Quote from Pokken »My first instinct was to say "noooo" to the depths combo since it's historically been so bad for me, but I haven't ever had a depths deck quite as controlling as this. My suspicion is that by the time you're ready to start dropping depths you will have Loam online and you'll likely have ground your opponents out of resources, so Depths could wind up being an efficient finisher for you. I'll bookmark your thread so I can hear how it all goes
Quote from materpillar »It doesn't look like you really have any way to draw cards. If you get your graveyard exiled with only one or two cards in hand it seems like you'd run out of steam extremely fast. I feel like this deck would really enjoy having a Skullclamp and it would also help with this problem.
Maybe you don't sacrifice enough fodder, but I'm a huge fan of Pitiless Plunderer in sacrifice decks.
I I personally like Big Game Hunter more than Bone Shredder. Plus it's fantastic with Survival of the Fittest.
With all your land recursion Memorial to Folly could work as a bad Genesis. Also, with your dredge/land package Azusa, Lost but Seeking is a really good ramp creature. Especially with all your sacrifice lands.
This deck looks like it has a hard time actually getting people dead in an efficient amount of time. Might be worth slotting in Craterhoof Behemoth to end the game with Worm Harvest.
Quote from WizardMN »
As to your list, I like it quite a bit. I always felt Savra was kind of tough to make work well, but maybe she ends up doing well with the right support which you seem to have here. Any thoughts to Chainer, Dementia Master? I can see where the life payment would be a big deal since Savra is also costing life. But he seems like he fits in the recursion theme pretty well.
What about Gray Merchant of Asphodel and/or Kokusho, the Evening Star as ways to gain some much-needed life as well as helping to close out the game? I know Savra helps with this as well, so maybe she is enough life gain to offset her own ability.
I have never been a fan of Worm Harvest but it seems like it could do good work here since the tokens are both colors. How good has this card been?
You do seem kind of light on the sac outlets. Has this ever come up as a problem? I do agree with one of the comments that Viscera Seer seems good for this deck. Maybe Carrion Feeder works as well. I was also disappointed that you had Phyrexian Plaguelord and replaced it with Yawgmoth. Not that it isn't a good idea, but I really like the Plaguelord and I don't see many lists running it (it usually isn't good enough for mine either).
Quote from Pokken »
* Green Sun's Zenith plus Varolz, the Scar Striped plus Dryad Arbor would be a pretty solid set of changes that would improve consistency and functionally give you +2 sac outlets. I think Varolz's ability actually coincides with the gameplan even more than Karador, since you're probably fine to go ahead and eat some of your own dudes to make a 15/15 or something.
* Any deck that plays Genesis and Life from the Loam should consider playing entomb, and only not be playing it for a very good reason (e.g. desire to minimize tutors). As a side note, I think this deck would benefit from Buried Alive enough to play it -- the combination of getting 3 dredge pieces, or genesis + plaguecrafter + etc. is very good. If it were my deck I most likely would just play Entomb.
* I'm not sure Yawgmoth, Thran Physician has enough support. I might be missing something. Maybe he's strong enough on his own too.
* I am not sure I would play Ostone in this deck. It's absolutely fine but it's not particularly strong. This feels like a deck where you can get by with just ench/artifact sweepers and then beat their planeswalkers to death, but I might be wrong.
* The lands matter package overall feels a little constrained in this deck. Like you'd maybe want to have a few more extra land drop effects or something - burgeoning, exploration type stuff, but there's not a lot of room for them. I don't know have any actual advice there just a comment.
* This is actually a weird deck that I think might benefit from *more* non-sweeper removal for enchantments and artifacts especially. Maybe like Pir's whim or Broken Bond or something? Whim has been exceptional for me so far. The way this deck looks to play out it feels like your edict spam will keep creatures in check. I could see going down a sweeper or two and up on stuff like Acidic Slime or Thrashing Brontodon.
Speaking of Brontodon, I think it is really a clutch card in this deck. triggers edicts, doesn't require a sac outlet to reuse with Volrath's + genesis, and has a more respectable body than rec sage. It has been reallllly good in my gitrog deck. I have made more than one person scoop to Volrath's+Brontodon. Build your own really crappy aura shards
Quote from toctheyounger77 »Oh man, I used to run Savra, and honestly it was a ton of fun. Although the triggers can get a bit overwhelming from time to time. Still, so much fun. She definitely doesn't get enough love. If I wasn't playing Glissa, I'd be tempted to build Savra again.
Value things I used to run:
Disciple of Bolas
Strands of Night
Quote from Empathogen »I think I’ll still prefer Deathreap Ritual,
but this is a fun option in a deck with a lot of tokens/weenies.
Quote from Dangerousbeans »Nath was my first commander. Fair warning though, people hate to randomly discard, so he can draw more hate than you might expect. Be prepared.
Quote from desruprot »arg why does it tap, its not a guildmage anymore, the abilities for the guildmages never had the tap thing, this is effectively a battlemage based off of past creatures like this printing.