2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on Gitrog Dredge
    I still think a hasty Splinterfright is one the better win conditions you can get since it's cheap and can be return to your via Golgari Thug. If you go the heartless route, Lord of Extinction is potentially better, but otherwise I'm not so sure the extra cost is worth it. Alternatively, Nighthowler makes Narcomoeba or that new Stitchwing Skaab a killshot if you get the enchantee creature into play on your opponent's end step.

    Other win conditions you might consider are Worm Harvest+Life from the Loam if you want to get suuuuper grindy, or Corpseweft/Svogthos as less fragile but non-evasive threats.
    Posted in: Deck Creation (Modern)
  • posted a message on Shadows Over Innistrad in Modern - Spoiler Discussion
    Quote from ktkenshinx »
    Wizards keeps ******* up investigate, but GIVE ME MOAR DREDGE GOODIES!!!



    Now we just need a Skaab with a sacrifice activation instead of a discard one. Then I can bring those Bridge From Belows out of the Legacy deckbox and into Modern.


    We have to get one by the end of the block, right? Wizards wouldn't leave us hanging that, right guys? Guys?

    But Viscera Seer always works :/
    Posted in: Modern
  • posted a message on Shadows Over Innistrad in Modern - Spoiler Discussion
    Quote from Torpf »
    The Gitrog Monster is a sick card because using it with Dredge can out your entire deck into the graveyard in one turn! You put the frog into play with Footsteps of the Goryo or Unburial Rites and then crack a fetchland or discard one somehow. From there you proceed to dredge Golgari Grave-Troll and Sinkweek Imp until you can't anymore. Hitting at lease one land in batches of 6 or 5 cards should be no problem in a deck that will probably be running 25-28 lands. The potential is there for sure. I'll probably make a thread about it later.

    In the meantime, cards that go well with the frog include:

    - Edge of Autumn ramps into playing the toad and triggers it's ability for free! An amazing card to pair with it.
    - Magmatic Insight is like Edge of Autumn but off colour. It draws a bit more but requires you to have lands already.
    - The aforementioned Seismic Assault or Molten Vortex. This is for a different deck I feel.
    - Retrace spells like Raven's Crime can help get the dredge train going. And protects the combo from sorcery speed cards.
    - Dredge cards like Golgari Grave-Troll, Stinkweed Imp, Golgari Thug.
    - Smallpox is a card I don't like to play and this doesn't make it much better I feel.
    - Trade Routes. Going BUG? This could be fun.

    EDIT: I forgot about the new PERFECT card for this deck: Traverse the Ulvenwald! Gets you the frog AND gets you a land. This is literally perfect for the deck.


    But what's your endgame? We can't Dread Return off of Narcomoeba/Anger, so you can't reanimate Lord of Extinction/Sutured Ghoul and swing unless you have a second Footsteps of the Goryo, and that doesn't solve your haste issue. Svogthos is also not exactly an insta-kill given it's lack of evasion, thought at least you can grab it with Life from the Loam. I suppose that if you play Prized Amalgam, you can get four 3/3s into play off Narcomoebas, but that's also not terribly impressive. A hasty Splinterfright off of Hall of the Bandit Lord might be your best bet, but even that seems only ok...
    Posted in: Modern
  • posted a message on UW Spirits
    Quote from Exatraz »
    Quote from aguyyouknow »
    Quote from svede »
    Quote from aguyyouknow »
    Quote from Kerotan1989 »


    I guess Phantasmal Image works best in a creature heavy shell, though obviously in the list above, copying a captain to immediately protect your entire board is awesome. If you don't draw a captain though, I can't see many great plays available; you really want the image to have hexproof. If Geist weren't legendary there'd probably be enough decent targets (I'm pretty sure if image copies Rattlechains and tries to give itself hexproof until EoT, the image just dies immediately?)

    Maybe dropping the Kiras and run 2 Drift of Phantasms and 2 Phantasmal Image could work. The idea being that you now have 8 cards in the form of 4 captains, 2 drifts and 2 images, and if you draw any two of them (except both images) you have a line to getting hexproof over your entire board, either by playing the cards out or by transmuting for a captain first. The only card that's pretty dead on its own is image, so I'd keep it to 2. Transmuting is sorcery speed and pretty slow, so I don't know how smooth this would play.


    Nah, I don't think it's worth running 2 copies of a card as mediocre as Drift of Phantasms at all. Also, why would you be using Phantasmal Image copying a Rattlechains ability to give ITSELF hexproof? You'd want to be bringing it in response to a different creature getting targeted and saving that one.

    My personal issue with Phantasmal Image is that it can only serve that kind of reactive role in the deck if you have an Aether Vial out, which means that you deck hinges pretty heavily on a card that I think is kinda mediocre when you're wanting to get it to 3 most of the time, and you don't have a ton of creatures in the first place.


    Using Phantasmal Image to copy Rattlechains and give itself hexproof (or flashing in Rattlechains to give it hexproof) would kill the Image due to a targeted ability...


    I... I realize this. What I said was WHY would you be playing a Phantasmal Image, copying Rattlechains, and targeting itself? It doesn't make sense for a number of different reasons (one being that you should really be using the hexproof to protect other creatures, another being well... exactly that. If you have it target itself, it dies. Why do that?) And no one said anything about flashing in a Rattlechains to give a Phantasmal Image hexproof, that was already pretty obvious...


    You play image to copy Captain so the entire team becomes Hexproof and you just doubled your lord count.


    Also gets the first Captain (and the second, and all your critters) outside of Kozilek's Return range, which Rattlechains can't do anything about.
    Posted in: Modern Archives - Established
  • posted a message on Realms Uncharted
    Quote from Teiamat »
    I was actually gonna run Trade Routes to generate value, but yeah Zombie Infestation seems like another great option, and I'll definitely look into Crucible of Worlds as a recursion option, especially with academy ruins


    Trade Routes/Life from the Loam is in my opinion one of the most powerful engines in modern without a home. You pitch a land, dredge Loam, cast Loam, and repeat for as much mana as you can make. Moreover, if the one of the lands you're pitching is Dakmor Salvages, the entire process gets 5 dredges and a card in hand (or more dredges) for every cycle.
    Posted in: Modern
  • posted a message on Shadows Over Innistrad in Modern - Spoiler Discussion
    Quote from ktkenshinx »
    LOL


    Courtesy of LoadingReadyRun

    I know what I'll be brewing all year long.


    If nothing else, you'll have the deck with the best name without much of a contest.
    It is somewhat neat in that if you can't trigger it the first time, you can tell it to tick up or down to get your opponent closer. I'm curious as to whether or not there is a critical mass of life manipulation spells for the opponent such that this doesn't get wrecked by shocklands/phyrexian mana, but at least Wall of Shards and Extort cards have homes now.
    Posted in: Modern
  • posted a message on UW Spirits
    Quote from Kerotan1989 »
    All right, Here's a midrange/tempo option, based off what people have said and some digging about. As people have said before, I think this is the best kind of build, because spirit tribal just wouldn't have the power to race the best aggro decks in the format.

    i wanted to make an auras version with Tallowisp, but I think it misses Kira too much.



    The weakness of this deck seems to be Drogskol captain. It does give hexproof to everything else, but it's also a Lord, meaning it would be the obvious target for spot removal anyway. Hence in this deck, it's basically a Spellskite that dies to almost everything.

    So I don't think this deck wants to run out a single captain until it can protect it with either Rattlechains, a second captain, or Kira, which likely means turn 5 or 6, and at best turn 4. Obviously double captain is the ideal spot to be in, but getting there seems unlikely.

    Will need to wait and see in testing if the deck has enough evasion and control to survive.


    If you're going to go the tempo route, why would you drop Aether Vial? The fact that it lets you cast your creatures for basically no cost at instant speed is half the reason that Merfolk is successful, since it allows to leave up counter mana and still get a threat in play if nothing of note happens. I know that Rattlechains gets you the flash anyway, which is nice, but getting two EOT creatures, or an EOT creature and a sell is always gonna be better than just a single action. Plus, it's a Kolaghan's Command magnet, which can keep Drogskol safer later on.
    Posted in: Modern Archives - Established
  • posted a message on UW Spirits
    Quote from EggShen »
    I'm having a hard time picturing when I'd absolutely want to use Hokori on my opponent's turn. And therefore I'm having a hard time figuring out why he's insane with flash (or being vialed in, I suppose). Not saying I don't like the card. I am intrigued. Just not sure how he gets noticeably better with Rattlechains, I guess.

    I get that you can use it on your opponent's end step after he's tapped all his mana. But is that really so different from just playing it during your main? In terms of the overall effect it has on your opponent? In a draw-go style deck it makes some sort of sense, I suppose?


    *Edit* sorry, somehow I missed the entire second page for this thread and didn't realize that it had already been discussed.


    Really the biggest difference is that let's you have flexibility in when you play it. By letting you flash it in EOT, you allow yourself the window of opportunity that comes with getting a protective spirit into play via Vial/casting since depending on when cast it, you can retain priority in between Hikori coming into play and your follow up. It'll never be Mistbind Clique, but it has its own benefits since it has a continuous effect (which we can hopefully play under while protecting it).
    Posted in: Modern Archives - Established
  • posted a message on UW Spirits
    Quote from maplesmall »
    I'm not quite getting how Hokori, Dust Drinker has a particularly good synergy with Flash? I can see how having it out and Æther Vial gives us a massive advantage, and not having lands untap means bouncing is pseudo-removal, but what's with the Flash part?


    Against the majority of decks, nothing. But any decks that play reactively will wait until your EOT to cast things in order to untap right away, or will try to kill Hokori when you're tapped out. By giving Hokori flash, you can have a "gotcha" moment against reactive decks, and against kill spells, you cast Hokori EOT and immediately follow up with Captain or Rattlechains after your untap step (since nobody gets priority in between).

    Flash doesn't change what Hokori does, but it changes when you want to play it on order to maximize the effect and reduce it's fragility.
    Posted in: Modern Archives - Established
  • posted a message on UW Spirits
    Quote from Oh_My_Graves »
    hello everyone, I play magic about 4 yrs and since i began i tried to make that deck (UW, esper spirits) viable. I excited about SOI, but i think thats nothing good enough besides rattlechain and maybe topplegeist. I start think in a more lockdown version using eidolon of rethoric and hokori, using drogskol and rattlechain to protect the lock. What do you think about that? Maybe a splash to black for more removal and lingering is viable?
    Quote from Oh_My_Graves »
    Here i think is the main problem of the arquetype. You cant be fast enough like a aggro deck, you cant control good enough as a UWR, and your tokens are worse than the traditional BW tokens list. I think we need better early drops 1-2 CMC, or a spirit that makes viable the lockdown that i posted here or the enchantment version(for me i worse GW bogle)

    Hokori, Dust Drinker with flash is actually insane. I don't know of any decks that could fight that off properly (especially if Drogskol Captain is protecting it). Meanwhile we continue to Aether Vial and cast our cheap spirits to flying beats. Plus, Hokori basically turns bounce into removal, so we don't even have to go into black. And I don't know how well the Hokori plan meshes with Geist of Saint Traft, but it seems like a pretty hard spot to lose from if you get both in play. Personally, if I had to put up a list, I'd probably go with what I have below as a test run. I don't know if it would be enough turn on Topplegeist's delirium, and maybe a more controlling version with Remands might be better, but I like the idea of a semi-lock with tokens/Geist swinging underneath.

    I'm tempted to agree that if we pursue enchantments as our main game-plan, it effectively just becomes a slower Bogles deck. That eing said, just how much worse a spirit-Bogle deck might be isn't really clear, since we have tribal/tokens backup where Bogles has nothing.
    Posted in: Modern Archives - Established
  • posted a message on UW Spirits
    Quote from Colt47 »
    I'm surprised Tallowisp isn't being paired with more Born of the Gods enchantment spirits. Spirit of the Labyrinth and Eidolon of Countless Battles are both good options in the deck, whether mainboard or sideboard. Also, Windborn muse is another good sideboard prison option, though that gets a bit pricey on the mana.


    Tallowisp can't search for them, since even the ones that actually become Auras only do so once you bestow them, so there isn't really any huge advantage to playing tons of them. If anything though, I like Eidolon of Rhetoric against Burn, Living End, Storm, Bring to Scapeshift, etc.
    Posted in: Modern Archives - Established
  • posted a message on UW Spirits
    Quote from Exatraz »
    Quote from Balefire »
    I know it's not a lord exactly, but if we're running Aether Vial and Rattlechains, we're already playing the "instant" game, so Bygone Bishop seems like a good draw engine, and it's in tribe.


    He only works on Cast so it's nombo with Vial.. That being said, it does provide us with some nice card draw if we rely on the flash casts of our guys (though I think 2 mana is a LOT to spend and we rarely will want to do that over casting our actual spells or using Moorland Haunt)
    I was referring to the fact that with Aether Vial and Rattlechains, you'll be able to t keep your mana open to play things EOT, and so you can decide then whether to crack a clue or cast a spell/spirit/Moorland Haunt. Sort of like how Merfolk plays a reactive game, only we have no Cursecatcher.
    Posted in: Modern Archives - Established
  • posted a message on UW Spirits
    I know it's not a lord exactly, but if we're running Aether Vial and Rattlechains, we're already playing the "instant" game, so Bygone Bishop seems like a good draw engine, and it's in tribe.
    Posted in: Modern Archives - Established
  • posted a message on UW Spirits
    Quote from Exatraz »
    Quote from Illinest »
    I found my old build in the archives. Key point: Figure of Destiny becomes a Spirit as soon as you level it up once. Figure of Destiny RAAAAAAAAPED for me. It's been a long time since I played this but it was a lot more consistent and powerful than it looks. Please feel free to borrow or discard ideas.

    http://www.mtgsalvation.com/forums/the-game/modern/modern-archives/modern-archives-deck-creation/221349-spirits-and-auras


    Wow I really like Figure in this deck with Vial.

    @Balefire In regards to Kira, I was more thinking of her like additional copies of Drogskol since you REALLY want his effect (both the lord and the hexproof). I think Geist is strong enough not to dilute yourself with Tallowisp and Auras though. This allows you to go wide while having a couple very real threats. I am currently testing out a different deck but will try to proxy up this tribal soon. It seems like it's really strong and has some really good pieces (I am still a big fan of Eidolon of Countless Battles since you can either use it as "just a dumb beater" or make one of your creatures huge. Bonus effect of making one of your dudes big is that if they kill it, you get a large dude as a replacement.


    The trouble with Kira is specifically that it makes Eidolon or Steel of the Godhead really bad. I think that the Tallowisp version of the deck would probably play a more controlling route, dropping tokens and running counters since Rattlechains lets you keep everything up all of the time.

    As far as a token version is concerned though, I definitely think Eidolon is better. Not only does it make a mean Geist, you can throw it onto just about anything. Unfortunately it's not uncounterable and it doesn't get hexproof while it's an aura, but effectively requiring two removal spells more than makes up for the cost I think.Figure of Destiny seems really good as an additional 1-drop in either case. Not sure it will ever reach it's level cap since it's so white intensive, but adding another cheap threat can't be bad.

    One card someone else mentioned in the other thread was Spirt Bonds, which combines really well with Aether Vial, essentially getting you a token each turn just for "playing" your spells.
    Posted in: Modern Archives - Established
  • posted a message on Shadows Over Innistrad in Modern - Spoiler Discussion
    Quote from Exatraz »
    I like it. If you aren't including Black, Inquisition doesn't seem as necessary (and Lingering Souls as well). You could look into something like Spirit Bonds which fits in well with Vial. I'd probably go less all in on the tallowisp/geist kind of plan and more into going wide with Spirit Lords and Hexproof. Spectral Procession seems good for that. I do like Spirit of the Labyrinth as a 3 power swinger for 2. Anafenza is probably perfect for this list as well. You also get Eidolon of Rhetoric as a potential SB card as well which can couple perfectly with combos with Kira to protect any creature you have. You can also aim to lock an opponent down with Hokori Dust Drinker as a top end. I think this idea has legs, though we should probably move to Deck Creation.


    Kira doesn't seem that good compared to Drogskol Captain since it stops your own targeting, and doesn't pump. Captain's lack of self protection can be dealt with via Rattlechains, as well as Phantasmal Image.

    Anyway, I started a new thread for this so we can concentrate discussion: UW Spirits.
    Posted in: Modern
  • To post a comment, please or register a new account.