I'd initially dismissed Thought Scour and Mental Note, thinking using them solely to fuel Treasure Cruise (and not Rune Snag, AK, etc) seemed to be a waste of slots/mana when compared to things with more direct utility (e.g. Git Probe), but the inventor made it work (and went 4-0).
These are hardly slivers. They don't look like slivers and they don't act like slivers.
And all the ones that've been spoiled so far are unplayable.
They need to do something that Merfolk can't in order to be viable.
It's nearly impossible to be competitive and not netdeck, since the best decks will generally be netdecks. A lot of the lists have been tuned to near-perfection, with only a few flex slots, and only a few viable cards that can fit into those slots. Unless you're a true innovator and found something new that will push the metagame (spoiler: not happening), your "original" ideas are likely awful and probably an inferior version of preexisting archetypes.
That said, I don't think there's anything wrong with someone feeling a sense of accomplishment when a deck they conceived without outside influence is able to hold up against the best, and if that makes up for having a worse win record because you play subpar decks, then go for it. Personally, I can sympathize - I think it's boring when people simply copy+paste decks, I think it's neat when people try new things / things they like even though they may not be competitive, and tuning for the meta is my least favorite part about deck selection/building.
1
4 Treasure Cruise
4 Thought Scour
4 Spire Golem
4 Spellstutter Sprite
4 Snap
4 Ninja of the Deep Hours
4 Mental Note
4 Delver of Secrets
4 Counterspell
4 Cloud of Faeries
4 Brainstorm
3 Dispel
3 Spell Pierce
4 Stormbound Geist
2 Gush
I'd initially dismissed Thought Scour and Mental Note, thinking using them solely to fuel Treasure Cruise (and not Rune Snag, AK, etc) seemed to be a waste of slots/mana when compared to things with more direct utility (e.g. Git Probe), but the inventor made it work (and went 4-0).
1
And all the ones that've been spoiled so far are unplayable.
They need to do something that Merfolk can't in order to be viable.
1
It's nearly impossible to be competitive and not netdeck, since the best decks will generally be netdecks. A lot of the lists have been tuned to near-perfection, with only a few flex slots, and only a few viable cards that can fit into those slots. Unless you're a true innovator and found something new that will push the metagame (spoiler: not happening), your "original" ideas are likely awful and probably an inferior version of preexisting archetypes.
That said, I don't think there's anything wrong with someone feeling a sense of accomplishment when a deck they conceived without outside influence is able to hold up against the best, and if that makes up for having a worse win record because you play subpar decks, then go for it. Personally, I can sympathize - I think it's boring when people simply copy+paste decks, I think it's neat when people try new things / things they like even though they may not be competitive, and tuning for the meta is my least favorite part about deck selection/building.
btw, I thought this was a decent recent article by Conley Woods on deck selection.
http://magic.tcgplayer.com/db/article.asp?ID=11058