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Magic Market Index for June 8th, 2018
 
Ravnica: The Living Guildpact
 
Magic Market Index for June 1st, 2018
  • posted a message on [[Primer]] Child of Alara -- Lands.dec
    I like the card. However, this deck usually doesn't have much use for the 1/1 body that it leaves behind. So while ETB effects are normally very strong in most EDH deck lists, they aren't as strong here.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Edric, Spymaster of Wins
    Biomass Mutation is basically a time walk effect when you have that much mana. A lot of players just don't have access to Gaea's Cradle though.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Edric, Spymaster of Wins
    Chrome Mox is better than Mana Crypt/Sol Ring in the early game.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Big Mana Blue-White Flash featuring Raff Capashen
    Quote from Iansisle »
    I can't speak for everyone else, but I'm not a huge fan of Dowsing Dagger in my version. It's a lot of trouble for what's basically a mana rock. Two mana to drop in, another two to equip, then swing with a creature and hope I connect and nothing goes wrong? Gilded Lotus is a lot less effort for basically the same effect, only the mana is available the second I play the artifact without the need for an attack phase.

    I'm also not sure I agree with Azor's Gateway being "worth the trouble". It is A LOT of trouble, even with an untap package, which I remain unconvinced is the best way to take the deck. Besides, there's tons of mana to be had just through instant-speed rocks. The looting effect is somewhat interesting, even if you only loot through lands and never intend to flip the card. But then, we're also playing in Blue, so there's tons of better, cheaper draw options.


    You commander has flash + flying and allows you to play Dowsing Dagger as though it had flash.

    I understand the risks involved. However, you could apply the same stance towards Vehicles and arrive at the conclusion that vehicles aren't worth it either. Gilded Lotus gets exiled by Urza's Ruinous Blast and I figure that the Blast is one of the reasons why you're choosing to play Raff. Lost Vale can stick around for a while.

    Azor's Gateway is a too slow card filter. You play it solely for the upside of flipping it. Without going infinite, it's the biggest "Big Mana" you're going to have in Blue-White.

    If you don't expect to ever be able to flip it, yeah then don't play it. I'm assuming that any meta where Raff is played would be an environment where plays like this are possible. You're playing White-Blue, so there's better options for your general.

    Posted in: Multiplayer Commander Decklists
  • posted a message on Big Mana Blue-White Flash featuring Raff Capashen
    Quote from noshadowkick »
    [quote from="AliasIsMagic »" url="/forums/the-game/commander-edh/multiplayer-commander-decklists/792187-big-mana-blue-white-flash-featuring-raff-capashen?comment=39"]Raff is definitely proving to be a challenging deck to tune for me, but I'm really enjoying the process. I love open-ended commanders that offer a wide range of possibilities.



    I also go back and forth with how to build Raff. Azorius just has a lot of options. Someday it's walkers and wraths, other times it's u/w blink.

    However, at a the end of the day I simply settled with U/W flash + artifacts.

    How come no one is running Dowsing Dagger?

    If you're willing to run an untap package, Azor's Gateway is worth the trouble. Flash it in with just Voltaic Key and it's 2 activations, on your turn it's 2 more.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [[Primer]] Child of Alara -- Lands.dec
    Quote from yaWgnorW »
    Diamond Valley


    Smile I see what you did there. I understand why you would bring up Diamond Valley in this discussion. It doesn't tap for mana on its own. However, it doesn't cost mana to activate. So it kinda makes mana compared to Miren, the Moaning Well or Grim Backwoods and the like. Plus, it often gains 20 life on activation for zero mana (and when the life gain is absolutely crucial, it beats paying 3 for sure). So that's the trade off for me, I play Diamond Valley (along with High Market & Phyrexian Tower) despite it not making mana, because I value life gain and to me the efficiency over Miren is worthwhile.

    I believe that there are so many ways to build the deck, everyone can run different cards and still have high-functioning lists.

    You said it yourself, opponents falling for "on-board" trick due to you untapping with Deserted Temple is quite a stretch and shouldn't be considered a plus. However, if Rings of Brighthearth is playable then Deserted Temple is definitely as close to a land version of that as we can get for now.

    I'll just stick with my suggestion that running it primarily for Maze's End isn't enough. And that it's not worth it for Cabal Coffers either.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [[Primer]] Child of Alara -- Lands.dec
    Quote from Taleran »
    The thing I see Deserted Temple used for is in combination with Cabal Coffers and sometimes Rings of Brighthearth which turns into infinite B which then funnels back into Deserted Temple to become infinite uses of whatever lands are in play at the time.


    Thanks for the insight. As per a previous post, I've only now come around to considering Rings of Brighthearth.

    However, I must say that Deserted Temple + Cabal Coffers + Urborg, Tomb of Yawgmoth + Rings of Brighthearth is quite a crazy combo to assemble. It doesn't seem worthwhile in this type of deck. Infinite mana isn't even great in my build.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [[Primer]] Child of Alara -- Lands.dec
    What else is Deserted Temple doing besides untapping Maze's End? This tactic isn't even similar to the Thawing Glaciers because picking up Maze is part of the cost.

    Playing a colorless land is a huge cost.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [[Primer]] Child of Alara -- Lands.dec
    Quote from plattbonnay »
    Another tutor?



    Better than a tutor, and quite an upgrade from Reap and Sow.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Grand Arbiter Augustin IV - Taxation Without Representation
    Yes, you should play the Ucantrip suite.

    Thoughts on winning
    1. Decree of Justice can avoid any tax and is uncounterable + instant speed
    2. Cut most of your creatures, add Humility and up your planeswalker count
    3. Combo wins (e.g. Rest in Peace + Helm of Obedience, infinite mana + X spell)
    4. Monastery Mentor, IF you think you can protect him. He's nuts in U/W Control (imagine Future Sight + Sensei's Divining Top)
    5. Isochron Scepter combos
    6. Changing your entire deck to use GAAIV as the commander, but mainly just a control piece. Play U/W blink with GAAIV as commander

    I like that you're going in on Squeeze. My opponents pretty much spend T3-4 only playing green ramp so it would shut them out hard. You can play Invoke Prejudice T4 reliably with color rocks and Mystic Gate. You should play it as much as possible just because I can't believe it's an actual card.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [[Primer]] Child of Alara -- Lands.dec
    Quote from Enral »
    I love your list and great primer! For context, my pod is semi-casual so my deck build fairs pretty well with a 60% winrate. I'm testing out a Mindslaver as well as Temporal Manipulation for additional win conditions since one of the problems I've constantly faced is closing out the game. Especially since I'm testing out Muldrotha, the Gravetide in place of Sun Titan. I'm also running a little more basics to combat blood moon effects as well as more exile spells to deal with indestructible permanents CoA can't deal with (my pod is a little indestructible heavy). I'm also running World Shaper in place of splendid reclamation with much success. The addition of Tatyova, Benthic Druid is god send honestly and has helped me get the gas and engine going in multiple games. I think that has earned a permanent spot in my deck.

    This is my decklist and would appreciate for any critique.


    Mindslaver is my second favorite card! After Exploration Smile

    I run much more lands than you do. I wonder if that means we play out our decks differently?

    It's an unheralded card in EDH, but I really believe Faithless Looting is awesome. I would suggest that you try it out if you haven't.

    I noticed you use Inkmoth Nexus. Have you considered Rubblehulk? It pairs well with the Genesis in your list.

    This sounds stupid to say now, since it's +$100 now, but Mox Diamond ($$$$) is another insurance policy vs Blood Moon. These significantly cheaper options are also available Riftstone Portal ($), Chromatic Lantern ($$), and Prismatic Omen ($$$).

    Hour of Promise for Cabal Coffers + Urborg can help you reach 13 mana for Mindslaver each turn.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Jhoira, Weatherlight Captain Combo
    I'm sure you can find some way to sneak in Words of Wind.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Which Commander for Azorius Superfriends?
    I'm on board with most things you said, but a few things about Brago, King Eternal.
    If you blink PWs with him you're not only resetting loyality. Since the PW returns as a new entity you're able to use them again in your post combat main phase. Resetting The Chain Veil on top of that is nuts. Optimal play would be abusing + and - as often as possible until you're able to go for an ult.

    Of the (W/U) options i'd clearly go for Brago, King Eternal first, then Raff Capashen, Ship's Mage and Grand Arbiter Augustin IV. The question is, why not add another color (just don't do boring Atraxa, Praetors' Voice, pls)?


    The Brago interaction with walkers is so good, you never need to build up into ultimates. Getting the guaranteed value each turn twice every turn is just too much to pass up.

    My Brago deck isn't centered on walkers. Yet the walkers often take over anyways. The only ultimate I ever try to build up towards is the Venser ultimate and that's usually plan C.
    Posted in: Commander (EDH)
  • posted a message on [[Primer]] Child of Alara -- Lands.dec
    You know, I never looked at the deck from the stand-point of adding Rings of Brighthearth. I shy away from using destructible artifacts.

    But the deck is full of activated abilities (even from just the 10 fetches that I use). And it gets pretty gross with Miren/Diamond Valley, Knight of the Reliquary.

    I'm replacing Terminus with Cyclonic Rift.

    How often do you assemble Urborg + Cabal Coffers? I mean, too many people run Urborg in their 99 in my meta already.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Jhoira, Weatherlight Captain - Hizzetry repeats
    Any thoughts on Spell Swindle? It's on theme and you don't have much interaction. Surprised you're not running any counter-magic at all.
    Posted in: Multiplayer Commander Decklists
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