So I wanted a fun deck, and this was it. Basically if you like Rampaging Baloths you should love Titania. There isn't really any specialy tech in here but I tried not to go overboard with the specialty lands since it is very possible to get all your basics out onto the battleground. The deck isn't extremely "competitive," if you wanted to make it more reslient you may want to add some stuff to go up against control decks specifically. However, I found it was easy enough just to smash them with elementals when I had an opening.
I feel like you could use more ramp. I don't really like the mana elves unless you're running equipment for them to carry late game. I would take them out for additional ramp, even if it's just Rampant Growth. Green has a ton of ramp options that will help you out especially if you're feeling slow.
As for Kuro, he would be perfect if he didn't cost a billion mana. Even with all the mana doublers in the deck it isn't easy to get that much mana out.
I think the best way to do "suicide black" with life-swapping effects is WB with Selenia, Dark Angel. White gives you Near-death Experience and Reverse the Sands as extra wincons, and Selenia lets you arbitrarily lower your life at will.
Yeah, I agree. I even made a Selenia deck like that a long time ago. It's just so unsatisfying that I couldn't get it going in mono-Black. However Morinfen never stayed on the table long enough for his cumulative upkeep to matter.
The one cool thing about the deck is that when I build it, I was so concerned about removing the upkeep counters from Morinfen that I added every way I could think of to remove them: Aether Snap, Vampire Hexmage, Hex Parasite. With the inclusion of Thespian's Stage, I was able to get out Marit Lage through Dark Depths a bunch of different times. So the deck had that going for it at least.
Ok, so the original plan was to go suicide black. I would include all the stuff that could hurt myself, then screw people with the Mirror Universe effects. Then, in order to make Morinfen scarier, I could voltron him up with a bunch of equipment.
Unfortunately my initial version had way too much self damaging stuff to be able to survive multiplayer games. As such, I added a bunch of life gain until I felt that I could actually, you know, live long enough to win. However that essentially makes the Soul Conduit stuff more useless. And the voltron part didn't feel all that great to me as well.
I dunno, the deck is sort of good, I guess, in that it can win games. But it's not great, and I wouldn't recommend it to anyone. Have people made suicide Black work in multiplayer? What do you guys think?
I could see using Thassa as the Commander, but then it wouldn't feel quite as "Cthulhu-y" to me. I like having the big tentacle monster at the head of the deck. Plus, if you ramp out to him he really has a huge board presence, plus he's a 3 hit killer. Lorthos worked well here.
Considered Quest for Ula's Temple, but I didn't think I really had enough of the required creatures for it (only 8 creatures in the deck qualify) and I am not really running any ways to stack the top of your deck, which is required with the Quest I think. So it didn't make the cut.
Ok, so it's not really Cthulhu, but I needed to come up with something for Worship Week over at PureMTGO.com, and I thought that building around everyone's favorite elder god would be interesting.
So basically big scary tentacle monsters, with some land based tentacle monsters thrown in. Originally I wanted to add goofy stuff like Polar Kraken and Leviathan, but there was no way that I could make that competitive. Still, with modern power creep I did manage to find some undersea creatures that fit the bill.
After that it was a matter of cramming the deck with as much ramp as possible, plus some counterspells to protect my dudes. The deck is honestly a little light on card draw, but I guess you can take out Inundate for Blue Sun's Zenith.
So sometimes you can ramp out into a back breaking fattie early and just crush people, and other times you sit there twiddling your thumbs as people ping away at you and you wait for that 8th source of mana to do anything. But the deck was fun to play.
Any leads on people that are posting good quality edh games in paper? Mtgo just doesn't do it for me. Topandgoproductions used to nail it but have faded away lately.
Basically Top and Go, Matt Holden, Tristan Simpson and Starcity (although they only do 1v1) are your only options at this point. They're all linked in the first post, and all of them put out high quality stuff.
I've actually heard this comment a couple of times before, and I think that the best thing is for people that want live game plays to actually start doing some and posting their own. More content is always better obviously, and there are more than a few people who want it. However the difficulty of getting quality live game play is really high, which is why you see MTGO recordings.
Thanks man! I did play a few more games that were better with less concessions, but unfortunately MTGO hates me and the replays weren't working. I even played against another Xenagos guy who had a deck that was very similar to mine. He took the first 4 player game, but I took the second. Unfortunately neither of those replays worked
Should be in there. Unfortunately I don't own one at the moment.
I've been out of the YouTube scene for a little bit, if there are any additional content producers that I should add to the first post, let me know.
1 Titania, Protector of Argoth
Creatures (20)
1 Acidic Slime
1 Ambush Commander
1 Avenger of Zendikar
1 Azusa, Lost but Seeking
1 Bellowing Tanglewurm
1 Cartographer
1 Eternal Witness
1 Groundskeeper 1 Lifeblood Hydra
1 Lotus Cobra
1 Oracle of Mul Daya
1 Rampaging Baloths
1 Realm Seekers
1 Reclamation Sage
1 Regal Force
1 Sakura-Tribe Elder
1 Squirrel Wrangler
1 Sylvan Safekeeper
1 Tilling Treefolk
1 Yavimaya Elder
Artifacts (8)
1 Akroma's Memorial
1 Crucible of Worlds
1 Druidic Satchel
1 Mana Crypt
1 Oblivion Stone
1 Rings of Brighthearth
1 Seer's Sundial
1 Sol Ring
1 Burgeoning
1 Exploration
1 Greater Good
1 Lignify
1 Survival of the Fittest
1 Sylvan Library
Instants (7)
1 Beast Within
1 Constant Mists
1 Crop Rotation
1 Harrow
1 Nature's Claim
1 Realms Uncharted
1 Sudden Reclamation
Planeswalkers (4)
1 Freyalise, Llanowar's Fury
1 Garruk Wildspeaker
1 Garruk, Primal Hunter
1 Nissa, Worldwaker
Sorceries (16)
1 Bramblecrush
1 Creeping Renaissance
1 Cultivate
1 Edge of Autumn
1 Explore
1 Green Sun's Zenith
1 Harmonize
1 Kodama's Reach
1 Life from the Loam
1 Natural Balance
1 Nature's Lore
1 Praetor's Counsel
1 Regrowth
1 Scapeshift
1 Shamanic Revelation
1 Sylvan Scrying
1 Bant Panorama
1 Deserted Temple
1 Dust Bowl
1 Evolving Wilds
1 Gaea's Cradle
1 Jund Panorama
1 Misty Rainforest
1 Naya Panorama
1 Oran-Rief, the Vastwood
1 Petrified Field
18 Snow-Covered Forest
1 Strip Mine
1 Tectonic Edge
1 Terminal Moraine
1 Terramorphic Expanse
1 Thawing Glaciers
1 Verdant Catacombs
1 Vesuva
1 Windswept Heath
1 Wooded Foothills
1 Yavimaya Hollow
So I wanted a fun deck, and this was it. Basically if you like Rampaging Baloths you should love Titania. There isn't really any specialy tech in here but I tried not to go overboard with the specialty lands since it is very possible to get all your basics out onto the battleground. The deck isn't extremely "competitive," if you wanted to make it more reslient you may want to add some stuff to go up against control decks specifically. However, I found it was easy enough just to smash them with elementals when I had an opening.
For more about the deck, plus the videos, go here: http://puremtgo.com/articles/conqueror-commander-vol-cli-titania-protector-argoth
Questions or comments, let me know!
But seriously guys, the list is almost 2 years old. You could probably use it as a basis for a deck, but there's lots of new stuff to add.
I feel like you could use more ramp. I don't really like the mana elves unless you're running equipment for them to carry late game. I would take them out for additional ramp, even if it's just Rampant Growth. Green has a ton of ramp options that will help you out especially if you're feeling slow.
Saproling Symbiosis doesn't seem to fit. Also, are you purposely avoiding Earthcraft?
Nice to see this Kodama getting used.
http://puremtgo.com/articles/conqueror-commander-vol-cxxxii-sharuum-hegemon
Yes you can. There are some other similar cards that didn't make the cut, like Minion of the Wastes (really wanted this guy), Unspeakable Symbol, Necrologia, Plague of Vermin and Wall of Blood. There are more, but like I said it just turned out to be too many.
As for Kuro, he would be perfect if he didn't cost a billion mana. Even with all the mana doublers in the deck it isn't easy to get that much mana out.
Yeah, I agree. I even made a Selenia deck like that a long time ago. It's just so unsatisfying that I couldn't get it going in mono-Black. However Morinfen never stayed on the table long enough for his cumulative upkeep to matter.
The one cool thing about the deck is that when I build it, I was so concerned about removing the upkeep counters from Morinfen that I added every way I could think of to remove them: Aether Snap, Vampire Hexmage, Hex Parasite. With the inclusion of Thespian's Stage, I was able to get out Marit Lage through Dark Depths a bunch of different times. So the deck had that going for it at least.
1 Morinfen
Creatures(19)
1 Baleful Force
1 Bloodgift Demon
1 Crypt Ghast
1 Disciple of Bolas
1 Erebos, God of the Dead
1 Gallowbraid
1 Graveborn Muse
1 Hex Parasite
1 Magus of the Coffers
1 Magus of the Mirror
1 Mirri the Cursed
1 Nirkana Revenant
1 Platinum Angel
1 Rune-Scarred Demon
1 Vampire Hexmage
1 Vampire Nighthawk
1 Withered Wretch
1 Wurmcoil Engine
1 Xiahou Dun, the One-Eyed
Artifacts (10)
1 Armillary Sphere
1 Caged Sun
1 Elixir of Immortality
1 Jet Medallion
1 Mana Crypt
1 Mirror Universe
1 Nihil Spellbomb
1 Oblivion Stone
1 Sol Ring
1 Soul Conduit
1 Basilisk Collar
1 Batterskull
1 Lashwrithe
1 Lightning Greaves
1 Loxodon Warhammer
1 Nightmare Lash
1 Swiftfoot Boots
1 Sword of Feast and Famine
1 Sword of Fire and Ice
1 Sword of Light and Shadow
1 Sword of War and Peace
1 Umezawa's Jitte
Enchantments (5)
1 Exquisite Blood
1 Necropotence
1 Phyrexian Arena
1 Whip of Erebos
1 Go for the Throat
Instants (5)
1 Hatred
1 Hero's Downfall
1 Silence the Believers
1 Vampiric Tutor
1 Withering Boon
Planeswalkers (3)
1 Karn Liberated
1 Liliana of the Dark Realms
1 Sorin Markov
Sorceries (7)
1 Aether Snap
1 Beacon of Unrest
1 Bubbling Muck
1 Damnation
1 Demonic Tutor
1 Diabolic Intent
1 Toxic Deluge
1 Bojuka Bog
1 Cabal Coffers
1 Dark Depths
1 Deserted Temple
1 Maze of Ith
1 Nykthos, Shrine to Nyx
1 Petrified Field
1 Phyrexian Tower
1 Shizo, Death's Storehouse
1 Strip Mine
22 Swamp
1 Thawing Glaciers
1 Thespian's Stage
1 Urborg, Tomb of Yawgmoth
1 Volrath's Stronghold
1 Winding Canyons
Ok, so the original plan was to go suicide black. I would include all the stuff that could hurt myself, then screw people with the Mirror Universe effects. Then, in order to make Morinfen scarier, I could voltron him up with a bunch of equipment.
Unfortunately my initial version had way too much self damaging stuff to be able to survive multiplayer games. As such, I added a bunch of life gain until I felt that I could actually, you know, live long enough to win. However that essentially makes the Soul Conduit stuff more useless. And the voltron part didn't feel all that great to me as well.
I dunno, the deck is sort of good, I guess, in that it can win games. But it's not great, and I wouldn't recommend it to anyone. Have people made suicide Black work in multiplayer? What do you guys think?
Check out my article about the deck and vids of it in action here: http://puremtgo.com/articles/conqueror-commander-vol-cl-morinfen
Considered Quest for Ula's Temple, but I didn't think I really had enough of the required creatures for it (only 8 creatures in the deck qualify) and I am not really running any ways to stack the top of your deck, which is required with the Quest I think. So it didn't make the cut.
1 Lorthos, the Tidemaker
Creatures (17)
1 Burnished Hart
1 Deep-Sea Kraken
1 Inkwell Leviathan
1 Kozilek, Butcher of Truth
1 Kraken of the Straits
1 Mindshrieker
1 Phyrexian Ingester
1 Phyrexian Metamorph
1 Roil Elemental
1 Scourge of Fleets
1 Shipbreaker Kraken
1 Solemn Simulacrum
1 Stormtide Leviathan
1 Tidal Kraken
1 Tromokratis
1 Ulamog, the Infinite Gyre
1 Thassa, God of the Sea
Artifacts (18)
1 Caged Sun
1 Crucible of Worlds
1 Everflowing Chalice
1 Extraplanar Lens
1 Gauntlet of Power
1 Gilded Lotus
1 Grim Monolith
1 Journeyer's Kite
1 Mana Crypt
1 Mana Vault
1 Oblivion Stone
1 Quicksilver Amulet
1 Relic of Progenitus
1 Sapphire Medallion
1 Sculpting Steel
1 Sol Ring
1 Thran Dynamo
1 Vedalken Shackles
1 Copy Artifact
1 Mystic Remora
1 Omniscience
1 Rhystic Study
Instants (13)
1 Cyclonic Rift
1 Envelop
1 Fact or Fiction
1 Force of Will
1 High Tide
1 Hinder
1 Mana Drain
1 Mystical Tutor
1 Pact of Negation
1 Pongify
1 Rapid Hybridization
1 Scattering Stroke
1 Turnabout
Planeswalkers (2)
1 Karn Liberated
1 Tezzeret the Seeker
Sorceries (6)
1 Ancestral Vision
1 Fabricate
1 Inundate
1 Rush of Knowledge
1 Time Spiral
1 Whelming Wave
1 Academy Ruins
1 Ancient Tomb
1 Dust Bowl
1 Flooded Strand
1 Miren, the Moaning Well
1 Misty Rainforest
1 Nykthos, Shrine to Nyx
1 Polluted Delta
1 Reliquary Tower
1 Scorched Ruins
25 Snow-Covered Island
1 Temple of the False God
1 Thawing Glaciers
1 Thespian's Stage
1 Vesuva
So basically big scary tentacle monsters, with some land based tentacle monsters thrown in. Originally I wanted to add goofy stuff like Polar Kraken and Leviathan, but there was no way that I could make that competitive. Still, with modern power creep I did manage to find some undersea creatures that fit the bill.
After that it was a matter of cramming the deck with as much ramp as possible, plus some counterspells to protect my dudes. The deck is honestly a little light on card draw, but I guess you can take out Inundate for Blue Sun's Zenith.
So sometimes you can ramp out into a back breaking fattie early and just crush people, and other times you sit there twiddling your thumbs as people ping away at you and you wait for that 8th source of mana to do anything. But the deck was fun to play.
For more on the deck and the deck building process, plus videos of game play, go here: http://puremtgo.com/articles/conqueror-commander-vol-cxlix-cthulhu
Comments or suggestions, let me know!
Basically Top and Go, Matt Holden, Tristan Simpson and Starcity (although they only do 1v1) are your only options at this point. They're all linked in the first post, and all of them put out high quality stuff.
I've actually heard this comment a couple of times before, and I think that the best thing is for people that want live game plays to actually start doing some and posting their own. More content is always better obviously, and there are more than a few people who want it. However the difficulty of getting quality live game play is really high, which is why you see MTGO recordings.
I haven't been able to post new vids recently due to real life getting in the way, but I'm hoping to get back on it soon!