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  • posted a message on Official Commander 2014 Reprint & Card Speculation
    Quote from ShadowFenril »
    Quote from hippohugger »
    I see oath of druids and oath of lieges both getting reprints.

    Also some Portal 3 kingdoms stuff.


    Oath of Druids would be interesting. I've never actually see that card in an EDH game before. I think I would prefer a reprint of Defense of the Heart, but that card is pretty damn powerful because it doesn't have to be built around like Oath does.


    I've seen Oath of Druids in a friend's Child of Alara build, it leads to hugely undesirable gamestates as you avoid playing creatures until he gets Forbidden Orchard and then gets an Eternal Witness into Terminus or other tuck spell, Gaea's Blessing trigger to get all the stuff back. Or a Spike Weaver to just fog down the board. Oath of Druids is one of the most unfun and uniteractive cards you could reprint, it discourages aggressive strategies that are the heart of Commander.

    I also don't ever see Mana Crypt being reprinted with Sol Ring in ever Commander product. Sol Ring + Mana Crypt would create too much early fast mana in a format that prides itself on being a battlecruiser format, that's not very useful. Plus it would hike the prices of the decks beyond MSRP and necessitate another TNM solution where they'd need to print and print to keep up with demand and lower the prices.
    Posted in: Speculation
  • posted a message on [[Official]] General Discussion of the Official Multiplayer Banlist
    Quote from liquid_water »


    Hopefully the RC does what's good for the format and adds ten to fifteen commanders to the banlist. With these new changes, the format is poised for a new direction, the only way to show that direction to the masses is to ban generals.

    For starters,

    I would definitely add these:

    Narset
    Azami
    The mimeoplasm
    Arcum Dagsson
    Kiki-Jiki
    Sharuum
    Ghave
    Jhoria
    Mikaeus, the unhallowed
    Purphoros
    Maelstrom Wanderer
    Deveri

    and lastly

    Kokusho



    I play in a pretty competitive cutthroat/competitive meta and the only ones that have seen consistent play on that list are Azami and Wanderer. And both lose to either mono-red quick stupidity like Krenko or consistent targeted Land-D. Narset is pretty linear but you can whiff without Top or Soothsaying or so on. Kokusho is meh. Derevi is pretty annoying but loses to Phyrexian Revoker or Pithing Needle.

    I can't ever imagine the RC banning so many cards at once, esp. in a format that prides itself on being a big splashy multiplayer fun format.
    Posted in: Commander Rules Discussion Forum
  • posted a message on Ranking Utter End
    I doubt we will see any Utter End in our meta. Vindicate already doesn't see much play and it hits lands...which is a huge strike against UE.
    In a slower group of people it might see some consistent play though.
    Posted in: Commander (EDH)
  • posted a message on Lowest acceptable land count.
    Quote from Mojo Rhino »
    I am constructing a R/U land destruction deck atm. Its mana curve is very very low and I am including a ton of mana rocks.

    I am just curious what the low end of mana producing lands people have played with or seen in decks. I have had 32-33 in a storm deck and that felt fine. I am trying to figure out if I can some how go even lower in this deck, so just trying to crowd source from other people who have done similar. Thanks in advance.


    My Ad Nauseam has 45-50 lands + rocks.
    My (ex) Thrun 26-28 and that felt fine.
    It really depends on how aggressive you are and how fast you can rever from Strip-lock (if that's a thing in your meta) and so on.
    Posted in: Commander (EDH)
  • posted a message on Is FNM worth attending with a sub-optimal (budget) deck?
    Quote from Catowner »
    First off...why are you buying boosters instead of singles? If you bought singles instead of boosters you could spend LESS money and have a BETTER deck. It costs a ton of money to get strong cards that also work together from cracking packs. Insanely so.


    Eh, I have a ton of store credit (in the form of coupons) accumulated at one store that doesn't have a lot of great single selection, so I'll basically buy a bunch of Khans boosters since I need a boatload of its contents. As Khans becomes more available in a month or so, I'll turn to singles purchases from other stores, or trading.

    Go to FNM. Have fun, learn, grow as a player. Do some trading, buy some staples. Take notice of the decks at the top tables in the later rounds.


    What Mike said. I'm going to start playing Standard myself after not doing so since Valakut was around, I know I'll get faceripped but I'll get to tune my deck, meet new people, trade, hang on...it's still a social adventure and you can always learn while you are there.
    Posted in: Standard Archives
  • posted a message on [[Official]] General Discussion of the Official Multiplayer Banlist
    Quote from RxPhantom »
    I'd really like to hear more concrete, in-depth explanations from the RC regarding their decisions. How about...Trade Secrets? Was this even a prevalent card in anyone's group(s)? And if so, how often were players colluding to draw their libraries?



    Trade Secrets was pretty problematic over here. You either had two players drawing their entire libraries or you had 2+ if another had Consecrated Sphinx out. It's a dumb, uninteractive card that does not benefit the format in any way and leads to two players making the game about themselves.

    Quote from RivenVII »
    I still see people using Avenger + Craterhoof as a TaN pair that actually gets searched for.

    HELLO? Anyone home? You have to have a global haste outlet for that combo to do anything, which means it's more than just the "one card combo" people are making it out to be.

    No one seems to debate that when you cast Omniscience, which costs 10, you basically win the game. So why is potentially winning the game through a 9 mana sorcery spell an issue? Especially when it is limited to just creatures and also allows them to be targeted via removal even after resolving, which can't necessarily be said of a person playing their deck out with Omniscience. There are also a limited amount of 2 creature combos that actually win the game outright.


    Global haste outlets are super easy to get (Urabrask and Nass Hysteria see a lot of play, as well as Anger in some decks) and T&N is basically a derpy "I win" card that requires you to instantly react or lose the game. It's in the same boat as Omni but is a ton easier to cast since it needs only two coloured mana and is the ramp colour on top.

    The thing is...these aren't "9 mana/10 mana spells", they are turn X win conditions. That's how they need to be evaluated. Spells aren't locked in turns by their mana costs, you generally need to shave 2-3 off the colorless cost of any spell with all the mana rocks floating around; T&N is more than likely a turn 5-6 play, Omni a little later than that but can get cheated out through Dream Halls or Academy Rector.

    Quote from atlas_hugged »
    No, but I can't help but mention one of my pet combos. I love Necrotic Ooze combos, and I love that one particularly.

    One thing I've been toying with is what if the RC adopted one of the French banlist's banning criteria? "No consistent turn 4 and below wins." Win would have to be defined as either killing a player, or killing all players. They could alter the turn count of course, depending on how slow they want the format to play. If they wanted battlecruiser magic, they could start banning with an eye to turn 5 or even 6 consistent wins. I think I'd enjoy a multiplayer format that had that criteria more. The banlist would certainly be more consistent as well. It'd ban fast mana, and the worst combo enablers (hermit druid), which seem to be common complaints around here (and controversial topics, since everyone loves or hates sol ring). It wouldn't even have to be the only banning criteria, I'm just suggesting it as an additional criteria, that would make the list far less subjective, and probably resolve quite a few people's complaints with the format (Hermit Druid).


    This is a pretty good idea and intention, but I could see players just derping around until turn X is reached then comboing out. Ideally you'd either remove the early fast mana or the "Boom I win" cards and make the game about battlecruiser, but that's unlikely to happen due to self-policing and so on.
    Posted in: Commander Rules Discussion Forum
  • posted a message on Treasure Cruise
    Quote from Woohah »
    I can just see Magical Christmasland where you delve 7 for sorcery-speed Ancestral Recall.

    Definitely a shoe-in for Ramirez Pirate EDH.


    Well, probably not happening in EDH or Modern/Vintage/Legacy but I did some back of the napkin math:

    Assuming you are playing with 4-6 fetchlands, a variety of cards (6-8) like Thoughtseize, Sultai Charm, Hero's Downfall and that some of your creatures die, you should be looking at having at least 4-6 cards in your graveyard at any time. If you push Delve with cards like Sultai Ascendancy you can probably go to 8-10. It may not be a reasonable expectation to have 10+ cards in grave, but 4-6 sounds doable. That makes this basically a lower-costed Concentrate, which is fine. Still prefer the two-Impulse variant though.
    Posted in: The Rumor Mill
  • posted a message on [[Official]] General Discussion of the Official Multiplayer Banlist
    Didn't see a thread, but Braids, Rofellos,Erayo banned, no more "Banned as Commander" and Kokusho, Metalworker unbanned.

    Commander changes:


    New Bans:
    Braids, Cabal Minion is BANNED.
    Rofellows, Llanowar Emissary is BANNED.
    Erayo, Soratami Ascendant is BANNED.

    New Unbans
    Kokusho, the Evening Star is UNBANNED.
    Metalworker is UNBANNED.

    Explanation from the RC:
    There are, in essence, two changes here. The first one is that we've decided to eliminate "Banned as Commander". Having multiple lists was unnecessary information overhead, and we felt it was clearer to have a single, streamlined banlist and add "Problematic as a Commander" to the banlist criteria.

    Doing that meant that we needed to evaluate the four cards on that list. Fully banning Braids and Rofellos were easy calls, especially given Rofellos' last stint. Though we have a few reservations about how annoying Kokusho may be, general consensus was that unbanning her was more correct. Erayo was the most contentious; it's a bigger problem in competitive play, which we don't really consider, but is a miserable card to play against at all levels. We're leaving it banned for now, but may revisit that in the future.

    We've been discussing the possibility of unbanning Metalworker for a while now. It's capable of making some truly ridiculous amounts of mana, and having 12+ mana available on turn 4 or 5 is not something that casual games should have to deal with. We like to encourage battlecruiser-style decks, but over the later stages of a game, where players have had a chance to build up to combat it. However, the all-in nature of Metalworker leaves it vulnerable to mass artifact removal, and when it isn't performing optimally it's a pretty weak card (though still part of several combo engines). Aside from Sharuum - a deck that can already be built to a competitive extreme - the decks that most look to use Metalworker already have a lot of disadvantages to overcome, so allowing them the occasional early explosion should be acceptable risk.

    On the whole, we're pretty happy with the health of the format. Conspiracy introduced a bunch of new and interesting commanders, a few unusual planeswalker-commanders have been previewed, and Khans is going to provide some much-needed wedge-color love. And Hardened Scales. Oh yes, Hardened Scales...
    Posted in: Commander Rules Discussion Forum
  • posted a message on Reprints
    They've pretty much stated that UU for a straight counterspell is too strong, so it's not happening. Good to see Cancel back, gives some nice choice in the three slot area. Arc Lightning is fun too.
    Posted in: The Rumor Mill
  • posted a message on [[Official]] General Discussion of the Official Multiplayer Banlist
    Quote from Wildfire393 »
    Taking odds for the banlist update:

    1:1 - No Changes
    1:5 - One of Consecrated Sphinx, Deadeye Navigator, Cyclonic Rift, or Prophet of Kruphix gets the ban-hammer
    1:10 - One of Metalworker, Protean Hulk, Panoptic Mirror, Gifts Ungiven, Painter's Servant, or Recurring Nightmare gets unbanned
    1:100,000,000 - Balance gets unbanned


    I'd dearly love DEN to go away, it adds nothing fun to the format at all. Rift is fine, Prophet is a little centralizing but mostly fine and Sphinx meh.
    I don't think there are going to be any changes though, nor will there be for the foreseeable future unless another Griselbrand comes out. Which is a shame, really, since occasional bannings/unbannings can kick some new life into the format.

    As for Bribery...it's seen less and less play around here. It does nothing against my Thrun deck (no creatures at all maindeck) or Oloro (get Skirge Familiar? Ok I'll Suddden Death then Yawg Will/Elixir it back) and generally games end too quickly for the bribed creature to do much. I will agree on Palinchron though, it's just a recycling combo engine, meh.

    Posted in: Commander Rules Discussion Forum
  • posted a message on [[Official]] General Discussion of the Official Multiplayer Banlist
    Quote from Slarg232 »
    I really hope they ban Mana Crypt, or at the very least reprint it in a commander product.

    No problem with Fast Mana, but the price tag is a little steep.


    Pretty sure Sheldon said here prior that you wouldn't have to worry about Crypt/Ring getting banned.
    I'm going to go out on a thin lim and say there won't be any changes for the foreseeable future to the banned list, except maybe to remove something.
    The forums are pretty quiet outside of complaints about the usual suspects and there's nothing in Khans (so far) that looks degenerate.
    Posted in: Commander Rules Discussion Forum
  • posted a message on @SvMTV Preview card (21.00 Stockholm time)
    Got excited until I saw the limit to Warriors. Would it it have been so hard to make this a black Bident of Thassa with the life payment limitation? Frown
    Posted in: The Rumor Mill
  • posted a message on Magic Show white mythic at 12:00 EDT (Wingmate Roc)
    Meh, it gives you a little gas and comes with a pal as well. Not playing White once Khans comes out so glad that colour isn't getting noticeably stronger.

    Posted in: The Rumor Mill
  • posted a message on [[Official]] General Discussion of the Official Multiplayer Banlist
    Quote from batdown »
    I'd like to see the unbanning of the manual dexterity cards. They seem firmly in the spirit of the format. They should just errata them to be able to deputize someone to flip them for you, in case of disability.


    Nah. We had a player that got a Collector's Chaos Orb and wanted to try it out, so I asked if he could just use it as a self-exiling Vindicate and he wanted to flip it...so he measured exactly one foot up, cupped the card then slowly released it so it turned a full cycle and it blew up the permanents he did not like, then he recurred it with Academy Ruins or whatever, and it came down to a big grief-fest. I had to pull up the rules section and various threads on the mtgcommander forums to get him to stop. It was that or I spread my cards all over the store so he could not hit more than card per use.

    Also no thanks on Painter's coming off the list, adds nothing to EDH and creates a bunch of annoying corner cases you need to deal with.
    Posted in: Commander Rules Discussion Forum
  • posted a message on What is your favorite way to win and least favorite way to lose?
    Favourite: Combo (Ad Nauseam mostly)

    Least to lose: Probably anything that durdles creatures without actually killing you, borin.
    Posted in: Commander (EDH)
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