2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on MaRo: Huey has a "unique block structure"
    I still think that the closest we can ever possibly get to the experience of a sixth color is by starting a block off with only four and adding the fifth one in in the later sets. (That fifth color would almost have to be Blue, of course. "Wizards finally bans Island", and all that. And a blue-less setting just makes more sense than the alternatives, as a parched, desert environment without scholars. Taking out white or black looks more like letting the other of that pair dominate, taking out green feels too artifact-y, and I'm not even sure what an absence of red would even look like, other than an ice age, and that's already been done too.) That would certainly be unique...
    Posted in: Speculation
  • posted a message on MaRo: Huey has a "unique block structure"
    Five sets, each one color-imbalanced like Torment was way back when. Because we really need to get the other 16 lands implied by Torment's multis into the game...

    (Alternatively, Large-Small-Large with the large sets being color-imbalanced with two heavy colors. Or Five sets, with the first one normally balanced and Large and the others doing the non-black colors, possibly releasing two at a time in distinct boosters.)

    ETA: One more similar idea: Large Small Small, but the first set has only four colors represented, the second is even more imbalanced toward the missing color than Torment was, and the last one is normal but with the other colors 'reacting' to the returning color.
    Posted in: Speculation
  • posted a message on 2015: Blood, Sweat, and Tears
    Quote from Forbidden viper
    At least he didnt get the block "goodbye, thanks, seeya"


    Or even " K, thx, Bai"
    Posted in: The Rumor Mill
  • posted a message on Premium Deck Series: Graveborn (Full list spoiled!)
    Quote from LordMalinari
    Yes, because the point of the oracle wording is to keep the card as close to its original functionality as possible while still working in the current version of the rules. This is why they can't just suddenly errata the whole card in a way that doesn't keep it close to its original function as an Aura that reanimates creatures. Being an Aura is a key part of the card's functionality. Is it elegant? No. But Wizards are consistent and it makes sense.


    I think that they could have done better just having it an Enchantment-Aura/Enchant Creature and given it rules text allowing and requiring it to target a creature in the graveyard when cast. Although flavor-wise, it really ought to be able to be able to be moved to a different card currently in a graveyard with Enchantment Alteration, and no wording of the card has (and probably no wording remotely able to fit onto a physical card could have) had that feature...
    Posted in: Rumor Mill Archive
  • posted a message on Salvation Support Thread for Great Designer Search 2
    As one of the judges mentioned, green + gold = leprachauns. And other kinds of faeries. (Faerie gold typically has the property that if you don't spend it, it disappears by dawn [end of turn?])
    Posted in: Custom Card Creation
  • posted a message on [FTV] From the Vault : Legends
    Quote from shaselai
    I am hoping there's a legend from each creature type - at least significant ones like demon, dragon,angel,elf to name a few...


    I'd like to see Mistform Ultimus in the set too.
    Posted in: Rumor Mill Archive
  • posted a message on [RUMOR] Second set of SoM block features two different types of booster packs
    It occurs to me that if they do a partial split set with both types sharing the same pool of rares and mythic rares but having unique commons and uncommons, they've pretty much eliminated most of the objections posed here. It's the rares and mythics that would drive any price difference, so that wouldn't happen...they'd have to work to keep things balanced for limited, but that's easier that balancing chase-rare-ness.

    One more psuedo-evidence thing: I'm pretty sure that they've been letting us know the names of the next two expansions at any given time for a while...the fact that they haven't done a bugle arcana on SOM-block #2 yet is a point in favor of there being something about it they want to keep under their hat for a while longer.
    Posted in: Rumor Mill Archive
  • posted a message on [RUMOR] Second set of SoM block features two different types of booster packs
    Hm...this would be, essentially, like releasing two small (AN/AQ type small, that is) expansions simultaneously. At which point it one might conclude that one of them might be called "Mirrodin Pure" and the other "New Phyrexia", because neither one of those names makes sense for the two sets taken together, really. Which would mean that the third set's name is still completely unknown, unless there's a surplus trademark out there I don't remember...

    (Alternatively, they could have a lot of the cards be the same in both sets. Maybe even all of the commons, rares, and mythics, and this would then be doing what they did accidentally with Legends on purpose...)
    Posted in: Rumor Mill Archive
  • posted a message on Priceless Treasures in ZEN packs!!! (confirmed!)
    Two semi-idle thoughts:
    1. I wonder if they're doing this with the Online version, and what cards they'd use there...

    2. I really, really hope that there isn't any way to distinguish the treasure packs without opening them. Scanned packs were a bad, bad thing before the foil wrappers. I have some worries about changes in the cardstock over the years and extremely sensitive scales...
    Posted in: Rumor Mill Archive
  • posted a message on Priceless Treasures in ZEN packs!!! (confirmed!)
    Sinkhole is an interesting choice. So much for the 'reserve list only' theory. I wonder,though, if they aren't going largely with a Land theme in these cards as well as the main set. (Other than the power 9...) (and Lich, which at least is a heavily mono-colored card) (In which case, Gauntlet of Might, Kudzu, Cyclopean Tomb, Mishra's Workshop might be more likely than Raging Rivers or Chaos Orbs.)
    Posted in: Rumor Mill Archive
  • posted a message on GUESS WHAT'S IN ZENDIKAR PACKS? REPOST
    Quote from AzureShadow
    If they printed secret new rares, the secondary market would explode. Mythics is one thing, old cards is one thing, but having playable cards that are almost impossible to find is bad. Bad bad bad. That's why something like that would never happen.


    Except, of course, for the time when it did happen. (Super Secret Tech). (Well, just as playable as the normal cards in that set, at least)

    And they do sometimes like re-trying tricks that went okay in Un- sets...
    Posted in: Rumor Mill Archive
  • posted a message on [M10]Lightning bolt. Confirmed and many more!
    Quote from Barl, Artificer
    I wish they would reprint counterspell. Although if it were up to me and there was no possibility of counterspell getting reprinted I would print this in the new half of M10:

    Some counterspell UU
    Instant
    Counter target spell. It's controller gains life equal to that cards converted mana cost.


    I've always called that hypothetical card "words to plowshares". Would be nice to see it in print...
    Posted in: The Rumor Mill
  • posted a message on [FTV-E] Full list of possible cards in first post
    Quote from intreped
    Gauntlet of Might? Or were you not referring to my list?


    The Gauntlet is a strange case. It's sitting right there on the Official Reserve List, but is still not italicized on the FTV-Candidates Arcana, even after a couple of rounds of editing. (A few days ago, for example, Ali From Cairo wasn't in italics. It is now, but the Gauntlet still isn't.).

    Like I said: strange.
    Posted in: Rumor Mill Archive
  • posted a message on [ARB] Ardent Plea -- All-Multicolor Set?
    Quote from Namida
    Ah, if they create a new mechanic for it, I can see it, but Cycling was suggested, and I personally think that a card that is actually one spell in some instances, but also is your one-drop creature and a card drawing spell might be a little too powerful. But I could be completely wrong.


    Oh, you can always balance it out with other negative effects. (Cycling: B. When you Cycle, put a 1/1 zombie token into play and lose two life. Cycling: U. When you Cycle, put a 1/1 spirit token into play and discard a card at random. Cycling: R. When you Cycle, flip a coin and put a 1/1 goblin token into play under your control if the toss was heads, or under target opponent's control if it was tails. Etc, etc.)
    Posted in: The Rumor Mill
  • posted a message on [ARB] Ardent Plea -- All-Multicolor Set?
    Well, there can be some 'virtual' one-drops, at least, with the right mechanics. Cycling cards with 'when you cycle' effects, for one. For a creature, they could always make a 'reverse Evoke' mechanic ( Image:[Cost, which might be as low as one mana on some cards]. You may pay the Image cost and [discard/remove from game] this card whenever you could play an [instant/sorcery]. If you do so, put a token into play with the same name,type, power, and toughness as this card) )
    Posted in: The Rumor Mill
  • To post a comment, please or register a new account.