2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on [MID][CUBE] Tovolar's Huntmaster
    The problem is that the 2/2 wolves don’t fight that well, and the 2GG activation doesn’t curve well off of a 6 drop either. So the “pass, activate, hope opp can’t double spell so you can get more wolves” mode is very underwhelming.
    Posted in: Cube New Card Discussion
  • posted a message on [MID][CUBE] Tovolar's Huntmaster
    This has very underperformed my expectations in other formats, though I havwn’t seen it in cube yet I don’t think it’s even a top 5 green 6.
    Posted in: Cube New Card Discussion
  • posted a message on [MID][CUBE] Inclusions and Testing Results
    Yeah that L1 judge was wrong. Nothing in the adversary wording to make them dependent of the creature still being in play.
    Posted in: Cube New Card Discussion
  • posted a message on Set (P)review - My top 20 Innistrad: Midnight Hunt (MID) cards for the cube!
    I agree that grasp isn’t that great, but it’s very interesting to contrast that with the fateful absence ranking. Hitting walkers is good but good enough to be a 1-for-2 instead of a 1-for-1? Not even getting into the removal competition in W being tougher than B.
    Posted in: Articles, Podcasts, and Guides
  • posted a message on [MID][CUBE] Fateful Absence
    Quote from Szko »
    UA is not timewalk. That's nonsense. I'll leave it at that.

    That sort of data is pretty cool, and could be used as a nice this or that guideline.



    Yeah, I guess to be fair UA actually has several upsides over time walk.

    But probably better to take that up on the UA thread, I’ve already gotten this one kind of off track 😆
    Posted in: Cube New Card Discussion
  • posted a message on [MID][CUBE] Fateful Absence
    Hmm. Thanks for the data, though it makes no sense to me.

    I did sort of know it was undervalued/possibly misplayed, but not this much. I doubt the stats will support cutting it from the mtgo cubes anytime soon so I will just continue to enjoy getting them hilariously late and beating people over the head with them.


    Posted in: Cube New Card Discussion
  • posted a message on Universes Beyond
    Between cubing silver borders, proxies, alters, and even some custom cards I have 0 problem here. I’m okay cubing like a balrog or treebeard directly since they’re a solid fit for the overall “vibe” of magic. If they print a space orc card strong enough to cube, might just use the mechanics of the card with a homedone magic skin.
    Posted in: The Cube Forum
  • posted a message on Set (P)review - My top 20 Innistrad: Midnight Hunt (MID) cards for the cube!
    Each preview I opened without seeing fateful absence I felt growing hope that it missed the top 20 entirely/dread it was going to be way too high.


    Quite interested to see the community revisit that one in some 3-6 months —- I don’t think it’s awful per se just that the W removal competition is godly, including some cards that might be a little underappreciated (Oust for example).

    A kind of fun play pattern off cathar’s flash is when you flash it, block something, and then blow up what you wanted to blow up anyway with a few points “lifegain” coming a long for free.
    Posted in: Articles, Podcasts, and Guides
  • posted a message on [MID][CUBE] Fateful Absence
    Quote from Visserdrix »
    Quote from Sliver Lord »
    Unexpectedly absent is miles and miles and miles better than this (and miles and miles and miles better than winds).


    unexpectantly absent has been on the chopping block in my list for a while. after 61 drafts its been in the main less that 50% of the time. it has the 5th worst main deck percentage of all white cards in my cube and its not even a narrow spell. Its win percentage when in the mainboard after 181 games is the 6th worst of all white cards in my list.

    It's not even in the top 320 cards in my 360 list. winds of abandon is in the top 120 by comparison. With an easier casting cost and a permanent solution, I expect fateful absence will have a much much higher main board percentage, which in a 360 list is something I want if i'm going to be running a card in my precious few slots.



    I do not really know what to tell you. If it doesn’t work for your playgroup then it doesn’t work for your playgroup and I guess it makes sense for you to cut, but this sounds much more like a playgroup problem than a UA problem. If treated as a removal spell it’s like a top 5 removal spell in the entire available cardpool, it should be getting maindecked and winning way more than that.
    Posted in: Cube New Card Discussion
  • posted a message on [MID][CUBE] Fateful Absence
    Unexpectedly absent isn’t removal… it’s time walk.
    Posted in: Cube New Card Discussion
  • posted a message on [MID][CUBE] Fateful Absence
    Quote from sandino »
    It is funny because IMHO Path to Exile drawback is much much worse and is considered a staple by the vast majority.
    I have no strong opinion on this card, which seems to be like baleful mastery power-wise but in a color with lots of existing removal options.

    But personnally I would cube this before Path to Exile which we just removed from our 540 powered list.
    A bit of a disgression, but we found casting Path in the first 4 turns of a game to be too much of a drawback which is problematic for a removal spell.
    (We think the same applies to Assassin's Trophy).



    fwiw I agree that path is pretty overrated. My list of better removal spells on the previous page was roughly ordered.


    Although the path downside is worse overall, it at least is fairly minimized in the late game. Conversely this card is better in the early game (when the 2 to crack a clue is more of a tempo hit) but early is also when costing 2 instead of 1 is the biggest deal.
    Posted in: Cube New Card Discussion
  • posted a message on [MID][CUBE] Fateful Absence
    Quote from Thundermare3 »
    Quote from Sliver Lord »
    I would definitely rather play:
    StP
    Absent
    Judgement
    Oust
    Solitude
    Hole
    Path
    Ending
    Skyclave
    Brutal cathar
    Winds


    and possibly rather play stuff like o-rings, journey, or declaration.


    There’s a lot of great W removal that isn’t guaranteed card disadvantage, if this was 1 mana, exiled, or even could hit one more card type maybe we’d be talking.


    Many of these cards you mention can't answer an Oko, LOTV, Grist, Dack Fayden, etc. A clue token your opponent has to waste 2 mana on is worth it for White to have an answer to cards like those, in addition to nearly every cube creature.



    These cards are answered by savannah lions. The PW rider isn’t nothing but it’s not exactly crucial for W.
    Posted in: Cube New Card Discussion
  • posted a message on [MID][CUBE] Fateful Absence
    Unexpectedly absent is miles and miles and miles better than this (and miles and miles and miles better than winds).
    Posted in: Cube New Card Discussion
  • posted a message on [MID][CUBE] Fateful Absence
    I would definitely rather play:
    StP
    Absent
    Judgement
    Oust
    Solitude
    Hole
    Path
    Ending
    Skyclave
    Brutal cathar
    Winds


    and possibly rather play stuff like o-rings, journey, or declaration.


    There’s a lot of great W removal that isn’t guaranteed card disadvantage, if this was 1 mana, exiled, or even could hit one more card type maybe we’d be talking.
    Posted in: Cube New Card Discussion
  • posted a message on [MID][CUBE] Memory Deluge
    Looks more like a 4 mana 3-for-2 than a 4 mana 2-for-1 to me. Very strong draw
    Posted in: Cube New Card Discussion
  • To post a comment, please or register a new account.