Borderland Ranger puts the land into your hand, farhaven elf put it onto the battlefield tapped for the same CMC. So if you warp into a ranger, your hand fills up with land, if you hit the elf, your field fills out instead, which is nice if you're warping more than once. That's ramp & extra permanent's, which is just gravy for a WW deck.
Thanks for the clarification. That minor difference wasn't evident to me at first.
I figure that if I wait a few more days I'll get an answer to this but... Isn't it a bit odd there isn't a vamp ally yet? Were there to be one, what do think its ability might be? They've already blown the lifelink wad on a white knight ally. May be some kind of ally drain, similar to the diabolists face shooting.
Has anyone tried double cleave or blazing shoal for a more decisive first strike/chump evasion with the deus?
Probably gonna get laughed out of this forum for this next one but here goes....
I'd like to make my copy of this deck extended legal but I only own one mox (I'm substituting 3 lotus petals for the time being) and I don't own any copies of the chalice. Am I DOA without these cards? I am hopeful that someone local might have them for trade, but barring that I don't think I can shell out for them.
I have to agree with Black Megatog. If you aren't capable of achieving enough board supremecy (or at the very least stabilty) that you need the demon to keep you from losing, then you should probably fill the card's slots with more proactive threats. The card seems more like a flash in the pan gimick.
IMHO, this card seems misallocated as a red (blue hate)card. Most of the time red is shooting stuff at your head while blue is misdirecting said stuff. Any thoughts on the justification for this card? Am I missing something about Zendikar red? Or is there a precedent for this thematic ability in red as a whole?
If wizards ever came out with another tri colored themed set, this time enemy trios, how would you envision their themes, landscapes, races, societies, etc? Alara obviously used one color as the exemplific magic principle (holy, arcane, necromanitic, etc) with the allied colors providing cuktural and geographic variance. How might antagonistic shards work?
Off the top of my head I'd envision the WRB being like something out of the DnD Dark Sun Setting, ancient Mesopotamia, or Aztec: A highly ordered, brutal, imperialistic society that worships an immortal class of god kings.
GBU I'd see as a darker version of the steriotypical pre-American Pacific North West: dense forbidding forests right up against glacier-carved waterways.
Can you play a Rune Flare Trap on an opponent "inbetween" the draw - discard portion of Buring Inquiry's resolution? For that matter, can you do this before you yourself are potentially forced to randomly discard the trap?
I'm playing a deck with Shahs and Runeflare Traps and am considering adding Burning Inquiries.
Thanks for the clarification. That minor difference wasn't evident to me at first.
I'd imagine the milling ally + diablolist would be great a great WW combo (buzzsaw mill + face shooting).
Probably gonna get laughed out of this forum for this next one but here goes....
I'd like to make my copy of this deck extended legal but I only own one mox (I'm substituting 3 lotus petals for the time being) and I don't own any copies of the chalice. Am I DOA without these cards? I am hopeful that someone local might have them for trade, but barring that I don't think I can shell out for them.
Off the top of my head I'd envision the WRB being like something out of the DnD Dark Sun Setting, ancient Mesopotamia, or Aztec: A highly ordered, brutal, imperialistic society that worships an immortal class of god kings.
GBU I'd see as a darker version of the steriotypical pre-American Pacific North West: dense forbidding forests right up against glacier-carved waterways.
Just a speculative excercise.
Thanks,
Andrew
I'm playing a deck with Shahs and Runeflare Traps and am considering adding Burning Inquiries.
Thanks,
Andrew