2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on Which Deck/Archetype Will The Presence of Mana Leak Hurt The Most
    Jund will be fine for the rest of its time in Standard; it will probably move towards Duress/Inquisition in the SB, potentially move to Stag in the main again, and have to abandon its 5 and 6 CC finishers in favor of the more aggressive, Plated Geopede/Sedraxis Specter builds that have been on the rise anyway.

    Naya should be okay as well; mana leak slows them down a little but so many of their spells are "save or die", and even if you manage to counter/remove everything it's only a matter of time before the raw advantage of Elf or Vengevine comes back to bite you.

    Mythic Conscription, which relies on landing a 6-mana creature, should suffer quite a bit since it will have to actually play its game winner on turn 6 or 7 to ensure it doesn't eat a mana leak.

    Honestly, Mana Leak doesn't hurt the existing archetypes that badly (some will have to adapt, one may die); what it does is enable several new archtypes that might not have seen play before.
    Posted in: New Card Discussion
  • posted a message on [M11] Steel Overseer
    I'm sure it won't be T1 or anything, but let's not forget that Esper is still standard legal...



    Easy to splash black, but I'm lazy. Anyhow, I also welcome our new Steel Overlord :D.
    Posted in: New Card Discussion
  • posted a message on Counterburn post-M11
    So maybe something like...



    Not sure if Ingenuity is needed with Jace 2.0 and Spreading Seas. I'm excited that this deck can actually play almost entirely on the opponents turn. The best part is all this deck has to do is replace Double Negative with Deprive or Cancel or a new SoM counter this fall; the rest stays legal (and Double Neg is less necessary in a world without cascade). Thoughts?
    Posted in: New Card Discussion
  • posted a message on Maze of Ith in M11?
    Yeah, the name is listed as "Mystifying Maze". The art and name seem a homage to the classic Maze of Ith, so I wouldn't be shocked to see this as a land with an ability that locks down/weakens/removes from combat an attacking creature.
    Posted in: Speculation
  • posted a message on Making a Fungus deck and need some suggestions...
    Overkill is underrated :tongue:. I'd go for the blue splash, probably cutting Fists of Ironwood and a few of the weaker thallids for Paradox Haze and Opposition. That being said, while that would be fun, chances are the really focused mono-green deck (with a full 4 seasons and a special guest appearance by Garruk Wildspeaker) would be more lethal
    Posted in: Casual & Multiplayer Formats
  • posted a message on W/R Goblin Angels
    I could see a deck using Goblin mana to power out lower cost angels...like maybe this?



    Fun synergy with the sacrificial gobos being saved by Twilight Shepherd. Still schizophrenic, but amusing. Can easily be made budget, if the fetches/shocks/wallet-slayers are too expensive.
    Posted in: Casual & Multiplayer Formats
  • posted a message on Lorwyn Block Constructed - Merfolk
    Mutavault and Wanderwine Hub are obvious adds if you're allowed them.

    For an aggressive build like this one, Harpoon Sniper and the Schoolmaster don't impress all that much. Consider Mirror Entity, Sygg, River Guide, Pollen Lullaby, or some planeswalkers instead.

    Technically Shadowmoor and Eventide are part of Lorwyn block, so Wake Thrasher and Cursecatcher should be fair game. If so, those are other replacement options.

    Hope that helps!
    Posted in: Casual & Multiplayer Formats
  • posted a message on Space Dragon
    That or replace Peer through Depths with a similar card that can hit creatures, like Impulse.

    For counters, if you have Forces use 'em. Otherwise, I think Muddle or an easily splashable counter (like Mana Leak) is a good call.
    Posted in: Casual & Multiplayer Formats
  • posted a message on Swiss-Army Knife card
    The whole command cycle (Austere Command, Cryptic Command, Incendiary Command, Profane Command, and Primal Command are pretty versatile, as are //gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&name=+[charm">+[charm]&type=+[instant]"]charm spells. Maelstrom Pulse, Oblivion Ring, and Vindicate can handle almost any permanent your opponent throws at you.
    Posted in: Magic General
  • posted a message on The direction of Magic
    As others have said, though, this direction for Magic? Since M10, it's worked. It's been a resounding, jaw-dropping, money-generating super success, and it's unlikely to change anytime soon:

    Mythic Rares: They've worked. Casual players feel the "excitement" of cracking packs. A "weaker" set like Worldwake still flys off the shelves, thanks to one super-expensive Mythic. Meanwhile, rares, even ridiculously good rares, are fairly affordable. Noble Hierarch and the enemy fetches are the exception that proves the rule; by and large rares that would have been $15-$25 in the Rav/TS era (manduals, M10 duals, Goblin Guide, Student of Warfare) are much, much cheaper. Bad for folks like Rancored_Elf who make a living selling cards, but "making utility rares more affordable" was a stated goal of the Mythic rarity, and it's mostly worked.

    Eliminating permission and LD strategies as viable options in standard? That's worked too. Tournament attendance, sales, and recruitment have never been higher.

    Pumping up creatures? See above; they've moved to a more "World of Warcraft TCG" model where 2 power for 1 mana is the norm, but removal is amazing. Games are thus decided by heavy-hitting attacks countered by efficient removal. And players (well, players who aren't on MTGS) love it.

    And the really sad truth? I'm not sure a complicated, reactive game with lots of counters, options, and decision-making (ala Magic around, say, Mirage/Tempest block) can be successful in a modern market. The players here who want that are in a minority, or else these sweeping changes to MtG wouldn't have been so successful. Thankfully, there's always Legacy, Vintage, and Cube (and cutthroat casual among friends); Magic wasn't built this way from the ground-up like WoW or Yu-gi-Oh, so those of you who want that game can stop buying cards and enjoy your eternal-ly complicated format. But I'm sorry, no amount of complaining, petitioning, or writing is going to change WotC's mind on this. Bottom line: the new magic is too lucrative, too popular, and too good for business to give up.

    My enjoyment of it is pretty hit-and-miss: I loved Lorwyn block, and I love Zendikar and Worldwake and M10, but I bought like 1 pack of Conflux and no packs of RoE, and have no intention to buy anymore. One thing that does drive me nuts is that this fear of LD has made it so decks can play 3 or 4 colors with impunity. I'm really hoping for a decent nonbasic hoser in an upcoming set; something that isn't as backbreaking as, say Ruination or Back to Basics, but has a little more teeth than Goblin Ruinblaster or Tectonic Edge. There's no strategy in paying the money to run a deck like Superfriends or 4-color Jund (or 5CC, a year ago) and just playing the top 5 cards in the format with your impervious rainbow mana base.
    Posted in: Magic General
  • posted a message on "Over-extended" Potential B/R List
    If we do get an "Over-extended" Format (Masques forward, no rotation, something of a replacement for Legacy and for the now-dead Extended), what cards do you guys think are going to be immediately on the banned/restricted list? My thoughts:

    For-sure Banned:
    Gush
    Skullclamp
    AEther Vial
    Disciple of the Vault
    Sensei's Divining Top
    Mind's Desire

    - pretty simple; these cards are banned in Legacy or were banned in the former extended so there's no reason to think they won't be right out of this new Over-extended.

    Personal Guesses (some educated, some not Tongue ) for cards that will be banned or be "on notice":
    Tarmogoyf *Hawk dons his flame-retardant suit- part of the idea of this format is accessibility. Why "update" Legacy and leave a $100+ card legal? Now, obviously other cards are expensive (shocks and fetches are pricey, walletslayer and Gideon are closing in on $50 and might go higher if heavily played in this format or "Super Standard", Jace 2.0 is near-Tarmogoyf in pricing and will certainly stay there unless reprinted in the next few yearas). And Tarmogoyf is obviously not "broken"; in the end he's just really undercosted fat. But he's undercosted fat that is a requirement to play almost any aggro strategy in any format he's legal in; if you want to win in the red zone, your deck already costs $400 in goyfs, and it will only get worse if Over-extended proves popular. He missed the hammer for Super Standard because he rotates in a few months, but maybe here...I dunno. It's partially wishful thinking, partly makes sense in the WotC "cater to new players" mindset, but obviously sets a dangerous precedent as a card would be banned not for being "broken" but for being "really, really good...and too expensive on the secondary market".

    Fact or Fiction - Not currently banned in Legacy, but in a format that will be a bit slower, decided on card advantage, heavy on graveyard strategies like Dredge and Tog, and lacking in playable free countermagic, I wouldn't be shocked to see this card get banned.

    Hypergenesis, Living End, and Sword of the Meek: Cards that are banned in Super Standard (or should be); it's a maybe because WotC's banning of Genesis and Sword were not for power but for "making a fresh environment", which means presumably they don't find the combos too strong, especially not in a format with better countermagic options (Counterspell, Memory Lapse, Daze, etc).

    Worldgorger Dragon - occupies an odd space; is banned in current Legacy, but this new "over-extended" lacks a lot of things that make him a strong combo enabler. Not sure here.

    Rishadan Port - Overextended's equivalent of Strip-mine and Wasteland; possibly too strong in WotC's eyes.

    What do you guys think?
    Posted in: Speculation
  • posted a message on What cards should we stock up on now that the new format has been announced?
    Money cards that stand to make a huge comeback after this (and the fall rotation):

    Teferi, Mage of Zhalfir
    Figure of Destiny
    Reflecting Pools
    Doran the Siege-tower
    Chameleon Colossus
    everything good in standard that you thought might go down a bit after rotation, since they will be playing a large role in Double Standard (so Gideon, Vengevine, Jace 2.0, PtE, Wall of Omens, Walletslayer)

    Random predictions on "sleeper" cards that have a chance to shine now:
    Wilt-leaf Liege - Blightning/other discard protection and army pump on a nice body.
    Coralhelm Commander - Fish returns? I think it'll make a comeback, and Lord of Atlantis rotates soon so you may need a new lord.
    Endless Horizons - watch someone build a brutal monowhite control deck with this as a major deck manipulating engine.
    Posted in: Speculation
  • posted a message on Major changes to Extended
    Well, that shakes things up considerably:

    DEAD:
    ThopterDepths and Hypergenesis (obviously)

    Might as well be DEAD:
    Dredge - the heart of this deck is in TS block, but I find it hard to imagine it will survive losing Flame-kin Zealot and, ya know, the entire Dredge mechanic.

    AIR - With just Simian Guide as a fast mana source, this deck's future does not look promising.

    Decks that need serious adjusting:
    Zoo: Manabase is shot to heck without shocks, loses Kird Ape and Lightning Helix, gonna lose it's best beater in three months. Still an awfully good deck type for the format, but it'll have to really rebuild.

    Decks that win:
    Faeries. It's all about the faeries, man: they lose almost nothing here (Remand and Spell Snare), and gain a world without turn 1 insta-death combos to fear or Tarmogoyfs that rampage through their lines.

    EDIT: AIR is totally dead; didn't realize that Seething Song is not in 10th.
    Posted in: The Rumor Mill
  • posted a message on Boss Naya post M11
    Actually, I don't think Arc Runner is that hot in Naya. 6 damage turn 2 is sexy, but there's a lot that can go wrong in that plan. Any later than turn 2 and Arc Runner is a bad removal spell; no trample means that as soon as your opponent has any chump he does nothing. I guess he could replace Thoctar, but I'd prefer Thoctar 9/10 times and few builds run Thoctar anymore anyways.

    In terms of cards in M11 that I could see worming their way into Boss Naya (or helping it survive post rotation), I'd keep an eye on...

    Condemn; replacing PtE because the drawback is less severe against most builds.

    Garruk's Companion; replacing...???. Pridemage? But a 3/2 trampler for :symg::symg: is a lot of power for a low cost...

    Sun Titan: Some Boss Naya builds finish on a Thornling. I'd rather finish on a 6/6 vigilant card advantage machine that recurs my dorks, nacatls, knights, O-rings, equipment, and late-game wincons (Mob and Outcast).
    Posted in: New Card Discussion
  • posted a message on [m11] Overwhelming Stampede
    I'm willing to bet it's

    Overwhelming Stampede
    :5mana::symg::symg: (maybe just 6 mana instead)
    Enchantment
    Creatures you control get +3/+3 and have trample.

    'Unplayable, terrible, etc"? Probably. But hey, Ancient Hellkite is almost a downgrade from Shivan, so it wouldn't surprise me. And this is the kind of card that timmies would get pumped about, more so than the one-shotting of overrun, even though in general one attack is all you need.

    It'd be interesting if it's actually a creature though...:)
    Overwhelming Stampede
    :5mana::symg::symg:
    Creature - Beast
    Haste
    When ~ enters the battlefield, creatures you control get +3/+3 and gain trample until the beginning of the end step.
    4/4
    Posted in: Speculation
  • To post a comment, please or register a new account.