actually tenfingers i like that idea...granted it means you essentially need 4 mana to do nothing that will make you win you need to have atleast 8ish mana in the pool and a handful of card draw to play it...and then well it makes it very easy to never fizzle.
Its a nice idea, but I just don't like how it makes you more "all-in" then you already are.
I may be a bit non-traditional but I really don't like having any blue spells outside of Preordain. (Probe doesn't count :P).
Since I replaced Ideas Unbound with Faithless it hasn't steered me wrong yet. Less blue is good, imo.
Not sure on wraith. He might be better if you do run less lands. However, I can go off even with the most terrible hands. All I need is one ramp spell and 2/3 lands and its gg lol.
On that note Idk what I should have in the sideboard because everyone leaves after g1. (on Trice.)
Its simple really, with Past in Flames you don't need ponder. Ponder is great for setting up the combo, but not digging for it.
With PiF, setting up is irrelevant. Against anything not blue, PiF serves as tendrils 5-7. Allowing you to storm easily over 20(I hit 40 on avg when PiF resolves :p)
Since this thread is about Miracles I had a question as well. Sorry if this is the wrong thread.
Say its my turn, I attack with a bunch of dudes. My op taps Sensei's Divining Top to draw a card. And the card he drew was Terminus
My question is, does Miracle itself cast at instant speed despite the card being a sorcery?
Solely because reainimator doesn't like sac effects, not to mention that would be a pretty intensive combo. You better be reainimating something huge. Cut the Buried Alive for Entomb and you have a better chance.
and its getting through chalice of the void!this might be at least a nice sb plan,siding out smallpox & hym if we want to put chalice on 2 and we still have decay as low cost swissknife.
the good thin is that we still have wasteland mishra + discard to fight decay on our own if faced.
i dont know if its possible to find a good balance between pox and aggro vengevine but synergys seem to ne there
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Problem is traditionally pox is a grind it out and peck you to death with tiny beats/effects and finish off with something big (stalker). However, this will make it a little bit more difficult. So if you cannot beat them, join em!
However, Aggro Pox isn't really pox and Loam pox is weaker(Albeit a bit more consistent)
BG aggro pox seems a real possibility now. Abrupt Decay is bonkers. And it also weakens the slower pox route, as it will see plenty of play and hurts a lot of pox win cons (rack, scroll, bridge). Not sure about the loam approach, as I anticipate a lot of dryad militant and grave hate will always be a mainstay.
Depending on how popular it is, I'm almost sure it's going to hose BW. Hell it even gets around Nether Void
Pox fits my play style. I love disruption. But when I play it the games usally go like this: play out my hand and wreck the opponent, top deck mode. I pull a hymn they pull a goyf. Or I pull a innocent blood they pull a lightning bolt. Tombstalker is too fragile, easy to kill and if the opp nukes your graveyard you can't cast him. Bloodghasts and nether spirit is not matching up to other aggro decks. I had some wins with pox by having dark rits main deck and braids with nev disks in sb. That would crush goblins and merfolk, but only if I baited folk's counters and got them out turn two with a dark rit. I think playing control for the first 3-4 turns then playing aggro on the beat down opp is the way to go. So recursive critters like bloodghast, gravecrawler, vengevine, or hakkon should be looked at again. Maybe something like turn one duress effect, turn two smallpox, turn three loltroll discard two vengevine, turn four discard a basking rootwalla and a gravecrawler cast crawler swing with loltroll and vengevines for 14 damage.
I'd say Pox itself is tricky to build rather then play. You want to get to topdeck mode asap. Meaning you also want to minimize your bad topdecks and draw into wincons. Upping your threat density. Sadly, for maximum threat density this usually means a non-budget friendly deck(Ex. If money isn't a concern Nether Void should be an auto include for any list.)
Its a nice idea, but I just don't like how it makes you more "all-in" then you already are.
Since I replaced Ideas Unbound with Faithless it hasn't steered me wrong yet. Less blue is good, imo.
I know a couple people I'd slip this in against just to piss them off, though.
On that note Idk what I should have in the sideboard because everyone leaves after g1. (on Trice.)
With PiF, setting up is irrelevant. Against anything not blue, PiF serves as tendrils 5-7. Allowing you to storm easily over 20(I hit 40 on avg when PiF resolves :p)
Say its my turn, I attack with a bunch of dudes. My op taps Sensei's Divining Top to draw a card. And the card he drew was Terminus
My question is, does Miracle itself cast at instant speed despite the card being a sorcery?
Problem is traditionally pox is a grind it out and peck you to death with tiny beats/effects and finish off with something big (stalker). However, this will make it a little bit more difficult. So if you cannot beat them, join em!
However, Aggro Pox isn't really pox and Loam pox is weaker(Albeit a bit more consistent)
Depending on how popular it is, I'm almost sure it's going to hose BW. Hell it even gets around Nether Void
I'd say Pox itself is tricky to build rather then play. You want to get to topdeck mode asap. Meaning you also want to minimize your bad topdecks and draw into wincons. Upping your threat density. Sadly, for maximum threat density this usually means a non-budget friendly deck(Ex. If money isn't a concern Nether Void should be an auto include for any list.)