Demon of Death's gate is a sweet card, It would be fun to make a deck with him, rituals, black counterspells, and the rest mostly 1 CMC black creatures and hope you can play him turn 1 or 2
Is there any way to potentially keep generating artifacts to sac for Throne and untap it to create an endless proliferation loop? I was thinking if I can get enough golem foundry going it might be possible. Would the combo work with Dross scorpion? Have scorpion, and 3 foundries with 3 tokens on each, make 3 golems, each time one is sacced it untaps Throne because of the Scorpion, lather rinse repeat?
Comboing is one of the most not fun ways to win IMO. I think counter spamming everything with a +1/+1 counter or charge counter would be much more fun. Also, your combo is really inconsistent.
Changelings! Let your opponents cards help you. Chameleon Colossus is probably the best of the bunch. I have a red/green changeling deck, but its suited for more 1 on 1 play. However, I still think a changeling deck is the way to go.
As far as that zombie type let me try my best to understand.
You have your normal free for all game, if a player dies that player packs up, and basically becomes your team mate? That player cannot be attacked for a few turns? The player who turns everyone into their zombie army wins the match?
Is that right?
Pretty much right, yes they become your teammate, and yes they cannot be attacked for a pre defined number of turns when they first become a zombie. (usually 3), but we usually play where if a play has a zombie, they cannot be dealt damage until all of their zombies are defeated. Once a zombie dies, they are gone for good. It'll get down to 2 people with a bunch of zombies who brawl it out. It's really fun.
Demon of Death's gate is a sweet card, It would be fun to make a deck with him, rituals, black counterspells, and the rest mostly 1 CMC black creatures and hope you can play him turn 1 or 2
My favorite is Final Fortune
Sure I just figured it would be fun to play a llanowar land and then cast thrumming bird so it can immediately proliferate itself.
Phyrexia
4 Sakura Tribe Elder
4 Lotus Cobra
4 Lorescale Coatl
4 Ohran Viper
4 Ophidian
4 Patagia Viper
4 Winged Goatl
4 Snakeform
4 Voidslime
4 Misty Rainforest
8 Forest
8 Island
Looks cool, but could use some more spells. Patagia viper is one of the weakest, so it could be cut. You should also cut a few of the 3 CMC cards, you have too many. A single Endless Swarm would be fun. Mystic Snake is good and at a different mana cost; it also doubles as a counterspell. Patron of the Orochi can get pretty cheap if you have a token engine like Orochi Hatchery, Snake Basket, Sosuke's Summons, or even endless swarm. Seed the Land would work too, and then you could use cobra trap to protect it. Sachi, Daughter of Seshiro, Sosuke, Son of Seshiro and Seshiro the Anointed are good snake lords
4 sakura tribe elder
4 lorescale coatl
4 coiling oracle
3 ohran viper
2 patagia viper
2 winged coatl
1 patron of the orochi
1 sachi, daughter of seshiro
1 sosuke, son of seshiro
1 seshiro the annointed
4 voidslime
1 endless swarm
3 sosuke's summons
1 snake basket
Comboing is one of the most not fun ways to win IMO. I think counter spamming everything with a +1/+1 counter or charge counter would be much more fun. Also, your combo is really inconsistent.
4 arcbound crusher
4 memnite
4 thrummingbird
1 steel overseer
4 everflowing chalice
4 steady progress
3 enexorable tide
3 throne of geth
2 lux cannon
19 island
4 llanowar reborn
If you go for a green/blue deck, add Llanowar Reborn for sure and probably replace vigean graftmage with Plaxcaster Frogling
Don't forget Peer Pressure
All right! this is sure to win!
4 breeding pool
4 library of alexandria
4 black lotus
4 mox sapphire
4 mox emerald
4 force of will
4 time walk
4 ancestral recall
3 timetwister
4 scute mob
4 paradox haze
3 doubling season
3 vesuvan doppelganger
Pretty much right, yes they become your teammate, and yes they cannot be attacked for a pre defined number of turns when they first become a zombie. (usually 3), but we usually play where if a play has a zombie, they cannot be dealt damage until all of their zombies are defeated. Once a zombie dies, they are gone for good. It'll get down to 2 people with a bunch of zombies who brawl it out. It's really fun.
Good luck with your deck. I would suggest hammer of bogardan, pulse of the forge, and punishing fire.