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  • posted a message on [[Official]] All in green
    Here is my decklist from 1999 (I know it was 13 years ago, and we don't have Gaea's Cradle anymore, but it gives you an idea what a Stompy (or ALL-IN-GREEN) deck should look like.



    Breaking it down -
    Albino Troll - No clear replacement but it was cheap, despite echo, and it regenerated with a large body

    Elvish Lyrist - Enchantment Hate on a 1/1 body, needed in that format, mana dork (Pilgrim) probably fits better here in the current format.

    Llanowar Elves - Arbor Elf is the closest replacement

    Pouncing Jaguar - Another efficient 1 drop, Geist might be the best replacement here

    River Boa - We have a few options in this slot that are pretty close to functional reprints, the REGENERATE is VERY important here.

    Uktabi Orangutan - Maindeck hate with a body again, no real replacement, might need to be maindeck hate for your worst matchup that is still decent in others.

    Wild Dogs - A win more card really but it applied pressure early, I'd almost opt for Young Wolf here, almost

    Cursed Scroll - Removal and Stall card, obviously no replacement, but a pressure card that is not a creature needs to be here

    Rancor - We have this one available

    Giant Growth - We have this one too

    Forests/Cradle/Treetops - I ran 22 lands, not for curve, but for consistency, even with cradle and my super low mana costs. It tested as the right number (note that 2 Cradles always got sided out in the control matchup to increase speed while sacrificing consistency on the draw ONLY)

    The sideboard was meta'd for Regionals that year (I ended up 7th at Columbus Regionals) I'm pretty sure this exact same decklist, or very close to it, got played to a top 8 at worlds that year also.

    The Fogs (constant mists) were extremely important against the RDW decks. They are faster than you and will blow you out when you are on the draw game 2 or 3. We have Fog now, and I'd suggest it.

    Hurricane was for the fliers and got dropped down considerably because flying wasn't "in" then. It is now and I'd suggest Plummet or something to deal with the guys you can't block.

    Overrun was the whooping stick for the mirror and creature matchups. Saddly we don't have it, but we have Revenge of the Hunted. It should be sideboard and not main.

    Thran Foundry was metaspecific and doesn't correlate well to today's meta, this should probably be Predator Ooze.

    two more orangutans for arti hate - could be prey upon here or naturalize

    Weatherseed Treefolk is almost a direct swap for Vorapede, but if you like Silverheart better, I could get behind using him in this slot but this slot is more for resiliency against removal and burn.


    All in all it's not a cut and paste and plug and play decklist, it just gives you an idea. Through months of testing I continued to sacrifice a little bit of flat out speed for overall consistency and found myself winning a heck of a lot more with a still really fun to play deck. Take what you will from this, or disregard it all together, doesn't matter to me, figured I'd try and lend a hand since green stompy is my favorite archetype ever.
    Posted in: Standard Archives
  • posted a message on World War II themed set
    Quote from zeke_the_plumber
    How 'bout each country has a seperate theme and different set of colors.


    There's way too many countries to do that. On the allied side alone you have France, US, Soviets, Canada, Austrailia, Britian, and about 13 others that predominantly fought for the allied side.
    Posted in: Custom Set Creation and Discussion
  • posted a message on World War II themed set
    Quote from doinitwrong
    Another thing you could do is to add a supertype of either Allied, Axis, or Neutral to each card so they'd read "Allied Creature-...", then have each weapon have "Equip Allied" or such, so they can only be attached to a certain side's cards.


    - doing this, thanks
    Posted in: Custom Set Creation and Discussion
  • posted a message on World War II themed set
    Quote from doinitwrong
    This seems really interesting. I've considered doing something like this in the past, but never got around to it. I've been playing Magic for almost my entire life, so I'm pretty knowledgeable as to how cards are worded etc. If you need any help with wording or converting history to a card, I'd be willing to help.

    I agree with Anthony that a lot of cards would be artifacts. I personally die a little inside whenever I see a colored artifact, but those could be used to keep certain weapons with certain sides. I also see combat pinging like Crossbow Infantry being used here.


    Yeah, I realize the set will be heavy artifact and/or equipment unless I create a new "subtype" in the realm of enchantment (but obviously NOT enchantment) that can color the "equipment" without them being artifacts.
    Posted in: Custom Set Creation and Discussion
  • posted a message on World War II themed set
    Thanks for the input. I like the idea of the bigger stuff like tanks being creatures. Maybe instead of calling them creatures, subtype them as Constructs or some other word different from "creature" to symbolize their uniqueness, that act like artifact creatures in everyway, but aren't named creature.

    I still want to use the Planeswalker "type" layout for the important men from the war, but obviously need another key word instead of Planeswalker as well, that describes them.

    Next I need to decide which colors are Axis, Allies, and Neutral. I'm guessing Red and Black or Red and White for Axis (from the swaztika and uniforms) and Blue and Green for Allies and makle whichever (probably white to symbolize pacifism) for the nuetrals. Any suggestions on that?

    I'll try and add a master list of equipment, important battles, and important figures to base cards off of as a starter. I'm guessing it would be best to try and split the war into 3 phases and make it a small block set. I'm thinking instead of having multitudes of endless creature-human cards we can also use wildlife that played a roll. I'm not really sure how to take a very real thing and transform it into a magical game.
    Posted in: Custom Set Creation and Discussion
  • posted a message on World War II themed set
    Looking for assitance or direction on creating a World War II based set. Specifically how to go about incorporating weapons, machinery etc into the magic realm. I think it can be done but I'm not sure how to do the wording. Has anyone else tried this? I've tried multiple times to create sets on here and get very little assistance and whind up just doing them on my own elsewhere. But I'd really like to have a community built set around this theme. I have some ideas, and I'm a military history buff so I have the knowledge, just need someone more magic technical oriented to help me word everything correctly and narrow the scope to a workable set. Any takers?

    Below I'm going to list equipment, people, weapons, battles, etc (with their country of use of tie in) for a master list to create cards from. Not all of them need to be made into cards. It is just a comprehensive list of the cool named and important things from the war itself.

    Aircraft

    Bi-Planes:
    Avia 534 - Czech
    Whitworth Scimitar - Norway
    Bleriot-Spad - French
    Boeing P-12 - US
    Bristol Bulldog - UK
    Firefly - UK
    Fox - UK
    Fiat CR - Italy
    Gloster Gauntlet - UK
    Sea Gladiator - UK
    Grumman FF - US
    Hawker Demon - UK
    Heinkel 51 - Germany
    Kawasaki Ki-10 - Japan
    Kochyerigin - Soviet
    Koolhoven - Netherlands
    Polikarpov - Soviet

    Single Engine Fighters:
    Ambrosini - Italy
    Arsenal - France
    Airacobra - US
    Peashooter - US
    Breda Ba - Italy
    Brewster Buffalo - Italy
    Curtiss Hawk - US
    Boomerang - Australia
    Caudron - France
    Tomahawk - US
    Deoitine - France
    Focke-Wulf - German
    Wildcat - US
    Hellcat - US
    Bearcat - US
    Sea Hurricane - UK
    Typhoon - UK
    Tempest - UK
    Ikarus - Yugoslavia
    Kawanishi - Japan
    Lavochkin - Soviet
    Messerschmitt - German
    Mitsubishi Zero - Japan
    P-51 Mustang - US
    Reggiane - Italy
    Lancer - US
    Spitfire - UK
    Myrsky - Finland
    Corsair - US
    Vanguard - US

    Heavy Fighters:
    Airacuda - US
    Beaufighter - UK
    Blenhein - UK
    Defiant - UK
    Blackburn Roc - UK
    Mosquito - UK
    Dornier Do - German
    Havoc - US
    Tigercat - US
    Junker Ju - German
    Lockheed Lightning - US
    Mitsubishi Ki-109 - Japan
    Black Widow - US
    Petlyakov - Soviet
    Potez - France
    Whirlwind - US

    Jet Fighters:
    Airacomet - UK
    Havilland Vampire - UK
    Gloster Meteor - UK
    Shooting Star - US
    Messerschmitt 163 - German
    FR Fireball - US

    Bombers:
    Manchester - UK
    Voss BV - German
    Flying Fortress - US
    Liberator - US
    Privateer - US
    Dominator - US
    Farman - France
    Halifax - UK
    Heinkel He - German
    Piaggio - Italy
    Short Stirling - UK
    Tupolev - Soviet
    Warwick - UK
    Invader - US
    Dragon - US

    Support Crafts:
    Apache - US
    Sea Wolf - US
    Fieseler Fi - German
    Yokosuka - Japan
    Goodyear Blimp - US
    Fieseler 103 - (manned flying bomb) - German
    Ohka - (manned flying bomb) - Japan
    Generic Card ideas to show formatting. Open for suggestions.

    Luftwaffe Fieseler 3RR
    Axis - Construct Uncommon
    Flying
    When Luftwaffe Fieseler enters the battlefield,
    put two 1/1 red Axis Soldier tokens onto the
    battlefield.
    3/3
    Mine Detector 1U
    Allied - Soldier Common
    UT: Prevent the next one damage
    a red source would deal to you or a creature you
    control this turn.
    1/1
    Posted in: Custom Set Creation and Discussion
  • posted a message on Pentar
    Clear Illusions - I'm ok with this at common, Demnystify does this for one less mana, exiles it, and it's an uncommon.

    Prayer - I like this, but not at common, Serra Angel is 5 mana at uncommon and used to be a rare, I'd make this an uncommon and add an ability to the card.

    Healer's Charm - Feels like an uncommon to me since it counts all white permanents and not just creatures.

    Shielder of the Pack - Nice.

    Angel War Caller - Nice.

    Gold Fur Wolf - Needs to be uncommon unless the only creatue to get pumped is the Wolf.

    Arc of Light - Nice.

    Probation Order - Haha, nice.

    Angel's Cleric - The second ability could get stupid good, really fast. Might want to revisit that.

    Angels Interference - In blue, this costs 5 mana, make it at least 4.

    Life Light - Ok.

    Wolf High Priestess - Ok. A little low on the curve, but agressive.

    Life's Knowledge - Busted. busted in half with Healer's Charm. Reword to say something like if you gained life this turn, you may draw a card at the beginning of the end step.

    Angelic Banishment - Besides the spelling errors, it's ok.

    Battle-Death Hero - White doesn't get 3/3 for 3 CMC with an ability often, especially not at uncommon with such a good ability. Make it either a 1/4, a 2/3, or a 3/1.

    White Alpha - While I don't like the name, I do like the card.

    Protector of the Golden Fields - A possible 6/6 flyer for 5 mana is above grade for white. Casting cost should increase to 6 minimum even though it's a rare.

    Church Alpha - fine card, don't like the name.

    Angels Healing - fix the spelling error, otherwise ok.

    Lul the Chosen - Busted, make the token a 1/1 AT BEST.

    Immortality of the Noble - Seems really good, but ok.

    Bianca - the indestuctibility ability is costed way too low.

    Angel's Fury - Magic has backed away from cards like this, although I like it alot, other people might not.

    Giver of Blessings - good ability, but too high power and toughness for a card with such a good ability.
    Posted in: Custom Set Creation and Discussion
  • posted a message on [Developing] ABU Block Set [ALPHA COMPLETE]
    I'm pretty sure Dark Ritual didn't break any formats (and still doesn't) without tons of help. I've already stated why I included Dark Ritual in earlier posts and see no need to revisit it. Demonic Tutor is not busted if it doesn't have busted cards to go get, which this set isn't loaded with. I also addressed it previously. Sinkhole, once again, addressed previously.

    I am not making a brand new core set for the masses. I am making a BLOCK SET, it would rotate, like any other block. I am just using previously printed cards because most of them give the colors their identity and there is no point in trying to improve that. This set is going to be printed up (4 copies of each common, 3 copies of each uncommon, 2 copies of each rare, and 1 copy of each mythic rare) and made into psuedo packs for my playgroup to draft and build sealed decks with. It is not a standard format, nor a CORE set in our design.
    Posted in: Custom Set Creation and Discussion
  • posted a message on [Developing] ABU Block Set [ALPHA COMPLETE]
    Alpha Redux initial set is complete (initial design is done, in the process of critiquing, making sure cards are worded properly and in good flavor, renaming where needed) Open to critiques and suggestions for changes at this point before I playtest the set to see where the power gaps are and what is missing essentially. Then I'll add the artwork and move on to Beta. If you want to give it a look, feel free to comment and make suggestions on things I need to change. Thanks!
    Posted in: Custom Set Creation and Discussion
  • posted a message on [Developing] ABU Block Set [ALPHA COMPLETE]
    I'm not sure what your guideline for the first set of black cards up there is... You think Dark Ritual, Perish, Sinkhole and Demonic Tutor are good cards to include? I also spy Animate Dead...
    I understand that you are okay with printing "power", but you ignore lessons of the previous ten+ years on the topic of color identity (i. e. today's or even "yesterday's" color pie), appropriate costs for a healthy and fun game in the long term as well as how to design fair hosers and complexity.

    Also while I appreciate a healthy Metallica reference here and there I just don't see the general appeal of the mechanics you put forth in your new cards; in an unfortunate consistency your designs are showing the same weaknesses as some of your chosen reprints.

    On a plus side I'm all for Gravedigger.

    ---

    Another thing I don't understand is how you want the "block" to turn out. Are you trying to make what today basically equals three core sets in succession? That's what I get so far.

    It would be nice to have some things cleared up...


    I'll try and address each of your comments to the best of my ability.

    1) Reprinting Dark Ritual - It is a personal all time favorite of mine (and many of those in my play group) simply for its efficiency. Red continuously gets the mana boosts nowadays, but it shows up sparingly in black still. Remember that I am recreating Alpha first and foremost, a card which Dark Ritual was a part of and a staple in almost everything pre 6th Edition. I do not feel it is overpowered (against the other cards in the set) and is a nice nastalgic inclusion.

    2) Perish is up for debate (I personally do not like color hosers) but it was a suggestion from some of those in my play group to include them (a few per color) as old school magic relied on them quite a bit (see the Elemental Blasts, Persecute, Chill, etc also included). This is for them, not for me, and is definitely something I am willing to change when I am closer to compiling everything.

    3) Sinkhole - One of my favorite LD spells of all time, simple, efficient and an old school staple as well. While black does not get alot of LD spells anymore, I still felt like giving them this one (but there are no others that directly only destroy lands included).

    4) Demonic Tutor - I have always thought Demonic was fair, some people highly disagree, but then again I haven't filled the set with NUTS cards to abuse it. Most people never played with Demonic when it was just a base card with nothing bonkers to do with it. It was quite good, but not broken, and that is my aim here, to have it be quite good, spark nostalgia, and have it not be busted.

    5) Animate Dead - Simply there because one of my friends wanted me to put in Worldgorger Dragon (which I have decided to not put in for obvious reasons). I'm on the fence about it's inclusion now, but left it because no one had voiced their opinion, as you can see, for or against it.

    As far as the power level of the cards, I stated quite early on that I needed tons of help balancing the set based on the fact that I was going to include the power reprints. I don't want a degenerate block, but then again my strongest assets are not balancing overall power of sets.

    As far as the color pie goes, there are a lot of leeching abilities I have noticed and some of that is my fault for not removing the card. I want the colors to define themselves but for the players to also be able to see what else the color is "sometimes" capable of doing without devoting several cards to it (ie Sinkhole and Psionic Blast).

    As far as the new cards go, I used Metallica references in the names because I am generally horrible at naming new cards (because I have used so many of my good names on previous builds). They are all subject to change and I felt like using those references might help me create cards in the vein of their title, but they appear somewhat sloppy and misfocused to which I would love opinions on how to improve upon what is currently there, moreso to help fill the gaps in the set for things it needs.

    As far as how the "block" is supposed to be, imagine ABU as the first three set block in magic, there is no M94 Edition for base cards, while you see reprints in the above block, they are not technically reprints in this case because I am building the block as if no other cards existed yet in the MTG world. I don't want ABU to be three editions of the same cards like previous. It will be a base block for the beginning of magic that my friends and I want to draft, have block constructed games, etc with.

    Lastly, yeah, gravedigger had to get the nod.
    Posted in: Custom Set Creation and Discussion
  • posted a message on [Developing] ABU Block Set [ALPHA COMPLETE]
    Alpha Redux Black has been updated and moved to the OP. It is complete with card listings, rarities, and the proposed new cards. If you have a moment please give it a look and drop a few suggestions. Moving on to Alpha Blue in the meantime. Thanks
    Posted in: Custom Set Creation and Discussion
  • posted a message on [Developing] ABU Block Set [ALPHA COMPLETE]
    The division of the sets has been completed, slots for new cards indicated, i'll compile them into drop down spoilers and put them into the OP as soon as i get a chance. Would really love some feedback on what I have overlooked so far, what cards don't belong, what cards should be here that aren't, and how to go about making the new cards to fill the gaps.
    Posted in: Custom Set Creation and Discussion
  • posted a message on [Developing] ABU Block Set [ALPHA COMPLETE]
    next up is artifacts and lands (reserved for cards)

    Alpha Redux Artifacts moved to OP

    Beta Redux Artifacts

    AC01 - (((NEW CARD)))
    AC02 - (((NEW CARD)))
    AC03 - (((NEW CARD)))
    AU01 - Celestial Prism
    AU02 - Juggernaut
    AU03 - Sol Ring
    AU04 - Ornithopter
    AR01 - Guantlet of Might
    AR02 - Nevinyrral's Disk
    AR03 - Winter Orb
    AM01 - Black Lotus
    AM02 - Mox Pearl

    Unlimited Redux Artifacts

    AC01 - (((NEW CARD)))
    AC02 - (((NEW CARD)))
    AC03 - (((NEW CARD)))
    AU01 -Icy Manipulator
    AU02 - Library of Leng
    AU03 - Bottle Gnomes
    AU04 - Whispersilk Cloak
    AR01 - Clockwork Beast
    AR02 - Howling Mine
    AR03 - Mana Vault
    AM01 - Mox Emerald
    AM02 - Mox Jet

    Alpha Redux Lands moved to OP

    Beta Redux Lands

    LR01 - Bayou
    LR02 - Scrubland
    LR03 - Tropical Island
    LR04 - Rishadan Port
    LM01 - Gaea's Cradle

    Unlimited Redux Lands

    LR01 - Plateau
    LR02 - Taiga
    LR03 - Underground Sea
    LR04 - Wasteland
    LM01 - Academy Ruins
    Posted in: Custom Set Creation and Discussion
  • posted a message on [Developing] ABU Block Set [ALPHA COMPLETE]
    next up is white (reserved for cards)

    Alpha Redux White moved to OP

    Beta Redux White

    WC01 - Creature - (((NEW CARD)))
    WC02 - Enchantment - Circle of Protection: Blue
    WC03 - Enchantment - Circle of Protection: White
    WC04 - Sorcery - (((NEW CARD)))
    WC05 - Creature - (((NEW CARD)))
    WC06 - Instant - Healing Salve
    WC07 - Instant - Warrior's Honor
    WC08 - Instant - (((NEW CARD)))
    WC09 - Instant - (((NEW CARD)))
    WC10 - Enchantment Aura - (((NEW CARD)))
    WC11 - Enchantment Aura - (((NEW CARD)))
    WC12 - Creature - Master Decoy
    WC13 - Creature - Suntail Hawk
    WC14 - Creature - (((NEW CARD)))
    WC15 - Enchantment Aura - (((NEW CARD)))
    WU01 - Instant - Condemn
    WU02 - Enchantment Aura - Serra's Embrace
    WU03 - Enchantment - Oblivion Ring
    WU04 - Creature - (((NEW CARD)))
    WU05 - Sorcery - (((NEW CARD)))
    WU06 - Creature - (((NEW CARD)))
    WU07 - Instant - (((NEW CARD)))
    WU08 - Sorcery - (((NEW CARD)))
    WU09 - Enchantment - (((NEW CARD)))
    WU10 - Enchantment Aura - (((NEW CARD)))
    WU11 - Creature - (((NEW CARD)))
    WU12 - Creature - (((NEW CARD)))
    WR01 - Creature - Savannah Lions
    WR02 - Creature - Northern Paladin
    WR03 - Creature - Serra Avatar
    WR04 - Creature - Serra Avenger
    WR05 - Enchantment - (((NEW CARD)))
    WR06 - Enchantment Aura - (((NEW CARD)))
    WR07 - Instant - (((NEW CARD)))
    WR08 - Sorcery - (((NEW CARD)))
    WR09 - Creature - (((NEW CARD)))
    WR10 - Enchantment - (((NEW CARD)))
    WM01 - Enchantment Aura - (((NEW CARD)))
    WM02 - Instant - (((NEW CARD)))

    Unlimited Redux White

    WC01 - Creature - (((NEW CARD)))
    WC02 - Enchantment - Circle of Protection: Green
    WC03 - Enchantment - Circle of Protection: Black
    WC04 - Creature - (((NEW CARD)))
    WC05 - Sorcery - (((NEW CARD)))
    WC06 - Instant - (((NEW CARD)))
    WC07 - Instant - (((NEW CARD)))
    WC08 - Instant - (((NEW CARD)))
    WC09 - Instant - (((NEW CARD)))
    WC10 - Enchantment Aura - Holy Armor
    WC11 - Enchantment Aura - (((NEW CARD)))
    WC12 - Creature - Angelic Wall
    WC13 - Creature - Tundra Wolves
    WC14 - Creature - (((NEW CARD)))
    WC15 - Enchantment Aura - (((NEW CARD)))
    WU01 - Sorcery - Resurrection
    WU02 - Creature - Serra Angel
    WU03 - Instant - Swords to Plowshares
    WU04 - Creature - Wall of Swords
    WU05 - Creature - White Knight
    WU06 - Sorcery - (((NEW CARD)))
    WU07 - Enchantment - (((NEW CARD)))
    WU08 - Enchantment Aura - (((NEW CARD)))
    WU09 - Creature - (((NEW CARD)))
    WU10 - Instant - (((NEW CARD)))
    WU11 - Sorcery - (((NEW CARD)))
    WU12 - Enchantment - (((NEW CARD)))
    WR01 - Sorcery - Wrath of God
    WR02 - Instant - Reverse Damage
    WR03 - Enchantment - Crusade
    WR04 - Sorcery - Armageddon
    WR05 - Enchantment - Worship
    WR06 - Creature - Exalted Angel
    WR07 - Enchantment Aura - (((NEW CARD)))
    WR08 - Creature - (((NEW CARD)))
    WR09 - Instant - (((NEW CARD)))
    WR10 - Creature - (((NEW CARD)))
    WM01 - Sorcery - Balance
    WM02 - Instant - (((NEW CARD)))
    Posted in: Custom Set Creation and Discussion
  • posted a message on [Developing] ABU Block Set [ALPHA COMPLETE]
    next up is red (reserved for cards)

    Alpha Redux Red has been move to OP

    Beta Redux Red

    RC01 - Sorcery - Demolish
    RC02 - Creature - Dwarven Warriors
    RC03 - Enchantment Aura - (((NEW CARD)))
    RC04 - Instant - (((NEW CARD)))
    RC05 - Sorcery - (((NEW CARD)))
    RC06 - Enchantment Aura - (((NEW CARD)))
    RC07 - Creature - Gray Ogre
    RC08 - Creature - Fire Elemental
    RC09 - Creature - Wall of Fire
    RC10 - Creature - Ironclaw Orcs
    RC11 - Instant - (((NEW CARD)))
    RC12 - Creature - Goblin Matron
    RC13 - Instant - Red Elemental Blast
    RC14 - Instant - (((NEW CARD)))
    RC15 - Sorcery - (((NEW CARD)))
    RU01 - Sorcery - Pillage
    RU02 - Creature - Golbin Lackey
    RU03 - Creature - Dwarven Demolition Team
    RU04 - Creature - (((NEW CARD)))
    RU05 - Creature - (((NEW CARD)))
    RU06 - Sorcery - Shatterstorm
    RU07 - Creature - (((NEW CARD)))
    RU08 - Creature - Keldon Warlord
    RU09 - Creature - Stone Giant
    RU10 - Instant - (((NEW CARD)))
    RU11 - Enchantment Aura - (((NEW CARD)))
    RU12 - Sorcery - Blaze
    RR01 - Sorcery - Wildfire
    RR02 - Sorcery - Hammer of Bogardan
    RR03 - Creature - Goblin King
    RR04 - Creature - Kamahl, Pit Fighter
    RR05 - Enchantment - (((NEW CARD)))
    RR06 - Enchantment - Power Surge
    RR07 - Creature - Rock Hydra
    RR08 - Creature - Seige-Gang Commander
    RR09 - Creature - Shivan Dragon
    RR10 - Instant - (((NEW CARD)))
    RM01 - Creature - (((NEW CARD)))
    RM02 - Sorcery - Wheel of Fortune

    Unlimited Redux Red

    RC01 - Sorcery - Lava Axe
    RC02 - Creature - Mogg Flunkies
    RC03 - Enchantment Aura - (((NEW CARD)))
    RC04 - Instant - (((NEW CARD)))
    RC05 - Sorcery - Fireball
    RC06 - Enchantment Aura - (((NEW CARD)))
    RC07 - Creature - Fireslinger
    RC08 - Creature - Hill Giant
    RC09 - Creature - (((NEW CARD)))
    RC10 - Creature - (((NEW CARD)))
    RC11 - Instant - Lightning Bolt
    RC12 - Creature - (((NEW CARD)))
    RC13 - Instant - (((NEW CARD)))
    RC14 - Instant - Shatter
    RC15 - Sorcery - Raze
    RU01 - Enchantment Aura - (((NEW CARD)))
    RU02 - Creature - Spark Elemental
    RU03 - Creature - Dwarven Blastminer
    RU04 - Creature - Earth Elemental
    RU05 - Creature - Jackal Pup
    RU06 - Sorcery - Flashfires
    RU07 - Creature - Goblin Balloon Brigade
    RU08 - Creature - (((NEW CARD)))
    RU09 - Enchantment - Orcish Oriflamme
    RU10 - Sorcery - Boil
    RU11 - Creature - Uthden Troll
    RU12 - Creature - Wall of Stone
    RR01 - Instant - (((NEW CARD)))
    RR02 - Instant - Fork
    RR03 - Creature - Squee, Goblin Nabob
    RR04 - Creature - Volcanic Dragon
    RR05 - Enchantment - Manabarbs
    RR06 - Enchantment - (((NEW CARD)))
    RR07 - Creature - Roc of Kher Ridges
    RR08 - Sorcery - Relentless Assault
    RR09 - Creature - Sedge Troll
    RR10 - Enchantment - Smoke
    RM01 - Creature - (((NEW CARD)))
    RM02 - Enchantment - (((NEW CARD)))
    Posted in: Custom Set Creation and Discussion
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