I dig a moat and fill it with holy water so that the evil cows may not reach me. I launch a small rabbit into the path of the train, and when the train hits it it derails the thread.
My opinion, is I find it somewhat hypocritical that it's illegal when alchohol, a more potent and dangerous drug is legal.
All in all, it's fairly harmless, so I haven't got any problems with it, other than the legal difficulties usage can entail, not to mention the expense, so I steer clear.
when your opponent plays a dark ritual, ostracize, with the intention to follow up with a Animate dead, but you use brainstorm to hide the best creatures on top of your deck.
metagame advantage answer :
Your opponent is thinking about what to sideboard in against you. They saw a Honor Guard, as well as some other creatures with activated abilities so they bring in Cursed Totem. Although you don't rely on Honor Guard's abilities, because white is only a secondary color, it would be better for you if they hadn't sided that in, and Eager Cadet would have encouraged them not to use it.
game situation answer :
Honor Guard can bait you into situations where you rely on the ability but it backfires.
For example. You are at twenty life, and your opponent attacks with their seven power Shivan Wurm. You block, and pump defense the Honor Guard, tapping all of your lands to reduce the trample damage. Then the opponent plays Winter Orb, leaving you unable to use your Wrath of God next turn to handle the situation in a more permanent manner, and subjecting you to considerably more damage over time than the Honor Guard prevented in the first place by pumping.
Blue may not deal damage, but it does eliminate creatures the turn they are played. Functions much as a counterspell would that counters creatures with a toughness of 3 or less, so I think it's ok.
Chamber of High Magic 4U
Legendary Enchantment
Players may play enchant creature cards onto Chamber of High Magic as though it were a creature. When Chamber of High Magic is enchanted by an enchant creature, treat all creatures as though they were enchanted by a copy of that enchantment.
Broken Circle 2B
Enchantment
1, Pay 1 life : Target player may not play activated abilities next turn. Any player may play this ability.
Voicestealer 5UU
Legendary Creature - Spirit
Soulshift : 6
Activated abilities of other creatures can't be played. Voicestealer may play the activated abilities of any creatures in play as though their abilities were part of it's own game text. (Whenever those cards refer to their own name, use Voicestealer's name instead.)
4/4
All in all, it's fairly harmless, so I haven't got any problems with it, other than the legal difficulties usage can entail, not to mention the expense, so I steer clear.
Legendary Artifact - Toilet
Cumulative Upkeep : 1
edit : me too slow...
Avatar is Blue.
6/11.5
Lightning Bolt > Shock
Kobolds of Kher Keep > Crookshank Kobolds
metagame advantage answer :
Your opponent is thinking about what to sideboard in against you. They saw a Honor Guard, as well as some other creatures with activated abilities so they bring in Cursed Totem. Although you don't rely on Honor Guard's abilities, because white is only a secondary color, it would be better for you if they hadn't sided that in, and Eager Cadet would have encouraged them not to use it.
game situation answer :
Honor Guard can bait you into situations where you rely on the ability but it backfires.
For example. You are at twenty life, and your opponent attacks with their seven power Shivan Wurm. You block, and pump defense the Honor Guard, tapping all of your lands to reduce the trample damage. Then the opponent plays Winter Orb, leaving you unable to use your Wrath of God next turn to handle the situation in a more permanent manner, and subjecting you to considerably more damage over time than the Honor Guard prevented in the first place by pumping.
4 Urborg Volcano
4 Battlefield Forge
4 Caves of Koilos
3 Mountains
2 Plains
2 Crosis' Catacombs
2 Dromar's Cavern
1 Coastal Tower
1 Swamp
Creatures - 19
4 Spectral Lynx
4 Goblin Legionnaire
4 Dega Disciple
3 Rakavolver
2 Emblazoned Golem
2 Flametongue Kavu
Spells - 18
4 Gerrard's Verdict
3 Vindicate
3 Fire/Ice
3 Terminate
2 Orim's Thunder
2 Order/Chaos
1 Fervent Charge
This deck is a fun semi-competitive deck I like to use, it is pretty efficient and capable of handling most situations.
Sorcery
Destroy target land and target creature without flying.
Chamber of High Magic 4U
Legendary Enchantment
Players may play enchant creature cards onto Chamber of High Magic as though it were a creature. When Chamber of High Magic is enchanted by an enchant creature, treat all creatures as though they were enchanted by a copy of that enchantment.
Broken Circle 2B
Enchantment
1, Pay 1 life : Target player may not play activated abilities next turn. Any player may play this ability.
Voicestealer 5UU
Legendary Creature - Spirit
Soulshift : 6
Activated abilities of other creatures can't be played. Voicestealer may play the activated abilities of any creatures in play as though their abilities were part of it's own game text. (Whenever those cards refer to their own name, use Voicestealer's name instead.)
4/4