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  • published the article FroSoCube Custom Card Reference Post

    With the new CubeTutor functionality, this post is no longer very useful, and I do not know of anywhere that points to it. That said, I won't bother to delete it.

     

    This blog post catalogs all the custom cards for the FroSoCube. They appear in the linked Imgur album, and in text format below. This is intended to be a living document, although in practice I will probably only update it in batches.

     

    Note: The album currently includes a copy of Worldknit, which, while not a custom card, is the second Worldknit in the cube.

     

    Album

     

    Bladesworn Summit

    Land R

    ~ enters the battlefield tapped.

    T: Add R or W to your mana pool.

    RW: Until end of turn, ~ becomes a 3/1 red and white Elemental creature with first strike. It’s still a land.

     

    Eternal Ruin

    Land R

    ~ enters the battlefield tapped.

    T: Add W or B to your mana pool.

    2WB: Until end of turn, ~ becomes a 3/3 white and black Elemental creature with lifelink and “When ~ dies, return it to its owner’s hand.” It’s still a land.

     

    Crackling Firefield

    Land R

    ~ enters the battlefield tapped.

    T: Add U or R to your mana pool.

    3UR: Until end of turn ~ becomes a 1/7 blue and red Elemental creature with flying and “Whenever this creature attacks, switch its power and toughness until end of turn.” It’s still a land.

     

    Marauding Jungle

    Land R

    ~ enters the battlefield tapped.

    T: Add G or U to your mana pool.

    4GU: Until end of turn, ~ becomes a 6/6 green and blue Elemental creature with trample and hexproof. It’s still a land.

     

    Festering Fen

    Land R

    ~ enters the battlefield tapped.

    T: Add B or G to your mana pool.

    2BG: Until end of turn, ~ becomes a 1/5 black and green Elemental creature with deathtouch and “Whenever a creature dealt damage by ~ this turn dies, put a +1/+1 counter on ~.” It’s still a land.

     

    Gibbering Broodspire

    Land R

    ~ enters the battlefield tapped.

    T: Add 1 to your mana pool.

    7: Until end of turn, ~ becomes an 3/3 colorless Eldrazi creature with indestructible and Annihilator 2. It’s still a land.

     

    Tiller of Misery 4GB

    Creature-Elemental Horror M

    Trample 

    Whenever Tiller of Misery attacks, you may return target creature card from your graveyard to the battlefield.

    Unearth 1GB

    6/4

     

    Firemind Plasmoid (U/R)(U/R)(U/R)

    Creature- Weird Wizard R

    Flash 

    Whenever you cast an instant or sorcery spell, you may exile the top card of your library.

    You may play cards exiled with Firemind Plasmoid.

    3/1

     

    Doompyre Phoenix 1BR

    Creature- Phoenix M

    Flying, deathtouch

    Whenever Doompyre Phoenix deals combat damage to an opponent, each player sacrifices a permanent.

    You may cast Doompyre Phoenix from your graveyard by sacrificing a creature in addition to paying its other costs.

    2/2

     

    Magmatic Succession 3RG

    Sorcery R

    Search your library for a land card, put that card onto the battlefield tapped, then shuffle your library. Magmatic Succession deals damage to target creature or player equal to the number of lands you control.

     

    Pilfered Epiphany XUB

    Instant R

    Counter target spell unless its controller pays X. Search your library for a card with converted mana cost X, reveal it, and put that card into your hand. Then shuffle your library.

     

    Porcelain Cenobite 4WB

    Creature - Horror R

    When Porcelain Cenobite enters or leaves the battlefield, put a +1/+1 counter on each creature you control and a -1/-1 counter on each creature your opponents control.

    Evoke 4WB

    3/3

     

    Valaria, Judgment Incarnate 6WR

    Legendary Creature - Angel M

    Flying, lifelink, undying

    When Valaria enters the battlefield, choose one -

    • Valaria deals damage equal to its power to all creatures without flying.
    • Valaria deals damage equal to its power to all creatures with flying.

    4/3

     

    Maelstrom Vortex 5UG

    Sorcery R

    Cascade

    Return target permanent to the top of its owner's library.

    Rebound

     

    Arbiter's Verdict  WU

    Instant R

    Kicker 3WU, Buyback 2

    Tap target permanent. If ~ was kicked, instead gain control of that permanent.

     

    Forefathers' Fields 2W

    Enchantment R

    Plains you control have exalted.

     

    Wisdom of Kruphix XU

    Instant U

    Scry X, then draw a card.

     

    Measured Deployment W

    Sorcery C

    Put a 1/1 white Warrior creature token onto the battlefield.
    Rebound


    Iridescent Gift XRWU

    Instant M

    Buyback X

    Cascade

     

    Thraben Sanctum

    Land R

    T: Add 1 to your mana pool.

    1WU,T: Tap target permanent.

     

    Hollowhenge Mire

    Land R

    T: Add 1 to your mana pool.

    3BG,T, Sacrifice a creature: Return target creature card with converted mana cost less than the sacrificed creature from your graveyard to play.

     

    Selhoff Laboratory

    Land R

    T: Add 1 to your mana pool.

    2UR,T: Exile the top card of your library. Until the end of your next turn, you may play that card.

     

    Markov Citadel

    Land R

    T: Add 1 to your mana pool.

    BR,T: Put a 1/1 black and red Vampire creature token with "This creature can't block" onto the battlefield.

     

    Somberwald Gardens

    Land R

    T: Add 1 to your mana pool.

    2GU,T: Search your library for a card with a basic land type and put it into play under your control. Then shuffle your library.

     

    Sacred Isle

    Land R

    ~ enters the battlefield tapped.

    T: Add W or U to your mana pool.

    Cycling (W/U)(W/U)

     

    Bitter Memorial

    Land R

    ~ enters the battlefield tapped.

    T: Add W or B to your mana pool.

    Cycling (W/B)(W/B)

     

    Battleground Cathedral

    Land R

    ~ enters the battlefield tapped.

    T: Add R or W to your mana pool.

    Cycling (R/W)(R/W)

     

    Arboreal Haven

    Land R

    ~ enters the battlefield tapped.

    T: Add G or W to your mana pool.

    Cycling (G/W)(G/W)

     

    Insidious Lichyard

    Land R

    ~ enters the battlefield tapped.

    T: Add U or B to your mana pool.

    Cycling (U/B)(U/B)

     

    Ingenious Pinnacle

    Land R

    ~ enters the battlefield tapped.

    T: Add U or R to your mana pool.

    Cycling (U/R)(U/R)

     

    Aqueous Grove

    Land R

    ~ enters the battlefield tapped.

    T: Add G or U to your mana pool.

    Cycling (G/U)(G/U)

     

    Bloodsoaked Wasteland

    Land R

    ~ enters the battlefield tapped.

    T: Add B or R to your mana pool.

    Cycling (B/R)(B/R)

     

    Corrupted Rootweb

    Land R

    ~ enters the battlefield tapped.

    T: Add B or G to your mana pool.

    Cycling (B/G)(B/G)

     

    Primordial Vale

    Land R

    ~ enters the battlefield tapped.

    T: Add R or G to your mana pool.

    Cycling (R/G)(R/G)

     

     

     

     



    Posted in: FroSoCube Custom Card Reference Post