I feel so old...so old that I can remember MTGNews (where I was briefly a mod), which begat MTGSalvation, which will beget...something else, I suppose. End of an era indeed. While never a place for robust strategic conversation, it was THE place for spoilers for the last decade and a half or so, and a place I've been happy to call home.
I will miss this place, and will probably resist creating a new account in the new place before finally relenting in a few years after getting too sad to not be able to discuss Commander and rumored cards.
Farewell and RIP, 'Sally. It's been real.
- Hawk7915
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Dec 4, 2017Hawk7915 posted a message on The Dos and Don'ts of Silver-Border CommanderI wish I owned a copy of this little gem, as "My Library is Riding the Dilu Horse" sounds like the most vaguely disturbing and awesome thing in the history of MtG.Posted in: Articles
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Nov 30, 2017Hawk7915 posted a message on If You Can't Take Criticism of Jeremy Hambly, You're Part of the ProblemPosted in: ArticlesQuote from GreenJobTzar »See your number one shows why the costume people are immaterial to the community, they only show up at high level events, therefore with CS gone, nothing was lost. No one is cosplaying at my kitchen table or any other. Saying someone playing dress up makes someone buy an intro deck is such a leap of logic even the worst digital marketing hack wouldn't try it.
And your number two, couldn't agree more. Harassment's just not happening at the players playing with cards level that people think it is unless one thinks social media reflects reality. Try going to you local LGS and be a salty POS. People will play the games for an event, but you're not going to participate much beyond pay to play.
If your LGS is rife with rape jokes, name and shame bruh. Can't find Jeremy doing it, though most of his content isn't great, but would love a link.
Fair that we've gotten pretty far into the weeds here. My LGS seems generally great, my wife hasn't run into issues there and has generally bowed out because she hates limited and we're too poor for constructed. I haven't seen much/hardly any of Jeremy's stuff. I've seen a few of Christina's pictures on WotC's social media page but this whole scandal is the first I've really heard of both of them. They'll be gone, and there will be new cosplayers and scumbags to take their place.
I do think there's room for improvement and inclusion, because data says that something like 35-40% of players are women, but only 1% of serious tournament players or even casual "weekend warriors" are women. Some of that may be legitimate gender and cultural differences, but some of it is almost certainly that women feel unwelcome at local FNMs. It doesn't take the extremes of rape jokes and threats to scare 'em off.
Still, we're way off the issue here. It seems like we're both generally in agreement that being civil is good and that we're here for the larger issue and have no actual buy-in on the individuals involved, and I concede that cosplay is a poor/nonexistant marketing tool as it's pretty niche even among nerds. I do think they should be treated with respect, but fair enough that paying cosplayers to come to events like Hascon is probably money better spent elsewhere (like on fixing Gatherer or improving development or getting mainstream press attention). -
Nov 30, 2017Hawk7915 posted a message on If You Can't Take Criticism of Jeremy Hambly, You're Part of the ProblemPosted in: ArticlesQuote from GreenJobTzar »That begs the question, what special accommodations need to be made for non-majority people? As far as I saw from 95-201X, none, but my group and LGS doesn't do any language policing, though we did make fun of the guy with waifu lands until he stopped using them.
I would say the people who demand things non game related do affect the game. Beyond salaries paid by wizards for content managers and other community management roles, money that could be spent on more RnD, better quality product and tourney prize support, we've already seen calls for wizards to pay adults to play dress-up.
So yes people who want to enjoy the game differently are detracting from the game by sapping finite resources. One could say they are growing the pie, but a worse product (ICM and other recent sets) is shrinking the pie more.
1) MaRo doesn't lie, and has repeatedly noted that "casuals" - folks who play for costumes and stories and flinging cards around their kitchen table - are the major audience of Magic the Gathering by a vast, vast magnitude. Super serious players who play professionally, and even semi-serious players who grind FNM every week, are an overall minority of the player population. It is THEIR enjoyment that funds the serious R&D to grind out good products and develop a game that rewards good play at the highest levels. While the recent Standard issues are likely in small part due to overtaxing the development team to serve a story team, the ability to hire new developers and refine/improve R&D with the Play Design team is due to the ever-growing sales from that story change, which has been a huge success for MtG's primary consumers.
2) I don't see why not hitting on people, commenting on their body shape and appearance, or "joking" about rape is an undue and unreasonable accommodation to expect in a professional setting, if you are dead-set on being the very best player beating the very best opponents. If your pleasure comes not from winning but from getting to be a dick to your opponents and drink their tears, you are at odds with the intent of the game. The author, and most female/colored/disabled players, are not asking you to treat them like Kings and Queens. They are asking you to treat them like adults and fellow players. -
Nov 30, 2017Hawk7915 posted a message on If You Can't Take Criticism of Jeremy Hambly, You're Part of the ProblemPosted in: ArticlesQuote from Negator_402 »One major difference, and I hope you can appreciate this: heterosexuality is, FAR AND AWAY, the norm. Your analogy would make more sense if women (lets, for the sake of argument, make them all unattractive women) continually asked me out this poorly at a card tournament. It would be sad. If men hit on me, that would be very creepy, because they are presuming interest in homosexual activity, which is a minority. That would be like me handing out Planned Parenthood fliers in Iran, and wondering why I am getting shot.
There is also a public policy issue. We want humans to live in the US, interestingly enough. For that, we need people to, you know, mate! Unwanted advances are sad, and when made repeatedly, are in fact harassment. One-off failed pickup attempts are not, and punishing them will lead to more introversion from an already-introversive group. Should we not be encouraging players to date each other, rather than making women at Magic events sacred cows??
I can accept a middle ground: flirt with tact. At a bar, grossly creeping at a girl results in a drink tossing. At a card event, perhaps a shove? But banning that behavior is wrong.
I get what you're saying, and am all for tact. The point of the author, and many other eloquent folks in this thread, is that it is never "just you" playfully flirting and dropping it if she says no or says nothing. It is every. single. opponent. Every single time. My wife usually made clear she was with her husband, and got creeped on the few tournaments she has been to back when we were just engaged and long-distance so she was attending alone. The fact that it is a constant barrage from all parties means even the guy who says "Hey, you're cool, that game was great, let's get coffee sometime" (which I'd consider to be respectful, tactful, and focused on positive qualities instead of just having sex ASAP) can feel pretty unwelcome because you are in fact the 10th guy to proposition her that day. The truth is that the far too many men are NOT that tactful and respectful, and I get that's because they're nervous and awkward but that is a reason and not a terribly compelling excuse. -
Nov 30, 2017Hawk7915 posted a message on If You Can't Take Criticism of Jeremy Hambly, You're Part of the ProblemPosted in: ArticlesQuote from Kryptnyt »That's fair. I didn't know about any Wolfenstein outcry. If there's flamethrowers in that game, it makes a lot more sense I guess. I still don't think Nazism has anything to do with cosplay however.
Yeah, I spend a ton of time on AV Club and most of my friends are hyper-liberal so I saw some of it. There is a legitimate phenomenon of making a tempest out of a tea kettle so I'm not sure how widespread the outcry REALLY was, but it was widespread enough to vaguely ping my radar so I understood that reference. Considering how fresh, and not well-disseminated, the reference is it would probably be good to edit the section to clarify. -
Nov 30, 2017Hawk7915 posted a message on If You Can't Take Criticism of Jeremy Hambly, You're Part of the ProblemPosted in: ArticlesQuote from Negator_402 »What you just mentioned (that pickup line) is not harassment, and I fear for a world were that is considered such.
Context matters, so consider my post to be "unsolicited pick-up lines that clearly make the recipient uncomfortable" since sure, you might be flirting and it makes sense to drop old gems like this - but also, if all your pickup lines relate immediately to sex with someone who's just there to play Magic, perhaps you should find a few new ones. THAT's the overall point, really, of my thread here - many here are saying "just let me play cards, this is a game, leave politics and identity out of it", then defending dropping cheesy pick-up lines and trolling for sex with their female opponents who are also just there to play cards. You can't have it both ways. It can't just be a game when it makes you comfortable, and be about your out-of-game needs and wants when it makes you comfortable too.
I opted for a clean example in the interest of not getting a warning or infraction. -
Nov 30, 2017Hawk7915 posted a message on If You Can't Take Criticism of Jeremy Hambly, You're Part of the ProblemPosted in: ArticlesQuote from Negator_402 »No, that is NOT what it is. I never mentioned feminism and its goods/ills once. I just want to be left alone and not having thought policing.
I know it's a tough line sometimes, but the issue here is that your privilege to be left alone ends when you harm someone else. If you say "hey, you look great in that dress but it'd look greater on my floor", your female opponent calling you on it or reporting you to a judge for unsportsmanlike conduct is no longer a "Thought Police" issue, it is an anti-harassment issue. Treating people with respect, decency, following the golden rule, etc, shouldn't BE a political issue, and the point of the article is that if you take this as an attack on your personal beliefs and politics, perhaps it is time to do some real soul searching regarding those beliefs and politics. -
Nov 30, 2017Hawk7915 posted a message on If You Can't Take Criticism of Jeremy Hambly, You're Part of the ProblemThe full, in-context quote is:Posted in: Articles
"It should go without saying that if you feel personally attacked when someone denounces the Nazis, you ought to take a good, hard, long look inside yourself to find out where that Nazi sympathy comes from. And then you kill it with fire from a good, old-fashioned, American-made M1A1 flamethrower, a fine weapon responsible for killing many Nazis in the actual World War II."
In context, she refers to killing "those feelings of sympathy" with fire, and there is no advocacy of violence against Nazis. "Kill it with fire" is a common turn of phrase, and is here directed entirely as a metaphorical fire-bombing of negative attitudes some may possess, internally.
The "shoot Nazis in Normandy but not New York" bit is specifically referencing the outcry over Wolfenstein's recent release, which a handful of conservatives decried despite Wolfenstein being a long-running series predicated on shooting the hell out of Nazis (something it has in common with many, many, many other Triple A shooter titles on the market), as the context of a Nazi-controlled US still featuring Nazi-shooting was apparently too close to home for some. I admit the messaging is muddled by the long gap (she mentions the game in paragraph one, and the line, with no reference to the game, in her final paragraph), but there is no advocacy of violence here. An edit to make it clear she's referencing Wolfenstein: The New Colossus, however, may be beneficial. -
Nov 30, 2017Hawk7915 posted a message on If You Can't Take Criticism of Jeremy Hambly, You're Part of the ProblemI suppose I can appreciate the desire to "face only the strongest". Christina doesn't even play so that's whatever. I would challenge the assumption that welcoming women, people of color, disabled people, etc to the community somehow will give you less worthy opposition. I'm also not sure that folks who enjoy the game differently (for its art, costumes, flavor, etc) should be made to feel unwelcome or be treated poorly when they won't ever dilute your tournament experience or environment.Posted in: Articles
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Nov 30, 2017Hawk7915 posted a message on If You Can't Take Criticism of Jeremy Hambly, You're Part of the ProblemI find it interesting that many posts here are to "keep politics out of my escapism". I understand and empathize with the sentiment. I come here to get away from the horror show that is modern politics and news. I generally prefer to tune out and avoid confrontation.Posted in: Articles
Here's the thing though; folks like Christina and the author are "bringing their liberal politics into your game" because you, or folks like you, started it.
I am a white man, so I have a limited perspective on many things, but I am also disabled and in a wheelchair. I have 100% had folks talk...real...real...slow to me, or make cracks about "feeling bad beating up on a cripple" at tournaments. I've let it mostly roll off my back or taken them aside and gently told them that that is very uncool of them, as my physical disability does not overly impact my cognitive functioning and it's a bit insulting to assume othewise. Are my opponents who do this immune to criticism? Am I injecting my "SJW politics" into the game by correcting them, or by posting this?
I would hope logically you'd answer "no, that's all fine and fair" - but then why is it wrong for Christina or Alexandra to similarly share their perspective and defend themselves? I would personally not have been as violent or blunt as the author either, but as someone who can only generally imagine what its like to be treated as "less than" every. single. minute of the day, since I get treated as "less than" a few times a week, I also don't really have the right to tell someone that their anger or protest is inappropriate. We can't endorse a community that does stuff like ask women "are you hear with your boyfriend/husband? You look GREAT in that dress. Are you free later? Do you know how to play? Do you just play for the pictures? Are you just doing this for attention from men?" AND also say "whoa, calm down lady, it's just a game" when they get upset at that treatment. -
Nov 30, 2017Hawk7915 posted a message on If You Can't Take Criticism of Jeremy Hambly, You're Part of the ProblemI was a bit nervous about the title here, but this article was dead-on. Many here are quick to say we need to protect valid criticism, but that wasn't the issue here. Christina didn't leave because of "criticism" - it's not like people were telling her she got the colors wrong or ought to have used metal instead of foam on her costume or she should switch to "Urban Decay" for makeup because it doesn't look as tacky and smeared after being in costume all day, or whatever and she couldn't take it. She left because of persistent harassment that crossed the line from respectful criticism to personal attack. The defense of criticism is a borderline non sequitur - it's like leaping into a discussion of how to prevent arson by adding "hey, just remember, roasting marshmallows in your backyard is great though. Let's just remember that some fires are helpful and maybe be a little easier on the arsonist, okay?"Posted in: Articles
The fact that there are so many comments here on MTGS are in defense of Jeremy, or a leap to "if you tell me I can't do as I please to others you are the oppressor and problem!!!!" is as depressing as it is utterly unsurprising. You hit the nail on the head. If you choose to spend your days protecting and defending Nazis, Fascists, rapists, misogynists, and internet trolls, even if you yourself feel you are NOT a Nazi, Fascist, rapist, misogynist, or troll, you can't be surprised to find that you are unwelcome in private communities due to the company YOU have chosen to keep, and the hill YOU have chosen to die on. You really should take a long, hard look at why you feel that this is the side you want to be on if you are uncomfortable with the labels that it entails.
One of the great lies of the 20th century is that all opinions are equal and sacred, that your ignorance is as valuable and valid as my knowledge, and that there is no objective truth. You are absolutely entitled to the opinion that Jeremy is right, that Christina is a crybaby, and that perhaps to go further, women are objects for your amusement or should only wear things that conform to your standards of beauty. You are also entitled to the opinion that the Earth is flat, but that isn't going to help you pass an Astronomy class or leap off the edge of the planet, and you are entitled to the opinion that gravity is a lie but that isn't going to let you take to the air on your own power. You're entitled to the opinion that all medicine is quackery and all nutrition is part of a conspiracy - take a decade off eating healthy and visiting doctors or taking any medicine and get back to me on how you feel. And you will face criticism by those that actually study, learn, research, and listen instead of forming a snap opinion based on their personal, anecdotal, and frequently privileged evidence. That criticism 100% means you will face consequences for sharing the opinions that underline and define Nazis, Fascists, rapists, pedophiles, and misogynists around the world.
I'd say that's the only misstep here. I am not calling you a Nazi - but your spirited defense of them is cause for concern and says a lot about your underlying beliefs and attitudes. If being lumped in with someone that, 10 years ago, we almost all agreed was synonymous with "punchable jerkwads and universal villains" is making you feel discomfort, perhaps it is your beliefs, and not my connecting of the dots, that is the problem. - To post a comment, please login or register a new account.
Technically Powerstone is good because you can animate it with Karn, the Great Creator, slam a Helm of the Host on it, and start going ham :p. Is that good? I have no idea, but it is extremely funny. Otherwise on further reflection you are probably right and if anything Manalith is "better" than the others because there is no badness that happens if it gets ninjaed (sorry, pirated) by Hostage Taker or Admiral Beckett Brass or Hijack, wheras an opponent stealing Lantern or Horde might lead to them getting extra value.
- Cards I am unsure are worthwhile: Awakened Amalgam (just a dumb beater here), Manalith (not sure you need 7 rocks and this is the weakest in the list).
- Cards of interest: Guardians of Koilos (not sure you can combo off here but at worst it resets the counters on a 'walker or rebuys the EtB on another artifact), Wand of Vertebrae (it can rebuy used Karns?), Fountain of Renewal (a little life early, extra card late).
One card I'm curious about is Ajani's Welcome - seems a little low impact? My wife has enjoyed a nice, lean curve and a lot more token makers and I'm not sure I'd run it there, nevermind here. That's why I'm excited for Lazotep Reaver but I'll also vouch for Putrid Imp and Graveyard Marshal as solid little dudes (and of course I know you are all aboard the Soul Diviner hype train which is also good).
I assume you mean "In Sultai" given the Muldrotha comment, which takes away my two favorites (Nicol Bolas, Dragon-God and Tamiyo, Field Researcher). I think the best, roughly in order, are...
Ugin, the Spirit Dragon: Draw 7, gain 7, play 7 SHOULD just win the game on the spot.
Liliana, Dreadhorde General: One-sided Tragic Arrogance effect that also hits lands should completely cripple opponents to the point that winning is just a formality, and unlike most of these chumps she sticks around!
Jace, Architect of Thought: Super duper bribery on all opponents AND a free permanent for you to find any of these other 'walkers or game winning effects. Less good in this specific case compared to the Doubling Season case because if you pull a 'walker you won't necessarily get to ultimate again.
Jace, Unraveler of Secrets: This doesn't win the game, but Erayo, Soratami Ascendant is banned and this gets you that same effect. Your opponents might just scoop in disgust?
From there, there are several sort of "Tier 2" effects that aren't as powerful but are still game-winning especially in concert with a few other walkers.
Mu Yanling: Surprising, for sure, but "take an extra turn and tap all possible blockers" should be a powerful play if not necessarily a game-winning one.
Liliana Vess: Rise of the Dark Realms on a budget is fun, and she helps you assemble the comboes.
Kiora, Master of the Depths: 24 power and three fight triggers isn't broken or anything like some of these, but is a good way to end the game in concert with any of these other effects.
Vraska, Relic Seeker/Sorin Markov: Powerful effects but need some support to make it an instant win.
Teferi, Temporal Archmage: If you are going for a long, grindy game this emblem makes all your Planeswalkers super powerful and obnoxious.
Tamiyo, the Moon Sage and Will Kenrith are also usually pretty spicy, but less good in Muldrotha. Jace, the Mind Sculptor is also obviously very powerful but can't ultimate instantly without additional support.
Also, I have to say that those are some of the strongest intro decks in a long time. They actually feel like old precons in that they are clearly bad but also clearly have a theme that would be fun for the kitchen table and could morph into a tier 2 deck of some sort with some love. Also some rares that feel like they'll have actual value: Oath of Kaya is a nice add to the Gideon deck (although it'd be nicer if the deck had more 'walkers in it) and Command the Dreadhorde is a card with potential, while Jace's deck comes with Bioessence Hydra (again it'd be better with more 'walkers but can't win 'em all) and more importantly Spark Double which is great. These might be the first Planeswalker decks I bother purchasing as well.
And I think you have room for it. Feather buys back every spell you cast, so I think running 46 instants and sorceries that interact with Feather is a liiiittttle overkill. I'd try to winnow it down to my favorite 30-35 so that you can boost your creature count and also run a few more sweet utility cards like Sunforger.
I also wonder if Launch the Fleet is worth running in your list.
Even with all that, I'd be unlikely to just slam, say, Relentless Advance in the 99 of my deck because I actually don't really wanna go full tilt on the horde. And if you aren't doing a token-heavy Varina deck, for sure I'd probably only seriously consider Dreadhorde Invasion as a reasonable inclusion.
Going down the list in order...
Finale of Glory: Very powerful in token decks, but not necessarily better than Decree of Justice and Secure the Wastes. Still probably a staple in any W/x token deck, but not quite worth randomly jamming in other lists.
Finale of Revelation: Instant staple in most U/x spellslinger decks due to how busted it can be with High Tide, Turnabout, rituals, and reducers. Probably a bit too durdly and slow compared to Blue Sun's Zenith and Stroke of Genius otherwise.
Finale of Eternity: Seems bad. Will struggle to hit enough targets, and is worse than Rise of the Dark Realms as a endgame mana sink.
Finale of Promise: Even setting aside shenanigans with 0-cost spells (since that's much less likely to work in Commander), this is a lot of graveyard manipulating value and should be an instant staple in any R/x spellslinger deck.
Finale of Devastation: An instant staple in all green decks minus the odd Primal Surge all creatures list or strange Bant creatureless control list. For one more than Green Sun's Zenith (already a format-defining staple itself), you get to pull stuff out of the grave as well, get to pull creatures of any color, and get to cast the Craterhoof Behemoth overrun effect if you cast it for 12.
Daretti, Scrap Savant: I run it as a superfriends deck, and so Karn, the Great Creator and Ugin, the Ineffable are instant adds. I am also interested in trying Chandra, Fire Artisan and Sarkhan, the Masterless, I may also experiment with Mobilized District and Karn's Bastion which look powerful even though I prefer to keep my mountain count high for Caged Sun and Koth of the Hammer.
The Gitrog Monster: The bar is really high for this deck so so far there are no instant additions. I may try Blast Zone out, but am not optimistic on it being super good. I don't think I have enough cards that will interact with Evolution Sage but I'll need to take a second pass - it tickles me enough that I may actually revamp the deck to support it. I may also experiment with God-Eternal Bontu due to its sick interaction with Gitrog. Casualties of War and Deliver Unto Evil may also clear the steep threshold that non-creature, non-land cards have to clear to earn a slot in the deck; cards are crazy strong.
Doran, the Siege Tower: So far the only card of real interest is Casualties of War. Teyo, the Shieldmage, Nissa, Who Shakes the World, and Sorin, Vengeful Bloodlord are interesting but aren't really what the deck is about and Huatli, the Sun's Heart gets a no from me dog.
Gahiji, Honored One: I keep this around as my deck to play when I need to lose - I don't always expect to win with it. As a result, it's hard to justify adding powerful cards to it as I don't necessarily want the deck to be super powrful. That being said, I kind of think that Ajani, the Greathearted might be a great fit for the deck since it allows my token army to swing and protect me, rolls up other 'walkers and creatures, and gains life. Finale of Glory (still rumored at this point) also seems like a great finisher for my deck.
Yuriko, the Tiger's Shadow: Not all decks can be winners. Yuriko gains nothing (so far) from this set, but Yuriko has very specific needs. Closest to interesting is Lazotep Plating but honestly I feel like the deck needs less, not more, narrow answers to "get 'em". I may also add Fblthp, the Lost because Fblthp.
So for my decks actually not a ton, but I am also the keeper of my wife's decks and my oh my...
Varina, Lich Queen: This set is basically "Varina's magical Christmas". Of particular interest are Dreadhorde Invasion, God-Eternal Oketra, and Eternal Skylord but I'd also be interested to test Eternal Taskmaster, Lazotep Reaver, God-Eternal Bontu, Lazotep Plating, Vizier of the Scorpion, Gleaming Overseer, Liliana, Dreadhorde General, Enter the God-Eternals, and Ashiok, Dream Render. So lots of great additions.
Jenara, Asura of War: This deck is basically just "fun with Doubling Season and pillowforts, so basically the entire set is an interesting addition to Jenara.
Nath of the Gilt-Leaf: Liliana's Triumph and Davriel, Rogue Shadowmage fit this deck's theme nicely. Casualties of War is again very powerful.
From there her decks are more niche as they are all tribal (Merfolk, Cats, and mono-black Vampires) but I do imagine that Liliana's Triumph also makes its way into the Vampire deck.
This deck also makes me want to build an Izzet or Grixis spells and 'walkers deck, and build Feather, the Redeemed.
That's a fair point. I still think he is the best Jace because of his low cost, flexibility, and power when built around (which mostly just requires you running some amount of affordable, powerful instants and sorceries). That means he has a reliable home in decks beyond just mill tribal and planeswalker tribal, which is where most other Jaces belong.
But I agree with your other point - no Jace is amazing or staple level. Even the top three I listed are going to be "solid roleplayers in the right deck" and not "auto-include all-stars". Planeswalkers are mostly poor in Commander because they draw inordinate hate, are hard to protect, and have diminishing effect in multiplayer. I'd say outside of the "top five" 'walkers (which are in my book Tezzeret the Seeker, Garruk Wildspeaker, Elspeth, Sun's Champion, Dack Fayden, and Daretti, Scrap Savant) most planeswalkers are overrated and run too often in decks that can't really support them and where they aren't really doing anything relevant enough to justify their slot.
11. Jace, the Living Guildpact: By far the worst Jace you can get for EDH. The ultimate is okay but not amazing with Doubling Season, and his other effects are super underwhelming. I wouldn't even really run him in Muldrotha, Sidisi, Atraxa, or Tasigur and I'm shocked he has 1200 homes on EDHRecs.
10. Jace, Arcane Strategist: I will go out on a limb and say that new intro deck Jace is pretty bad. We have a lot of Jaces that can +1 or +2 to draw us cards. His passive ability is interesting but limited to just 1 counter a turn which is weak for six mana, and his ultimate is awful. Should show you how much I disrespect Guildpact that this is still in 10th though.
9. Jace, Ingenious Mind-Mage: I actually don't hate this Jace; +1 to untap all your creatures could have some uses and he can ultimate right away for a big thievery effect with Doubling Season. 6 mana is just a lot. At 4 or 5, I think I'd run him in a lot of Ux tribal lists, especially ones that cared about tapping and untapping creatures (Elves, Merfolk); at six he's just a tad too slow.
8. Jace, Cunning Castaway: A reasonable card in need of a good deck. Extremely funny with Doubling Season, but ultimately doesn't actually DO much of anything. Will probably take off when we finally get an illusions commander.
7. Jace, Unraveler of Secrets: THIS is what we're looking for when we think of nonsense shenanigans with Doubling Season. Extremely powerful with that combo, extremely underwhelming without it.
6. Jace Beleren: I actually think OG Jace is a bit overrated. He is the second most played Jace in Commander, and you are ultimately paying a lot for a Arena/Howling mine hybrid effect that is very fragile. That's not to say you should never run it, as it can be fine in turbo-fog decks and controlling lists but it isn't the sort of staple that its play stats would indicate.
5. Jace, Memory Adept: I was surprised at how much this guy is played, but he is really fun in any mill-centric build. I give him props for being good and playable somewhere other than superfriends.
4. Jace, Architect of Thought: For my money, this is what I really want in Superfriends as he should just win the game if you have DS out which is much better than crippling your opponents. Ultimate, bribery everyone, and go get the new Bolas or OG Ugin or Tamiyo, Field Researcher or whatever out of your own deck. The best Jace in superfriends, and his other abilities make him not unplayable in durdly control decks.
3. Jace, the Mind Sculptor: The most played Jace feels overrated in this format as well. He's not a natural in Superfriends because he is one of the few Jaces that can't auto-ult. His brainstorm can enable some combos and he's a good 'walker to loop with Muldrotha, but he isn't an autoinclude.
2. Jace, Wielder of Mysteries: I am also going to go out on a limb and say that putting Laboratory Maniac on a planeswalker that also can Thought Scour every turn to gain loyalty is going to be preeetttttty good. That triple UUU hurts but I see lots of decks, especially monoblue ones, adding this Jace.
1. Jace, Vryn's Prodigy / Jace, Telepath Unbound: The 3rd most played Jace, but I think he should be played more. The floor here is a looter which is never awful, and the ceiling is a 'walker who can offer a lot of recursion. Tons of fun, can be a commander - clearly the best Jace in EDH.
TL;DR; Unraveler of Secrets is pretty mediocre and should only be played in Superfriend decks that are too poor to afford all the best 'walkers. I imagine his stock is going to drop a lot come War of the Spark, as there is going to be so much more competition in superfriends lists.
Finale of Destruction (the green one) is bonkers. Adding an extra G to Green Sun's Zenith for sure weakens it, but it can fetch from graveyard and if you manage to conjure 12 mana you also get to win on the spot. The fact that it can seemingly hit ANY creature (and not just green creatures) is also a very big deal. Seems like an instant-add to Elfball decks, a Commander staple, and a possible major player in Modern and Standard.