Heartbreaking.
This is simply the only place I come for any sort of Magic information, so I'm not quite sure I'll even be paying attention to Magic as much anymore after close.
Truly sorry to see this go. It is, indeed, the end of an era.
- Crazy Pierre
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May 1, 2018Crazy Pierre posted a message on All Sets Are Good: LegendsWell, people saying Legends is a bad set...it's not really playable in limited or sealed. A lot of the creatures are very expensive to play. When your best limited beater is Thunder Spirit at 1WW and that's a rare card, yikes.Posted in: Articles
I do have a casual Jasmine Boreal deck that's based on destroying evil, peace prevailing, nature and the odd Shuriken, because I had thought for a long time she held a shuriken in her hand, whereas someone pointed out that she's holding a snowflake. Cards such as Fyndhorn Pollen, Northern Paladin, Southern Paladin, Penatarch Paladin, Cleanse, Shuriken, the meld Gisela and Bruna and so on. YOu get the idea, it's not very good but it's fun!
Legends is one of my fave all-time sets, but I always sucked at pack wars. My best card an Elder Land wurm and his? A Mana Drain lol...
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Dec 4, 2017Crazy Pierre posted a message on The Dos and Don'ts of Silver-Border CommanderJust make your library ride the Dilu Horse. It'll more than likely swing for lethal.Posted in: Articles
Horsemanship? I put that **** on everything.
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You could build Ad Nauseam and just kill everyone in one fell swoop, but it depends if you want to keep your friends, as it's a pretty silly solitaire deck.
On the topic of Edric in Multi, I went way off the board and went "Turbo-Fog Edric" and did quite well in Multi. Basically, it was a stealth Azusa deck that dropped a ton of lands, Crucible, recycled Glacial Chasm and fog effects until I just cast Spontaneous Generation over and over to get a bunch of Saprolings, then Edric, then Walk the Aeons (infinite turns with Crucible and Azusa) and just drew into more and more turns with Scroll Rack/Soldevi Digger.
YEah, my friends basically tell me what not to play these days, I'm a huge griefer.
Cast Upheaval, float a bunch of mana, replay Sol Ring/Mana Crypt, any kind of threat and if your opponent does not have a one mana answer on their turn they most likely lose. Or you could be more of a hoser and just re-play said rocks and follow up with a timetwister effect, leaving them with a bunch of random cards to your one lands and rocks. It's pretty ridiculous and I'm glad it hasn't come off the banned list.
Isn't there an announcmenet after M15? Any ideas/speculation about changes to the list?
You're probably well off just running Grip though.
My least favourite is the banned list just doesn't get updated enough. Having to wait three months for a change when it's obvious some cards are broken (Emrakul, Griselbrand) is kinda annoying, and the banned list staying untouched means we need to put up with that stuff for three months. I really, really, really wish they'd drop the hammer on a good portion of tutors, fast mana rocks and such but they prefer a laissez-faire attitude so sameness reigns.
Well, Sheldon has said multiple times that Sol Ring isn't getting banned and is part of the format's excistence. He even said it on mtgs not long ago:
"I have never even vaguely suggested Sol Ring get banned, let alone strongly.
The RC considers Sol Ring appropriate fuel for the epic plays that define the format. And Xaois is correct: We don't consider a card's impact on 1v1. Officially, the format is multiplayer, and that's what we pay attention to. We know people play 1v1, we're happy that people enjoy playing 1v1, but it's simply not part of our decision matrix."
http://www.mtgsalvation.com/forums/the-game/commander-edh/200276-good-replacement-for-sol-ring-in-commanderMeh o
Meh on Prophet and Sphinx, I'd rater axe DEN first, too repetitive and "win now/more". Prophet has already fallen out of favour over here, DEN is still catching various removal spells though.
Metalworker: Can probably get unbanned but it'll just create more bursty mana into early Darksteeel Forge, Blighsteel Colossus or just more gas for various x spells and, well, anything that requires colorless. Sure, you need artifacts but there are tons of those that are good and also add mana, so you're reaching a saturation point where you're just going to explode much earlier than you should.
Painter's Servant: Because Iona or Grindstone. You could do fun stuff with Lifeforce, Light of Day or so on but whatever. This is probably the one I'd remove first.
Panoptic Mirror: Just a really monotonous card. You'll start getting extra turns or wipes or ramp or...and then you can copy your mirror as well and toggle extra turns on one and ramp on the other. Unlike Metalworker and Painter's Servant but like Academy, it would probably start showing up in more decks than the RC would want it to.
Gifts Ungiven: WE did a test run of this and it got old really fast. It was basically "Get Crucible of Worlds, Strip Mine, Life from the Loam and choose two of Eternal Witness, Exploration, regrow effect/extra land play effect"
and lands started getting blown up nonstop. Or they'll just tutor for a combo piece they need to win. There are already too many tutors in the format, not seeing how EDH gets much better having an instant speed four card tutor.
Before I answer the OP I wanted to address the first statement. Obviously Sheldon, Gavin, Toby are smart; they're judges and educated individuals and they understand Magic thoroughly and make very reasoned arguments. However, if I were to base my view of the Spirit of EDH on Sheldon's articles on Starcity, it would be a complete opposite of how most of us play over here. They have "throttles" on their game (no early Sol Rings, keep it easygoing etc.) whereas we just go for it. For us, "Spirit of EDH" means: "Look, you have an opponent. Respect that opponent and don't take your foot off the gas or they will win. Play efficiently, play the best and most mana-efficient cards to achieve your goals." We'd never hold off on playing Sol Ring or Mana Crypt or Mana Vault because then we'd be behind on ramp and consequently, developing our game.
And that's why the whole "Spirit of EDH" isn't really a thing over here. For us, "Spirit of EDH" is the banned list. We check every few months to see if we need to change our decks but outside of that, we play to win. If we're supposed to do it differently then it needs to be written down and posted on the rules section of mtgcommander.net.
As for the OP, Norin decks tend to be very similar. Confusion in the ranks, damage when entering the battlefield, that sort of stuff. It's fun for a few minutes but when you lose your stuff to a goblin and then the goblin comes back and does it over again, it gets tiresome. Not against the "Spirit of EDH" but annoying.
I generally do not play much blue because I lack the 35-40 Islands in identical pictures/foil :(. Have enough of the other basics though.
I'd rather take this to PMs to not sidetrack the thread, so I'll agree to disagree on this topic.
I get what you are saying but I completely disagree with your last point. We have weekly regular ban-list tourneys in 4-5 shops weekly here in Ottawa. Some are 1 v 1 and some are a variety of multi pods and 1 v 1. The Sunday events draw 24-32 people, each paying $5. The others draw 8-16 people (1 v 1) for $5 entry. No one gets their head inflated. We just moved on from just playing random jank and casual big stuff to a more streamlined, "Highlander Legacy" type of thing, so we could test ourselves against high-level decks and competition. Our metagame self-corrects on an almost daily basis, so we're forced to innovate and answer to new threats. Even people with pet decks change things up. We're the definition of a healthy EDH meta and we grow our community all the time. And it doesn't stop us from playing casual goofy stuff, but that does not hold out attention for a very long span.
Our LGS is doing one pack per kill at the table, one pack for last man standing.
I can get on board with Mana Crypt though. It's reaching $150+, it's becoming fairly ubiquitous around here (around 3/4 players have one or plan to get one soonish) and its explosiveness can lead to some pretty aberrant gamestates. On top of that, it doesn't really add anything of value to the format outside of giving non-green (read Blue) even more acceleration than needed. The options are pricey enough (play-wise) that you won't immediately insert them into decks either. I replaced my Crypt with Mox Diamond (I almost always needed more colour than colorless) and the speed loss has been marked.
(That said, I'd still vote to boot out DEN and T&N first, but that's just me. :P)
Welcome to EDH. It isn't habitual but the high life totals allow for a lot of buffer before your wincon shows up.
Since you are new, I'd recommend you talk to the people at your LGS and say: "Hey, I'm new to EDH, I want to learn but can you maybe lend me a deck or play something a little slower?" If they can't or won't do that, ask around your community for a more casual meta. Good luck.