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  • posted a message on Random Card of the Day: Sea Gate Oracle
    One of the best tappers in my Samut deck Smile
    Posted in: Commander (EDH)
  • posted a message on Arixmethes, Slumbering Isle - Do Not Disturb
    Seems like a good deck for Jace TMS. I know that Jace + Oracle of MD is my favorite card-pair in EDH. You also might want Courser of Kruphix.

    Bane of Progress + your bounce spells would be tough for your opponents to keep artifacts/enchantments without counterspells.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [[Official]] Unreleased and New Card Discussion
    Quote from Incanur »
    It's not flashy, but I really appreciate how Paradise Druid is both uncommon & an Elf. It's the first two-drop Elf to unconditionally tap for any color of mana. It blows the competition out of the water: Servant of the Conduit, Quirion Explorer, Beastcaller Savant.

    Ignoring creature type, it's often worse than Sylvan Caryatid but edges out other options like Utopia Tree.


    Bloom Tender still wins out for me. But most 2cmc mana elves are welcome in my Momir build.
    Posted in: Commander (EDH)
  • posted a message on Random Card of the Day: Sea Gate Oracle
    Quote from Sephon19 »
    To me the question is really how often the cycling is relevant. Cantripping removal is always neat.


    It really depends on your metagame. I have a sense that too often players, especially ones who "aren't good at building decks," simply try to fit too many good-cards or use EDHREC as a crutch. They would never play Slice and Dice. But to be fair, they don't even know the card exists. But to be fair, they don't know it exists because deck lists are homogenized and players won't include Slice and Dice.

    This card was constructed playable. In the right meta, this card is definitely playable. Cantripping and non-cast removal is really tight (ala Decree of Pain).
    Posted in: Commander (EDH)
  • posted a message on If you do X, I'm going to scoop
    I don't have many scoop stories. But in the last one that happened in a game I played, the player to my right (i.e. the person whose turn is before mine) scooped on turn 5 on an empty board, facing zero pressure.

    I was last in turn order and played a turn 1 Land Tax. The player to my right is a slow player. During his main phase, I would ask him if he planned to remove my Land Tax and if not, then I would proceed to search. This is a simple, reasonable short cut for time.

    He was annoyed, and the whole table could tell. But everyone else agreed that was the efficient way to play and would allow everyone to have more time for their turns. So I continued to play the Land Tax that way. I don't think he was annoyed by the Land Tax or even the searching, but it was just another thing for him to think about on his turn. He was annoyed that I was prompting him to make a decision. He was glacial and it was probably taxed his play too much and he just quit.

    It was a sorcery-"ish" scoop since it was on his turn and it didn't affect the game state similar to the Rafiq scoop OP shared.
    Posted in: Commander (EDH)
  • posted a message on [[Primer]] Child of Alara -- Lands.dec
    I have not tried Experimental Frenzy yet.

    I haven't played the deck in a while because I've been going deep into other builds at the moment. Child of Alara uses pretty much all of my foil lands so I don't want to swap back and forth.

    But I really do want to try it out. That and Growth Spiral. Cards like that are like giving the deck Sol Rings.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Small yet satisfying EDH plays
    I skipped a land drop to hold onto a Bojuka Bog. Yeah, I felt like the greatest player in the world two turns later when it paid off.

    Falling behind was okay. I guess it didn't hurt when someone else then played a Fall of the Thran later in the game.
    Posted in: Commander (EDH)
  • posted a message on Kaervek the Merciless - a social experiment masquerading as a deck
    Gilded Lotus makes a ton of sense. Your deck cares about playing really expensive spells and has a 7 cmc general. I can see it fitting in much better than Heartless Summoning because you only have 1 creature in your deck and it doesn't help you cast or activate anything.

    How come you use "curve" to justify not including Lotus because...I mean, if describing your curve as playing 2cc rocks, to curve into playing 4cc rocks, your deck doesn't have a good looking curve. I read about how you're playing the triggers off of Kaervek. But enough players have got to realize that a Fireball attached to every spell 2 opponents play is not good for them right? So Kaervek does die enough that you're saying Volrath's Stronghold is sort of a pseudo-Command Beacon for you. Seems like the kind of deck that could use a Gilded Lotus.

    Since you're not trying to jump out the gate, cards like Chrome Mox (->Lotus) and Gemstone Caverns (->Command Beacon) just seem out of place to me.

    If you're going to play Jeweled Amulet, how come you cut Molten Slagheap?

    But I'm definitely with you on Burnished Hart. That card is just horrible. 6 mana to get two lands tapped. And if you cast it and activate it on separate turns, you're at huge risk. I see every card being a premium here, hence why I don't like Chrome Mox and Gemstone Cavern. Also agree with the sentiment that Armageddon is harder than Vandalblast. You run the right amount of lands. Just playing a land drop each turn for 9 turns is underrated. You can't play around every card and Vandalblast isn't worth playing around here.

    Also, if you're going to want players to go after each other would you play Cruel Entertainment?
    Posted in: Multiplayer Commander Decklists
  • posted a message on Kaervek the Merciless - a social experiment masquerading as a deck
    Chrome Mox exacts a heavy toll and you're not exactly busting out the gates. Gilded Lotus?
    Posted in: Multiplayer Commander Decklists
  • posted a message on Nikya of the Old Ways - Gruul Smash
    So I put together a rough draft of my own Nikya deck.

    Questions:
    1. Why no eldrazi? even the new ones without annihilator.
    2. Did you consider Magus of the Candelabra? Would you consider a proxy of Candelabra of Tawnos?
    3. Command Beacon since your general is rightfully kill on sight.
    4. Temur Sabertooth is almost too good and goes infinite on accident. It's not in here?
    5. On the same note, Maze of Ith goes infinite with your land untappers.
    6. Do you think Genesis Hydra is a better hydra than one you're using?
    7. How come you aren't using any of the haste lands (Hanweir Battlements, Flamekin Village, etc.)?
    8. Myojin of Life's Web has been the most devastating fattie to cast from hand.
    9. How about little guys that use lots of mana like Siege-Gang Commander? or huge mana-sinks like Shivan Hellkite?
    10. Dragon Mage for a draw 7?
    Posted in: Multiplayer Commander Decklists
  • posted a message on Crazy Plays in EDH.
    Quote from Forgotten One »
    I typically don't include infinite combos in my decks, but when they do come up I find them kinda funny.

    I guess it just goes to show you that certain cards like Ashnod's Altar are busted even when you are not trying to break them...


    Do you get to say that last part if you're building around Enrek Shar? I love Endrek, underplayed.

    If you don't want infinites, you pretty much have to not use any free activated abilities and not play any mana producer that makes more than its cost.
    Posted in: Commander (EDH)
  • posted a message on Crazy Plays in EDH.
    I rebuilt my U/G Momir Vig deck, but this time as a Elf + Wizard Tribal deck. When I first started built it, I remember wanting to play Soul Foundry and this was when people actually wanted to see Seedborn Muse banned.

    I got to assemble Soul Foundry + Gilded Drake. Even without Seedborn Muse, you can see how that's crazy. Well, I got to steal a Scarab God and a Nikya of the Old Ways from two players. A third player player (mono-black) had an Urborg, Tomb of Yawgmoth with his Cabal Coffers. Even though I pretty much only played on curve, it was pretty easy to finish the game in 3-on-1 mode. Smile
    Posted in: Commander (EDH)
  • posted a message on No Mercy
    Collective Restraint?
    Posted in: Commander (EDH)
  • posted a message on Snow covered lands use??
    Quote from darkeshrine »
    Withering Wisps is another for all the people that enjoy Pestilence effects.


    Thanks for the hidden gem!
    Posted in: Commander (EDH)
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