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  • posted a message on Goblin ABC's, Elf ABC's, Angel ABC's, etc.
    Ventriloquist :1mana::symu::symu:
    Creature - Human Artificer
    You may choose not to untap ~ during your untap step.
    :1mana::symu::symu:, :symtap:: Untap target artifact creature and gain control of it for as long as ~ remains tapped.
    2/3
    Posted in: Custom Card Contests and Games
  • posted a message on The Shifting Mana Cost Game
    Neverwhere Chants :2mana::symw::symu::symb:
    Enchantment
    At the beginning of your upkeep, each player with more life than you loses 2 life and each other player gains 2 life.
    At the beginning of your upkeep, each player with more cards in hand than you discards a card and each other player draws a card.
    Posted in: Custom Card Contests and Games
  • posted a message on Magic 2012! (Seeking for designers)
    Quote from netn9
    On the Bloodthrone Vampire thing: Sorry, but it isn't my fault that Vampire Ritualist won the poll.

    No, if I were to pinpoint a mistake you made, then it is the lack of options for cmc 2 creatures to be chosen.
    Vampire Ritualist V2 :1mana::symb:
    Creature - Vampire Cleric (Common)
    :symb:, Sacrifice a creature: Vampire Ritualist gets +2/+2 until end of turn. You gain 2 life.
    The flesh and viscera as an offering to dark gods. The blood to quench its own thirst.
    1/1

    Looks fine to me. And you?

    The original Vampire Ritualist has a very clear theme of 2s (the numeral appearing 6 times all over the card) which is lost on this version. Slant

    To support my alternate solution, I will quote you:
    Roofstalker Vampire :2mana::symb:
    Creature - Vampire Rogue (Common)
    Flying, Lifelink
    2/1
    (I don't like it - it is strictly better than a core set staple, it is ways better than our vanilla small creature, and it is too similar functionality to Acolyte of Blood)

    So why not killing two birds with one stone and making this a 1/1 for :1mana::symb: if you don't like this one anyway?
    I see what you mean and you right. I will open this slot for a new suggests.

    Now I forgot what the slot was... Grin (*looks below* one of them gotta be it, right?)
    So what you suggest to do with this slot?

    I can live with the current choice for now - nothing set in stone anyway yet, right?
    You mean "Drawback"?

    Nope - since on the Demon it was an alternate cost and hence a bonus rather than a drawback - I still have no unifying phrase for it that doesn't sound lame.
    I just saw things getting to complex overusing blacks ressource transformation ability at common.

    CU12 - Instant - Counter unless something...

    Force Spike Mana Leak Convolute
    Oppressive Will Rethink Syncopate

    I like Syncopate if we don't have an X spell in blue at common already.

    Refuse :1mana::symu:
    Instant
    Counter target spell unless its controller returns a land he or she controls to its owner's hand.
    Alternatively "permanent" rather than "land".

    Commit :1mana::symu:
    Instant
    Counter target spell unless its controller taps all permanents he or she controls.
    Alternatively "land" rather than "permanent".

    CB10 - Creature Medium

    Skittering Horror Deathcurse Ogre

    Hunting Horror :4mana::symb:
    Creature - Horror
    ~ can't be blocked by creatures with toughness 4 or more.
    3/3
    Rampaging Ghouls :4mana::symb::symb:
    Creature - Zombie
    When ~ enters the battlefield, destroy target land.
    3/3
    Spiteful Gorgon :5mana::symb:
    Creature - Gorgon
    Deathtouch
    3/5
    CB11 - Instant - -X/-X effect

    Disfigure Last Gasp
    Afflict Steal Strength

    Asphyxate :3mana::symb:
    Instant
    Target creature gets -3/-3 until end of turn.
    Draw a card.
    Withering Curse :3mana::symb:
    Instant
    Target creature gets -3/-3 until end of turn.
    Target player loses 3 life.
    Caustic Air :2mana::symb:
    Instant
    Target creature gets -1/-1 until end of turn.
    Target creature gets -1/-1 until end of turn.
    CB13 - Sorcery - Removal

    Innocent Blood Befoul Despoil

    Demonic Tribute :1mana::symb:
    Sorcery
    Each player sacrifices the creature with the highest converted mana cost he or she controls.

    CB20 - Enchantment Aura - Mirror of Angelic Charge

    I stand by Demonic Appetite. Maybe a functional reprint of Sadistic Glee?
    Posted in: Custom Set Creation and Discussion
  • posted a message on Magic 2012! (Seeking for designers)
    You managed to actually not reply to the actually important things:
    What exactly is a french vanilla to you? Because that certainly is not what I see in the slots with the corresponding label.

    We really need a common terminology.

    and:
    Those are designed based on the planeswalker.

    You asked for suggestions for the planeswalker-related common without giving insight into what the decision is there (you neglected to answer my earlier question what "new" and "old" specifically mean or not mean to you and we have no definite stance on which we choose).
    How are we supposed to make cards based on a planeswalker, when we don't know the planewalker.

    While I didn't plan on discussing the other points in deep, I feel now compelled after causing the misunderstanding to at least give some insight:
    I gave Intimidate to Marsh Thief - do you like it more now?

    Actually, a little.
    Most people wanted Vampire Ritualist, but I think we should change its mana cost to to make it in the curve as you say.

    I knew my submission was just to cool, but Bloodthrone Vampire is actually the only creature at :1mana::symb: we had as a voting option - not much choice there (no, :symb::symb: is not a valid alternative to me).
    Dregscape Demon
    Creature - Demon (Common)
    You may sacrifice two black creatures rater than pay Dregscape Demon's mana cost.
    4/3

    On second thought: This is also an uncommon (though this variant should be generally alright from the alternative cost).
    Let's make a new common in it's place!
    You prefer to see Skinstrip at uncommon?

    Nope, but my options were considerably narrowed by its alternative being not common material - sorry to be unclear, the "slot" contains all options in my mind, not only the one I chose.
    "classic"

    Somehow doesn't fit with a card that is about 1 year old.
    additional costs

    I probably shouldn't have used that term, but there is only so much vocabulary not yet used in Magic - I refer to "special bargain" costs like on the Mongrel and the Demon - though these may be solved in other ways now. *shrug*
    Posted in: Custom Set Creation and Discussion
  • posted a message on Remnants of Ara'al - Main Thread (Seeking for designers)
    Quote from netn9
    BTW, we need more people - read this post for info how to enter is project.

    You are aware that other people have no access to a page that edits one of your posts, right?
    Posted in: Custom Set Creation and Discussion
  • posted a message on The Shifting Mana Cost Game
    Regent of Reality :2mana::symr::symg::symw::symu:
    Creature - Avatar
    You choose the targets for all spells with a single target.
    5/8
    Posted in: Custom Card Contests and Games
  • posted a message on Magic 2012! (Seeking for designers)
    Would you consider replying to my comments this time?
    Posted in: Custom Set Creation and Discussion
  • posted a message on The Shifting Mana Cost Game
    [b]Thunderbeast/b] :1mana::symr::symg::symw:
    Creature - Elemental Beast
    When ~ enters the battlefield it gets +3/+0 and gains haste and trample until end of turn.
    3/5
    Posted in: Custom Card Contests and Games
  • posted a message on Magic 2012! (Seeking for designers)
    What exactly is a french vanilla to you? Because that certainly is not what I see in the slots with the corresponding label.

    CB01 - Creature Small - Vanilla --- I do not enjoy the policy behind this decision ---
    CB02 - Creature Small - French Vanilla Corpsepit Mongrel - so we won't have to cover graveyard hate anywhere else!
    CB03 - Creature Small - French Vanilla - Evasion Roofstalker Vampire @ 2B
    CB04 - Creature Small - French Vanilla - Evasion Marsh Thief - alternatively "none of the above" Slant
    CB05 - Creature Small - Shade Ability Looming Shade
    CB06 - Creature Small - ETB effect Zombie Dragger - Gravedigger is always fine, too
    CB07 - Creature Small - Sacrifice effect Bloodthrone Vampire - seems like a good slot to go with the curve sensible decision.
    CB08 - Creature Small - Sacrifice effect Blood Pet - with or without new flavor.
    CB09 - Creature Medium - Vanilla Nether Horror - I actually prefer the 5/1 for 3B with another flavor, same for 6/4 - I have seen someone else submit the same stats, why did mine survive? Confused
    CB10 - Creature Medium Dregscape Demon, when the drawback incorporates something that prevents this from going into monowhite, e. g. "pay 4 life and sacrifice a black creature" etc. // mostly this slot seemed uncommon material
    CB11 - Instant - -X/-X effect Skinstrip - another uncommon submission in this slot.
    CB12 - Instant - Destroy target non___ creature ---
    I disagree with your definition of "classic".
    CB13 - Sorcery - Removal Assassinate - we were running high on the additional costs in common
    CB14 - Sorcery - Selective Discard Duress
    CB15 - Sorcery - Painful card draw ???
    CB16 - Sorcery - Discard ~Number~ cards Mind Burst
    CB17 - Sorcery - Disentomb Effect Disentomb
    CB18 - Sorcery
    Planeswalker's card - Suggests are welcome

    Those are designed based on the planeswalker.
    CB19 - Enchantment Aura - Something bad to the enchanted. Binding Agony
    CB20 - Enchantment Aura Demonic Appetite
    Posted in: Custom Set Creation and Discussion
  • posted a message on Goblin ABC's, Elf ABC's, Angel ABC's, etc.
    Litter Artist :1mana::symb:
    Creature - Human Artificer
    Whenever an artifact with converted mana cost 2 or greater is put into a graveyard from the battlefield, put a 1/1 colorless Myr creature token onto the battlefield.
    1/1
    Posted in: Custom Card Contests and Games
  • posted a message on The Shifting Mana Cost Game
    Soulcascade :1mana::symw::symb:
    Instant
    ~ deals 1 damage to each creature. You gain life equal to the damage dealt this way.
    Posted in: Custom Card Contests and Games
  • posted a message on Magic 2012! (Seeking for designers)
    Quote from Metallix87
    I think Provoke makes sense in Black flavor-wise. It's almost akin to demonic possession, forcing a creature to act against his will.

    Yu think demonic posession is the proper way to flavor provoke in black? Frown
    Quote from netn9

    But look at this:

    Sign in Blood :symb::symb:
    Sorcery (Common)
    Target player draws two cards and loses 2 life.

    Muse :symu::symu:
    Sorcery (Common)
    Target player draws two cards.

    You could tell me what the Expert player will tell to the beginner now?

    "They made a mistake by putting Muse in there."?

    Or maybe they just slap them in the face with Hornet Sting until they start to play monogreen burn (after all Sign in Blood is not splashable enough to be put in there for the burn value).
    Posted in: Custom Set Creation and Discussion
  • posted a message on [MBS] Camera is "Mirrodin Besieged"
    Quote from Skaterbruski
    Bowser never dies, he is just defeated.

    "Shockingly, Bowser died in the first world when he fell into the lava, becoming an undead monsterwith an appearance similar to that of a huge Dry Bones" in New Super Mario Bros.

    I was there. This says nothing about Yawgmoth, because the analogy was bad to begin with - after all Bowser dies far less often than Mario (at least when I play ;)).
    Posted in: The Rumor Mill
  • posted a message on The Shifting Mana Cost Game
    Monstrous Feast :1mana::symb::symg:
    Enchantment
    Whenever a creature is put into a graveyard from the battlefield, put a +1/+1 counter on each creature you control.
    Posted in: Custom Card Contests and Games
  • posted a message on Goblin ABC's, Elf ABC's, Angel ABC's, etc.
    Phyrexian Embodiment :2mana::symb::symb::symb:
    Artifact Creature - Elemental
    Whenever a nonartifact creature is put into the graveyard from the battlefield, return it to the battlefield with a +1/+1 counter on it under your control. It becomes an artifact in addition to its other types.
    5/3
    Posted in: Custom Card Contests and Games
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