Well to get this deck ready for FNM on short notice,
1) The first thing you need to do is to up the deck count to 60 cards for it to be standard legal.
2) Increase your land count to 24. I suggest 12 plains, 12 forests. If you happen to have any duals i.e. Greypelt Refuge or Stirring Wildwood, just replace a forest or plains for it.
3) Removals. You need at least 8 removals. Your deck already has 2 pacifism. Those are good. Now you need to find another 6, in any combination of Oblivion Ring, Journey to Nowhere, Pacifism, Path to exile, even Oust can sometimes act as a removal. Ideally, you want 4x pacifism, cuz they act as both a removal and an aura for spirit dancer.
4) Now, i'm guessing you'll be on a budget (so i won't say 4x BSA FTW!!!!!oneone) but if you're sticking to the deck's theme of Auras, do try to get more Kor Spiritdancers and Aura Gnarlid. They are the backbone of any aura deck.
5) -1 Righteousness, -1 Angel's Mercy -1 Harmless Assault. While these cards are pretty good, you already are running alot of auras and you don't want to end up NOT drawing creatures.
6) Try to up your XX Umbras (aura) count to 8-ish. Hyena Umbra is the best of the lot, try to get 4 of this.
Well, the objective is to ramp into a Eldrazi / Wurm.
If they get removed, you can always get them back with a Marshal Anthem. Marshal Anthem and the various token producers works well together as well, due to the +1/+1 it gives.
1) The first thing you need to do is to up the deck count to 60 cards for it to be standard legal.
2) Increase your land count to 24. I suggest 12 plains, 12 forests. If you happen to have any duals i.e. Greypelt Refuge or Stirring Wildwood, just replace a forest or plains for it.
3) Removals. You need at least 8 removals. Your deck already has 2 pacifism. Those are good. Now you need to find another 6, in any combination of Oblivion Ring, Journey to Nowhere, Pacifism, Path to exile, even Oust can sometimes act as a removal. Ideally, you want 4x pacifism, cuz they act as both a removal and an aura for spirit dancer.
4) Now, i'm guessing you'll be on a budget (so i won't say 4x BSA FTW!!!!!oneone) but if you're sticking to the deck's theme of Auras, do try to get more Kor Spiritdancers and Aura Gnarlid. They are the backbone of any aura deck.
5) -1 Righteousness, -1 Angel's Mercy -1 Harmless Assault. While these cards are pretty good, you already are running alot of auras and you don't want to end up NOT drawing creatures.
6) Try to up your XX Umbras (aura) count to 8-ish. Hyena Umbra is the best of the lot, try to get 4 of this.
7) Try to get some Totem Guide Hartebeest and Ondu Giant these creatures are good card advantage for cheap.
Your final deck should look like this
24 lands
8 removals
8 Auras
18 Creatures
9 Forest
9 Plains
(14 creatures)
1 Cudgel Troll
1 Daggerback Basilisk
2 Elvish Visionary
1 Gigantomancer
1 Kor Spiritdancer
1 Nema Siltlurker
1 Ornithopter
1 Pelakka Wurm
1 Prized Unicorn
1 Soul's Attendant
2 Sporecap Spider
1 Stomper Cub
1 Angel's Mercy
1 Boar Umbra
1 Eland Umbra
1 Harmless Assault
1 Mammoth Umbra
2 Pacifism
1 Righteousness
1 Spider Umbra
9x Plains
3x Stirring Wildwood
4x Rampant Growth
4x Growth Spasm
4x Kozilek's Predator
4x Ondu Giant
3x Day of Judgement
3x Martial Coup
3x Path to Exile
2x Artisan of Kozilek
2x Ulamog's Crusher
Well, the objective is to ramp into a Eldrazi / Wurm.
If they get removed, you can always get them back with a Marshal Anthem. Marshal Anthem and the various token producers works well together as well, due to the +1/+1 it gives.
With only 8 sources that produce spawn tokens, i think you won't get much out of that broodwarden.
4x Plated Geopede
4x Kiln Fiend
4x Hellspark Elemental
3x Zektar Shrine Expedition
4x Lightning Bolt
4x Stagger Shock
4x Distortion Strike
4x Emerged Unscathed
1x Surreal Memoir
1x Island
1x Mountain
4x Arid Mesa
4x Scalding Tarn
4x Teethering Peaks