Nope. When soulbond triggers, you could target the kraken hatchling twice, but when they go to resolve, one of them will see that kraken's no longer unpaired and fizzle.
But what about this ruling, under cards that also allow you to cast spells without paying their mana costs?
If you cast the targeted card and it would be put into its owner's graveyard from the stack for any reason (either because it resolves or because it's countered), that card is exiled instead.
If you cast a card "without paying its mana cost," you can't pay any alternative costs. On the other hand, if the card has additional costs (such as kicker or multikicker), you may pay those.
Wouldn't Overload be subject to the same?
Edit: Beaten by ubernostrum.
Edit2: Misquote. No idea how that happened.
Delver of Secrets ability is indeed triggered, and as such must be put on the stack and priority must be passed to all players before it can resolve, flipping Delver. You were correct.
Why is seeing the phenomena any different from seeing the planes? They were all designed with the surprise factor you keep talking about, which the eternities map format specifially changes. None of the phenomenoms make this impossible either. The simplest way is to put them on the map like normal and when you planeswalk to them, discard them or shuffle them back in. all of these extra unnecessary measures just complicate things for no reason
The idea behind the eternities map is that as a planeswalker, you have some idea of what planes are out there and how to get to them, as opposed to exploring blindly. The phenomena represent singular, unpredictable events. Yes the (one) extra step makes it marginally more complicated, but is that really that big of a deal for a casual variant where the primary mechanic is rolling a die?
I suggest just having the phenomena face-up like the other cards. You then just planeswalk away and chose another plane (unless you get Spatial Merging, in which case you will swap it out with the top two planes).
Having the phenomena visible kind of detracts from them a little bit, they really need to be unpredictable. Perhaps have the phenomena in a separate pile and when you roll planeswalk, you roll the die again. If you hit the planeswalk symbol again, flip a phenomena. Anything else, you just planeswalk like normal.
Simple. When initially dealing out the planes, keep the untraveled planes face down, flipping them as you walk to them. When you hit a phenomenon, have the effect, then swap it out for another card off the planar deck.
Shuffling all the permanents isn't the way to do this, it's too difficult to remember which were tapped (or easy for someone to cheat). Your best option is probably to number the permanents and roll a die (if there's not too many).
From Gatherer:
9/22/2011: If Tree of Redemption isn't on the battlefield when the ability resolves, the exchange can't happen and the ability will have no effect.
If you cast the targeted card and it would be put into its owner's graveyard from the stack for any reason (either because it resolves or because it's countered), that card is exiled instead.If you cast a card "without paying its mana cost," you can't pay any alternative costs. On the other hand, if the card has additional costs (such as kicker or multikicker), you may pay those.
Wouldn't Overload be subject to the same?
Edit: Beaten by ubernostrum.
Edit2: Misquote. No idea how that happened.
D) They can retain priority if the creature could be cast at instant speed. All spells and abilities are subject to the rules of priority.
The idea behind the eternities map is that as a planeswalker, you have some idea of what planes are out there and how to get to them, as opposed to exploring blindly. The phenomena represent singular, unpredictable events. Yes the (one) extra step makes it marginally more complicated, but is that really that big of a deal for a casual variant where the primary mechanic is rolling a die?
Having the phenomena visible kind of detracts from them a little bit, they really need to be unpredictable. Perhaps have the phenomena in a separate pile and when you roll planeswalk, you roll the die again. If you hit the planeswalk symbol again, flip a phenomena. Anything else, you just planeswalk like normal.
Either way, Spatial Merging and Interplanar Tunnel would be a little awkward.
Not to mention a subtle reference to "Iron Sky".
3 Darkslick shores
4 Drowned catacomb
1 Ghost Quarter
8 Island
2 Nephalia drownyard
8 Swamp
CREATURES
4 Snapcaster mage
1 Wurmcoil Engine
2 Grave Titan
1 Batterskull
2 Black Sun's Zenith
3 Curse of Death's Hold
2 Disperse
3 Dissipate
3 Doom Blade
3 Forbidden Alchemy
4 Mana Leak
4 Think Twice
3 Victim of Night
2 Army of the Damned
1 Disperse
4 Flashfreeze
3 Go for the Throat
3 Negate
2 Surgical Extraction
9/22/2011: If Tree of Redemption isn't on the battlefield when the ability resolves, the exchange can't happen and the ability will have no effect.