Joke: something spoken, written, or done with humorous intention.
Yes, because threats of violence against another person are ****ing hilarious. It's not like people get hurt or even die when someone mails them a bomb or anything.
You should have been a smudge in your father's underwear.
Alarm Clock2
Artifact (U) T: Untap target creature, then put an alarm counter on ~. If there are three or more alarm counters on ~, sacrifice it. T: Remove an alarm counter from ~. "Stop making that horrible beeping noise!"
IIW: Number eight... number eight... number eight...
This was a binder of cards that'd be applicable to the Commander format.
Ah, okay. Disregard what I said, then -- it's just an assumption based on the last few shops I played at.
Yeah, I'd guess that, if anything, the person there was kind of a stickler for using Wizards' own nomenclature. I don't really know if it's common for a store to be required to do that or anything, though.
I was in a local card shop yesterday and asked if they had an EDH binder I could look through and the guy behind the counter said, "No, but I do have a commander binder you can look through." I thought these were one and the same?
There is an official Commander release. That's probably what he was referring to. Well, my LGSes have always had binders arranged by sets.
I wonder how you plan to get a free Emrakul with this.
By misreading the card horribly or jumping to conclusions (Same thing, really.). With that out of the way:
I feel putting the cards back on top is a questionable choice. Putting them on the bottom is more desirable for a repeatable effect.
It could be meant to be restrictive... but that would probably be overkill.
Ultimate: I would almost restrict it to actually casting nonland cards just to avoid giving someone the feel they need to get all their lands out just for this.
Good point. I mean, in non-tournament scenarios, that pretty much is going to also get you borderline infinite mana (or at least enough that, if you can't kill someone with that, you probably done ****ed up somewhere, chief). In a way, it sort of makes sense, since ults usually are game-enders, but "a box" of mana open and every freaking artifact in the game on board, and in multiples? As a general rule, ults aren't guaranteed wins.
In tournament, it's probably fine, since it only draws from sideboards.
Strangler Vine3G
Creature - Plant (U)
Kicker -- Sacrifice X creatures that share a name with each other.
Trample
If ~ was kicked, it enters the battlefield with haste and with X +1/+1 counters.
3/2
Anything as hilarious as this card can't be the worst card in the set. At least we got a chuckle out of it.
It's not playable in constructed (like about 50-90% of many sets, honestly), and I probably wouldn't play it in limited due to the hassle it causes, and I'd be paying people to take them off my hands, and I will surely pull 36 of them if I buy a DGM box, but at least it's funny, which is hardly something that can be said about a lot of other unplayable crap.
The +1 is way less clunky than his old +2 -- which worked for Guided Passage because you wouldn't be doing it turn after turn. It does have some possibility to really break things -- respond to it with a Vampiric Tutor effect to get a really expensive, powerful colorless card on top of your deck. Sudden free Emrakul is crazy, too, since you might get that even without those effects.
-4 is okay but a bit underwhelming.
-11... is possibly insane, but maybe not tremendous in tournaments. Still, a very strong ability, which kind of makes sense for a 7-drop walker that has a -11 ability.
The other is the wording used on three cards in Magic history (link). It works on activated abilities, and the reminder text allows it to be placed on any ability, so I assume that it would work on a static ability. That's what leads me to the second wording:
Illuminated — This creature can block any creature. (This ability works on unblockable creatures.)
I didn't know Trap Runner was actually a card! That said, maybe it should be a keyworded activated ability set up as
Illuminated {cost} ({cost}: Target unblocked attacking creature becomes blocked by ~. Activate this ability only during combat after blockers are declared and only once each combat.)
Yes, because threats of violence against another person are ****ing hilarious. It's not like people get hurt or even die when someone mails them a bomb or anything.
You should have been a smudge in your father's underwear.
Artifact (U)
T: Untap target creature, then put an alarm counter on ~. If there are three or more alarm counters on ~, sacrifice it.
T: Remove an alarm counter from ~.
"Stop making that horrible beeping noise!"
IIW: Number eight... number eight... number eight...
Ah, okay. Disregard what I said, then -- it's just an assumption based on the last few shops I played at.
Yeah, I'd guess that, if anything, the person there was kind of a stickler for using Wizards' own nomenclature. I don't really know if it's common for a store to be required to do that or anything, though.
There is an official Commander release. That's probably what he was referring to. Well, my LGSes have always had binders arranged by sets.
And on top of that, see all the above posts.
I'm pretty sure it doesn't work due to in-game memory issues. Why not just make it behave like Duplicant?
Other than Duplicant already being a card, of course.
By misreading the card horribly or jumping to conclusions (Same thing, really.). With that out of the way:
It could be meant to be restrictive... but that would probably be overkill.
Good point. I mean, in non-tournament scenarios, that pretty much is going to also get you borderline infinite mana (or at least enough that, if you can't kill someone with that, you probably done ****ed up somewhere, chief). In a way, it sort of makes sense, since ults usually are game-enders, but "a box" of mana open and every freaking artifact in the game on board, and in multiples? As a general rule, ults aren't guaranteed wins.
In tournament, it's probably fine, since it only draws from sideboards.
Creature - Plant (U)
Kicker -- Sacrifice X creatures that share a name with each other.
Trample
If ~ was kicked, it enters the battlefield with haste and with X +1/+1 counters.
3/2
IIW: No casting cost (nonland)
It's not playable in constructed (like about 50-90% of many sets, honestly), and I probably wouldn't play it in limited due to the hassle it causes, and I'd be paying people to take them off my hands, and I will surely pull 36 of them if I buy a DGM box, but at least it's funny, which is hardly something that can be said about a lot of other unplayable crap.
The +1 is way less clunky than his old +2 -- which worked for Guided Passage because you wouldn't be doing it turn after turn. It does have some possibility to really break things -- respond to it with a Vampiric Tutor effect to get a really expensive, powerful colorless card on top of your deck. Sudden free Emrakul is crazy, too, since you might get that even without those effects.
-4 is okay but a bit underwhelming.
-11... is possibly insane, but maybe not tremendous in tournaments. Still, a very strong ability, which kind of makes sense for a 7-drop walker that has a -11 ability.
Sorcery (U)
Detain X target creatures you don't control.
Sorcery (U)
Creatures you control get +1/+0 and haste until end of turn.
IIW: Parallax or a similar mechanic
edit: Oh heck, I didn't see CC's Go. Oops.
Speaking of that emoticon, it makes me incredibly disappointed that there are no Zombie Horse creature(s). Not even in the un-sets.
I didn't know Trap Runner was actually a card! That said, maybe it should be a keyworded activated ability set up as
I really hope that actually works right.
Yeah, I can accept this judgment -- but more importantly, what's your point? We already know.
Pale Moon Kundalini, though, would definitely be something I'd like to actually see printed -- at least its second part.