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  • posted a message on Mounts
    I agree that an ability word is appropriate here. It's just a way to designate some cards that have something in common, much like Radiance.
    Posted in: Custom Card Creation
  • posted a message on Chp129's card thread
    I do think these are balanced, and the scroll guy might even be weak. Both are a little overcomplicated.

    If I have a bunch of minion tokens that all have different power and toughness, it could get difficult to remember which one is which. I don't like Kalitas, Bloodchief of Ghet for that reason.

    Scroll Burner is flavorful, but it sure seems like a lot of work just to draw some cards and take some damage. How about this:

    Scroll Burner 1UR
    Creature - Human Wizard
    Whenever you cast a sorcery or instant spell, you may draw a card. If you do, discard a card and ~ deals 2 damage to you.
    2/2

    Anyways, there's nothing particularly bad about either of these cards, and both seem like good ideas that are just a little overdone. I would like to see them more streamlined.
    Posted in: Custom Card Creation
  • posted a message on Working with mechanics for my set.
    That's one way to do it.

    Alternately:

    Infer - Whenever you cast a spell that shares a color with this, you may [do something]. If you do, [do something else].
    Posted in: Custom Card Creation
  • posted a message on Golden Age
    There's a much easier way to do that last card:

    Buying Time 4U
    Sorcery
    Search your library for a card, then shuffle your library and put that card on top.
    If WUBRG was spent to cast ~, take an extra turn after this one.

    That's a perfect mechanic for a cycle of 4C rares or mythics. However, you're right that the ability to chain these is potentially a problem. Also, this card sucks if you don't pay all five colors. Maybe it's better to replace the first effect with something different.
    Posted in: Custom Card Creation
  • posted a message on Harbinger of the End (EDH Multiplayer Legend)
    How about ditching the third ability and changing the second one to this: "Whenever ~ would deal combat damage to an opponent, it deals that much combat damage to each of your opponents instead."
    Posted in: Custom Card Creation
  • posted a message on Good Galvanoth
    Why not just do it once per turn?

    Spellslinger 2R
    Creature - Human Wizard
    Play with the top card of your library revealed.
    :symtap:: If the top card of your library is an instant or sorcery card with converted mana cost 2 or less, you may cast it without paying its mana cost.
    2/1

    I also like the idea of making it work like Garruk's Horde.
    Posted in: Custom Card Creation
  • posted a message on City of Crass
    You will rarely lose 2 life if you play this against me.
    Posted in: Custom Card Creation
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Quote from shadowfenix

    EDH General

    Enryi of the Firemind :2mana::symu::symr:
    Legendary Creature - Human Wizard
    Each of ~'s abilities cost 1 mana less to play for each Instant and Sorcery spell in your graveyard.
    :xmana::xmana::symur:: Search your library for an instant or sorcery spell with converted mana cost X or less. You may cast it without paying its mana cost. Shuffle your library afterwords.
    :15mana::symu::symr:: You may cast any number of instant or sorcery spells from your graveyard without paying their mana costs. Exile each instant and sorcery card in your graveyard.
    2/2


    So, I play a deck with almost all instants and sorceries. Turn 5, I Traumatize myself. Turn 6, cast this guy and use his "ultimate" right away. Easy win. With tap symbol in the cost of his abilities, it would be harder (although still possible) to pull this off. It just seems a little too all-or-nothing.

    Festival of Rot 3BBGG
    Sorcery
    Multikicker - Sacrifice a permanent.
    Each opponent sacrifices a permanent for each time ~ was kicked.
    Posted in: Custom Card Contests and Games
  • posted a message on Sporepod Slinger, Tomb Watcher, etc
    I actually think Sylvan Scrying and Plummet would work fine as hybrid cards. However, in this case I agree with k-rad's point. Maybe red could get a card like Call of Combat if there's some set-specific reason to do a color bleed. Maybe. Otherwise, it should just be green.

    The other three cards are basically fine, and all four are appropriately costed. The spore guy is a slight color bleed also, but I'm ok with it. The Gargoyle should probably have flying for flavor reasons.
    Posted in: Custom Card Creation
  • posted a message on Simple Card/Complex Rules: Can you make it work?
    It doesn't need any wording changes, it just needs to go into an Un-set, because in a tournament setting the risk of accidentally revealing cards other than the top one could be a problem. Oh, and also I think it should be red rather than blue.
    Posted in: Custom Card Creation
  • posted a message on Working with mechanics for my set.
    Infer seems like a fine mechanic for a set where you're pushing monocolor. It would have worked well in Shadowmoor for the same reasons that Conspire did.

    I do have a couple of suggestions for it, but they are relatively minor:

    1) I would pick a different name for it. I don't have a good idea off the top of my head, but "Infer" has no obvious connection to the mechanic itself.

    2) It needs to only work when the permanent is untapped. You could achieve this either by putting "only if ~ is untapped" in the reminder text, or by making it an ability word. I would prefer the latter solution, as that allows you to put it on abilities that have activation costs besides (or in addition to) tapping.
    Posted in: Custom Card Creation
  • posted a message on A Flamekin, a Treefolk, and a Kithkin
    I actually think Cecil's ultimate could be a lot cheaper. It's rarely going to be more than a Syphon Soul.
    Posted in: Custom Card Creation
  • posted a message on LovelyRita's Card Thread
    Land-Sword Thing is pretty cool. You may wish to note, if you haven't already, that making it lose all types does not remove its ability to tap for mana. I think the activation could stand to cost 4 mana and still be useful, although I don't think it's broken at :3mana:.

    It is difficult to come up with a good name for a card like that. I'm drawing a blank.
    Posted in: Custom Card Creation
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    I think Trampled Monolith could cost :2mana:. Tapping a creature with 5 power is a huge cost. Even if you get one out quickly, you would probably rather just attack with it. Elaborate combos seem like an inconsistent way to get this working, and you still have to have something good to do with the mana.

    Wall of Secrets UR
    Creature - Wall
    Whenever ~ blocks a creature, reveal a card at random from your hand. If it's a nonland card, you may cast it without paying its mana cost.
    0/4
    Posted in: Custom Card Contests and Games
  • posted a message on Trapping Supplies
    It might be a little overpowered, but not that much. I'd worry less about the power level and more about the fact that most people will not find this card fun. Sitting around for two turns doing nothing is not a good gaming experience.
    Posted in: Custom Card Creation
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