Soldiers have been toiling, fighting, endearing - and they have been duly rewarded. Many a soldier has been dubbed a Knight, displaying Legendary acts of courage and distinction! With the set releases of Dominaria and Commander 2017, there is a plethora of new cards to choose from that'll change the way Darien looks upon his legions hence forth.
The decklist is located in the original post. I welcome all comments, suggestions, and criticism.
I've been running Lazav, Dimir Mastermind in my On-Hit Mimeoplasm deck for a while now - and I love the card! SO much so, that I'm going to swap out Generals, and re-tool my On-Hit deck around Lazav instead.
The premise of this build will be the same:
1. Put cool creatures into my opponents graveyard
2. Become a copy of the best one.
3. Profit and Repeat.
The build is meant to be friendly and light, though I'm always happy to receive suggestions, comments, and questions to spice things up.
All my decks try to adhere to these guidelines:
1) Be able to win.
2) Be mostly true to a flavor and a theme.
3) Be good against one or multiple opponents.
5) Be fun to pilot or to play against and interactive.
6) Have multiple paths to victory.
7) Have lots of cool interactions and synergy.
8) Play out differently every game to keep it fun over a long time.
9) Be streamlined and fast to play without excessive upkeep, time-consuming play or overcomplicated board states.
10) Integrate the Commanders abilities into the strategy at least a little, but be able to win without ever playing the commander.
The number in front of the card will denote CMC of the creature/spell.
Our meta plays with 40 life totals and no general damage.
My mono-blue experience with Azami, Lady of Scrolls has been fun, but has left me with more of a "multi-color" desire to be fulfilled. I'm going to branch out and try multi-color wizards. In addition, Wizards have always tended to be passive...and I'm looking to change that...which leads me try Yidris, Maelstrom Wielder over Jodah, Archmage Eternal - but we'll see how it goes....wizards are not commonly known for their aggressive personalities...
I call the deck: Yidris' Battle Mages
The idea behind this deck is to put some aggressive tendencies to wizards, though with still having a primary focus on spell slinging. The build is meant to be friendly and light, though I'm always happy to receive suggestions, comments, and questions to spice things up.
All my decks try to adhere to these guidelines:
1) Be able to win.
2) Be mostly true to a flavor and a theme.
3) Be good against one or multiple opponents.
5) Be fun to pilot or to play against and interactive.
6) Have multiple paths to victory.
7) Have lots of cool interactions and synergy.
8) Play out differently every game to keep it fun over a long time.
9) Be streamlined and fast to play without excessive upkeep, time-consuming play or overcomplicated boardstates.
10) Integrate the Commanders abilities into the strategy at least a little, but be able to win without ever playing the commander.
The number in front of the card will denote CMC of the creature/spell.
Our meta plays with 40 life totals and no general damage.
Saproling Tribal just became fungier! Slimefoot, the Stowaway is everything saproling tribal wants in a Commander. While it doesn't have the sac outlet in the same way Ghave, Guru of Spores has, Slimefoot has a win-con and sustain built within.
This deck will likely not be very competitive, but the friendly, fungi, tribal playstyle is what I'm after for some good kitchen-table Commander. Compounding the difficultly, I am attempting to complete this build without any mass boardwipes and without any infinite combos. The idea is to completely give myself over to the saproling - relying on them to provide constant and overwhelming pressure.
Suggestions, comments, and questions are always welcome.
All my decks try to adhere to these guidelines:
1) Be able to win.
2) Be mostly true to a flavor and a theme.
3) Be good against one or multiple opponents.
5) Be fun to pilot or to play against and interactive.
6) Have multiple paths to victory.
7) Have lots of cool interactions and synergy.
8) Play out differently every game to keep it fun over a long time.
9) Be streamlined and fast to play without excessive upkeep, time-consuming play or overcomplicated boardstates.
10) Integrate the Commanders abilities into the strategy at least a little, but be able to win without ever playing the commander.
The number in front of the card will denote CMC of the creature/spell.
Our meta plays with 40 life totals and no general damage.
Timely. With the release on Dominaria, Darigaaz Reincarnated is perfect for the RGB dragon tribal I was hoping to create. While Karrthus, Tyrant of Jund would also have it's obvious benefits, Darigaaz is the more budget option I very grateful to see.
It's somewhat sad to see Atarka, World Render moved to the 99. He packed a brutal punch - which acted as a double-edged sword. I struggled to retain enough board position to swing with Atarka out...because if I did, it usually meant game. With Darigaaz Reincarnated, I'm hoping to smooth that pressure out a bit.
I call the deck: Darigaaz'z Dragons
Would love to hear from the community on ways I can further push this theme. Comments, suggestions, and criticisms are always welcome.
All my decks try to adhere to these guidelines:
1) Be able to win.
2) Be mostly true to a flavor and a theme.
3) Be good against one or multiple opponents.
5) Be fun to pilot or to play against and interactive.
6) Have multiple paths to victory.
7) Have lots of cool interactions and synergy.
8) Play out differently every game to keep it fun over a long time.
9) Be streamlined and fast to play without excessive upkeep, time-consuming play or overcomplicated boardstates.
10) Integrate the Commanders abilities into the strategy at least a little, but be able to win without ever playing the commander.
The number in front of the card will denote CMC of the creature/spell.
The Locust God - this 1-kit Commander is really quite disgusting once you take a close look at him. The wheels disrupt your opponents while the hasty evasion insects assault with so much agro. This deck can go many different directions - Counterspells, Multiple Attack Phases, Mass Draw, ETBs
Imo, very poor sportsmanship from those that did not give Teferi, Mage of Zhalfir his win. EDH is suppose to be a casual format - socialization and player interaction is what is at the heart of the format. If those 3 can't see that, maybe they are playing the wrong format.
I think MTG releasing Commander product is what is slowly killing EDH. Sets being released these days now have a two-tier format in mind - card that can run well in Standard....and cards that can run well in Commander. By doing so, Wizards has created a separate power creep curve for the Commander players. The last set was especially game-changing with the entire Dinosaur tribe being released and EDH competitive in a single season.
It's kinda like eating for the sake of eating - you don't need the food, but you eat anyways. MTG is serving so much good that it's too much good. It would be nice if we could savor our food every once in a while...
Good Morning. GAAIV didn't work so well in my meta - I like faster paced games and while piloting GAAIV was fun and challenging, it often led to archenemy. Therefore, I'm going to shift the build a little; still focusing on the bounce, I'm going for a tribal spirit Brago, King Eternal deck.
Of course, I always welcome comments, suggestions, and criticism.
All my decks try to adhere to these guidelines:
1) Be able to win.
2) Be mostly true to a flavor and a theme.
3) Be good against one or multiple opponents.
5) Be fun to pilot or to play against and interactive.
6) Have multiple paths to victory.
7) Have lots of cool interactions and synergy.
8) Play out differently every game to keep it fun over a long time.
9) Be streamlined and fast to play without excessive upkeep, time-consuming play or overcomplicated boardstates.
10) Integrate the Commanders abilities into the strategy at least a little, but be able to win without ever playing the commander.
The number in front of the card will denote CMC of the creature/spell.
Greetings fellow gamers. Well, I'm at it again. Over the years I've tinkered around with Gruul a number of times. First with Wort, the Raidmother, then with Mina and Denn, Wildborn, and finally with Omnath, Lotus of Rage. With the fairly recent purchase of the Commander 2017 Draconic Domination, I was really aiming to put together a dragon tribal deck of some kind. However, my meta is full of 5 colour dragon tribal at the moment and I didn't want to over-saturate. I figure the perfect general to introduce would have been Karrthus, Tyrant of Jund, though I don't have a copy of him at this moment; so I'll settle for Dragon Gruul, led by Atarka, World Render - a fair balance between power, effectiveness, and....I have the cards.
I call the deck: Dragon Gruul
Would love to hear from the community on ways I can further push this theme. Comments, suggestions, and criticisms are always welcome.
All my decks try to adhere to these guidelines:
1) Be able to win.
2) Be mostly true to a flavor and a theme.
3) Be good against one or multiple opponents.
5) Be fun to pilot or to play against and interactive.
6) Have multiple paths to victory.
7) Have lots of cool interactions and synergy.
8) Play out differently every game to keep it fun over a long time.
9) Be streamlined and fast to play without excessive upkeep, time-consuming play or overcomplicated boardstates.
10) Integrate the Commanders abilities into the strategy at least a little, but be able to win without ever playing the commander.
The number in front of the card will denote CMC of the creature/spell.
Greetings fellow gamers. Well, I'm at it again - I was playing around with some interesting On-hit creature cards and determined that The Mimeoplasm would be a fair General to try out, allowing me to get added effect of the on-hit creatures for a second time. From the build, I think this will be a pretty casual deck, so I'm not expecting anything fancy.
I call the deck: On-Hit Mimeoplasm
Would love to hear from the community on ways I can further push this theme. Comments, suggestions, and criticisms are always welcome.
All my decks try to adhere to these guidelines:
1) Be able to win.
2) Be mostly true to a flavor and a theme.
3) Be good against one or multiple opponents.
5) Be fun to pilot or to play against and interactive.
6) Have multiple paths to victory.
7) Have lots of cool interactions and synergy.
8) Play out differently every game to keep it fun over a long time.
9) Be streamlined and fast to play without excessive upkeep, time-consuming play or overcomplicated boardstates.
10) Integrate the Commanders abilities into the strategy at least a little, but be able to win without ever playing the commander.
The number in front of the card will denote CMC of the creature/spell.
I welcome all comments, suggestions, and criticism.
Thanks for stopping by
I welcome all comments, suggestions, and criticism.
Thanks for stopping by
(not sure if this constitutes a thread 'necro', but it's my Darien build...so...without further adieu:
Darien, King of Kjeldor is BACK!! And he's better than even!
Soldiers have been toiling, fighting, endearing - and they have been duly rewarded. Many a soldier has been dubbed a Knight, displaying Legendary acts of courage and distinction! With the set releases of Dominaria and Commander 2017, there is a plethora of new cards to choose from that'll change the way Darien looks upon his legions hence forth.
The decklist is located in the original post. I welcome all comments, suggestions, and criticism.
Thanks for stopping by
I've been running Lazav, Dimir Mastermind in my On-Hit Mimeoplasm deck for a while now - and I love the card! SO much so, that I'm going to swap out Generals, and re-tool my On-Hit deck around Lazav instead.
The premise of this build will be the same:
1. Put cool creatures into my opponents graveyard
2. Become a copy of the best one.
3. Profit and Repeat.
The build is meant to be friendly and light, though I'm always happy to receive suggestions, comments, and questions to spice things up.
All my decks try to adhere to these guidelines:
1) Be able to win.
2) Be mostly true to a flavor and a theme.
3) Be good against one or multiple opponents.
5) Be fun to pilot or to play against and interactive.
6) Have multiple paths to victory.
7) Have lots of cool interactions and synergy.
8) Play out differently every game to keep it fun over a long time.
9) Be streamlined and fast to play without excessive upkeep, time-consuming play or overcomplicated board states.
10) Integrate the Commanders abilities into the strategy at least a little, but be able to win without ever playing the commander.
The number in front of the card will denote CMC of the creature/spell.
Our meta plays with 40 life totals and no general damage.
4 Lazav, Dimir Mastermind
//Planeswalker (1)
3 Ashiok, Dream Render
//Creatures (26)
2 Duskmantle Guildmage
2 Baleful Strix
3 Thief of Sanity
3 Shadowmage Infiltrator
3 Cryptoplasm
3 Dimir Doppelganger
3 Nightveil Specter
3 Nighthowler
4 Dreamborn Muse
4 Phyrexian Metamorph
4 Clever Impersonator
4 Gonti, Lord of Luxury
4 Duskmantle Seer
4 Notion Thief
5 Body Double
5 Nemesis of Reason
5 Consuming Aberration
5 Mirko Vosk, Mind Drinker
5 Phenax, God of Deception
6 Wrexial, the Risen Deep
6 Dinrova Horror
6 Noxious Gearhulk
7 Fleet Swallower
7 Sphinx of Uthuun
8 Stormtide Leviathan
8 Mindleech Mass
1 Phyrexian Reclamation
2 Animate Dead
4 Memory Plunder
4 Fact or Fiction
4 Careful Consideration
5 Jace's Ingenuity
6 Opportunity
//Buff (6)
2 Strionic Resonator
2 Mindcrank
2x Mind Grind
3 Dauthi Embrace
3 Mirage Mirror
3 Psychic Corrosion
//Equipment (5)
2 Lightning Greaves
2 Swiftfoot Boots
3 Haunted Cloak
3 Chariot of Victory
3 Trepanation Blade
//Control (7)
2 Countersquall
2 Go for the Throat
2x Black Sun's Zenith
3 Ashes to Ashes
3 Soul Manipulation
6 Life's Finale
9 In Garruk's Wake
1 Sol Ring
2 Dimir Signet
2 Talisman of Dominance
2 Coldsteel Heart
2 Fellwar Stone
3 Dimir Locket
3 Dimir Keyrune
3 Darksteel Ingot
4 Thran Dynamo
5 Gilded Lotus
//Land (37)
0 Command Tower
0 Exotic Orchard
0 Opal Palace
0 Drowned Catacomb
0 Choked Estuary
0 Tainted Isle
0 Sunken Hollow
0 Dismal Backwater
0 Bojuka Bog
0 Nephalia Drownyard
0 Rogue's Passage
0 Temple of the False God
13 Island
12 Swamp
100 cards in decklist.
3 RiddleKeeper (NTBY)
5 Nemesis of Reason (NTBY)
1 Altar of the Brood (NTBY)
0 Bojuka Bog
5 Living Death
4 Talent of the Telepath
5 Telemin Performance
3 Sword of Vengeance
3 Commander's Sphere
0 Evolving Wilds
0 Terramorphic Expanse
Aug 7 2018:
Perplex >> Psychic Corrosion
Havengul Lich >> Opportunity
Rite of Replication >> Jace's Ingenuity
Oct 20 2018:
Helm of the Host >> Thief of Sanity
Assault Suit >> Mnemonic Betrayal
Guiltfeeder >> Dimir Locket
Szadek, Lord of Secrets >> Nemesis of Reason
March 26 2019:
Contraband Kingpin >> Notion Thief
Vela the Night-Clad >> Duskmantle Seer
Mnemonic Betrayal >> Ashiok, Dream Render
My mono-blue experience with Azami, Lady of Scrolls has been fun, but has left me with more of a "multi-color" desire to be fulfilled. I'm going to branch out and try multi-color wizards. In addition, Wizards have always tended to be passive...and I'm looking to change that...which leads me try Yidris, Maelstrom Wielder over Jodah, Archmage Eternal - but we'll see how it goes....wizards are not commonly known for their aggressive personalities...
I call the deck: Yidris' Battle Mages
The idea behind this deck is to put some aggressive tendencies to wizards, though with still having a primary focus on spell slinging. The build is meant to be friendly and light, though I'm always happy to receive suggestions, comments, and questions to spice things up.
All my decks try to adhere to these guidelines:
1) Be able to win.
2) Be mostly true to a flavor and a theme.
3) Be good against one or multiple opponents.
5) Be fun to pilot or to play against and interactive.
6) Have multiple paths to victory.
7) Have lots of cool interactions and synergy.
8) Play out differently every game to keep it fun over a long time.
9) Be streamlined and fast to play without excessive upkeep, time-consuming play or overcomplicated boardstates.
10) Integrate the Commanders abilities into the strategy at least a little, but be able to win without ever playing the commander.
The number in front of the card will denote CMC of the creature/spell.
Our meta plays with 40 life totals and no general damage.
4 Yidris, Maelstrom Wielder
//Wizards (15)
2 Baral, Chief of Compliance
2 Kaseto, Orochi Archmage
3 Sage of Fables
3 Sigil Tracer
3 Dualcaster Mage
3 Adeliz, the Cinder Wind
4 Venser, Shaper Savant
4 Naru Meha, Master Wizard
4 Marchesa, the Black Rose
5 Ikra Shidiqi, the Usurper
5 Azami, Lady of Scrolls
6 Melek, Izzet Paragon
6 Niv-Mizzet, Parun
6 Vela the Night-Clad
7 Galecaster Colossus
//Non-Wizards (2)
2 Curious Homunculus
5 Docent of Perfection
//Card Advantage (11)
2x Epic Experiment
3 Windfall
3x Blue Sun's Zenith
3x Villainous Wealth
4 Talent of the Telepath
4 Fact or Fiction
5 Bring to Light
6 Spelltwine
6 Cauldron Dance
7 Blatant Thievery
8 Dig Through Time
2 Firemind's Research
3 Reiterate
3 Mirage Mirror
4 Wild Ricochet
4 Jace's Sanctum
4 Rite of Replication
5 Overwhelming Stampede
6 Bounty of Might
//Control (12)
2 Snap
2 Hull Breach
2 Fumble
2 Hurkyl's Recall
2 Echoing Truth
2x Curse of the Swine
3 Beast Within
4 Decimate
5 Prophetic Bolt
5 Aether Gale
5 Evacuation
5 Devastation Tide
//Protection (6)
2 Counterspell
3 Dissipate
3 Hinder
4 Insidious Will
4 Domineering Will
6 Time Stop
//Ramp (8)
1 Sol Ring
2 Fellwar Stone
3 Darksteel Ingot
3 Chromatic Lantern
4 Tempt with Discovery
4 Explosive Vegetation
5 Frenzied Tilling
5 Gilded Lotus
/All-Color
0 Command Tower
0 Exotic Orchard
0 Opal Palace
/Tri-Lands
0 Opulent Palace
0 Savage Lands
0 Crumbling Necropolis
0 Frontier Bivouac
/Pain-Lands
0 Steam Vents
0 Overgrown Tomb
/Check-Lands
0 Woodland Cemetery
0 Hinterland Harbor
0 Sulfur Falls
0 Watery Grave
/Utility Lands
0 Rogue’s Passage
0 Reliquary Tower
0 Riptide Laboratory
0 Arcane Lighthouse
/Fetch lands
0 Evolving Wilds
0 Terramorphic Expanse
/Basics
7 Island
4 Mountain
4 Forest
2 Swamp
100 cards in the deck.
Maybe list?
2 Voidmage Prodigy
4 Glint-Eye Nephilim
4 Kydele, Chosen of Kruphix
5 Bloodline Necromancer (NTBY)
5 Havengul Lich (right deck for this type of card?)
5 Teferi, Mage of Zhalfir (NTBY)
8 Maelstrom Wanderer (from Animar)
2 Stonybrook Banneret
2 Naban, Dean of Iteration
3 Echo Mage
3 Jace’s Archivist (DO I OWN?)
3 Jori En, Ruin Diver (DO I OWN?)
4 Archaeomancer
4 Fathom Mage
4 Master Biomancer (do I have two?)
5 Izzet Chronarch
6 Melek, Izzet Paragon
2 Terminate
2 Cyclonic Rift
3 Putrefy
3 Krosan Grip
3 Fight with Fire
3 Cultivate
3 Kodama’s Reach
4 Past In Flames
5 Mirari
7 Cruel Ultimatum
8 Treasure Cruise
June 9 2018:
Swarm Intelligence >> Overwhelming Stampede
Inalla, Archmage Ritualist >> Melek, Izzet Paragon
Talrand, Sky Summoner >> Jeleva, Nephalia's Scourge
Island >> Forest
Mountain >> Forest
Archetype of Imagination >> Fumble
Sept 28 2018:
Etherium-Horn Sorcerer >> Snap
Jeleva, Nephalia's Scourge >> Into the Core
Oct 20 2018:
Goblin Electromancer >> Firemind's Research
Volcanic Vision >> Bounty of Might
Island >> Steam Vents
Nov 17 2018:
Riku of Two Reflections >> Mission Briefing
Island >> Watery Grave
Niv-Mizzet, the Firemind >> Niv-Mizzet, Parun
Saproling Tribal just became fungier! Slimefoot, the Stowaway is everything saproling tribal wants in a Commander. While it doesn't have the sac outlet in the same way Ghave, Guru of Spores has, Slimefoot has a win-con and sustain built within.
This deck will likely not be very competitive, but the friendly, fungi, tribal playstyle is what I'm after for some good kitchen-table Commander. Compounding the difficultly, I am attempting to complete this build without any mass boardwipes and without any infinite combos. The idea is to completely give myself over to the saproling - relying on them to provide constant and overwhelming pressure.
Suggestions, comments, and questions are always welcome.
All my decks try to adhere to these guidelines:
1) Be able to win.
2) Be mostly true to a flavor and a theme.
3) Be good against one or multiple opponents.
5) Be fun to pilot or to play against and interactive.
6) Have multiple paths to victory.
7) Have lots of cool interactions and synergy.
8) Play out differently every game to keep it fun over a long time.
9) Be streamlined and fast to play without excessive upkeep, time-consuming play or overcomplicated boardstates.
10) Integrate the Commanders abilities into the strategy at least a little, but be able to win without ever playing the commander.
The number in front of the card will denote CMC of the creature/spell.
Our meta plays with 40 life totals and no general damage.
3 Slimefoot, the Stowaway
//Planeswalker (1)
5 Garruk Wildspeaker
//Fungi (13)
1 Utopia Mycon
2 Vitaspore Thallid
2 Sporecrown Thallid
2 Deathspore Thallid
3 Psychotrope Thallid
3 Thallid Germinator
3 Yavimaya Sapherd
4 Thallid Omnivore
4 Thallid Soothsayer
4 Mold Shambler
4 Corpsejack Menace
5 Sporemound
5 Mycoloth
//Non-Fungi (9)
4 Creakwood Liege
4 Poison-Tip Archer
4 Smothering Abomination
5 Tendershoot Dryad
5 Underrealm Lich
5 Mazirekm Kraul Death Priest
7 Hornet Queen
7 Butcher of Malakir
8 Craterhoof Behemoth
//Saprolings (9)
2 Sprout Swarm
2 Fungal Plots
2 Night Soil
4 Spore Swarm
4 Second Harvest
4 Fungal Sprouting
4 Fertile Imagination
5 Scatter the Seeds
5 Verdant Embrace
1 Skullclamp
1 Phyrexian Reclamation
1 Vampiric Rites
2 Carnage Altar
3 Phyrexian Arena
4 Deathreap Ritual
5 Shamanic Revelation
//Buff (8)
2 Altar of Dementia
2 Throne of the God-Pharaoh
3 Gruesome Fate
3 Beastmaster Ascension
3 Spidersilk Armor
4 Triumph of the Hordes
5 Eldrazi Monument
6 Contagion Engine
//Control (8)
2 Unravel the Aether
2 Deglamer
3 Krosan Grip
3 Putrefy
3 Murder
3 Beast Within
3 Maelstrom Pulse
5 Dictate of Erebos
//Ramp (11)
1 Sol Ring
2 Song of Freyalise
2 Crypolith Rite
3 Golgari Locket
3 Grow from the Ashes
3 Druids' Repository
3 Kodama's Reach
3 Cultivate
4 Explosive Vegetation
5 Nissa's Expedition
5 Perilous Forays
0 Command Tower
0 Overgrown Tomb
0 Woodland Cemetery
0 Gilt-Leaf Palace
0 Jungle Hollow
0 Golgari Guildgate
0 Oran-Rief, the Vastwood
0 Mosswort Bridge
0 Bojuka Bog
0 Grim Backwoods
0 Blighted Woodland
0 Myriad Landscape
0 Mystifying Maze
15 Forest
9 Swamp
100 cards in deck.
4 Sporesower Thallid
3 Catacomb Sifter (cut?)
6 Verdeloth the Ancient
4 Reaper of the Wilds
6 Archetype of Finality
6 Nemata, Grove Guardian (NTBY)
7 Regal Force
3 Golgari Germination
3 Dark Prophecy
3 Fecundity
4 Harmonize
3 Mirage Mirror
9 In Garruk's Wake
4 Parallel Lives (NTBY)
5 Overrun
6 Death's Presence
June 9 2018:
Saproling Migration >> Sprout Swarm
July 10 2018:
Forest >> Myriad Landscape
Forest >> Mystifying Maze
Jade Mage >> Thallid Germinator
Korozda Guildmage >> Dictate of Erebos
Green Sun's Zenith >> Scatter the Seeds
Evolutionary Leap >> Butcher of Malakir
Contagion Clasp >> Verdant Embrace
Sept 21 2018:
Yavimaya Sapherd >> Triumph of the Hordes
Sporoloth Ancient >> Craterhood Behemoth
Nov 1 2018:
Zulaport Cutthroat >> Poison-Tip Archer
Verdant Force >> Underrealm Lich
Forest >> Overgrown Tomb
Swamp >> Golgari Locket
Thanks for stopping by.
Suggestions, comments, and questions are always welcome.
It's somewhat sad to see Atarka, World Render moved to the 99. He packed a brutal punch - which acted as a double-edged sword. I struggled to retain enough board position to swing with Atarka out...because if I did, it usually meant game. With Darigaaz Reincarnated, I'm hoping to smooth that pressure out a bit.
I call the deck: Darigaaz'z Dragons
Would love to hear from the community on ways I can further push this theme. Comments, suggestions, and criticisms are always welcome.
All my decks try to adhere to these guidelines:
1) Be able to win.
2) Be mostly true to a flavor and a theme.
3) Be good against one or multiple opponents.
5) Be fun to pilot or to play against and interactive.
6) Have multiple paths to victory.
7) Have lots of cool interactions and synergy.
8) Play out differently every game to keep it fun over a long time.
9) Be streamlined and fast to play without excessive upkeep, time-consuming play or overcomplicated boardstates.
10) Integrate the Commanders abilities into the strategy at least a little, but be able to win without ever playing the commander.
The number in front of the card will denote CMC of the creature/spell.
7 Darigaaz Reincarnated
//Dragons (24)
4 Boneyard Scourge
4 Verix Bladewing
4 Territorial Hellkite
4 Thunderbreak Regent
5 Kolaghan, the Storm's Fury
5 Wasitora, Nekoru Queen
5 Scourge of Valkas
5 Boltwing Marauder
5 Thundermaw Hellkite
6 Hellkite Charger
6 Dragon Broodmother
6 Hunted Dragon
6 Savage Ventmaw
6 Steel Hellkite
6 Warmonger Hellkite
6 Dragonlord Kolaghan
6 Lathliss, Dragon Queen
7 Bladewing the Risen
7 Deathbringer Regent
7 Atarka, World Render
7 Knollspine Dragon
7 Tyrant's Familiar
8 Utvara Hellkite
8 Bogardan Hellkite
//Non-Dragons (4)
1 Dragonmaster Outcast
2 Dragonlord's Servant
3 Dragonspeaker Shaman
4 Drumhunter
3x Genesis Wave
3 Elemental Bond
3 Hunter's Insight
4 Momentous Fall
5 Shamanic Revelation
5 Torrent of Souls
6 Selvala's Stampede
//Buff (10)
2 Dragon Tempest
3 Fires of Yavimaya
3 Mirage Mirror
4 Flameshadow Conjuring
4 Crucible of Fire
4 Bear Umbra
4 Frontier Siege
5 Sight of the Scalelords
5 Where Ancients Tread
6 Warstorm Surge
//Control (4)
2 Deglamer
2 Unravel the Aether
4 Decimate
5 Crux of Fate
//Ramp (12)
1 Sol Ring
3 Chromatic Lantern
3 Atarka Monument
3 Kolaghan Monument
3 Dragon's Hoard
3 Darksteel Ingot
3 Cultivate
3 Kodama's Reach
3 Grow from the Ashes
4 Hedron Archive
4 Explosive Vegetation
7 Zendikar Resurgent
0 Command Tower
0 Savage Lands
0 Blood Crypt
0 Rootbound Crag
0 Dragonskull Summit
0 Path of Ancestry
0 Cinder Glade
0 Smoldering Marsh
0 Foreboding Ruins
0 Game Trail
0 Bojuka Bog
0 Flamekin Village
0 Kessig Wolf Run
0 Rogue's Passage
0 Blighted Woodland
0 Opal Palace
0 Haven of the Spirit Dragon
0 Crucible of the Spirit Dragon
0 Evolving Wilds
0 Terramorphic Expanse
0 Temple of the False God
6 Mountain
8 Forest
3 Swamp
100 cards so far...
May 11 2018:
Bower Passage >> Dragonlord Kolaghan
Broodmate Dragon >> Verix Bladewing
Hammer of Purphoros >> Boltwing Marauder
Languish >> Selvala's Stampede
Obelisk of Jund >> Kolaghan Monument
Rugged Highlands >> Rootbound Crag
Bloodfell Caves >> Dragonskull Summit
Banefire >> Crucible of Fire
Aug 3 2018:
Skyline Despot >> Lathliss, Dragon Queen
Mountain >> Blood Crypt
Dec 1 2018:
Commander's Sphere >> Dragon's Hoard
Kazandu Refuge >> Game Trail
Akoum Refuge >> Foreboding Ruins
Turns into Archenemy every time in our meta.
I think MTG releasing Commander product is what is slowly killing EDH. Sets being released these days now have a two-tier format in mind - card that can run well in Standard....and cards that can run well in Commander. By doing so, Wizards has created a separate power creep curve for the Commander players. The last set was especially game-changing with the entire Dinosaur tribe being released and EDH competitive in a single season.
It's kinda like eating for the sake of eating - you don't need the food, but you eat anyways. MTG is serving so much good that it's too much good. It would be nice if we could savor our food every once in a while...
Of course, I always welcome comments, suggestions, and criticism.
All my decks try to adhere to these guidelines:
1) Be able to win.
2) Be mostly true to a flavor and a theme.
3) Be good against one or multiple opponents.
5) Be fun to pilot or to play against and interactive.
6) Have multiple paths to victory.
7) Have lots of cool interactions and synergy.
8) Play out differently every game to keep it fun over a long time.
9) Be streamlined and fast to play without excessive upkeep, time-consuming play or overcomplicated boardstates.
10) Integrate the Commanders abilities into the strategy at least a little, but be able to win without ever playing the commander.
The number in front of the card will denote CMC of the creature/spell.
4 Brago, King Eternal
//Planeswalker (1)
5 Venser, the Sojourner
//Spirits (25)
1 Topplegeist
2 Selfless Spirit
2 Remorseful Cleric
2 Supreme Phantom
2 Rattlechains
2 Fogwalker
2 Mindshrieker
2 Kami of the Crescent Moon
2 Anafenza, Kin-Tree Spirit
3 Mirror Entity
3 Spell Queller
3 Nebelgast Herald
3 Niblis of the Mist
3 Spectral Shepherd
3 Bygone Bishop
3 Drogskol Captain
4 Windborn Muse
4 Soulsworn Spirit
4 Tradewind Rider
4 Wall of Reverence
5 Karmic Guide
5 Teller of Tales
6 Deadeye Navigator
7 Oyobi, Who Split the Heavens
7 Drogskol Reaver
//Non-Spirits (4)
4 Whirler Rogue
4 Solemn Simulacrum
5 Reveillark
5 Cloudblazer
1 Skullclamp
3 Rhystic Study
4 Fact or Fiction
4 Bident of Thassa
5 Kindred Discovery
6 Staff of Nin
//Buff (7)
1 Meekstone
2 Writ of Passage
3 Cloudstone Curio
3 Steel of the Godhead
3 Ghostway
3 Eerie Interlude
5 Dictate of Heliod
//Control (12)
1 Path to Exile
1 Swords to Plowshares
2 Reality Shift
3 Reality Acid
3 Act of Authority
4 Supreme Verdict
5 Hallowed Burial
5 Evacuation
5 March of Souls
5 Fractured Identity
6 Austere Command
7 Spine of Ish Sah
//Ramp (7)
1 Sol Ring
2 Azorius Signet
2 Talisman of Progress
2 Darksteel Ingot
3 Azorius Keyrune
3 Ojutai Monument
3 Herald's Horn
3 Pristine Talisman
0 Command Tower
0 Prairie Stream
0 Hallowed Fountain
0 Glacial Fortress
0 Port Town
0 Sejiri Refuge
0 Tranquil Cove
0 Moorland Haunt
0 Eiganjo Castle
0 Minammo, School at Water's Edge
0 Phyrexia's Core
0 Prahv, Spires of Order
0 Temple of the False God
0 Reliquary Tower
0 Rogue's Passage
0 Terrain Generator
0 Terramorphic Expanse
0 Evolving Wilds
10 Plains
8 Island
100 cards so far...
3 Thassa, God of the Sea
4 Ephara, God of the Polis
7 Oyobi, Who Split the Heavens
3 Crystal Shard (ntby)
6 Thoughtweft Gambit
4 Stonehorn Dignitary
5 Cloudblazer
2 Flickerform
3 Gift of Immortality
3 Solemnity
3 Ghostly Prison
3 Propaganda
8 Treasure Cruise
3 Mirage Mirror
3 Spell Crumple
3 Dissipate
March 17 2018:
Kataki, War's Wage >> Darksteel Ingot
Glaring Spotlight >> Island
Equilibrium >> Cloudblazer
Cloud Cover >> Plains
Tidespout Tyrant >> Solemn Simulacrum
May 11 2018:
Spirit Bonds >> Kami of the Crescent Moon
Plains >> Phyrexia's Core
Celestial Kirin >> Ojutai Monument
May 31 2018:
Kami of False Hope >> Pristine Talisman
Phyrexian Metamorph >> Wall of Reverence
Celestial Crusader >> Whirler Rogue
Frost Titan >> Drogskol Reaver
Sun Titan >> March of Souls
Counterspell >> Elixir of Immortality
Aug 15 2018:
Sire of the Storm >> Tradewind Rider
Grand Arbiter Augustin IV >> Remorseful Cleric
Lavinia of the Tenth >> Supreme Phantom
Panharmonicon >> Dictate of Heliod
Elixir of Immortality >> Meekstone
Render Silent >> Mindshrieker
Oct 20 2018:
Dungeon Geists >> Bident of Thassa
Yosei, the Morning Star >> Oyobi, Who Split the Heavens
1 Azusa, Lost but Seeking
1 Acidic Slime
1 Fauna Shaman
1 Seedborn Muse
1 Melria, Sylvok Outcast
1 Oracle of Mul Daya
1 Eternal Witness
1 Sylvan Primmordial
1 Sylvan Caryatid
1 Woodfall Primus
1 Scavenging Ooze
1 Thassa, God of the Sea
1 Snapcaster Mage
1 Consecrated Sphinx
1 Glen Elendra Archmage
1 Venser, Shaper Savant
1 Sower of Temptation
1 Trinket Mage
1 Magus of the Future
1 Skithryx, The Blight Dragon
1 Puppeteer Clique
1 Phyrexian Delver
1 Dark Confidant
1 Rune-Scarred Demon
1 Prophet of Kruphix
1 Deathrite Shaman
1 Varolz, The Scar-Striped
Artifacts{7}
1 Sol Ring
1 Mana Vault
1 Crucible of Worlds
1 Sense's Divining Top
1 Lightning Greaves
1 Oblivion Stone
1 Toxic Deluge
1 Demonic Tutor
1 Ashes to Ashes
1 Damnation
1 Slaughter Pact
1 Green Sun's Zenith
1 Krosan Grip
1 Realms Uncharted
1 Worldly Tutor
1 Life From The Loam
1 Summoner's Pact
1 Tooth and Nail
1 Pact of Negation
1 Cryptic Commmand
1 Swan Song
1 Spell Crumple
1 Hinder
1 Cyclonic Rift
1 Fact or Fiction
1 Mystical Tutor
1 Mystical Teachings
Planeswalkers{4}
1 Karn Liberated
1 Garruk Relentless
1 Liliana of the Veil
1 Tezzeret the Seeker
Enchantments{3}
1 Rhystic Study
1 Sylvan Library
1 Phyrexian Arena
Lands{36}
1 Swamp(3)
1 Island3)
1 Forest(3)
1 Sunken Ruins
1 Flooded Grove
1 Twilight Mire
1 Breeding Pool
1 Watery Grave
1 Overgrown Tomb
1 Hinterland Harbor
1 Woodland Cemetery
1 Darkslick Shores
1 Temple of Deceit
1 Temple of Mystery
1 Drowned Catacomb
1 Command Tower
1 Minamo, School at Water's Edge
1 Oboro, Palace in the Clouds
1 Okina, Temple to the Grandfathers
1 Shizo, Death's Storehouse
1 Urborg, Tomb of Yawgmoth
1 Cavern of Souls
1 Temple of the False God
1 Boseiju, Who Shelters All
1 Hall of the Bandit Lord
1 Reliquary Tower
1 Inkmoth Nexus
1 Nephalia Drownyard
1 Strip Mine
1 Wasteland
I call the deck: Dragon Gruul
Would love to hear from the community on ways I can further push this theme. Comments, suggestions, and criticisms are always welcome.
All my decks try to adhere to these guidelines:
1) Be able to win.
2) Be mostly true to a flavor and a theme.
3) Be good against one or multiple opponents.
5) Be fun to pilot or to play against and interactive.
6) Have multiple paths to victory.
7) Have lots of cool interactions and synergy.
8) Play out differently every game to keep it fun over a long time.
9) Be streamlined and fast to play without excessive upkeep, time-consuming play or overcomplicated boardstates.
10) Integrate the Commanders abilities into the strategy at least a little, but be able to win without ever playing the commander.
The number in front of the card will denote CMC of the creature/spell.
7 Atarka, World Render
//Dragons (18)
3 Taurean Mauler
4 Skyship Stalker
4 Territorial Hellkite
4 Thunderbreak Regent
5 Scourge of Valkas
5 Thundermaw Hellkite
6 Flameblast Dragon
6 Hellkite Charger
6 Dragon Broodmother
6 Hunted Dragon
6 Hoard-Smelter Dragon
6 Savage Ventmaw
6 Steel Hellkite
6 Warmonger Hellkite
7 Bogardan Hellkite
7 Knollspine Dragon
7 Skyline Despot
7 Tyrant's Familiar
8 Utvara Hellkite
//Non-Dragons (6)
1 Dragonmaster Outcast
2 Dragonlord's Servant
3 Dragonspeaker Shaman
4 Drumhunter
4 Mina and Denn, Wildborn
4 Oracle of Mul Daya
//Card Advantage (7)
3x Genesis Wave
3 Elemental Bond
3 Hunter's Insight
4 Harmonize
4 Momentous Fall
5 Hunter's Prowess
5 Shamanic Revelation
2 Dragon Tempest
2 Bower Passage
3 Fires of Yavimaya
3 Hammer of Purphoros
4 Flameshadow Conjuring
4 Bear Umbra
4 Gruul War Chant
4 Crucible of Fire
5 Sight of the Scalelords
5 Where Ancients Tread
6 Warstorm Surge
//Control (7)
1x Banefire
2x Clan Defiance
2 Deglamer
2 Unravel the Aether
3 Arcbond
4 Aftershock
4 Decimate
//Ramp (12)
1 Sol Ring
2 Gruul Signet
3 Atarka Monument
3 Commander's Sphere
3 Darksteel Ingot
3 Gruul Keyrune
3 Harrow
3 Cultivate
3 Kodama's Reach
4 Hedron Archive
4 Explosive Vegetation
7 Zendikar Resurgent
0 Command Tower
0 Path of Ancestry
0 Cinder Glade
0 Kazandu Refuge
0 Rugged Highlands
0 Flamekin Village
0 Kessig Wolf Run
0 Rogue's Passage
0 Blighted Woodland
0 Fungal Reaches
0 Opal Palace
0 Haven of the Spirit Dragon
0 Crucible of the Spirit Dragon
0 Evolving Wilds
0 Terramorphic Expanse
0 Temple of the False God
11 Mountain
10 Forest
100 cards so far...
2 Primal Rage
4 Spellbreaker Behemoth
4 Nylea, God of the Hunt
5 Stonebrow, Krosan Hero.
7 Baleful Hellkite
2 Dragon Breath (cut?)
2 Dragon Hatchling (cut?)
4 Furnace Whelp
7 Hellkite Igniter (cut?)
3 Exuberant Firestoker (cut?)
6 Vengeful Rebirth (cut?)
3 Heat Shimmer (cut?)
2 Ancient Grudge
1 Collective Voyage (cut?)
3 Gruul Cluestone (cut?)
6 Death by Dragons
Feb 24 2018:
Fervor >> Genesis Wave
Tempt with Discovery >> Explosive Vegetation
March 15 2018:
Loxodon Warhammer >> Flameshadow Conjuring
Fatal Frenzy >> Thundermaw Hellkite
Nekusar has gone through a major revision. Updates are in the changelog. I certainly welcome comments and suggestions.
I call the deck: On-Hit Mimeoplasm
Would love to hear from the community on ways I can further push this theme. Comments, suggestions, and criticisms are always welcome.
All my decks try to adhere to these guidelines:
1) Be able to win.
2) Be mostly true to a flavor and a theme.
3) Be good against one or multiple opponents.
5) Be fun to pilot or to play against and interactive.
6) Have multiple paths to victory.
7) Have lots of cool interactions and synergy.
8) Play out differently every game to keep it fun over a long time.
9) Be streamlined and fast to play without excessive upkeep, time-consuming play or overcomplicated boardstates.
10) Integrate the Commanders abilities into the strategy at least a little, but be able to win without ever playing the commander.
The number in front of the card will denote CMC of the creature/spell.
5 The Mimeoplasm (1)
//Creatures (30)
3 Fertilid
3 Graveblade Marauder
3 Trygon Predator
3 Nighthowler
4 Dreamborn Muse
4 Corpsejack Menace
4 Fathom Mage
4 Timbermare
4 Lazav, Dimir Mastermind
5 Mirko Vosk, Mind Drinker
5 Body Double
5 Guiltfeeder
5 Havengul Lich
5 Torrent Elemental
5 Vulturous Zombie
5 Consuming Aberration
6 Pathbreaker Ibex
6 Muldrotha, the Gravetide
6 Ulvenwald Hydra
6 Bane of Progress
6 Noxious Gearhulk
6 Progenitor Mimic
7 Sphinx of Uthuun
7 Fleet Swallower
7 Szadek, Lord of Secrets
8 Stormtide Leviathan
2 Animate Dead
2 Phyrexian Reclamation
3 Buried Alive
3 Lifecrafter's Bestiary
3x Villainous Wealth
4 Fact or Fiction
4 Careful Consideration
//Buff (11)
1 Rancor
2 Mindcrank
2 Lightning Greaves
2 Swiftfoot Boots
3 Haunted Cloak
3 Chariot of Victory
3 Sword of Vengeance
3 Mirage Mirror
4 Rite of Replication
4 Assault Suit
4 Helm of the Host
//Control (6)
2 Go for the Throat
2x Black Sun's Zenith
3 Beast Within
5 Living Death
5 Relic Crush
6 Life's Finale
//Ramp (9)
1 Sol Ring
3 Cultivate
3 Kodama's Reach
3 Grow from the Ashes
3 Darksteel Ingot
3 Far Wanderings
3 Commander's Sphere
4 Thran Dynamo
4 Explosive Vegetation
0 Command Tower
0 Opulent Palace
0 Opal Palace
0 Drowned Catacomb
0 Woodland Cemetery
0 Tainted Isle
0 Tainted Wood
0 Sunken Hollow
0 Dismal Backwater
0 Jungle Hollow
0 Evolving Wilds
0 Terramorphic Expanse
0 Rogue's Passage
0 Temple of the False God
9 Forest
7 Swamp
6 Island
100 cards so far!
7 Damia, Sage of Stone (works really well with Assault Suit)
7 Engulfing Slagwurm
3 Riddlekeeper
4 Identity Thief
5 Cairn Wanderer
0 Path of Ancestry
5 Necromatic Summons
5 Moonlight Bargain
4 Hammer of Nazahn
3 Hunter's Insight
2 Golgari Signet
2 Simic Signet
2 Dimir Signet
7 Ghastly Conscription
5 Ixidron
4 Snare Thopter
3 Whispersilk Cloak
Feb 13 2018:
Splinterfright >> Trygon Predator
March 15 2018:
Burnished Hart >> Body Double
Varolz, the Scar-Striped >> Nighthowler
Ikra Shidiqi, the Usurper >> Mirko Vosk, Mind Drinker
Triskelion >> Lazav, Dimir Mastermind
Forest >> Yavimaya Coast
Swamp >> Llanowar Wastes
Fellwar Stone >> Cultivate
Solemn Simulacrum >> Kodama's Reach
April 25 2018:
Putrefax >> Helm of the Host
Rampant Growth >> Grow from the Ashes
Invisible Stalker >> Tornado Elemental
Aetherborn Marauder >> Mossbridge Troll
Acidic Slime >> Champion of Lambholt
Tainted Strike >> Gilded Lotus
Bojuka Bog >> Forest
Thought Gorger >> Chariot of Victory
May 12 2018:
Thief of Blood >> Muldrotha, the Gravetide