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Treasure Cruisin' Gifts Storm
 
The Role of Ecosystems in Fantasy Worldbuilding
 
Life's Legacy: Delving into Delver
  • posted a message on [[Primer]] Thrasios/Vial Smasher, night of the living dead.
    I don't have a formed opinion on your implementation, and probably won't try it myself... but I was already running Dark Ritual because it helped me win immediately after reanimating Raz, and I liked it in the deck. So adding extra rituals doesn't seem too bad. Lowering the average cmc is nice as well.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [[Primer]] Thrasios/Vial Smasher, night of the living dead.
    From your list the cards I like the least are:
    Diabolic Intent and LDV (I mean, you have Gamble and Seal in the list so those seem subpar)
    Bazaar (proxied it but straight up didn't like the card disadvantage)
    Faerie and Trickbind (they look like Hulk answers, so they maybe be alright in that context)
    Spellskite and Safekeeper (found them unnecessary due to counter backup+Ooze kill being almost immune to removal)
    Dack (Steal isn't great in my meta, 3 mana for sorcery speed loot isn't the best)
    Void Winnower (I just never want to tutor him, so I cut him)
    Noxious Revival or Journey (one is enough to combo with Twister?)
    Logic Knot seems not good enough, even if it is cute with Smasher. I would prefer something like Dimir Charm, which also doubles as a wincon.

    It's not that those are bad cards, it's mainly my preference.

    Rakdos Charm seems hard to cast, but I just thought you can make tokens for everyone with Forbidden Orchard and Dragon and use this Charm to kill as well.
    On the wincon note, I'm not too happy with Seasons Past. While I like the idea of looping utility spells for the win, you can do it with Journey+Regrowth, or even win with Witness+Winds of Rebuke. I could also just play Walking Ballista, wich also kills with Ooze. I'll have to consider.

    Also, how have been the Bob flips been?
    Posted in: Multiplayer Commander Decklists
  • posted a message on [[Primer]] Thrasios/Vial Smasher, night of the living dead.
    Do you need both Deluge and Covenant?
    Posted in: Multiplayer Commander Decklists
  • posted a message on [[Primer]] Thrasios/Vial Smasher, night of the living dead.
    Yeah, it's not too bad as I end up with a decent amount of lands due to Thrasios and topdeck manipulation, but... I really would like to have a Timetiwster.

    I use it in addition to the Dragon. I like it for its resilience to removal, which is the main downside from Dragon.
    Being three cards isn't too bad with Survival and Buried Alive.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [[Primer]] Thrasios/Vial Smasher, night of the living dead.
    Cool to see you using Twister loops as well. It's just sad that I have to use Seasons Past irl as a replacement.
    Nice catch on the infinite life, never thought of it.
    With your recent changes the main difference between your list and mine is now reduced to me using Necrotic Ooze with Devoted Druid and Morselhoarder, for infinite mana. Have you tried it?
    Posted in: Multiplayer Commander Decklists
  • posted a message on [[Primer]] Thrasios/Vial Smasher, night of the living dead.
    The only red reanimation target that I like is Dragon, but without an outlet in the command zone it's not as good. Loot effects are strong with Izzet Charm, Dack, Faithless looting and Wheel, they really speed up the deck. Blasts and Vandalblast can be good depending on your meta. Fire Covenant is a good mass removal. Gamble seems interesting as well, but I have no experience with it.

    That said, Inalla just needs you to get Wanderwine Prophets into play to be able to win the game, so maybe there's an argument to play her over Kess.
    And also Grixis doesn't have the means to abuse Razaketh. You really benefit from having green, which dwindled my interest in the Grixis and Breya's versions.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [[Primer]] Thrasios/Vial Smasher, night of the living dead.
    The problem with Sire is that it makes you vulnerable to their topdecks, and Kess won't solve that. He's much better in a deck that locks the game and takes away their ability to cast spells.

    I am actually interested in Grixis reanimator with Kess at the helm, I really like the red splash and although she isn't a outlet for infinite mana you don't have to go for infinite mana anyway. Good old Twin combo is a good away to finish the game and works from Buried Alive piles.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [[Primer]] Thrasios/Vial Smasher, night of the living dead.
    When they are exiled and returned they are fresh permanents with no memory of their previous state. Also lands you play after playing Life won't be creatures.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [[Primer]] Thrasios/Vial Smasher, night of the living dead.
    In my language we write oops as ups, I mixed the two by mistake.

    Niv Mizzet is just useful as a combo piece, there's better draw and better removal. Not worth it in my opinion.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [[Primer]] Thrasios/Vial Smasher, night of the living dead.
    Ups, *seem decent.

    And ups, I was thinking of Tasigur for the Restore loop. Without Tas, you do need Twister to loop whatever you need to kill.
    I can't say that I usually have loots of creatures in the grave that I mind shuffle in, usually they only go there right before I reanimate them, so Twister hasn't been harmful. It's better with Notion Thief, which also combos with Dack.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [[Primer]] Thrasios/Vial Smasher, night of the living dead.
    Changes seem decent, although I would be hesitant to cut Buried Alive.

    You could win looping Coliseum with Restore, or looping your deck with Timetwister
    Posted in: Multiplayer Commander Decklists
  • posted a message on [[Primer]] Thrasios/Vial Smasher, night of the living dead.
    Razaketh with Life//Death is cool
    Posted in: Multiplayer Commander Decklists
  • posted a message on [[Primer]] Thrasios/Vial Smasher, night of the living dead.
    I know you're tired of reading of my love for Tidespout Tyrant, but with Thrasios at the helm it's way easier to use him as a infinite mana producer.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [[Primer]] Thrasios/Vial Smasher, night of the living dead.
    Sedris was strictly on the Twin plan, no infinite mana combos.

    The only green card I really miss in the other colors is actually Survival. Fragmentize has been a decent Claim substitute.

    But I understand your point, each combination has its merits. I actually keep Sultai, Non Red, Non Green and Non White lists for this reason.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [[Primer]] Thrasios/Vial Smasher, night of the living dead.
    Funny that you went for red this time, it was what I first tried with the release of the partner mechanic, because I had been enjoying Grixis save for Sedris itself.
    I have since moved to Breya, but I actually liked dorks in the other versions of the deck. With Tymna for draw and in Smasher for Birthing Pod into Twin combo.
    Posted in: Multiplayer Commander Decklists
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