Quote from"Saproling" seems to be a generic term for small plant/fungus creatures rather than a specific species.
Indeed what a Saproling is varies from plane to plane - sometimes even within a plane; on Ravnica in the old days Saprolings differed from guild to guild; Selesnya Saprolings are small creatures consisting of vines wrapped around crystals (as can be seen in the artwork) - the vines are based on plants which is why the Selesnyan Saprolings use seeds and pollen; Golgari Saprolings with the guilds focus on lightless subterranean rotfarms are classical fungal beings; Simic Saprolings are open to interpretation, though they are cyan/green-blue globules and seem to consist entirely of their trademark Cytoplast.
Guildless Saprolings could follow either style guide or none at all.
Remember: A Saproling doesn't need to be fungal. If anything its root tells us more about the fact that it likes death and decay. It can be (and sometimes is) a plant and apparently sometimes part gem.
--
Now you don't only seem to have a problem with Saprolings being not depicted fungal enough, but with Saprolings depicted too much like a Fungus. For example the "earthstars" are not there for there own sake. Those are the Saprolings that Vitaspore Thallid tosses around. Look at the mechanic and art and tell me that "every now and then it throws a new creature onto the field" isn't what the Thallid mechanic is actually reads like.
You can see similar depictions of Saprolings on Thallid cards again and again e. g. a big "white" Thallid in front of a few smaller "green" Saprolings on Pallid Mycoderm; maybe now you also understand the boring palette of colors: When an artist gets told to paint a "green" Fungus it will end up being green more often than not.
Creature - Human Artificer
You may choose not to untap ~ during your untap step.
:1mana::symu::symu:, :symtap:: Untap target artifact creature and gain control of it for as long as ~ remains tapped.
2/3
Enchantment
At the beginning of your upkeep, each player with more life than you loses 2 life and each other player gains 2 life.
At the beginning of your upkeep, each player with more cards in hand than you discards a card and each other player draws a card.
No, if I were to pinpoint a mistake you made, then it is the lack of options for cmc 2 creatures to be chosen.
The original Vampire Ritualist has a very clear theme of 2s (the numeral appearing 6 times all over the card) which is lost on this version.
To support my alternate solution, I will quote you:
So why not killing two birds with one stone and making this a 1/1 for :1mana::symb: if you don't like this one anyway?
Now I forgot what the slot was... (*looks below* one of them gotta be it, right?)
I can live with the current choice for now - nothing set in stone anyway yet, right?
Nope - since on the Demon it was an alternate cost and hence a bonus rather than a drawback - I still have no unifying phrase for it that doesn't sound lame.
I just saw things getting to complex overusing blacks ressource transformation ability at common.
Force Spike Mana Leak Convolute
Oppressive Will Rethink Syncopate
I like Syncopate if we don't have an X spell in blue at common already.
Instant
Counter target spell unless its controller returns a land he or she controls to its owner's hand.
Instant
Counter target spell unless its controller taps all permanents he or she controls.
Skittering Horror Deathcurse Ogre
Creature - Horror
~ can't be blocked by creatures with toughness 4 or more.
3/3
Creature - Zombie
When ~ enters the battlefield, destroy target land.
3/3
Creature - Gorgon
Deathtouch
3/5
Disfigure Last Gasp
Afflict Steal Strength
Instant
Target creature gets -3/-3 until end of turn.
Draw a card.
Instant
Target creature gets -3/-3 until end of turn.
Target player loses 3 life.
Instant
Target creature gets -1/-1 until end of turn.
Target creature gets -1/-1 until end of turn.
Innocent Blood Befoul Despoil
Sorcery
Each player sacrifices the creature with the highest converted mana cost he or she controls.
I stand by Demonic Appetite. Maybe a functional reprint of Sadistic Glee?
We really need a common terminology.
and:
You asked for suggestions for the planeswalker-related common without giving insight into what the decision is there (you neglected to answer my earlier question what "new" and "old" specifically mean or not mean to you and we have no definite stance on which we choose).
How are we supposed to make cards based on a planeswalker, when we don't know the planewalker.
While I didn't plan on discussing the other points in deep, I feel now compelled after causing the misunderstanding to at least give some insight:
Actually, a little.
I knew my submission was just to cool, but Bloodthrone Vampire is actually the only creature at :1mana::symb: we had as a voting option - not much choice there (no, :symb::symb: is not a valid alternative to me).
On second thought: This is also an uncommon (though this variant should be generally alright from the alternative cost).
Let's make a new common in it's place!
Nope, but my options were considerably narrowed by its alternative being not common material - sorry to be unclear, the "slot" contains all options in my mind, not only the one I chose.
Somehow doesn't fit with a card that is about 1 year old.
I probably shouldn't have used that term, but there is only so much vocabulary not yet used in Magic - I refer to "special bargain" costs like on the Mongrel and the Demon - though these may be solved in other ways now. *shrug*
You are aware that other people have no access to a page that edits one of your posts, right?
Creature - Avatar
You choose the targets for all spells with a single target.
5/8
Creature - Elemental Beast
When ~ enters the battlefield it gets +3/+0 and gains haste and trample until end of turn.
3/5
CB01 - Creature Small - Vanilla --- I do not enjoy the policy behind this decision ---
CB02 - Creature Small - French Vanilla Corpsepit Mongrel - so we won't have to cover graveyard hate anywhere else!
CB03 - Creature Small - French Vanilla - Evasion Roofstalker Vampire @ 2B
CB04 - Creature Small - French Vanilla - Evasion Marsh Thief - alternatively "none of the above"
CB05 - Creature Small - Shade Ability Looming Shade
CB06 - Creature Small - ETB effect Zombie Dragger - Gravedigger is always fine, too
CB07 - Creature Small - Sacrifice effect Bloodthrone Vampire - seems like a good slot to go with the curve sensible decision.
CB08 - Creature Small - Sacrifice effect Blood Pet - with or without new flavor.
CB09 - Creature Medium - Vanilla Nether Horror - I actually prefer the 5/1 for 3B with another flavor, same for 6/4 - I have seen someone else submit the same stats, why did mine survive?
CB10 - Creature Medium Dregscape Demon, when the drawback incorporates something that prevents this from going into monowhite, e. g. "pay 4 life and sacrifice a black creature" etc. // mostly this slot seemed uncommon material
CB11 - Instant - -X/-X effect Skinstrip - another uncommon submission in this slot.
CB12 - Instant - Destroy target non___ creature ---
I disagree with your definition of "classic".
CB13 - Sorcery - Removal Assassinate - we were running high on the additional costs in common
CB14 - Sorcery - Selective Discard Duress
CB15 - Sorcery - Painful card draw ???
CB16 - Sorcery - Discard ~Number~ cards Mind Burst
CB17 - Sorcery - Disentomb Effect Disentomb
CB18 - Sorcery
Those are designed based on the planeswalker.
CB19 - Enchantment Aura - Something bad to the enchanted. Binding Agony
CB20 - Enchantment Aura Demonic Appetite
Creature - Human Artificer
Whenever an artifact with converted mana cost 2 or greater is put into a graveyard from the battlefield, put a 1/1 colorless Myr creature token onto the battlefield.
1/1
Instant
~ deals 1 damage to each creature. You gain life equal to the damage dealt this way.
Yu think demonic posession is the proper way to flavor provoke in black?
"They made a mistake by putting Muse in there."?
Or maybe they just slap them in the face with Hornet Sting until they start to play monogreen burn (after all Sign in Blood is not splashable enough to be put in there for the burn value).
"Shockingly, Bowser died in the first world when he fell into the lava, becoming an undead monsterwith an appearance similar to that of a huge Dry Bones" in New Super Mario Bros.
I was there. This says nothing about Yawgmoth, because the analogy was bad to begin with - after all Bowser dies far less often than Mario (at least when I play ;)).
Enchantment
Whenever a creature is put into a graveyard from the battlefield, put a +1/+1 counter on each creature you control.
Artifact Creature - Elemental
Whenever a nonartifact creature is put into the graveyard from the battlefield, return it to the battlefield with a +1/+1 counter on it under your control. It becomes an artifact in addition to its other types.
5/3