Magic Market Index for Sep 14th, 2018
 
Magic Market Index for Sep 6th, 2018
 
Magic Market Index: Hit Over Miss
  • posted a message on [Primer] Pauper Mono Blue Delver
    Saw this deck the other day and thought it was interesting, mostly because of all the 4-ofs.

    I'd initially dismissed Thought Scour and Mental Note, thinking using them solely to fuel Treasure Cruise (and not Rune Snag, AK, etc) seemed to be a waste of slots/mana when compared to things with more direct utility (e.g. Git Probe), but the inventor made it work (and went 4-0).
    Posted in: Paper Pauper and Peasant Primers
  • posted a message on [Primer] Pauper Mono Blue Delver
    Here's what I'm testing out after the inclusion of Treasure Cruise (ignore the sideboard). Suggestions appreciated!


    Posted in: Paper Pauper and Peasant Primers
  • posted a message on [Primer] Delver Blue
    Quote from fedezubo
    what about sapphire charm? Seems good to me, because it can act as a pseudo-removal, can un-flip delver or remove any counter from permanents.
    The fly ability seems also good for pushing some more damages.

    Replies?

    the deck is already very tight for space.
    • replacing itself is useless
    • most creatures already have flying, and it's begging to get 2-for-1'd
    • phasing out an opponent's creatures is really situational, and will most often be dead

    try it out and see how it goes, but i don't see this adding a whole lot of utility.
    Posted in: Established
  • posted a message on [Primer] BUG Midrange
    Cockatrice is still up. http://woogerworks.com/
    server: play.woogerworks.com / 4747
    Posted in: Deck Creation (Modern)
  • posted a message on [[M14]] Return of Slivers
    Quote from The Phasewalker
    Humanoids are easiest for newer players to define with.

    This sentence makes 0 sense.

    Quote from leslak
    -Lets make some really powerfull new slivers some of then that will make slivers decks in others formats become more and more powerfull lets make some of then really dumb broken

    None of them are broken; none of them will see play in eternal formats.
    Posted in: The Rumor Mill
  • posted a message on Budget-limited formats?
    I do play pauper (sig). Even some commons (e.g. Daze) are not quite what I'd consider budget-friendly or a reasonable price for cardboard.
    Posted in: Homebrew and Variant Formats
  • posted a message on Budget-limited formats?
    Are there any formats that restrict cards on financial bases?

    Reason I ask is because I usually limit my supercasual deckbuilding to a format and cost (among other things), because I find it an interesting limitation, it produces things I might actually be interested in investing in, I get a sense of superiority for beating someone with a "subpar" deck, and I have a couple outs if accused of being "cheap" or etc.

    How about Type 0.25 - no individual cards >$0.25 using TCGplayer's lows as of 2013-05-16.
    or decks can't cost more than $20 total (excluding basic lands).

    I'm curious what the meta would look like.
    Posted in: Homebrew and Variant Formats
  • posted a message on [Primer] Delver Blue
    You can take a look at the daily lists (bottom-right) to get an idea.

    imo, it's 4 each of Cloud, Delver, Ninja, SSS, Golem;
    4 Counterspell, 1 Deprive, 2-3 Snap, 1-2 Gush, 4 Preordain, 4 Ponder, 2 Daze, 4 AK;
    17 Islands.
    Posted in: Established
  • posted a message on Least fun deck to play against?
    agree with Temporal Fissure Storm. It's entirely non-interactive while they jerk off for 15 minutes a turn.
    Posted in: MTGO Pauper
  • posted a message on [[M14]] Return of Slivers
    These are hardly slivers. They don't look like slivers and they don't act like slivers.
    And all the ones that've been spoiled so far are unplayable.
    They need to do something that Merfolk can't in order to be viable.
    Posted in: The Rumor Mill
  • posted a message on Why the Hatred of Combo/Combo Players?
    Some reasons why people don't like it:
    • It's not fun to play against, as it's entirely non-interactive.
    • It tends to abuse "unfair" mechanics (not derogatory, simply descriptive).
    • It tends to win on T2-4.

    I'm not saying people should stop playing it, as it's important in the checks and balances of things (especially in tournament settings, where sideboarding comes into play), but it's obv inappropriate to play a degenerate combo deck that involves 15 minutes of masturbation in a one-game casual setting.
    Posted in: Magic General
  • posted a message on Favourite card of all time and why it's your favourite.
    Hard to pick between:
    • Thoughtseize - great art and flavor; the quintessential discard spell. I can't believe they're going for $60 nowadays.
    • Mental Misstep - awesome art, amazing card. No one believed me when I said it would warp the game, even though it was an obvious auto-4-of in every deck regardless of color.
    • Spellstutter Sprite - 2-for-1 soft counter that "boosts" itself, then provides a 1/1 poker with evasion. Iconic art as well.
    • Counterspell (5th ed)
    Posted in: Opinions & Polls
  • posted a message on What is your 'Least Favourite Colour' in Magic?
    Red. Even though Goblins are my favorite creatures/deck, the color has nothing going for it except cheap, fast creatures, which tends to be linear, limited, and completely non interactive (i.e., boring).
    Posted in: Opinions & Polls
  • posted a message on [[Official]] Netdecking vs. creating your own deck
    I'm sure this has already been said, but...

    It's nearly impossible to be competitive and not netdeck, since the best decks will generally be netdecks. A lot of the lists have been tuned to near-perfection, with only a few flex slots, and only a few viable cards that can fit into those slots. Unless you're a true innovator and found something new that will push the metagame (spoiler: not happening), your "original" ideas are likely awful and probably an inferior version of preexisting archetypes.

    That said, I don't think there's anything wrong with someone feeling a sense of accomplishment when a deck they conceived without outside influence is able to hold up against the best, and if that makes up for having a worse win record because you play subpar decks, then go for it. Personally, I can sympathize - I think it's boring when people simply copy+paste decks, I think it's neat when people try new things / things they like even though they may not be competitive, and tuning for the meta is my least favorite part about deck selection/building.


    btw, I thought this was a decent recent article by Conley Woods on deck selection.
    http://magic.tcgplayer.com/db/article.asp?ID=11058
    Posted in: Magic General
  • posted a message on [Primer] Delver Blue
    Quote from chrstphrbrnnn
    Another pro for Memory Lapse is it allows you to play Quicksand and cast it off a single island and a quicksand.

    Except we don't play Quicksand. Quicksand is for MUC. Delver plays 16-17 Islands. The low number is okay due to the low curve and card selection, but running non-basics, taplands, non-U producers, etc - basically anything but Islands - is suboptimal because it compromises the consistency of opening hands and Spire Golems way too much.

    Quote from kidvoodoo
    From a roughly traditional list I made these changes to add the lapse...
    -1 deprive
    -1 exclude
    -2 counter spell
    +4 memory lapse

    Leaving me with the build i posted alittle bit earlier. And a well timed fog can win you the game :p. I can totally see where your coming from and its probably the reason people werent playing them earlier but its interesting to me. I really really want to see it work :p it hasn't disappointed yet. And i use the counterspells to counter their big stuff permanantly and i use the lapses to set back their draw and pull ahead in tempo. It does kinda feel aggressive when playing it.

    I don't know but it just feels fun to play with.

    2 hard counters is nowhere near consistent enough to be able to counter the things you need when you need. Sometimes a Fog can win games. Most of the time, you're better of running a card that actually does something. If you think tempo > hard counters and want to test it out, fine, but "really wanting to see it work" and "feeling fun to play" aren't valid reasons to be running a card in a competitive environment.
    Posted in: Established
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