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  • posted a message on Remnants of Ara'al - Main Thread (Seeking for designers)
    Quote from Alabran
    The library is not at all RBW. If anything, it would be the domain of UBG.

    So what?
    All I say is that we already have enough graveyard centered mechanic ideas; since Valheim is combat-oriented it is neutral towards library or graveyard and I suggest we use this chance to make the new mechanic not be based as much on the graveyard as so many other proposed mechanics for the other shards were.
    That won't change the fact that the mechanic will still support the mechanical theme of its shard - which is neither library nor graveyard -, but prevent it from clashing witgh the mechanical identity of other shards (since none - not even the color combination you suggested - has been associated with a "library-theme").

    Ripple, btw, appeared in all colrs - I see no reason to not put a ripple-like mechanic that is based on creatures attacking into a combat-oriented shard.

    If you disagree with making Valheim a library-based shard, find me a person who suggested such an idea and we can be against them together.

    ...
    Posted in: Custom Set Creation and Discussion
  • posted a message on Magic the Gathering for 5/6th graders (an ESL class)
    One thing I would do when using the cards to teach a language: I would use correct and complete sentences, e. g. in the reminder text.

    I also would prefer "speed" to "running".

    I would prefer "~ becomes a" or "turn ~ into a" to "transform ~ into a".

    Using flavor text can only improve that idea.
    Quote from luminum can
    Eh, how often do you use the word "reach" as a noun, as opposed to a verb, though?

    Everytime something is out of mine to be exact.
    Posted in: Custom Card Creation
  • posted a message on Remnants of Ara'al - Main Thread (Seeking for designers)
    Quote from blue
    B) I'm also fine with limiting it to just two combat phases during the turn but consider, what's the difference between two combat phases and just a creature with double strike?

    Twice as many chump blockers. No redundancy with first strike. No redundancy with double strike. Multiple triggers "Whenever *foo* attacks".
    Not that I think that's justification enough.

    Grargablarga - 1W
    Creature - Human Warrior
    Rally 3 (Whenever this creature attacks you may pay 3. If you do you may return a creature card with a lower converted manacost from your graveyard to the battlefield tapped and attacking)
    2/2

    I could live with this working from anywhere but the graveyard - the graveyard is already a pretty heavy focus of other shards. Here you have the chance to use the library instead - maybe like ripple?
    Posted in: Custom Set Creation and Discussion
  • posted a message on All Are My Enemies (YmtC - schemes)
    But I Will Win The War
    Ongoing Scheme
    Abandon this Scheme: Target player loses life equal to the life you have lost this turn. Then that player sacrifices a permanent for each permanent put into your graveyard this turn.

    Next: Necropotence
    Posted in: Custom Card Contests and Games
  • posted a message on All Are My Enemies (YmtC - schemes)
    That Mistake Shall Be Your Last
    Scheme
    When you set this scheme in motion, destroy all creatures that have attacked you since your previous turn.

    Next: The Dead Shall Feast
    Posted in: Custom Card Contests and Games
  • posted a message on All Are My Enemies (YmtC - schemes)
    As Long As There Is Evil
    Ongoing Scheme
    If your life total would be reduced to 0 or less, it becomes equal to the lowest life total among your opponents and abandon this scheme.

    Next: An Offer That Cannot Be Refused
    Posted in: Custom Card Contests and Games
  • posted a message on *Riddle Me This Magic Player...*
    Quote from hawk1674
    I post a descrition in riddle form, you must guess the card.

    So am I supposed to know all your custom made cards ever made on this forum to take part in this game? If this isn't about custom cards, then this thread doesn't belong into this forum - you should probably ask a moderator to move it here.

    If it has to do with custom cards though... color me confused as to how you expect this to ever work out.
    Posted in: Custom Card Contests and Games
  • posted a message on Remnants of Ara'al - Main Thread (Seeking for designers)
    Quote from Alabran
    Nothing of this ability is unnecessary or particularly circumspect. If you read any of the last posts, you may have noticed that every part of this wording is necessary for the effect we are working towards.

    I disagree. While every aspect served a clear purpose when it was introduced into the ability, you clearly stopped reconsidering the parts and their necessity.
    It gives the creature +1/-1 to make it more fragile during later attacks.

    Is this necessary? When earlier introduced the +N/-N served the very specific purpose of limiting the nummber of times you can attack (by reducing the toughness of the creature). In the current version the number of attacks is specifically set and no longer related to p/t. Since the ability is very complex considering to remove this aspect of the ability not only makes it less complicated, but adds the benefit of being able to be put onto 1-toughness creatures, i. e. lower cmc.
    It specifies the first Warbound trigger of the phase to ensure you don't get an extra combat for every attacking Warbound creature, each time (which it will, otherwise.)

    This is correct, and my point is that since you are forced to use this wording you should remove any other complexity of the ability to an minimum.
    Additionally, this may or may not become less necessary once you fix another problem (s. b.).
    And, finally, as we determined not long ago, this has means to be an easily broken ability. Especially with Exalted, giving you infinite attack steps. My most recent adjustment fixes many of those problems.

    You know what also would help? Considering setting N to 2/1 generally - attacking twice already gives you an tactical option that, e. g. with exalted/lifelink/double strike may matter greatly, as we have seen.
    A change possibly also helps to prevent situations in which you have each warbound creature attack individually in succession to harvest exalted triggers, if you do it correctly, i. e. limiting the number of additional combat phases rather than the number of attacks.

    Another problem (as promised above): Why is it warbound creatures are restricted in the number of times they can attack each turn, while creatures without the ability may attack each combat? Seems unintuitive.
    Posted in: Custom Set Creation and Discussion
  • posted a message on Remnants of Ara'al - Main Thread (Seeking for designers)
    Quote from Alabran
    I wish we could emphasize the reckless attacking aspect a little more, something that was easy to do with the multiple attack steps.
    Could we maybe do an effect like this one?

    Warbound N (At end of combat, if ~ attacked, untap it. ~ gets +1/-1 until end of turn. Then, if this is the first time a Warbound ability resolved this phase, you get an extra combat phase after this one. This may only attack up to N times each turn.)

    This gets around a lot of the problems of Warbound. It doesn't allow quite as crazy reactions as it used to, but that might be a good thing. It also makes these a little easier to balance, since we know it won't get too out of hand.

    Shouldn't it also force you to discard a card if you have exactly N cards in your graveyard and make you reveal the top ln N cards of your planar deck during turns your opponent started with an odd life total?

    If you want to make this keyword work, make it slim!
    Posted in: Custom Set Creation and Discussion
  • posted a message on *3-Card Monty*
    Assembly of the Awakened :1mana::symw::symw::symg:
    Enchantment
    At the beginning of your upkeep, put a 1/1 white Kor creature token onto the battlefield for each enchantment you control.

    Next: Dwarven Catapult, High Tide, Spore Cloud
    Posted in: Custom Card Contests and Games
  • posted a message on Goblin ABC's, Elf ABC's, Angel ABC's, etc.
    Dwarven Counseler :1mana::symr::symr:
    Creature - Dwarf Advisor
    Whenever a creature with power 2 or less enters the battlefield under your control, it deals damage equal to its power to target creature.
    1/1
    Posted in: Custom Card Contests and Games
  • posted a message on The Subtype ABCs Game
    Ferret Swiftness :1mana::symg:
    Tribal Instant - Ferret
    Target creature gains haste and shroud until end of turn. It can't be blocked except by creatures with defender or flying this turn.
    Card Type: Tribal
    Next: Fish
    Posted in: Custom Card Contests and Games
  • posted a message on The Mana Cost Game
    Snatching Selkie :1mana::symug:
    Creature - Merfolk Rogue
    ~ can't be blocked by creatures with power less than the number of cards in your hand.
    Whenever ~ deals combat damage to an opponent, if that player has more cards in hand than you, you may draw a card.
    1/1

    Next: X mana
    Posted in: Custom Card Contests and Games
  • posted a message on The Mana Cost Game
    Surrakar Bloodshaman :4mana::symur::symb:
    Creature - Surrakar Shaman
    Initimidate
    Whenever ~ deals combat damage to a player, that player discards a card at random.
    Pay 1 life: Target permanent becomes colorless until end of turn.
    3/3

    Next: B/R mana
    Posted in: Custom Card Contests and Games
  • posted a message on Goblin ABC's, Elf ABC's, Angel ABC's, etc.
    Bog Scholar :4mana::symb:
    Creature - Human Advisor
    When ~ enters the battlefield, scry X, where X is the number of Swamps you control. Then draw a card.
    2/2
    Posted in: Custom Card Contests and Games
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