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May 3, 2018fourtwenty posted a message on Not receiving email notifications that there are new messagesIs this a known issue? It should be since I reported it to curse about a year ago but I thought I should check and see if you folks on the forum know it isn't working.Posted in: Forum Software Feedback and Bug Reports
May 27, 2016So many complainers! You know what, if you don't like it, don't buy it. Personally I don't care whether it's a rare or Uncommon. I own a playset and whether they are $5 or $10 is irrelevant to me. Ignoring the fact that this is a COLLECTABLE card game is extremely short sighted. People moan and whine about "investors" but without the $ collectability this game would have gone the way of pokemon long ago.Posted in: The Rumor Mill
Oct 24, 2015Took the stock Temurai decklist from the PT to a game day today. First after swiss (5 rounds), lost in the finals. Felt very powerful. Lost 4 games overall on the day. Ice fall regent performed well.Posted in: Standard Archives
Jul 22, 2015Posted in: Modern Archives - Proven
How important is wanderwine hub? I don't have access to it but I do have access to things like seachrome coast and glacial fortress. I also don't have oboro, palace in the clouds.
Jul 20, 2015Posted in: Modern Archives - ProvenQuote from Nikachu_ »Quote from fourtwenty »I'm going to play merfolk in a modern tournament on the weekend. Been a while since I played merfolk (or modern). What's with all the tectonic edges I see in peoples sideboards? Can you fill me in what they are for, and what you typically take out for them? Thanks!
4x Tectonic Edge is for Tron, Scapeshift, and Grixis Twin. Often we are siding out Aether Vial and side in a few Tectonic Edges to help us curve out while still being useful for killing enemy lands. Sometimes some are thrown in to guarantee we curve out smoothly.
Heres my GP Copenhagen list + sideboard guide to help you figure out where Tectonic Edges are good and what is sided out for them (never other lands).
Cool thanks. That's a very useful sideboard plan. What are the wanderwine hubs for? Choke?
Jul 20, 2015I'm going to play merfolk in a modern tournament on the weekend. Been a while since I played merfolk (or modern). What's with all the tectonic edges I see in peoples sideboards? Can you fill me in what they are for, and what you typically take out for them? Thanks!Posted in: Modern Archives - Proven
May 19, 2015For a little while now I haven't been receiving notification emails when someone sends me a PM. My profile is set to receive an email everytime someone sends me a PM. I worked for years and only started acting up a few months ago.Posted in: Forum Software Feedback and Bug Reports
Apr 27, 2015I looked around and didn't see anything similar to this list so I apologize if I missed it. What are people's thoughts on this list?Posted in: Standard Archives
Aggro them out in the early game, dragon them out in the late game. Any thoughts? Is it just a terrible idea?
Nov 7, 2014Posted in: Modern Archives - ProvenQuote from Zafersan »Fourtwenty
If you are going the creatureless burn rout, i would advise Searing Blaze and Searing Blood. Especially since you use Forbidden Orchid. So you give them a 1/1 dude, now you have a target with the Searing cards.
Goblin Guide, Monestary Swiftspear and Eidolon are what makes Burn tier 1 right now. Having any of those creatures on the field means that your opponent is under pressure. Eidolon especially is a huge threat if they dont kill it.
You should take the Gitaxian Probes out though, without Swiftspear, they have no damage output. Replace Slagstorm with Volcanic Fallout. And since you are playing 5 coloured Burn, use that Tribal Flames (whatever its called) card.
Good point about the searing bloods/blazes. Same with fallout. The probe gives info and helps fuel treasure cruise. tribal flames counts the basic land types so at best it would do 1 damage here (mountains are the only basic land type in the list).
Nov 6, 2014Looking for some constructive criticism on this 5-colour creatureless burn deck. I know it's off the wall but I used to play a similar deck online before mana confluence and treasure cruise were around to mixed results. I think both those cards make it better. Probe is a new addition too. Is it viable, probably not but I'm going to give it a try and see how it does.Posted in: Modern Archives - Proven
Oct 31, 2014fourtwenty posted a message on [C14] Commander 2014 Discussion (AKA, which decks want to run Dualcaster Mage?)Posted in: Legacy (Type 1.5)Quote from jungleman3955 »Umm yea I'll pay 3 mana for a 2/2 body and draw 3 cards......seems good. Legacy staple, mark my words.
not likely. Is Fork played? No. Does an extra 1 man for a 2/2 body make fork playable? Almost certainly not.
Sep 6, 2014Been a while since I've played burn, or posted on here for that matter, but I just took down a (~26 person) Legacy GPT with burn. Here's the list:Posted in: Aggro & Tempo
Beat Jund, a more creature based burn deck, death and taxes (+2 ID to top 8) then merfolk, Junk & shardless BUG.
Changes I will be making:
-3 flame rift
+1 searing blood
+1 grim lavamancer
-2 barbarian ring
-2 vexing shusher
+1 smash to smithereens
+1 relic of progenitus
Ensnaring Bridge was great. The difference maker in 3 matches. Eidolon is pretty good too.
Feb 24, 2014Unfortunately I have to assume this crappy change is all about money, i.e. this site generates more than the old one, for whomever owns it. There was nothing wrong with the old forum. If it weren't for the trading refs I already have here I'd be long gone.Posted in: Forum Software Feedback and Bug Reports
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