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Last active Mon, Jun, 17 2019 22:23:54
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Jun 13, 2019Mazyloron posted a message on Non-Legendary Creatures that you wished to be Commander/Legendary.Posted in: Commander (EDH)
May 29, 2019Mazyloron posted a message on I’m pretty new and I need help selecting a commander!One advice on O-Kagachi is that you do not necessary have to play 5 colors if you're worried about consistency. You could play UWG as your main colors (since the best Spirits are W, U and G) with just a splash of Red and Black mana sources (Commander Sphere would be a good example) to make sure you can cast your commander reliably.Posted in: Commander (EDH)
May 27, 2019It looks like the English translation would be "Weather the storm"Posted in: The Rumor Mill
The flavor text goes something like, "With the right mindset, anywhere can be as calm as the eye of the storm"
Edit: I probably did a bad job at translating the flavor text, hopefully someone else can do a better job
Apr 22, 2019Mazyloron posted a message on Cathar's Crusade is horribly annoying to use - but what are the best alternatives?In those colors you could consider Dictate of Heliod or Collective BlessingPosted in: Commander (EDH)
A lesser known card that is similar to Mirror Entity is Leonin Sun Standard
Apr 4, 2019If you're okay with non Wurm cards, you should consider Broodhatch Nantuko and Stuffy Doll. They are great rattlesnake blockers and have great effects when you force them to fight Grothama.Posted in: Multiplayer Commander Decklists
With a Vigor on the battlefield, your wurms can fight Grothama and both of them will become bigger.
Lastly looking at your curve, you'd definitely want more mana ramp and lands in order to cast your big wurms consistently. Something like 38 lands with 8 ramp spells would be better.
Mar 7, 2019Some good draw spells which are permanents that you can consider are:Posted in: Multiplayer Commander Decklists
Disciple of Bolas, Guardian Project, Liliana's Contract, Harvester of Souls and Soul of the Harvest
Dragon Breath sounds really good on paper, but it hasn't been working well for me. Mainly because you need to find a way to pitch it before Vaevictis is summoned; which is difficult unless you have a source of card filtering or you have a way to easily sacrifice one of your early drops. Else you'd need to cast Vaevictis at 8 mana for the initial haste. It does get stupidly broken after the 2nd cast though.
Jan 30, 2019My group plays a house rule where the game ends when one/two player is dead (depending on the number of players and board state). This creates much faster games since everyone is less likely to play defensively.Posted in: Commander (EDH)
The advantage of this rule is that a five to six player game usually lasts only 1 hour. However, the downside to this is that it really affects your playstyle and deck building in the long run.
Jan 30, 2019Mazyloron posted a message on Decks that create the most interesting/surprising moments or change the game in unique ways?A well tuned and carefully played Vaevictis Asmadi, the Dire deck can create some exciting moments when someone reveals something large early.Posted in: Commander (EDH)
Jan 29, 2019Posted in: Multiplayer Commander DecklistsQuote from Tev »Man, people do not like Asmadi
One strategy i find useful for Vaevictis is not to select the most valuable targets for each player every time you attack. When you do that, you're just pissing off 3 players at once (assuming a 4 player game) and thus have to deal with 3 players worth of hate.
When i attack with Vaevictis, i usually check if any player has anything combo-ish or threatening on board. If there isn't, i would let my opponents choose their own permanent to be sacrificed. Even if they don't flip anything useful, they are less likely to blame you for it.
And if there is a troublesome permanent and you remove it while allowing the other 2 players to choose, you're only drawing hate from one player. In fact, the other two players may even be grateful to you for doing so.
Jan 11, 2019My thought process on this deck:Posted in: Multiplayer Commander Decklists
To make a group hug deck with Kynaios and Tiro of Meletis, I started with the usual “add everything with effects that affect all opponents or all players.
I realized that since the deck was able to double damage and mana, I was able to build towards a game winning fireball as my wincon. Hence, I started to tweak the deck towards winning via the Boros Reckoner combo. The resultant deck is as follows:
Some synergies are
With a double damage enchantment on board, Deal 10 damage to a Boros Reckoner (or any similar creature) with any of the burn spells (preference being Blasphmous Act), the Reckoner takes 20 damage, redirect that to an opponent for 40 damage.
Sometimes, with the ramp, double mana and double damage, you can even deal lethal to 3 players at once with a Jaya’s immolating inferno or Comet Storm.
The clones are there to copy either the Damage Redirectors or the Mana doublers.
Feel free to let me know if you have any comments that can improve the deck further!
Jan 9, 2019Posted in: The Rumor MillQuote from Desu »Oof counter it with a fractured identity for maximum lol. assuming you were the target.
I don't think that works, since all players create a copy of it, those players will then get to choose new targets. Its even possible for a person to get multiple of these as a result. It'll be great just for the Chaos though.
Dec 16, 2018Mazyloron posted a message on Has anyone ever compiled a list of cards that could be used to help opponents without being straight-up group hug?The Advocates from Judgement could be what you're looking for. They have effects that benefit you and an "opponent" of your choicePosted in: Commander (EDH)
Additionally, ramp cards that allows you to ramp target player are useful for weaker players (since they tend to be mana screwed)
And one last one, my favorite secret tech:
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