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  • posted a message on Izzet Reborn (Training Grounds)
    I'd probably use a modified version of BurntChomsky's list:
    Quote from BurntChomsky


    What about something like this:
    The transmutes can go for basically every combo piece...

    Drop the Gelectrode and Dragonauts for 4 counters and some Telling Time and a lone Banefire (you can transmute for that, right?). Once you land a Guildmage, you have a few spell combos that will end the game. If you get him + Training grounds, there are a ridiculous amount of spells that end the game.
    Posted in: New Card Discussion
  • posted a message on Izzet Reborn (Training Grounds)
    I can't help but feel like you can make a great Izzet Training Grounds, and a great Izzet deck based around casting lots of instants and sorceries, and that those two ideas ought to be separate decks. I think the classic "Wee Dragonnauts death attack" deck does get a huge boost from this set anyways; Kiln Fiend gives the deck a two-drop that complements the strategy, Surrakar Spellblade is interesting, Mnemonic Wall is probably more relevant than Izzet Chronarch, and rebound spells like Staggershock, Distortion Strike, and Surreal Memoir greatly increase the odds of getting a double or even triple trigger off of your instant and sorcery loving team.

    So I'd drop the grounds, mage, and and manamorphose and add some more craetures (maybe the ones listed above or maybe just "good" stuff at the 1 and 2 mana slot) and some rebound spells.
    Posted in: New Card Discussion
  • posted a message on [SoM] The Baseless Reprint Speculation Thread
    I think, just as with Ravnica, Shards, and Invasion block, that there will be a conscious effort to do very few reprints directly from Mirrodin. Mechanics may return, but that's iffy too (there was a deliberate choice not to do "gating", kicker, or domain in Ravnica . . . but they did both Domain and some hybrid mana stuff in Alara). My bet is equipment, "artifacts matter", and imprint coming back, and affinity and modular getting benched (it could be made fair, and Ravfinnity's best stuff wasn't even the "finnity" part of it, but I think it overall left a sour taste in too many player's mouths).

    What I can see happening is reprinting of famous, fan-favorite artifacts in Scars of Mirrodin (just as got classics Juggernaut and Icy Manipulator and card-table hero Dragon Blood in Mirrodin the first time around). So here's my baseless speculation, based on that theory :D:

    Chimeric Idol - the "best creature in standard" for a while; would he still be good in a world of power-creature-creep today?

    Aeolipile - colorless removal.

    Shield Sphere - you want to slow down standard and make defenders.dec playable? Reprint this!

    Ancient Tomb - ridiculously overpowered, but would it be what Eldrazi need to be competitive? They'd have 8 lands in standard that produce 2 colorless at a time, plus Eye of Ugin . . . I think it might work. The only problem is the anti-appeal (big Timmy creatures + massive life loss that Timmy hates), so maybe Cloudpost is a more reasonable suggestion.

    Solemn Simulacrum - I know I just said they wouldn't reprint stuff from Mirrodin block, but Wizards has shown that they aren't afraid to reprint pro-designed cards, and Jens is the best one that doesn't have a reprint yet (sorry to the designers of Rootwater Thief and Sylvan Safekeeper, and besides Bob because Bob is OP and was still too recent).
    Posted in: Speculation
  • posted a message on [T2]WUBG Aura Madness
    I'm not sure Wind Zendikon is worth it, honestly. I'd cut it for 2 more real creatures (Mesa Enchantress? Walletslayer? Linvala, Guardian of Silence?) and 2 more "removal" auras (I think I prefer Pacifism to Ice Cage).

    The idea of a deck that honestly hides behind removal, land destruction, walls, and massive card advantage and beats someone to death with freakin' Aura Gnarlid is hilarious, and I think this deck actually has potential. 8 cards cantrip already, the curve is super low, it breaks Jund's back with its "land destruction" package + removal, and its men can dodge a lot of removal with Canopy Cover and Eel Umbra. The big problem is that decks packing Day of Judgment or the new Consume the Meek can really cause this deck some trouble, but hopefully you'll draw so many cards that you'll be able to drop a new Gnarlid + cover or Spiritdancer + cover the turn after and continue the beatings.
    Posted in: New Card Discussion
  • posted a message on top 5 cards so far in RoE
    Quote from xerocat
    It's not that I don't thinks he's a good card. I like him, I really do. He's a very nice guy...

    But there are a lot of really good cards that have seen very little or no play. It just isn't enough to simply be "good" or even "great." The level of play a card sees is more dependent on the context of the format and how well it provides a role or function that a particular deck needs. We don't just build decks by throwing all the best cards into a pile. We don't build good decks by inventing reasons for a card to be in it.

    Gideon Jura may see some play, but the decks he will be good in are few, and the number of copies in those decks will be limited. That alone means he simply can not live up to the hype around him as far as constructed goes. Even if he were played as a 1 or 2-of in a Tier 1 or Tier 2 deck, that doesn't warrant him being the best card in the set or even top 5. Hence, despite being a "good" card, I think he's still very overrated. How much play he sees depends more on the context of the format rather than how good his printed text is in a vacuum.


    That's fair; as I said (in another thread, when he was first previewed) my biggest concern for him is not that he's not good but that he shares a CMC with Walletslayer, and that CMC puts him about 1 higher than what most WW and Bushwacker builds want to pay even though he can be a blowout in those decks if he lands. I guess a guy that ends up as a 1-2 of in most control decks is probably not as "good" as a card that sees play across formats; I was looking more at a pure standard view in my defense.
    Posted in: New Card Discussion
  • posted a message on [RRR] What would you first pick? (#1)
    I think Beastbreaker is clearly the strongest card in the pack, but it means shipping several good green cards (Predator, Wall). Meanwhile, taking the Knight or Vent Sentinel helps to "cut" white or red, and both are fine cards. But P1,p1, I like to take what I think the strongest card is, and the bear that turns into a baloth (who can run over almost every defender in the set) who turns into a monster who can hang with the big boys just wins. Plus, look at that guy! He looks totally awesome. I want to be his friend Grin

    I wouldn't take any Eldrazi; it seems like massive fat monsters are a dime a dozen in this format and you won't be hurting for them.
    Posted in: New Card Discussion
  • posted a message on top 5 cards so far in RoE
    Can't believe I spaced Wall of Omens, clearly replaces Vengevine on my list. Actually, I think this set has quite a few good cards despite being "Timmy: The Smashering".
    Posted in: New Card Discussion
  • posted a message on JUST PRINT THE DAMN COUNTERSPELL ALREADY!!
    I love this thread title because I picture that drug addict from that one episode of Scrubs screaming "JUST GIVE ME THE DRUGS, LADY! OKAY? PLEASE?" and it makes me laugh. Mostly because it's how most of the blue players on the boards usually sound anyways.

    On point, Counterspell is basically my favorite card in the history of Magic . . . but I understand that it is simply too oppressive in standard. The fact of the matter is, Wizards has done enough research to be convinced that the "average" player (one unlikely to be on these boards or SCG) hates counters and land destruction. Even though objectively there is no difference between "'I play my Thorn Elemental and...' 'no, countered'" and "'I play my Thorn Elemental and...' 'okay, end of turn Terror'", players feel like there is a difference and that's enough for WotC. It'd be nice to have a 2CC counter, but then again, blue "permission" strategies continued to be monstrous demons in standard when Mana Leak and Remand were in standard together (Solar Flare.dec, Dralnu/Teachings control, etc).

    It'd be nice, for M12, to have an experiment and try Mana Leak. We'd only have a few short months with both Deprive and Mana Leak in the same standard, to test whether having both was overly abusive, and then a year to test out if Mana Leak is "too good".

    It'll have to be a reprint if we ever do get a "good" counter again though (by whatever definition of good people want to use; I know several people will not be happy until Counterspell itself, or better yet Mana Drain, gets a reprint), because printing a brand new 2CC counter that is nearly as good is just another problem for casual Magic. In that light, I'm a little shocked we got Deprive at all.
    Posted in: New Card Discussion
  • posted a message on top 5 cards so far in RoE
    Quote from xerocat
    From the posts, it looks like Momentous Fall is the most overrated card in the set so far, Gideon Jura not far behind.

    If anything, I don't think Gideon is getting enough hype. Imagine if the following card was printed:

    Superman
    :3mana::symw::symw:
    Legendary Creature - Superman
    6/4
    When ~ enters the battlefield, destroy target tapped creature.
    Prevent all combat damage that would be dealt to ~.
    ~ cannot block.

    It's be totally crazy compared to any similar dude that had been printed before (and totally not white, but meh). But Gideon is more than that. That's Gideon at his worst. Gideon is immune to sorcery speed removal (which in standard really only means he dodges Consuming Vapors, Journey to Nowhere, and most sweepers, but that's still a lot). Gideon can cause your opponent to tap their army and fall to your counterattack, and potentially even survive to swing for 6 of his own. Gideon can easily destroy more than just one guy the turn you play him; he can destroy a tapped dude every turn that he has counters and a target, if that's what you want him to do.

    My top 5:
    1. Gideon Jura (in case you couldn't tell)
    2. Student of Warfare
    3. Inquisition of Kozilek
    4. Awakening Zone
    5. Vengevine, but honestly after the top four its a tie between a lot of different cards that are "fringe" playable or might see a ton of play in older formats but not standard, like Realms Uncharted.
    Posted in: New Card Discussion
  • posted a message on [ROE] Lay Bare, Coralhelm Commander, U draw 3
    Deprive - I'm in the "will see play" camp. I think of it a bit like Serra Avenger: a strong 2CC spell that says "you cannot play this on turns 1, 2, or 3. So everyone who has said they'd rather just play Cancel is almost saying that they'd also rather play Serra Angel over the Avenger. Deprive is a bit different; you actually can cast it on turn 2 or 3 but unless your opponent did a stupid ramp into a Eldrazi that will kill you without a counter, it's not worth it. To make up for that, Deprive will set you behind a bit (although hopefully countering BBE or Garruk with "just" a 2CC counter, or returning Halimar Depths, will make up for that). This is not a universal counter that goes in every deck; it will take special decks like aggressive builds that top out at 4CC spells or U/W chapin control to make it work. Cruel Control probably wants to stick to its current counter set-up.

    Lay Bare - I can't echo strongly enough how awful this card is. I'd rather play almost any counter in Magic's history over this one, in any format. It's so insulting that I'd almost rather play Induce Paranoia in a deck with no black sources and no other ways to mill :tongue:.

    Coralhelm Commander - He's pretty good even as a not lord (blue rarely gets bears, and he's a Phantom Monster if you need to pay his "echo"). As others have pointed out, though, we're a few merfolk short of it being a great deck in standard, and he has some stiff competition in legacy and extended. I'm gonna say no play outside of casual, at least until rotation. He is really good, though. One of the better levelers so far (probably top 5, right behind Dragonmaster, Student, and Treespeaker).

    Dude Recall - I'm sorry to say that this is entirely unplayable. I tend to look at cards through rose-tinted glasses (I thought Treasure Hunt was the best EVAR) and even I don't see where this can see play outside of sealed, and even there I'd probably usually run it as a 22nd card (I'd run it before running more land, but would prefer a trick or creature). For an aggro deck, if you have four dudes on the board, you should be swinging for the kill. Even Bant (where some of your dudes just sit there and give Exalted bonuses to people, so they might be free) rarely gets 4 men on the board, and has to give up their deadly 12 damage lifelink attack to draw the 3 if they do have 4 men on the board, so it's not worth it. The new "Bant Defender" deck would have to totally lower its hard-built shields to draw 3, and while they might be able to afford that thanks to Perimeter Captain lifegain, they probably also have the resources to just cast Mindsculptor or Mind Spring or even Mysteries of the Deep for their refill. Merfolk, Allies, Lorescale Gro, Faeries...they'd all rather be turning their 4 men sideways keeping them on defense then Sleeping their team for 3 cards. And with no token producers in blue, that means some sort of G/U spawn build...and clearly spawn ramp wants to be G/R, and splashing a third color for some counters and this is not worth it.

    There, an exhaustive list of every deck Duderecall can't go in and why :).
    Posted in: The Rumor Mill
  • posted a message on Spellblade Gro
    Quote from Thundrstorm
    My first concern is lack of creatures in a removal heavy environment. The Spellblade is sure to eat every removal.

    That's true. . .that list is probably honestly better with -4 Surrakar, +1 Forked Bolt, +1 Sphinx, +2 Banefire.

    I'm wondering if a green/blue "gro" build (no other colors) might be the best option. . .



    Better threat density, some creature recursion, cheaper ways to protect your dudes. The biggest problem here is only having 15. instants/sorceries, but 4 of them have rebound. I desperately want Boar Umbra to fit into this deck, but it's so low on instants/sorceries already. . .

    I don't know, I almost feel like Surrakar Spellblade, while incredibly cool, is simply too fragile and too many hoops to jump through for his effect.
    Posted in: New Card Discussion
  • posted a message on Spellblade Gro
    Here's a stab at the R/U version:


    Some other card considerations would include Mnemonic Wall, a land-destruction package of Goblin Ruinblaster, Spreading Seas, and Demolish, different finishers like the new Sphinx of Magosi or maybe Chandra Nalaar, and Distortion Smite if there was enough creatures to justify it. SB options include Flashfreeze, Swerve, and Thada Adel, Acquisitor. I'd also be curious on seeing how Deprive fits into this deck, and whether it ought to replace Cancel.
    Posted in: New Card Discussion
  • posted a message on timeseive make a comeback?
    A decklist. The lost of Cryptic is the biggest one (Angelsong and late-game Gideon can do the job well enough otherwise).



    I don't think Runed Servitor is necessary; we have 8 "EtB" card draw artifacts plus howling mine, which is more than the original build ran. We have 4 "fog" effects alongside Gideon, who can either fog or act as an alternate win condition. Cards I wish I had room for/might be needed:

    -Glassdust Hulk/Architects of Will: Cycling 1 and they come back when you land an Open the Vaults
    -Grim Discovery: recur Marsh Flats and a cycler from above.
    -All is Dust: an (almost) one-sided Wrath?
    -Runed Servitor: More EtB card draw, and a speed-bump against aggro.
    - Wall of Omens/Wall of Denial: Buy more time with these walls (and dig deeper with Omens).
    - Jace the Mindsculptor: Because 'walkers are really good with all of these time walk effects, and he's the best blue card in standard.
    Posted in: New Card Discussion
  • posted a message on Level Up
    Excellent post. I don't agree with all of your assessments but I really don't understand all the hate on level up.

    (aside: Transcendent Master is not, as I said when he was previewed, "awful"; you have persuaded me of that. But there is not way he's going to see play. Stag is good due to dodging Maelstrom and Terminate and being unblockable some of the time, and still is mostly in people's sideboards. if WW needs a 3/3 on the ground, they have Student of Warfare who also can murder elves and thrinaxes all day long instead of just trading. And if white wants a finisher they have Wallet-slayer and Gideon (or any other great finisher in other colors) who don't randomly die to Lightning Bolt/Searing Blaze/Urge to Feed and who have additional abilities beyond just being a big lifelink stick. )

    Student of Warfare is, if not the best card in the set, solidly in the top 3, and possibly the strongest one-drop ever printed for white. He's that good. In a less-green heavy deck post-rotation, I think Beastbreaker is solid (in mono-green he loses to Leatherback Baloth). I think Dragonmaster is better than you give him credit for especially post-rotation (Red has historically been willing to play 2/2 with drawbacks for 2; this guy can become the evasive finisher that most sligh-type builds desperately need once the ground stalls out and Geopede and Guide aren't good enough). Joraga Treespeaker is excellent for all the reasons you pointed out.

    And every single non-mythic leveler is going to be a decisive powerhouse in limited (I am far more confident in my ability to get my Knight of Cliffhaven into the air reliably than I am in my ability to cast an Eldrazi every game, because the Knight can race in for 2 on turn 3 and start early pressure).

    As with many cards, the people on these forums will see. . .I seem to recall many people arguing that Baneslayer wouldn't see any play, so I wouldn't sweat the posters too much. Heck, I might even get proven wrong on Transcendent Master Wink
    Posted in: New Card Discussion
  • posted a message on [ROE] WoTC official previews 4-7! Wall of Omens, TukTuk
    Tuktuk is okay. Nothing stellar, but solidly annoying in limited or with some equipment and super flavorful. Also, not mythic. So that's nice.

    That wall is amazing. Well, it's a known quantity, but being in the color of PtE and Wall of Denial and Gideon and Walletslayer. . .wow. White keeps making out like a bandit; every huge chase card in the set so far is white (Gideon, Student, now this). It also makes me wonder why Mnemonic Wall is :4mana::symu: instead of :3mana::symu: or even :1mana::symu::symu:. I think Bant Wall-ramp (Overgrown, this, Wall of Reverence, denial, and [card]Perimeter Captain[card]s alongside fat Eldrazi to ramp into) might be close to playable, actually; this is a critical mass of elf and leech-stopping road blocks.
    Posted in: The Rumor Mill
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