A New and Exciting Beginning
 
The End of an Era
 
Exclusive: Sword of Truth and Justice
  • posted a message on Emry and artifact lands
    You cannot cast a land, you can only play a land. You can target an artifact land, but since you cannot cast a land, you won't be able to play it.
    Posted in: Magic Rulings
  • posted a message on Stoneforge tricky play
    No you may not. If you activate the ability, pass priority to the opponent, and they pass it back without doing anything, then you've both just passed in succession without doing anything, and the top spell or ability (the Mystic's ability) will resolve, before you get priority again to activate Batterskull's ability. You'd have to activate Batterskull's ability before passing priority to the opponent, not after, if you wanted to bounce Batterskull and then put it onto the battlefield again.
    Posted in: Magic Rulings
  • posted a message on Anje Falkenrath
    No. The Library only applies if you're discarding due to an effect. In this case, you're discarding as a cost, so the Library will not apply.
    Posted in: Magic Rulings
  • posted a message on Pramikon, Sky Rampart rulings
    2. From the Gatherer rulings for Mystic Barrier:

    If two Mystic Barriers are on the battlefield with two different chosen directions, you may not attack a player or planeswalker unless that player or the controller of that planeswalker is the opponent seated nearest you in both directions. (This happens most often in two-player games.)


    So unless you're in a game with only two players left, no one will be able to attack.
    Posted in: Magic Rulings
  • posted a message on Deathtouch Blocking Instants
    No. In order for deathtouch to apply, the source with deathtouch must deal damage. If they kill the blocker before combat damage is dealt, then the creature with deathtouch will not deal any damage and the attacking creature will not be destroyed.
    Posted in: Magic Rulings
  • posted a message on Sidewinder Sliver
    Flanking triggers when *that* creature is blocked by a creature without flanking, and only that creature's flanking ability will trigger, not every creature you control with flanking. In your example, the Sidewinder Sliver is blocked, but not the Gemhide Sliver, so Gemhide Sliver's flanking ability cannot trigger - only the Sidewinder Sliver's ability will trigger.

    Remember, reminder text is *not* rules text. It's just a reminder of how the ability works. It doesn't matter what's printed on the card or what the reminder text says, you go by what the official rules say it does.
    Posted in: Magic Rulings
  • posted a message on Lands that cost mana - a hypothetical
    Lands can't be spells. A mana cost is only really relevant if you're casting it, but you cannot cast a land, you can only play one, so a land with a mana cost wouldn't behave much differently than a normal land (besides make its converted mana cost a nonzero number).
    Posted in: Custom Card Rulings
  • posted a message on Chaos Orb
    According to that text, the choice happens on resolution, not on announcement (it's not targeted). If you want to respond, you would have to do so before the ability resolves (and before knowing what permanent they'll choose), not after. They might make their choice know before the ability resolves (in which case, they'd be locked in to that choice unless you respond to the ability), but otherwise, you'll have to respond without knowing what they'll be choosing.
    Posted in: Magic Rulings
  • posted a message on Sigarda, Heron's Grace + Crib Swap
    Yes they can. First off, Sigarda only affects humans on the battlefield, not human spells on the stack. Second, hexproof only works if the card is on the battlefield, not the stack or any other zone, so a spell with hexproof can still be targeted by a counter spell and can be countered like normal.
    Posted in: Magic Rulings
  • posted a message on Plaguecrafter and Planeswalker
    Assuming it's your opponent's turn, after their planeswalker resolves, they get priority first, not you. They will be able to activate one of the loyalty abilities before you get priority to activate Chainer's ability.
    Posted in: Magic Rulings
  • posted a message on The Locust God, Kindred Discovery, Impact Tremors Combo ruling help
    It's not an "infinite" loop, because it has an end: either their opponents will be dead due to the Tremors reducing their life total to 0, or they deck themselves.

    After they've drawn a card, the God's ability triggers, and when that trigger resolves, they create a token. The token enters, and both the Discovery and Tremors trigger. Since they control both triggers, they get to choose the order they're put on the stack. More than likely, they're going to want to put the Tremors trigger on the stack last (so it resolve first), and the opponents are dealt damage before they draw their next card (and the loop starts again). State-based actions (which is what kill players) are checked after each trigger resolves. Assuming their opponents have a lower life total then the number of cards in their library, they will kill their opponents (if one or more have a higher life total, or they stack their triggers wrong so they draw before the Tremors trigger deals damage, then they'll lose due to drawing from an empty library (since the Discovery's trigger is not optional) before they kill their opponent).
    Posted in: Magic Rulings
  • posted a message on Casualties of War, Decimate, and Sequential Destruction
    For example, if I cast Casualties of War targeting an Eldrazi Monument and a Runeclaw Bear, would the Bear end up getting destroyed because the ruling for Casualties of War states that they are destroyed in the order specified? Thus (since artifacts are listed first) Eldrazi Monument will get destroyed first and stop granting indestructibility to Runeclaw Bear in time for Casualties to destroy it?


    You follow the instructions in the order they're printed on the card. The artifact is destroyed first, then the creature, so the Monument is destroyed, then the Bear (which is no long indestructible).

    Does the same hold true for Decimate?


    No, Decimate is not the same. Everything is destroyed at the same time with Decimate (because it only uses the word "destroy" once), so targeting the Monument and the Bear with Decimate would mean that the Bear survives. Casualties of War uses "destroy" multiple times, so they're destroyed one at a time, not all at once.
    Posted in: Magic Rulings
  • posted a message on Ixidron and Commander damage rules
    Yes. It's still your commander, even if it's face down, so its combat damage counts towards the 21 or more points of combat damage that causes a player to lose the game.
    Posted in: Magic Rulings
  • posted a message on Sphynx of the guild pact interaction
    What colors of mana you use to activate the ability does not matter. What matters is what colors the source of the ability is. All of the guildmages are multicolored, so they can target the Sphinx with their abilities.
    Posted in: Magic Rulings
  • posted a message on Zahid, Djinn of the Lamp Commander Question
    Yes you do. You're still casting the spell, just via an alternate cost, so you'll still have to pay any additional costs like the commander tax.
    Posted in: Magic Rulings
  • To post a comment, please or register a new account.