Heartbreaking.
This is simply the only place I come for any sort of Magic information, so I'm not quite sure I'll even be paying attention to Magic as much anymore after close.
Truly sorry to see this go. It is, indeed, the end of an era.
- Crazy Pierre
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May 1, 2018Crazy Pierre posted a message on All Sets Are Good: LegendsWell, people saying Legends is a bad set...it's not really playable in limited or sealed. A lot of the creatures are very expensive to play. When your best limited beater is Thunder Spirit at 1WW and that's a rare card, yikes.Posted in: Articles
I do have a casual Jasmine Boreal deck that's based on destroying evil, peace prevailing, nature and the odd Shuriken, because I had thought for a long time she held a shuriken in her hand, whereas someone pointed out that she's holding a snowflake. Cards such as Fyndhorn Pollen, Northern Paladin, Southern Paladin, Penatarch Paladin, Cleanse, Shuriken, the meld Gisela and Bruna and so on. YOu get the idea, it's not very good but it's fun!
Legends is one of my fave all-time sets, but I always sucked at pack wars. My best card an Elder Land wurm and his? A Mana Drain lol...
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Dec 4, 2017Crazy Pierre posted a message on The Dos and Don'ts of Silver-Border CommanderJust make your library ride the Dilu Horse. It'll more than likely swing for lethal.Posted in: Articles
Horsemanship? I put that **** on everything.
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Rayne, Academy Chancellor makes being a bull's eye a whole lot of fun. Thanks to Joz on the mtgcommander.net forums for showing me the way. Had a super time last Saturday with an enchanted Rayne and Azami out, drew close to twelve cards in one turn!
Lady Evangela. The deck isn't built yet but Cleric theme and religion sub-theme, should be a blast for the Vorthos part of me!
Basically it's a "deal with me now" feeling. If an opponent drops a turn one Sol Ring or Mana Crypt I need to be ready for a turn two large ramp follow-up, or a value play like Solemn Simulacrum or whatnot and be behind the play considerably. In another example, a card like Prophet of Kruphix immediately becomes a centralizing card and requires immediate (and preferably Split Second) response or I'm going to have to deal with a whole ton of value creatures entering the battlefield at the end of my or an opponent's turn. Prophet is such a problem over here that I've had to plead with people to remove it so we can have some more interactive games, and to their credit they have relented and removed it.
Power level can also be tied to ubiquity where everyone feels they need to have the card in their decks or a solution to the card. Examples over here are/were Prophet of Kruphix, Mana Crypt, Mana Vault, Consecrated Sphinx, Serra Ascendant, Tooth & Nail, Birthing Pod (now less prevalent) and so on. Basically the card is so good that to forsake it is the result of a conscious deck-building decision to power yourself down at the cost of potential losses, either tempo-wise or game-wise.
Those along with Animar, Karador and Ghave. Basically the super value commanders that now require some narrower, permanent-based answers or the addition of white for Terminus or Hallowed Burial.
Friend of ours got a CE Chaos Orb. I asked him if he just wanted to houserule it as a Vindicate that exiled itself and he said "No, I want to flip it" and he basically cradled the card in his hand a foot up and let it drop (with a flip) onto exactly the card he wanted killed. After that I spread my cards all over the table and chairs and he got sour and started using Academy Ruins...and that was the end of that.
I cast a vote of condidence for them. This is a good change and anyone in my groups that says they are not acknowledging it will be met with my placing my Commander in the COmmand Zone as the new rules update states is allowable.
Read Sheldon's game logs on StarCity. They play with stuff like Hallowed Burial, Tooth & Nail and so on but their games also go on for a goodly time and have splashy plays too. Tuck was brutal because it allowed Blue to completely remove your Commander from the game before it even hit the 'field and you needed green or black to get it back (tutos).
Uril and Sigarda and Thrun are now more reasonable with Arcane Lighthouse extant. AL is in nearly every deck around these days and Hexproof has lowered in viability because of that. Tuck was an obnoxious way to remove commanders from play that didn't add anything to the game outside of making it grindier and forcing you to play green for creature tutors or black for to-hand tutors.
Good riddance Tuck, you were never fun and only ever useful as a corner case for the format.
That or play Azusa, Lost but Seeking with Strip Mine/Crucible of Worlds.
Just to elaborate, here's the skeeleton of the MW decks played around here before people got bored:
Mystical Tutor
Worldly Tutor
Sylvan Library
Sensei's Divining Top
Walk the Aeons
Temporal Mastery
Time Warp
Temporal Manipulation
Devastation
Wildfire
Jokulhaups
Jace, the Mind Sculptor
Karn Liberated
Grim Monolith
Mana Vault
Sol Ring
Mana Crypt
2-3 ramp spells
Omniscience
Enter the Infinite
Eternal Witness
You get the idea, just blow up all their stuff and move on. Omni can (and must be) hardcast and lets you play the game without your commander, in case it gets tucked.
Perhaps in your meta. We've had multiple weekly standard EDH list events for the past four years or so. At their peak we've had 30+ people, at low ebb we have 8-12 people. We treat is as highlander Legacy with more broken tutors available. It's fun; we pay in $5 to play in the event and get store credit back and go from there. Tiny Leaders has taken over from the regular banned list for the most part, but we have had multi events, 2HG events and 1 v 1 events all functioning quite well.
Zur the Enchanter
Pheldagriff
Maelstrom Wanderer (Kill ALL their lands ALL their mana rocks FAST)
Narset, Enlightened Master
Azami, Lady of Scrolls
Kalia of the Vast
Riku of Two Reflections
Prime Speaker Zegana
Basically if you have blue or a quick kill engine you're being focus-fired into the ground.
Very informative post and thanks for sharing the ethics discussion.
I get what the RC is trying to do but in my own experience casual EDH is a bit of a chimera. I'll have occasionalygames of EDH that I would define as casual (no combo kills, no kills before turns 8-10) but the Ottawa meta has been broken by the predominance of stores trying to cash in on EDH by running tournaments, which leads to very boring, streamlined games.
While I do not expect the RC to cater to us, I'd dearly like as a principle to see a bunch of tutors banned just to make play less streamlined and less reliant on "good stuff". The unfortunate side effects is you're getting even more "good stuff" if you do this, since people will just want maximum utlity.
The thing is, you can work around the "entire turn go around" by using stuff like Kudoltha Forgemaster or Arcum Dagson. You just get it EOT and imprint something like Cyclonic Rift. Or even more innocuous would be any number of tutors (in a non mono-blue deck obviously). One mana to imprint Vampiric Tutor or two to imprint Demonic Tutor. Or three for a Cultivate effect. It's just too much value. I don't want to see this card at any of my play tables. It adds zero to the game, will only make decks even more goodstuffy and doesn't make Commander more fun. I mean, do you really need to D-Tutor every turn? Or streamline your deck that much, period?
I am still in the "Drop the banhammer on PoK" club, even though I've somewhat relented in my zeal on the topic.
The card is totally unfun to play against and it forces you to have removal on the spot or multiple answers for every threat that comes out afterwards. I generally pack generous amounts of answers in the 3 CMC range or less in most EDH decks but it sometimes just isn't enough. I can't combat it on the stack with every deck either.
I mean, I'm not going to cry if it stays unbanned but it's a really unfun, centralizing card.
@Sheldon on LoA:
Just going to "warble" on this one and leave it at that.
The RN player likely isn't playing a Zombie Master tribal deck, his deck will abuse the card and it isn't fun to play against.
In the end, that's the driving factor...if they unban the card, will people have more fun in their group games? If the answer is no, it should stay. If the answer is yes, it should come off. If there's a discussin about it, it might be safe to "trial unban", they can always catch things later like they did with Rofellos.
It adds nothing to the format exxcept a bunch of aggravation. The only way I could get behind it is if it had errata like: "T: Return target legendary creature to owner's hand. You may not use this ability on a Commander." Then it would be better, but my understanding is the RC had this sort of format-specific errata early on and moved away from it by just banning Karakas completely.
On Iona, I lost a few games to turn 2/3 Iona on Krenko or other decks, c'est la vie. There are a bunch of colorless answers available to her. She's not fun but she does cost...eight? unless cheated, and hten cannot be your Commander.