I just sort of came up with the wall card off the top of my head. Perhaps a "non-wall" clause.
having colorless being a "Pseudo Sixth Color" could theorhetically be a good approximation of what I am going for.
What would a colorless land look like? I am considering making a land that you can have more than 4 of in your deck, in the event that I have cards that can only be played with colorless mana, or are better when done so, etc etc.
Just an idea I am kicking around, I might make a dedicated set out of it later and look for designers.
I would think RRRR would buy you more than 7/1. Most of the time the "High P/Low T" paradigm works for red because the creatures have haste. I would say that 8/1 for RRRR might work, or even 6/2.
I've been considering the idea of a set based around the idea of colorless creatures. The flavor behind the set would be that a city has erected in a plane in defiance of magic, and that they reject any sort of magic in lieu of artifice/good old fashioned teamwork. Of course, those outside the great walled city are a combination of magic infused animals and outsiders that have to fight the wild wilderness.
But before I get involved with how to build it, what does a balanced colorless creature look like? What section of the color pie does Colorless get? what makes it special?
for instance, my Idea of the colorless 'bear" would be this:
Prohibitia Guardsmen 4
Creature- Human Soldier
2/2
Pretty simple, right? As for what they can do, I would think that they can accomplish anything through physical means. The example of physical exertion in the magic universe, in my opinion, is the 'tap' command - not the tap symbol, but instead, the ability to Tap creatures for an effect. So consider this.
Master Wallbuilder 6
Creature - Human Builder
Tap three untapped colorless creatures you control: put a 0/3 Colorless Wall token with defender into the battlefield.
2/2
The idea would be that there would be a large amount of Colorless cards without the complications found about in a set like mirrodin. Is this idea worth playing with, is more detail required, or is it mostly bunk? Let me know what you think.
What if Red existed parallel to all the other areas? For instance; Mountains can Pierce the heavens, and the pyre can sink to the depths. this means red's mechanic is the piecing together of all the other mechanics; red is allowed to pierce the hierarchy (like red would stay to its place anyway?)
Pyre-Born Scavenger 1RR
Creature - Human Rogue
Haste, Soar "There you stand/so proud and tall/but you'll soon learn/that all things fall"
-Pyre Nursery Rhyme
Jake: Awesome. I'll see what I can do - Greek/Roman Mythology is a particular hobby of mine, and i couldn't help but make this upon seeing your set.Good ole' eris. I'll see what I can do with those Mechanics.
Hey - I would be interested in creating the second set for this potential block. I have some potentially interesting ideas that I would love to discuss!
Bone-Forge 3
Artifact
T: add 1 to your mana pool.
All Equipments have "Equipped Creature gets +2/+0".
All Equipments cost 1 more to Equip. If a sword had memory, it might be grateful to the forge fire, but never fond of it.
Chaos had come in many forms, but never one so beautiful.
Cruel Identity 2UB
Enchantment - Aura
Enchant Creature
When ~ comes into play, remove target creature in an opponents graveyard from play.
Enchanted creature is a copy of this creature.
Nadroj, Slavedriver 2BBB
Legendary creature - Underling Lord
Whenever a creature with a power greater than 3 comes into play, sacrifice it and put a 2/2 underling token with into play.
~ gets +X/+X, where X is the twice the number of Underlings in play.
6/5 Nothing but the weak survive in my domain.
The minute the cold steel hit his skin, he saw beyond his reach, could feel beyond his means, and could taste his enemies blood on his tongue.
Hope and Honor 2WWW
Enchantment
At the beginning of your upkeep, if an opponent controls more creatures than you do, all creatures you control are indestructible until end of turn. "The world will know how we fought back to regain our freedom from this place of darkness."
Next on up:
Torn constantly between logic and emotion, he decided to choose... both.
He carried a piece of his brethren with him, always.
Raving Apprentice UR
Creature- Human Wizard
When ~ comes into play, flip a coin. If heads, ~ gains haste. if tails, Draw two cards, then discard a card.
2/2
Fllugardd the RisenU/U/
Plansewalker - Fllugardd
[-1] Creatures you control gain shroud until end of turn.
[+2] Destroy target Artifact or sacrifice a creature.
[-5] Creatures you control cannot be the target of spells or abilities your opponents control for the rest of the game.
Next up: Necroimpotence! (Not technically a creature, but, hey, go with it.)
Lets try this.
District
Land - District
You may any number of ~ in your deck.
T, tap an untapped land you control: Add 2 to your mana pool.
Hows that? You could almost consider it as building the District on top of the land, flavor-wise.
having colorless being a "Pseudo Sixth Color" could theorhetically be a good approximation of what I am going for.
What would a colorless land look like? I am considering making a land that you can have more than 4 of in your deck, in the event that I have cards that can only be played with colorless mana, or are better when done so, etc etc.
Just an idea I am kicking around, I might make a dedicated set out of it later and look for designers.
Dracomeat: I wouldn't necessarily want casting-cost reducers -thats what got us into trouble with mirrodin. Perhaps equipment to do the same thing?
Spanner 2
artifact-equipment
so long as ~ is equipped to a creature, Colorless spells cost 1 less to play.
Equip 0
Kenaron: I was casting them conservatively to try to balance the cost of colorless as opposed to colored mana.
But before I get involved with how to build it, what does a balanced colorless creature look like? What section of the color pie does Colorless get? what makes it special?
for instance, my Idea of the colorless 'bear" would be this:
Prohibitia Guardsmen 4
Creature- Human Soldier
2/2
Pretty simple, right? As for what they can do, I would think that they can accomplish anything through physical means. The example of physical exertion in the magic universe, in my opinion, is the 'tap' command - not the tap symbol, but instead, the ability to Tap creatures for an effect. So consider this.
Master Wallbuilder 6
Creature - Human Builder
Tap three untapped colorless creatures you control: put a 0/3 Colorless Wall token with defender into the battlefield.
2/2
The idea would be that there would be a large amount of Colorless cards without the complications found about in a set like mirrodin. Is this idea worth playing with, is more detail required, or is it mostly bunk? Let me know what you think.
Pyre-Born Scavenger 1RR
Creature - Human Rogue
Haste, Soar
"There you stand/so proud and tall/but you'll soon learn/that all things fall"
-Pyre Nursery Rhyme
Artifact
T: add 1 to your mana pool.
All Equipments have "Equipped Creature gets +2/+0".
All Equipments cost 1 more to Equip.
If a sword had memory, it might be grateful to the forge fire, but never fond of it.
Chaos had come in many forms, but never one so beautiful.
Cruel Identity 2UB
Enchantment - Aura
Enchant Creature
When ~ comes into play, remove target creature in an opponents graveyard from play.
Enchanted creature is a copy of this creature.
Legendary creature - Underling Lord
Whenever a creature with a power greater than 3 comes into play, sacrifice it and put a 2/2 underling token with into play.
~ gets +X/+X, where X is the twice the number of Underlings in play.
6/5
Nothing but the weak survive in my domain.
The minute the cold steel hit his skin, he saw beyond his reach, could feel beyond his means, and could taste his enemies blood on his tongue.
But I suppose I can play by my own rules. I just have a soft spot for Necromimpotence.
..
Don't anyone read too much into that.
Instead, lets try avatar of me
Enchantment
At the beginning of your upkeep, if an opponent controls more creatures than you do, all creatures you control are indestructible until end of turn.
"The world will know how we fought back to regain our freedom from this place of darkness."
Next on up:
Torn constantly between logic and emotion, he decided to choose... both.
Raving Apprentice UR
Creature- Human Wizard
When ~ comes into play, flip a coin. If heads, ~ gains haste. if tails, Draw two cards, then discard a card.
2/2
Plansewalker - Fllugardd
[-1] Creatures you control gain shroud until end of turn.
[+2] Destroy target Artifact or sacrifice a creature.
[-5] Creatures you control cannot be the target of spells or abilities your opponents control for the rest of the game.
Next up: Necroimpotence! (Not technically a creature, but, hey, go with it.)