Got my first car for christmas, also getting my laptop fixed, finally. Not sure what's gonna happen for New Years, guess I'll spend it like I do any other sunday.
Sadly, I don't have anything M:tG related going on, just enjoying free M:tG simulators and another card game called Shadow Era. Want to play EDH with some friends, and to spice it up, I think I'll add cards like Eye of the Storm to my deck. It's an Izzet deck with a slight focus on Defenders. Are there any other cards like Eye of the Storm? or cards that compliment it?
Happy Holidays everyony, are we handing out the cookies that we're (near)famous for?
Going to have dinner with my relatives, otherwise i'm just going to be lounging around, playing mtg and other games.
As soon as Burning Vengeance was spoiled I wanted to play that deck. Izzet will be strong!
It is fun, but I've only ever tried it against AI's. never get to use the vengeance card
As for the new thread: I love the banner and how the thread's been updated
Avacyn Restored: I saw her return coming from a mile away. anyways, odd thing, when i first saw the art, I thought that she kinda looked like Liliana. saw the no double sided cards, that's too bad, I really think they should've stuck with them throughout the set
alright, that's all I got to say during this bout of talkativity.
I've been pretty distracted by the coverage of OccupyPortland today. The national news sensationalized part of the coverage, probably because a writter was sloppy. Such sad journalism.
Anyone else live near any of these protests, in the US or Europe (Greece, Italy, etc.)?
My mom's a part of the Occupy for our area, there are a few people who aren't respectful or something along those lines, but as far as I know, there hasn't been anything big that's happened there.
@Artifice 101: I wanted to see "In Time", but I read a review on Wired that didn't exactly put it in a good light for me. If I get offered the chance, I'll watch it, but I'm not gonna go out of my way to see it. What I'm hoping will be good is that Hugo movie.
Sure, step right up to the podium and learn, oh young one! Here, you'll need this (:cookie:). And don't worry, most tests are lethal whether you want them to be or not. Although if you really want them to be, we can start you off as a test subject/weird wrangler; they always seem to be getting out now and then.
They only get out cause you all leave the cage doors open
anyways:
Welcome to the Izzet, regitnui. Make sure not to eat any of the.... oh, well, it was nice talking to you. I'm gonna go hide behind something and see what kind of cookie that was. (Izzet's cookies are notorious for being anywhere from nearly lethal to instant death).
As for the Planeswalker Points; I honestly don't care about them, I don't go to those kinds of tournaments so I'm just gonna ignore it like I did with the last ranking system.
It's looking like the two that are likely for the thread title are:
[The Izzet] Could Have Gotten Away With it, if it Wasn't for Those Meddling Mages! (3)
and
[The Izzet] U Mirror-Mad Bro? (2) -- (this could be three if Bornover wants to go with this one since his title that he used for voting was slightly different)
Imagine a human male or female, add feathers over their skin. Give them bird feet and a bird head. They have a pair of regular wings on their back, their arms have talons at the ends of the fingers, and, if the ~ wants extra speed or control, their arms are also wing shaped and can be used for flight as well. (More details later)
Culture/Beliefs:
The ~ are very cultured and advanced, they have art, sports, music, a legal system and leaders. What some races find odd though, is that they fight wars, but not over conflicts with other groups, but as a sport. Well, only among themselves, they don't fight other races as if it's a sport, they fight seriously. Normal Times:
They act like most other cultures; they have merchants and thieves, leaders and beggars, friends and family. They live and laugh, and go about their lives. Though they have a legal system, they rarely use it, because most ~ would not harm people they've fought beside. Some of them enjoy the wars a lot and spend this time to train for the one, others spend it being artistic or making a living. War Times:
Every month, for 1 week, each ~ drops what they're doing and prepare to play in the war; the only exceptions being those who are: old, kids, injured, or too far away. The first day of that week is spent getting supplies and weapons together, getting the field ready and choosing a side. The next day they head to the designated place and choose where to fight, when everyone's ready, they fight each other as if it were a real war. There are healers, tacticians, and soldiers, though no one dies during the event, many end up with serious injuries. if their injuries are too bad, then they cannot fight for the rest of the week and end up missing out on the fun. Remarkably, at the end of the week, each of them rapidly heal within a few days. Unfortunately, sometimes things go too far and some actually do die, or end up permanently missing a limb.
Mechanics:
Regenerate
Turn based abilities (think of Glory of Warfare)
Flying
first/doublestrike
damage prevention
Warfare X: Ability. Exile ~ at the beginning of the next end step with X time counters. Remove a time counter from ~ at the beginning of your upkeep. When ~ has 0 time counters on it, return it to play. Activate this ability only if ~ has 0 time counters on it.
Additional Information:
Name of race is subject to change
Previous Races:
The Rendrens URG
Description:
The Rendrens are one of the more inquisitive creatures of the multiverse, interested in anything and everything that aren't themselves. They are very emotional, and if Interrupted while doing something (usually to the thing they're interested about at the time), they usually do something drastic and nasty to the Interruptor. For example, the Rendren might burst into flames, gain the strength of a wurm, or one mess with your head, for a short while. There are three tribes, each based around one of the 3 mana they use, Who are each led by the Matron of that tribe. There's a main village where all tribes mingle and the Matrons live, but each tribe has it's own village a little ways outside the main one. Rendrens live for very long times, and the Matrons live even longer than that.
Physical Description
The Rendrens look like tiny slender humans, however When they are strong enough, they can change the shape of their lower bodies into that of an animals, the one that interests them the most (Think centaur, but with any animal). The Rendren then takes on a few characteristics from that animal, aside from just physical (like reach from a spider, or flying from a bird). Deryn's choice is a spider, Aryria's is a griffin, and Cierna has chosen a hydra.
Culture and Tribes:
As you may have read, the Derynials tend to be the infrastructure of the village, the Aryrlians are the soldiers and troops, and the Grenciers are the gatherers and hunters. They tend to move to a new forest every once in a while if something threatens them too much in their current one, and any government that knows they are there, will try there best to warn everyone else not to mess with them (of course there are some people who will occasionally think it's fun to mess with the Rendrens). The Matrons make all final decisions regarding the village as a whole, but each one leads their respective tribes in whatever way they feel fit. Aside from the Matron=leader and the tribes' roles in their society, there's no real caste system.
The Derynials:
The Derynials are the most calculating type, being aligned with blue mana. They go about their life systematically, they tend to be the ones who distribute the food, that the Grenaciers find, equally. If someone is Interrupts a Derynial, a few things can happen; they could lose their memory, be put to sleep, have terrible nightmares, etc. If you Interrupt a Derynial (and your god/s help you if you do), they will make sure that you know that they have yet to pay you back, they will hunt you down and can be stopped only by death, The Aryrlyians are instant death, the Grenaciers don't make fun of killing you, the Derynials take delight in revenge. Deryn can even manipulate time a bit, just to toy with her victim/s.
The Aryrlians:
The Aryrlians are more attuned to red mana, making them the most emotional. If someone is unfortunate enough to Interrupt them, an Aryrlian will burst into flames, slightly harming itself, but most likely fatally burning the target. Only the more powerful of them may go out and explore, mostly because the weaker ones would probably kill themselves if interrupted. Their Matron is Aryrla, a very temperamental, but strict and controlled Rendren. She is one of the few who can burst and go unscathed, while leaving nothing of the Interruptor.
The Grenaciers:
The Grenaciers are more Green aligned and absolutely love to study the flora and fauna. When Interrupted, they will either use animals to help them savage the Interruptor, or gain the strength of a wurm and do it themselves. They have less risk of being harmed due to the fact that they can naturally call a beast to their beck even when young (They don't tell the young about that fact until they're older.). Cierna is their Matron, she can be seen either with the young, or out and about, studying things like hydras and even dragons.
Mechanics and Themes:
The Rendrens are all about revenge tactics, they try to make it so players don't want to do things to permanents.
IntrigueX (You may tap ~ and pay X, target permanent gets Interesting until end of turn. Activate this ability only once per turn and only as a sorcery)
Interesting (Whenever a permanent with Interesting is dealt damage or destroyed, put an Interruptor Counter on the source. If the source is an instant or sorcery, instead put the counter on it's caster)
Most Rendren cards will have some ability that has to do with Interesting/Interruptor counters, such as dealing more damage, discarding/drawing cards, or getting buffs in some way or another, etc, etc.
Derynials will mostly have abilities to manipulate the hand/library
Aryrlians are mainly burn creatures
and Grenaciers will probably summon creatures and buff them
Additional Notes/Changes:
Originally, the Rendren were supposed to be able to be all 5 colors of mana, with the white ones doing damage prevention and the black ones doing -1/-1, but NotoriousLynx made the no more than 3 colors and 2 new mechanics rule.
I've changed the physical description so that they aren't so fairy/pixie like, at first they just had different animal parts, but a friend of mine pointed out that they wouldn't have the same # of those annoying chromosomes, so I've changed it so that they just choose it as a personal preference with magic (NOT a mechanic, purely for aesthetics).
Sadly, I don't have anything M:tG related going on, just enjoying free M:tG simulators and another card game called Shadow Era. Want to play EDH with some friends, and to spice it up, I think I'll add cards like Eye of the Storm to my deck. It's an Izzet deck with a slight focus on Defenders. Are there any other cards like Eye of the Storm? or cards that compliment it?
Going to have dinner with my relatives, otherwise i'm just going to be lounging around, playing mtg and other games.
It is fun, but I've only ever tried it against AI's. never get to use the vengeance card
As for the new thread: I love the banner and how the thread's been updated
Avacyn Restored: I saw her return coming from a mile away. anyways, odd thing, when i first saw the art, I thought that she kinda looked like Liliana. saw the no double sided cards, that's too bad, I really think they should've stuck with them throughout the set
alright, that's all I got to say during this bout of talkativity.
Sure, welcome aboard, glad to have/meet a new member
Here's a cookie
make sure you eat it when no one else is around.
are you asking if we researched what each person's race is and what they do, then yes, i did it for each one.
My mom's a part of the Occupy for our area, there are a few people who aren't respectful or something along those lines, but as far as I know, there hasn't been anything big that's happened there.
Unless there's a word bank, count me out, I'm terrible at those kinds of puzzles. Good luck to you and Zajnet though
@Artifice 101: I wanted to see "In Time", but I read a review on Wired that didn't exactly put it in a good light for me. If I get offered the chance, I'll watch it, but I'm not gonna go out of my way to see it. What I'm hoping will be good is that Hugo movie.
They only get out cause you all leave the cage doors open
anyways:
Welcome to the Izzet, regitnui. Make sure not to eat any of the.... oh, well, it was nice talking to you. I'm gonna go hide behind something and see what kind of cookie that was. (Izzet's cookies are notorious for being anywhere from nearly lethal to instant death).
As for the Planeswalker Points; I honestly don't care about them, I don't go to those kinds of tournaments so I'm just gonna ignore it like I did with the last ranking system.
no, the time counters just go away, guess i should reword it
no, but if brofaux, lynx, or whoever's running the contest thinks that they're too similar, i'll try and change their appearance some more
then i change my vote to mirror mad
apparently Brofaux has made a forum for us to do the contest in
holder
The Vrengra
:symw::symr::sym2u:
Physical Description:
Imagine a human male or female, add feathers over their skin. Give them bird feet and a bird head. They have a pair of regular wings on their back, their arms have talons at the ends of the fingers, and, if the ~ wants extra speed or control, their arms are also wing shaped and can be used for flight as well. (More details later)
Culture/Beliefs:
The ~ are very cultured and advanced, they have art, sports, music, a legal system and leaders. What some races find odd though, is that they fight wars, but not over conflicts with other groups, but as a sport. Well, only among themselves, they don't fight other races as if it's a sport, they fight seriously.
Normal Times:
They act like most other cultures; they have merchants and thieves, leaders and beggars, friends and family. They live and laugh, and go about their lives. Though they have a legal system, they rarely use it, because most ~ would not harm people they've fought beside. Some of them enjoy the wars a lot and spend this time to train for the one, others spend it being artistic or making a living.
War Times:
Every month, for 1 week, each ~ drops what they're doing and prepare to play in the war; the only exceptions being those who are: old, kids, injured, or too far away. The first day of that week is spent getting supplies and weapons together, getting the field ready and choosing a side. The next day they head to the designated place and choose where to fight, when everyone's ready, they fight each other as if it were a real war. There are healers, tacticians, and soldiers, though no one dies during the event, many end up with serious injuries. if their injuries are too bad, then they cannot fight for the rest of the week and end up missing out on the fun. Remarkably, at the end of the week, each of them rapidly heal within a few days. Unfortunately, sometimes things go too far and some actually do die, or end up permanently missing a limb.
Mechanics:
Regenerate
Turn based abilities (think of Glory of Warfare)
Flying
first/doublestrike
damage prevention
Warfare X: Ability. Exile ~ at the beginning of the next end step with X time counters. Remove a time counter from ~ at the beginning of your upkeep. When ~ has 0 time counters on it, return it to play. Activate this ability only if ~ has 0 time counters on it.
Additional Information:
Name of race is subject to change
URG
Description:
The Rendrens are one of the more inquisitive creatures of the multiverse, interested in anything and everything that aren't themselves. They are very emotional, and if Interrupted while doing something (usually to the thing they're interested about at the time), they usually do something drastic and nasty to the Interruptor. For example, the Rendren might burst into flames, gain the strength of a wurm, or one mess with your head, for a short while. There are three tribes, each based around one of the 3 mana they use, Who are each led by the Matron of that tribe. There's a main village where all tribes mingle and the Matrons live, but each tribe has it's own village a little ways outside the main one. Rendrens live for very long times, and the Matrons live even longer than that.
The Rendrens look like tiny slender humans, however When they are strong enough, they can change the shape of their lower bodies into that of an animals, the one that interests them the most (Think centaur, but with any animal). The Rendren then takes on a few characteristics from that animal, aside from just physical (like reach from a spider, or flying from a bird). Deryn's choice is a spider, Aryria's is a griffin, and Cierna has chosen a hydra.
As you may have read, the Derynials tend to be the infrastructure of the village, the Aryrlians are the soldiers and troops, and the Grenciers are the gatherers and hunters. They tend to move to a new forest every once in a while if something threatens them too much in their current one, and any government that knows they are there, will try there best to warn everyone else not to mess with them (of course there are some people who will occasionally think it's fun to mess with the Rendrens). The Matrons make all final decisions regarding the village as a whole, but each one leads their respective tribes in whatever way they feel fit. Aside from the Matron=leader and the tribes' roles in their society, there's no real caste system.
The Derynials are the most calculating type, being aligned with blue mana. They go about their life systematically, they tend to be the ones who distribute the food, that the Grenaciers find, equally. If someone is Interrupts a Derynial, a few things can happen; they could lose their memory, be put to sleep, have terrible nightmares, etc. If you Interrupt a Derynial (and your god/s help you if you do), they will make sure that you know that they have yet to pay you back, they will hunt you down and can be stopped only by death, The Aryrlyians are instant death, the Grenaciers don't make fun of killing you, the Derynials take delight in revenge. Deryn can even manipulate time a bit, just to toy with her victim/s.
The Aryrlians are more attuned to red mana, making them the most emotional. If someone is unfortunate enough to Interrupt them, an Aryrlian will burst into flames, slightly harming itself, but most likely fatally burning the target. Only the more powerful of them may go out and explore, mostly because the weaker ones would probably kill themselves if interrupted. Their Matron is Aryrla, a very temperamental, but strict and controlled Rendren. She is one of the few who can burst and go unscathed, while leaving nothing of the Interruptor.
The Grenaciers are more Green aligned and absolutely love to study the flora and fauna. When Interrupted, they will either use animals to help them savage the Interruptor, or gain the strength of a wurm and do it themselves. They have less risk of being harmed due to the fact that they can naturally call a beast to their beck even when young (They don't tell the young about that fact until they're older.). Cierna is their Matron, she can be seen either with the young, or out and about, studying things like hydras and even dragons.
The Rendrens are all about revenge tactics, they try to make it so players don't want to do things to permanents.