- Hackworth
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Member for 14 years, 3 months, and 11 days
Last active Mon, Nov, 20 2023 17:12:39
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Feb 4, 2014Hackworth posted a message on MTGSalvation Update FAQI can't edit my posts anymore. What's up with that?Posted in: Announcements
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Feb 4, 2014Hackworth posted a message on Launch Giveaway!Wee Dragonauts has been one of my favorite cards since I started playing with a pile of my friend's random Ravnica block cards. It's far from the most powerful creature, but the way it can be used as defensive tech with counterspells or as a giant swingy attack with a handful of Lightning Bolts makes it my favorite Izzet-colour creature for casual modern, and therefore my favorite card.Posted in: Announcements
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Enchantment - Aura Curse (u/r/mr)
Enchant player
Creatures enchanted player controls have every creature type. The same is true for creature spells they control and creature cards they own that aren’t on the battlefield.
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I made a card for a cosmic horror set, the tldr of which is basically "Shadows Over Innistrad or New Phyrexia but happening somewhere else" for anyone who doesn't read classic literature or watch horror movies like The Thing or whatever.
There's a self-proclaimed priest of glorious rebirth called Utgar running around, hence the current name, but if someone comes up with something more generic I could use that. Utgar is a Sultai character and while Conspiracy was black, Xenograft and Arcane Adaptation are both blue, so I went with blue for this. If not for that, I would have made this a green card.
I'm pretty sure the card has to be rare at minimum, because it's a odd build-around card?
EDIT
[Working Title] To Spite Your Face 3WW
Enchantment - Aura Curse (mr)
Enchant player
Creatures enchanted player controls have no creature type. The same is true for creature spells they control and creature cards they own that aren’t on the battlefield.
If that doesn't count because of the type change, Subterranean Tremors > Earthquake.
If I'd started with an Izzet seed of similar quality and the same boosters, I could have run an okay Jeskai deck, but also if I'd gotten Nightveils rather than Arboretum Elemental or Silent Dart in my boosters, if Plaguecrafter or Discovery//Dispersal had been in my pool rather than my prizes, or tbh if I'd played better in general (maybe), I'd probably have gone 3-1 rather than 2-1-1.
Don't get me wrong, GRN feels like a pretty fun environment in general, and my stack of surveil cards + Etrata did some work, but if your opponent has enough support to run Nightveil and you don't pull or pick them, you're getting rolled.
If you wanted a batch mechanic, you could bring back guilded and gateless, with multicolour/hybrid cards as guilded and mono & colourless as gateless.