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Sep 17, 2018Zahrim posted a message on New Commander player Nath of the Gilt-Leaf deck helpThere are a number of good options. I have two separate golgari lists and considering a third.Posted in: Commander (EDH)
Sep 14, 2018Zahrim posted a message on New Commander player Nath of the Gilt-Leaf deck helpPosted in: Commander (EDH)Quote from Dangerousbeans »Nath was my first commander. Fair warning though, people hate to randomly discard, so he can draw more hate than you might expect. Be prepared.
I would not suggest Nath as your first commander. The amount of attention he draws isnt equal to the benefits of playing him
Sep 12, 2018Posted in: The Rumor MillQuote from desruprot »arg why does it tap, its not a guildmage anymore, the abilities for the guildmages never had the tap thing, this is effectively a battlemage based off of past creatures like this printing.
Granger guildmage and thornscape battlemage would like a word.
Sep 10, 2018Posted in: The Rumor MillQuote from soramaro »
This card isn't constructed material, but seems like a pretty cool option for a commander deck with a dredge/selfmill theme.
As someone who has such a commander deck I'm still meh on this card.
Sep 3, 2018Posted in: The Rumor MillQuote from Spaz350 »Man... golgari went from plant-zombies and mutants to full-on Mushroom people. Kinda makes me wish they had Thallids on Ravnica.
There have always been saprolings so its not a huge jump.
Sep 2, 2018Posted in: The Rumor MillQuote from Crispen_Smith »Quote from Yamahako »So with Sylvan library you look at the top 9 cards, put one from each set of three in your hand and the other six in your graveyard, then pay 8 life. Since with this card you never draw a card, you can't put any back. Am I reading that right?
As I understand it, the fact that you don't "draw" cards also means you don't pay any life. This is how Abundance seems to work.
Correct replacing all of the draws means 0 life paid.
Aug 22, 2018Deck started as a $50 budget deck and then mtgfinance took over and spiked a couple key pieces, pricier modifications followed (Natural Order and Toxic Deluge) Still it comes in at roughly $150 tcgplayer Mid.Posted in: Multiplayer Commander Decklists
Alot of cards and effects you'd expect here, aren't because they live in my primary deck headed by Savra, Queen of the Golgari.
Posted primarily to update forum signature.
Aug 22, 2018I'm decidedly casual these days. Full on lock pieces aren't where I'm at. Extra untapps from Muse and liege are as close as I want to get to a hard lock. Fogging select attackers or shutting down utility lands is more the gameplan. I just seem to spend alot of time drawing the parts of the deck meant to support the tokens and not the tokens themselves.Posted in: Multiplayer Commander Decklists
Aug 22, 2018A while ago I decided to put together a deck centered on Opposition & Glare of Subdual obviously not an over powerful plan in multiplayer but something I figured could be different than my mostly graveyard centered lists.Posted in: Multiplayer Commander Decklists
I'm currently testing on mtgo under derevi, empyrial tactician and my paper copy is sitting with Tuvasa the Sunlit
Overall the deck feels lacking:
A) It needs more token generators.
B) Ramp as always (imo) feels awful. Azusa, Lost but Seeking is especially bad.
C) perhaps additional subthemes should the primary plan fail to come together
Despite having a higher average cmc (~4 vs low to mid 3s)than most of my decks I always feel flooded
Of note most of the mono green cards that produce saprolings reside in a Slimefoot deck.
All of the inspired triggers are on the chopping block, master of waves has been less than stellar (lack of blue permanents)
Aug 17, 2018Posted in: Multiplayer Commander DecklistsQuote from ISBPathfinder »
If browse cost less or its activated ability was less I would be a lot more on board with it but 4 mana for something that can't defend me or really do anything until I sink more mana into it on top of its activated ability being another 4 mana just feels a little heavy handed as it stands.
I'm having troubles finding a repeatable manasink at less than 4 mana per card. being an enchantment it's less likely to be accidently removed than something like azure mage.
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