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  • posted a message on [World Project Rules] New Rules List and Discussion
    Maybe we can stick with some of the ones we came up with before, but get rid of the many abilities that we had, as well as the requirement of choosing specific creatures when you take points in conjuration.
    Posted in: Planeswalkers
  • posted a message on [World Project Rules] New Rules List and Discussion
    i agree with most of what pewple said, excpet for one part. i dont think that they should be restricted on when they can get the next tier. if they want to spend their points specializing in one thing over another, they shouldnt be penalized for it.
    Posted in: Planeswalkers
  • posted a message on [World Project Rules] New Rules List and Discussion
    so, where are we in terms of rules acceptance? i like some of pewple's ideas.
    Posted in: Planeswalkers
  • posted a message on [Magic: The RPG] Welcome/Discussion
    Glad to have finally settled down enough to get back to the forums, and am anxiously awaiting the return of this RP. let me know what i can do to help as well.
    Posted in: Magic: The RPG
  • posted a message on [World Project Rules] New Rules List and Discussion
    Hello all! I have finally got settled to the point where i can really do things. I hope that i can really get this going like it was supposed to be, and like the title i have is supposed to be as well. i hope to reconnect with everyone, and get things going again.
    Posted in: Planeswalkers
  • posted a message on [World Project Rules] New Rules List and Discussion
    We will put a time limit up for him. If he doesn't post within the next week, close the thread. If he actually pays attention to this thread, he will post again. if not, we can move him to sleep mode, then move on.
    Posted in: Planeswalkers
  • posted a message on [World Project Rules] New Rules List and Discussion
    It hasn't really died, its just that, at least in my case, i am currently working on getting into a place, and have been in mississippi for the most part recently. I am working on things as much as i can, sorry for the downtime.
    Posted in: Planeswalkers
  • posted a message on [World Project Rules] New Rules List and Discussion
    @DQ: the trees thing meant you are focusing on the small stuff, not seeing/missing the big picture.

    Anyways: @Caex: Don't give up on helping out with the project because of one person, even if she happens to be a WPL, seeming to get a little flustered at something you said. Text doesnt imply one's actual meaning very well, even with smiley's. Nor one's mis/understandings about things that have been said. Your comments have brought up very good points, and i would hate to lose such a beneficial person to the project. Not to mention a player.
    The restrictions to what actual spells/cards you can use is in the rules, just not in the same exact place as the abilities. It's in one of the spoiler's at the bottom of the OP.
    That is mainly what this whole pre beta beta test is for. getting a lot of people to try out the rules and see what needs to be fixed. Granted, the rules as they are arent perfect, but that is why there are tests.
    Posted in: Planeswalkers
  • posted a message on [World Project Rules] New Rules List and Discussion
    Ok. I'm gone for a night and half a day, and discussion kind of explodes. That's actually a good thing. It means that people are actually caring enough about the Project and getting it up and running. Ok, so:
    DakmorQueen doesn't really have the same biased problem that you do, Caex, because I was the one that came up with most of the current rules set. I do agree that things may be a little confusing, i'll give you that. The rules the way they are currently all goes off of, pretty much is, the first draft I came up with. DQ helped alot in trying to balance out what i had. She added in very much needed insight into changing the wording to make it less confusing.
    Yes, and it has already been said, points mean the Ability Points that you get at start off, and that you gain each level. With the amount of points that you gain each level, and with the formulae that i came up with for abilities that don't use specific cards, yes: the lower level you are, the more you will have to spend in order to affect things the way you want. But, the higher level you are, the less it will cost, eventually making even burning for 10 damage on anything will cost 1 mana. Same goes for pump, neg, and the rest.
    Actually, your idea, the one you gave for new pump, seems to work just fine, moreso than what we have. The difference i think between me and DQ is that i can look at the whole thing objectivly, and i am not saying that to be mean or anything DQ, you know my condition. If we went with that kind of system, we will have to add in a cap that people cant go past with abilities that corresponds to their level, ie. like skill points in 3.5.(PS. I love 3.5 ed, and am building my own world that takes every possible book that it has and throws it all together in one giant place. its on myth-weavers.)
    I agree wholeheartedly on the change to exile. I just wasn't sure, and therefore didnt put, exactly how it should work, and will change it soon enough. I like the idea of having it pretty much just phase something out, in that it will still count against the field. Also agree with the specialized destruction for all the colors. White: Wrath effects, Austere command, stuff like that; Blue: not much that i can think of; Black: alot; Red: Land and artifact; Green: Enchantments and artifacts.
    On the special abilities thing, DQ hasnt said anything to me so far as of yet, but then again, i haven't been online lately as much as i was when we first got this back up and running. If she is working on it, than all i can do is wait until she brings me into it.
    Wanting to add bounce for blue, probably going to go off of the other abilities concerning cmc. As in, X points in bounce means you can bounce things back with corresponding cmc.
    Was having a thought: With destruction, and as a balancing effect, what if, when something dies, you cant cast it again until the turn following your next one? Yes, with the system the way it is currently, you have unlimited castiing, graveyards dont exist, etc., etc. But if we made it so that you can only have 4 of anything at one time, like it is, and added in the rule of things not being able to come back to the field the next turn, might that balance things out a bit?
    For those of you that don't know, i have a few things wrond with me mentally. The condition i was speaking off in this post is that i have Asperger's, meaning i can seem pretty callous and cold hearted when speaking, without meaning to, and i dont even really notice it. That is just one of the many things wrong with me.
    If anyone here is on yahoo, my messenger is [email]draknyva_darkens@yahoo.com[/email] if you would rather talk that way instead of through pm's here.
    Posted in: Planeswalkers
  • posted a message on [World Project Rules] New Rules List and Discussion
    What exactly are you meaning when you are talking about burn and destruction, ie., the points/mana thing?

    One thing people seem to forget, is that this is not MTGRPG. We are not mages, with limited range of spells/abilities. We are PLANESWALKER'S. We are supposed to be a little unbalanced.

    I do agree that something needs to be done about exile/destruction. Maybe just take exile out altogether.

    We have talked about the equipment thing before. The idea was to have points in the artifact: equipment ability for the actual artifact, then to spend some yet to be determined ability points to be able to wield a specific equipment.

    While we may be able to summon any of the available things that are part of the associated mana costs for the abilities that use actual cards as permanents, it is understood that you have a list of the most commonly used ones, ie. the only ones you will ever really use. They must fit your character's story, personality, and playstyle.

    As far as special abilities go, we give each character a special ability at first level that fits what they want for their character. Both DakmorQueen and myself talk to each and every one of you, asking you if what we come up with is ok for what you wanted the character to be able to do, and for what you want them to be. It is never set in stone, and we appreciate you coming up with your own ideas. Granted, we have yet to get all of them documented in a thread for others to llok at, because we want each and everyone of your characters to be as unique as possible. If we just gave you a list to choose from, you wouldn't have to work at being creative. We aren't just going to do it for you. This is your game too.
    Posted in: Planeswalkers
  • posted a message on [World Project Rules] New Rules List and Discussion
    The idea looks promising. will talk with DQ when we are on together again, see what we can come up with.
    Posted in: Planeswalkers
  • posted a message on Arena: Y'gth vs Zefis
    You can hear raucous laughter seeming to come from nowhere. Anyone who has been here long enough knows that the voice causing the noise sounds like Bob.
    Posted in: Planeswalkers
  • posted a message on Infinite Consortium - Arena
    You can hear raucous laughter seeming to come from nowhere. Anyone who has been here long enough knows that the voice causing the noise sounds like Bob.
    ~~~~~
    Thanks to Bob's interference, his laughing being heard throughout the Consortium, Quinne scampers away from the fire-cat-lady, trying in futility to hide.
    Posted in: Planeswalkers
  • posted a message on Arena: Lucien Vs. Baa'El
    Bob appears in a puff of multicolored smoke. "Not ver' nice, pushin 'round our sweet little Bell there, Lucien. By the way, Bell, he's up in de rafters watching ye." Bob waves his hands, sending beams of light to the combatants, healing them of their energies, and granting Lucien knowledge. Bob disappears in a puff of smoke, but not before sending up a bolt of energy, knocking Quinne to the ground below.
    Lucien is granted 1xp for defeating a walker of his level, by way of concession.
    "That was completely uncalled for Bob!.......Oh nuts!" Quinne says, running back to the stands.
    Posted in: Planeswalkers
  • posted a message on Infinite Consortium - Arena
    Quinne nearly falls off of his perch when he hears Bell yell her challenge. He sits still, hoping she can't see him in the rafters.
    Posted in: Planeswalkers
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