- Aradon Templar
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Last active Fri, Jan, 2 2015 08:09:51
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Feb 4, 2014Aradon Templar posted a message on Launch Giveaway!Guided Passage is easily my favorite card. First, and for a long time only, red/blue/green card. I love it because it's generally 'bad,' but in casual play, especially in EDH, it can lead to some awesome plays. It is unique in its design, and I enjoy how people always ask what it does when I cast it.Posted in: Announcements
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As for the similarity to Liliana, I'm not seeing it. She's in completely different colors, +1s to search rather than -2, and the colors should make her play entirely differently from Liliana for the ultimate.
That being said, I also voted red/black. He seeks power for his own goals, no matter what that power costs him to attain.
Planeswalker - Sanii (M)
+1: Search your library for a land card and put it onto the battlefield tapped. Then shuffle your library.
+1: Search your library for an instant or sorcery spell, reveal it, and put it into your hand. Then shuffle your library.
-7: You get an emblem with, "Whenever you tap a land for mana, add one mana to your mana pool of any type that land produced."
3
Assuming the planeswalker background makes sense, is this card cohesive mechanically? Are the two +1's too similar? Is it appropriately costed, and do you think anyone would play this card?
Any other ideas for RUG planeswalker abilities?
But yeah, this is probably too strong.
DrawBear UG
Creature - Mutant Bear
When DrawBear enters the battlefield, draw a card.
2/2
Is this too pushed, or is it acceptable in today's standard?
Don't forget the sub-theme of "0: X, activate this ability only if ~ is unblocked, and ~ deals no combat damage this turn."
Well, with vanishing maybe not. Seems like suspend would work instead. Putting the sorcery in exile makes it use counters on one card, but difficult to interact with. Not an ideal solution for my set, but probably the cleanest implementation for the card design.
Annihilation 5WWW
Sorcery (M)
Put five time counters on each permanent without a time counter on it. If those permanents don’t have vanishing, they gain vanishing.
or
Annihilation 5WWW
Enchantment (M)
Vanishing 5
When the last time counter is removed from ~, each player sacrifices each permanent they control.
Which is the better design? And how is the mana cost? It's mythic because the event itself is mythic, but the effect should probably be at rare. Cost seems rather high for its playability, but I don't want cheap armageddons. Perhaps Vanishing 3 instead?
I don't think the comparison to One with Nothing is warranted, though. This isn't strictly downside, because it forces your opponent to 'make a decision' they may not have wanted to make. Sure, they get unblocked attacks in, but if they were hiding behind Wall of Reverences or Wall of Denials, they probably didn't want to attack in the first place.
My biggest concern was with color pie and flavor, making sure it was cost correctly and made some sort of sense. Nobody likes spells that are just jumbles of effects; they need to make sense somehow. It seems like the consensus is that the flavor is correctly black-red, but a lot of people feel that it should be blue? I'll give it some thought, but I'd rather make the effect fit in black-red to go with the flavor than change the flavor.
Name BR
Instant (R)
Tap all creatures target player controls. Lose life equal to the total power of each creature tapped this way.
I was looking for a design that stole an attack step from your opponent by making take their attack right away. Useful for responding to things like Overrun, but probably too narrow to see any common play. Someone somewhere might like it, though.