or they finally just gave up and decided to use 'mill' as the term.
    Posted in: The Rumor Mill
  • posted a message on Bag of Holding (Saving Throw Show Preview)
    Quote from Raptorchan »
    How does it work with Madness? Since Madness forces you to discard into exile, it still works... Right?
    Since a card with Madness goes into exile when discarded, this won't interact with them at all. Even if you don't cast it, since the card went to exile first, it would lose track of it.

    This is because it exiles as a trigger, not as a replacement.
    Posted in: The Rumor Mill
  • posted a message on Repeated Reverberation
    Quote from Taleran »
    Quote from leslak »
    Quote from Taleran »
    Like Doublecast goes infinite with Ral, Storm Conduit

    Prety sure it is not acutate. Ral’s minus copies the next cast spell, both spells do the same. None goes infinite because you don’t copie twice the copies (as they are not cast and instead created in the stack). The only way to go infinite with ral is instant speed copy spells because they need to have a target first (another spell like opt or shock) and they need to keep copying each other (creating copies that will copie the copie spell for as long it takes).


    Right it needs a 2nd copy spell to pop off.

    The way it works is that you activate Ral, then play this. Ral's trigger copies this, then you let the copy resolve. You respond with Expansion, targeting the original spell. This thing's trigger copies Expand (twice, but that doesn't matter), and you have the copy Expand target the original, going into infinite copies.

    Yeah, it's a bit convoluted, but I've seen a deck based around it. Not saying the deck was good, but it works.
    Posted in: The Rumor Mill
  • posted a message on Allied Color Experience Legendaries
    A note on Ashenbraids: the "or more" wording will only apply when someone uses a spell that transforms multiple cards at once. Any cards transforming due to their own effects are going to occur one at a time, so if you control 3 other werewolves that transform on your upkeep - even transforming into human form - you'll end up gaining 3 experience counters.
    Also, it's transformed effect should be an end-phase timing, or it will (almost) never do anything. As written:
    At the beginning of each player's upkeep, Ashenbraids deals damage equal to the number of experience counters you have to each opponent that has cast two or more spells this turn.
    It counts the spells this turn. Right as the turn starts.

    Zul seems a bit too focused - you get experience by countering spells, and the reward is being able to counter spells? All the other experience commanders give you a reward that allows you to progress the game. This just eventually grinds the game to a halt.
    Posted in: Custom Card Creation
  • posted a message on A Transforming Clone
    Someone was talking about how a token copy of a transform card interacts (not well), and it made me think of this.

    Themed to be on Innistrad
    Mimicking Trickster 3UU
    Creature - Shapeshifter
    As ~This~ enters the battlefield, choose a non-land permanent. ~This~ enters the battlefield as a copy of that permanent, except it gains "When this card is put into a graveyard from the battlefield, return it to the battlefield transformed.
    0/0

    Trickster's Curse
    Enchantment - Aura Curse
    Enchant Player
    As this card transforms into ~This~, attach it to a player.
    Enchanted player can't cast spells that share a name with a permanent they control or card in their graveyard.

    It might need to cost more, or have a way to get out of the lock (Upkeep- sac a permanent or exile card from grave?)

    The reason for the transform clause is because if it copies a card that can transform, it will be able to transform to this side (it wouldn't gain the original card's alternate side). Or maybe it shouldn't have that, and just go to the graveyard if it transforms.
    Posted in: Custom Card Creation
  • posted a message on Avatar of Resolute and Pelt Collector combo
    If both creatures had triggered abilities, this would work. However, Avatar of the Resolute has a replacement ability (denoted by the lack of a when, whenever, or at in the text). This means that it checks the game state right before it enters in order to determine how many counters it has. Thus, there won't be any counters on the Pelt Collector, so it won't get any counters in the case you gave.
    Posted in: Magic Rulings
  • posted a message on Banding and, "Can't be blocked by more than one creature"
    Blocking restrictions only apply to the individual creature in a band. After all blocks are declared, any creature in the band becomes blocked by any creatures blocking anything in the band. The blocking restrictions don't apply at that point. The most common instance of this showing up is when a flying creature is banded with a creature without flying.

    TL,DR: No, the blocking restriction won't apply to the whole band, just that creature, and will be overridden by the banding effect after the blockers are declared.
    Posted in: Magic Rulings
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