Pocket knives, although i have just started within the last year or so. Turns out it is an expensive hobby lol, i dropped 150 for 2 spydercos right after xmas, now im totally hooked on them, my favorite production knive company by far.
Video games, this collection isnt very big atm but since i have a little more spending money now than i used to this is a collection i would very much like to grow. Im mostly interested in old games, especially rpgs.
Magic cards, ive gotten suckered into the pimping that comes with edh
Chess set, i was heavily into chess when i was younger. This hobby was also expensive lol, i stopped buying sets after 1 dropped 100 for a nice wooden set and decided to just buy the novelty plastic ones when i found one i liked instead.
I used to collect z scale trains when i was little but they are sooo expensive when i started playn mtg and more video games i didnt have the funds for it...maybe ill pick it up again when im older.
I would like to collect zippos, decks of cards, and cribbage boards...
and watches eventually but that wont be for a lonnng time, although i recently picked up a 550 dollar watch for 150
So yah basically i love games of any kind
Quick question, for those who collect board games...can you suggest some good board games?
Eh...im playing around with adding thopter foundry, sword of the meek, and time sieve to my build. Atm i have added spine and time sieve and thopter assembly, so adding the other two pieces could be a good choice since it will up the combos in the deck by three...just thought id share
Okay im thinking about doing an experiment with this deck...im going to play all the following combos...
future sight + top + Etherium sculpter / cloud key
sword of the meek + thopter foundry + time sieve
time sieve + thopter assembly
mindslaver + academy ruins
mind over matter + temple bell + kozilek
basalt monolith + rings of brighthearth
basalt monolith / grim monolith + power artifact
spine of ish sah + thopter foundry + infinite mana
karn + mycosynth lattice
nevys disk + darksteel forge
Sharuum + sculpting steel + disciple / bitter ordeal
i have no idea if having all this will work or not but im gonna try it for fun
Any thoughts on this experiment would be appreciated
After your post im definitely going to add necropotence to my list. Im still a little unconvinced of the thopter foundrey combo, maybe when i get an intuition i will test it out again.
As for voltaic key i am never sad to see it, if you have it and a mana rock (besides signets/talisman) it is just absurd. I have been playing the deck since sharrum came out so i have a pretty good feel for it, key has been in the deck since i got mana vault, sol ring, and grim monolith for the deck (bout a year ago), so id say i have a decent amount of testing with it.
As far as the mom bell combo, it is perhaps a bit slower but both pieces are good on there own. Personally i think temple bell is pretty powerful (many will disagree) but always having access to one more card is sweet, especially when you tutor something to the top of your deck, and since we combo most games, unless the opponents draw gy hate or counters we are in good shape. Mind over matter is pretty bomby in my experience, it works well with mana rocks, taps down threats, gives you a discard outlet, can be used to untap lands in a pinch if you are a few mana short, the list goes on.... I will admit an eldrazi legend isnt the best card synergy wise for the deck, but i use kozilek...10 mana isnt very hard to get with this deck and drawing 4 cards and getting an awesome threat is well awesome...i can understand why you wouldnt want to use it but i thought i would at least defend it :)...i would cut the glassdust combo and something else for it personally since it can take down a whole table, but it depends on how useful you view temple bell and mom versus being able to cycle hulk. I used to play hulk but i found killing only one player to suck and he dies to removal pretty easily (although you do pack a decent amount of protection...idk if taking out one player is worth using the protection and using the sculpting steel combo...)
I like using boxes made from booster boxes, they take like 5 min to make, and all they require is tape, scissors, and a booster box (just ask people, they will prolly be more than happy to give them to you), they also look pretty decent, have space at the top for dice and such and are fairly sturdy. There is an article on this site on how to make them.
Pretty sweet list just a few comments and such. I really really really want to like the thopter sword sieve combo, but every time i try it it always seems to be 1 card too many. I would like to hear your opinion on it since you seem to have a lot of experience with the deck. One combo i found i like a lot is mind over matter with temple bell and an eldrazi legend in the deck...both pieces are good on their own and it is super easy to assemble, although i could see it being maybe a turn or two too slow for your build, just thought id share.
Also how is Riddlesmith treating you, he seems kinda meh at first glance but i guess i can see him being decent. Same with Vedalken Engineer, he seems fragile but maybe you are using him for pure speed...
Finally why no grim monolith/mana vault, the mana they provide is huge, and if you want to add in a voltaic key it gets nuts fast...
Oh almost forgot, hows necropotence on the mana base, i have a similar base with a little less color fixing in the artifact department...do you find you can get necropotence of early? Or do you tend to save it for a little later when/if you run out of gas at which point mana cost prolly wouldnt be a problem?
i dont think distant mems work the way you think, its similar to how if you oring a gen and choose to put it in the command zone, you dont get it back into play if the oring dies. I think its cause the game treats something as a new card whenever it changes zones...i could be wrong but i dont think i am. Also rite of replication is nuts...insane wincon, best threat on the table, or general kill all in one card...seems awesome to me
Video games, this collection isnt very big atm but since i have a little more spending money now than i used to this is a collection i would very much like to grow. Im mostly interested in old games, especially rpgs.
Magic cards, ive gotten suckered into the pimping that comes with edh
Chess set, i was heavily into chess when i was younger. This hobby was also expensive lol, i stopped buying sets after 1 dropped 100 for a nice wooden set and decided to just buy the novelty plastic ones when i found one i liked instead.
I used to collect z scale trains when i was little but they are sooo expensive when i started playn mtg and more video games i didnt have the funds for it...maybe ill pick it up again when im older.
I would like to collect zippos, decks of cards, and cribbage boards...
and watches eventually but that wont be for a lonnng time, although i recently picked up a 550 dollar watch for 150
So yah basically i love games of any kind
Quick question, for those who collect board games...can you suggest some good board games?
future sight + top + Etherium sculpter / cloud key
sword of the meek + thopter foundry + time sieve
time sieve + thopter assembly
mindslaver + academy ruins
mind over matter + temple bell + kozilek
basalt monolith + rings of brighthearth
basalt monolith / grim monolith + power artifact
spine of ish sah + thopter foundry + infinite mana
karn + mycosynth lattice
nevys disk + darksteel forge
Sharuum + sculpting steel + disciple / bitter ordeal
i have no idea if having all this will work or not but im gonna try it for fun
Any thoughts on this experiment would be appreciated
As for voltaic key i am never sad to see it, if you have it and a mana rock (besides signets/talisman) it is just absurd. I have been playing the deck since sharrum came out so i have a pretty good feel for it, key has been in the deck since i got mana vault, sol ring, and grim monolith for the deck (bout a year ago), so id say i have a decent amount of testing with it.
As far as the mom bell combo, it is perhaps a bit slower but both pieces are good on there own. Personally i think temple bell is pretty powerful (many will disagree) but always having access to one more card is sweet, especially when you tutor something to the top of your deck, and since we combo most games, unless the opponents draw gy hate or counters we are in good shape. Mind over matter is pretty bomby in my experience, it works well with mana rocks, taps down threats, gives you a discard outlet, can be used to untap lands in a pinch if you are a few mana short, the list goes on.... I will admit an eldrazi legend isnt the best card synergy wise for the deck, but i use kozilek...10 mana isnt very hard to get with this deck and drawing 4 cards and getting an awesome threat is well awesome...i can understand why you wouldnt want to use it but i thought i would at least defend it :)...i would cut the glassdust combo and something else for it personally since it can take down a whole table, but it depends on how useful you view temple bell and mom versus being able to cycle hulk. I used to play hulk but i found killing only one player to suck and he dies to removal pretty easily (although you do pack a decent amount of protection...idk if taking out one player is worth using the protection and using the sculpting steel combo...)
Just my thoughts
Also how is Riddlesmith treating you, he seems kinda meh at first glance but i guess i can see him being decent. Same with Vedalken Engineer, he seems fragile but maybe you are using him for pure speed...
Finally why no grim monolith/mana vault, the mana they provide is huge, and if you want to add in a voltaic key it gets nuts fast...
Oh almost forgot, hows necropotence on the mana base, i have a similar base with a little less color fixing in the artifact department...do you find you can get necropotence of early? Or do you tend to save it for a little later when/if you run out of gas at which point mana cost prolly wouldnt be a problem?
2nd combo
3rd...FATTY FAT FATTIES!!!!!!!!!!!!!!!!
Hahahaha totally awesome, must be awesome to just whip out a set of power.