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  • posted a message on Helix Pinnacle
    I've seen it as an alternate kill in Onmath decks, but generally it's a little too slow as a victory condition in most decks.
    Posted in: Commander (EDH)
  • posted a message on What deck did you never get tired of?
    Gaddock Teeg, since my opponents will always search their libraries, draw extra cards, play cards that cost four or more...he never goes out of style.
    Posted in: Commander (EDH)
  • posted a message on How Would You Like Your Opponents to Win?
    Through the red zone, the larger the numbers the better. That or deck death.
    Posted in: Commander (EDH)
  • posted a message on [[Official]] General Discussion of the Official Multiplayer Banlist
    Quote from Wildfire393 »
    Quote from Pokken »


    She's pretty much as warping as primeval titan. Not as powerful as Ad Nauseam but people actually play her extensively.

    It's kind of a lame argument honestly, I get it, but for some reason stupid combo tricks don't get the same kind of play as stupid creatures. Otherwise Rings of Brighthearth would be banned.


    Primeval Titan is an entirely different type of warping from Prophet. Like, several orders of magnitude more warping.

    If you cast Prophet, have entire go around the table, and then someone wraths, odds are you're back in the same position you started in. Maybe even worse because you overextended into that wrath.
    If you cast Prime Time, even if it is IMMEDIATELY removed, you've already gotten a huge bonus to your board position - the standard grab of Urborg, Tomb of Yawgmoth + Cabal Coffers means that you more than doubled your available mana. If it survives an entire go around the table, you can grab Vesuva and Deserted Temple and have more than four times as much mana as you started with. Even without a land drop in there, you went from 6 to 10 lands and two of your lands give +8 mana with a third giving +6, meaning you've got 29 mana available on your next turn - which is actually almost five times the initial amount. And answering this is difficult, generally requiring multiple people to find their Strip Mine effects.
    Even without grabbing things like Coffers or Cradle, the ability to ramp your mana significantly every single turn means that everyone is cloning, stealing, and reanimating Prime Time as soon as it hits the board. While some of these things may be true about Prophet as well, many are not. Nobody is ever going to cast Act of Treason on a Prophet. A mono-black player without good mana dumps like Geth will likely not waste his Reanimate on Prophet. Etc.


    Quote from Wildfire393 »
    Quote from Pokken »


    I have played extensively with the primordial and while he often won games with blinking, he never created a board state like Prophet creates where one player plays what is functionally another turn during each other player's turn.

    When I say he craps on games worse than those guys, that's what I mean - he creates a really unpleasant board state that is different than one guy being able to make a bunch of mana. Primetime guy makes cabal coffers and urborg and casts another spell then passes the turn, that's nothing like:

    I cast prophet. untap. Ok, did you play a creature? Ok, I flash in roil elemental, then flash in wood elves and gain control of it. Did you want to wrath? Ok, I flash in primespeaker to dig for a counterspell, I counterspell it.

    I do agree that Sylvan and Primetime are far more format warping, but I don't think they ruin individual games to the same extent.



    But the thing is, 90% of the bad stuff that Prophet does, Seedborn Muse does just as well. Spell Burst lock the table? Check. Opposition lock the table? Check. Capsize lock the table? Check? Stroke of Genius effects into counterspelling everything? Check. Long before Prophet was even a glimmer in whoever-designed-it's eye, Seedborn Muse was giving control players a turn during everyone else's turn. Heck, there were even plenty of things played alongside it like Alchemist's Refuge, Leyline of Anticipation, and Teferi, Mage of Zhalfir that would let the guy flash dudes in if that's the way you wanted to do things.
    In fact, there are definite situations in which Prophet is WEAKER at doing Prophet-y things than Muse is. Crystal Shard + Mystic Snake springs to mind. Mana Vault, Grim Monolith, and Basalt Monolith are definitely others.

    Banning Prophet would slightly reduce the amount of games that end in the control player Lighthouse Chronologist ulting easily, but it would by no means eliminate it.
    Quote from JWK »
    The horror scenarios people keep reciting about Prophet... they've been possible for ages if a person has out Seedborn Muse with either Leyline of Anticipation or Vedalken Orrery. I pulled off that combo lots of times, and did all that broken stuff, long before Prophet was released. And yes, that's a powerful combination.

    Prophet is better than that, because you get it all that power one card, and it's easier to recur one card (and especially a creature) than two (one being an enchantment or artifact), but if "untap mana and flash things in" hasn't already destroyed the world, I still don't see Prophet being the final straw.


    Prime Time and SP were more format warping, yes, but PoK is still bonkers. The problem is you need removal on the spot or a Rout or a Supreme Verdict, because the PoK player won't just play it blind. Here's what generally happens over here: Player 1 plays PoK (table checks for removal, if we're lucky it dies. Otherwise...) and if we do not kill her on the spot, the next Wrath effect gets countered and then an Eternal Witness comes back to recur the counterspell. Then another brutal utllity guy comes out. So do we kill the Prophet, the Witness, the Rune-Scarred Demon, the...eventually you run out of steam but because of the toolbox nature of the card (and associated deck), you're almost always behind.

    The problem with Seedborn + Orrery/Leyline is it's 9 mana GG + 7 colorless or GGUU + 5 colorless so...yeah. Seedborn Muse hasn't seen play around here in ages, it's just am underpowered card at this point.
    Posted in: Commander Rules Discussion Forum
  • posted a message on Is Commander Really A Budget, Casual-Player Format?
    Hi. You can easily build Krenko for under $100 (Goblin Guide and Lackey will be pricey) and it can put out a ton of damage.

    Even then, you do not need to spend to make a cool deck. My Lady Evangela deck has its commander as the most expensive card. Everything else is cleric-themed jank and so on.

    As for the complexity, it is an issue. You basically have an "unkillable" creature or planeswalker and you can win by dealing 21 damage with it. It's also 100 card singleton. I came to it after playing Five Color and it was an easy switch, just pared down to one of any card and away Iwent.


    Cheap decks you can build:

    Krenko, Mob Boss: Pricy stuff includes Goblin Guide, Goblin Lackey. The rest is all haste enablers, goblin token makers, maybe an equipment card or two.

    Sygg, River Cutthroat: The builds I have seen play a BOATLOAD of removal and a few swords for equipment. You do not need Mana Drain, Force of Will, bla bla, though Undermine is hilarious in this deck, it's free draw!

    Derevi, Empyrial Tactician:
    Now the manabase can add up but you can "cheat" around this by using slow-duals (like Elfhame Palace type) to have Derevi untap them. The lock versions run Rising Waters, Winter Orb, Hokori which are all easyish to get.

    You can also borrow decks ask people to build lower-powered decks and so on. We did this and it has made for some fun games.

    Posted in: Commander (EDH)
  • posted a message on [[SCD]] Random Card of the Day (12/31) - Time Stop
    Used Kitseail in my duelling Thrun, the Last Troll deck. Made him a 5 power, with the pump spells helped edge closer to victory. It's not great, of course, but it helped.
    Posted in: Commander (EDH)
  • posted a message on [[Official]] The Top 50 List (Indefinite Hiatus)
    Voted for Daretti, Vicious Shadows and Wild Ricochet.
    Posted in: Commander (EDH)
  • posted a message on Magic Judge Hall of Fame
    Public probably doesn't have much of a say in this, but let me throw the Donais brothers in the ring as a fellow Canadian. They judged a lot of earlier sanctioned Magic events and they always struck a great balance between fairness and executing judgment wherever they went.
    Posted in: Magic General
  • posted a message on Tiny Leaders General Discussion
    Quote from artvi »
    Hi there.

    I am totally new to the format and I have no idea whatsoever what to expect. Is there any archetype list available somewhere ?

    I would like to build an abzan deck around spells such as pernicious deed, drown in sorrow, inquisition of kozilek, ... I guess this has been tested already. Is this performing well ? Any list you would recommend me to start with ?


    Around here in Ottawa Vendilion Clique is pretty strong, as well as esper decks. Basically if you can run Black Sun's Zenith or Toxic Deluge you will be doing fine. Those seem to be the two best removal spells in the format.
    Posted in: Variant Commander
  • posted a message on What's the coolest Hanna, Ship's Navigator deck you've ever seen?
    Friend Dan ran "Backpack Combo" with Chaos Orb and Hannah.

    1)Have Chaos Orb on the field;
    2)Turn Orb into a creature with Karn, Silver Golem;
    3)Dancy of Many the Orb, using a Backpack to reprenent the token;
    4)Flip the backbpack onto the field and kill EVERYTHING;
    5)Regrow the stuff.

    Posted in: Commander (EDH)
  • posted a message on Favorite little card combos?
    Geist of Saint Traft and hazduhr the Abbot in my Lady Evangela clerc/religion-theme deck. Block the Geist? Oooooooooooh how unfortuante that Hazduhr will take one for the team. Is that a Darksteel Plate on Hazduhr? That's very unfortunate! Wink
    Posted in: Commander (EDH)
  • posted a message on What deck would you like to see a in depth primer for?
    Quote from paragonweapon »
    Id like to see a Mogis primer. I run him and would like to see how it compares.


    I'm too super lazy to write a primer but I had a very competitive version. It was basically "All Black/Red Permanetns.dec" with stuff like:

    Mana Crypt, Sol Ring, Dark Ritual, Manaforge Cinder to manafix and...
    Massacre Wurm, Phyrexian Obliterator, Murderous Redcap, Flametongue Kavu, Lelyine of Punishment, Spike Jester (came out for Nantuko Shade), Necropotence, etc. etc. Of course the deck ran Urborg, Tomb of Yawgmoth and a a Yawgmoth's Will to replay everything. Oh, it also ran Braids because Mogis + Braids = you have no creatures, ever.

    Braids got banhammered though but that Mogis deck sure was fun...
    Posted in: Commander (EDH)
  • posted a message on Foil or Not to Foil?
    I foiled out all my decks until about a year ago. Had Krenko foiled, Thrun foiled, Derevi (except Commander) foiled...and you know what, it just got so expensive to do that I had no trade stock anymore. I traded all my foils for what amounted to multiple standard decks (inc fetches) and I never looked back. Done with foils for the foreseeeable future, lost its lustre, no pun intended.
    Posted in: Commander (EDH)
  • posted a message on [[Official]] General Discussion of the Official Multiplayer Banlist
    Quote from cryogen »
    I see a mix of player levels in my league, from people who have played precons out of the box to players with decks that look like singletoIn vintage decks.


    I'd say it's 80-20 singleton vintage where I am. We've got a really "munckin-y" group here so we do tend to gravitate to our brokens a fair bit. It's pushed us to counter-answers like Hushwing Gryff, Stranglehold, Nether Void and so on. It's not perfect but it is improving.
    Posted in: Commander Rules Discussion Forum
  • posted a message on [[Official]] General Discussion of the Official Multiplayer Banlist
    Quote from Sheldon »
    Quote from atlas_hugged »
    Quote from Sheldon »
    Quote from ProfessorWhen »

    I feel like a large portion of the list is there to make sure people have fun the way the RC says they should. At some point they either need to acknowledge that they are sculpting the format to their own personal definition or they need to understand that "tailor your game with house rules" is not an acceptable fix for a large portion of the EDH population.



    Pretty sure we've repeatedly acknowledged we're sculpting the format to our own vision.


    Hypothetical: if you ever felt that your vision was no longer desired by the majority of the players in the format, would you change the direction you're taking with the format?


    Majority? No. Overwhelming majority? Still pretty much no. I'll draw an analogy to a TV show, like maybe Arrested Development. From the beginning the show had a particular vision of the kind of comedy it was going to do. When the masses didn't like it, the producers continued with their vision, even if in the end, the ratings got so low they were cancelled. For them, the important part was the vision, not the popularity. It's kind of the same with us. We want to make the format accessible to a broad audience, but since there's no way that audience ever includes everyone, raw populism is just a path to destruction. We never want to a be a least common denominator thing (and unlike a TV show, don't need to worry about money). Our message the whole time is "this is the direction we're going, we hope you follow along," understanding that YMMV. If our vision leads to the death of the format as we know it (which we have pretty good evidence won't happen), then so be it. I'd rather die as myself than live as someone else.


    Big S, I appreciate the sentiment here but I feel there is a disconnect between the "Starter product" as demonstrated in the Commander pre-cons and what people actually play (good stuff decks with a half-dozen to-hand tutors or top-of-the-library tutors and so on) as there's a section of Commander players that see it as "Legacy + Fast Mana Rocks + Tutors" instead of "Throw some cards you had around that match a Commander's color identity and mash each other".

    To take this a little sillier, I love the vision but I feel (at least around here) players have their eyeglasses obscured by the raw power level and fail to see the big picture. Which leads me to a comment you had made in a recent article, that you hoped the removal of the tuck rule would lower the overreliance on tutors.
    I've had to wean myself off Demonic and Vampiric in every black deck (traded them away) and use four to six mana tutors instead (never Tooth & Nail), but I feel at some point Commander should go in the way Prismatic did so many years ago, where they removed a swath of the tutors that created a lot of sameness and "goodstuffiness" and more variance was restored to the format. There's also the fast mana, but that's been a lot less prevalent of late. The tutors are still annoyingly ubiquitous though.
    Posted in: Commander Rules Discussion Forum
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