Quote from Manite »In a random order, sure. The return effect still needs to be separate since the cards are being returned to a hidden zone.
Quote from Manite »"Otherwise" is used all the time on card templating. Just search "otherwise" in rules text on Gatherer.
Quote from Manite »
NAME, Maelstrom Wanderer XGUR
Legendary Creature — Elemental
~ enters the battlefield with X +1/+1 counters on it for each spell you've cast this turn.
For each card type, the first spell you cast this turn of that type gains cascade.
Whenever you cast a spell without paying its mana cost, put a +1/+1 counter on ~.
Quote from Manite »And finally, ~ has a new ability that shuffles all cards exiled with it into their respective owners' libraries if it leaves the battlefield. That's right, if. Not when. It isn't a trigger, it's part of the "leaves the battlefield" event. Whether your opponent destroys it, bounces it, exiles it, etc., you get your exiled cards back. No countering it, no replacing it, no shenanigans.
Quote from Manite »NAME, Thief Ringleader 2UB
Legendary Creature - Human Rogue
Eminence - As long as ~ is in the command zone or on the battlefield, other Rogues you control have skulk.
Whenever a Rogue you control deals combat damage to a player, exile the top card of that player's library face down. You may look at and play that card for as long as it remains exiled.
Marcus, Warrior King 3RW
Legendary Creature - Human Warrior
Eminence - As long as ~ is in the command zone or on the battlefield, other Warriors you control have battle cry.
Battle cry, haste
Whenever ~ attacks for the first time each turn, untap all Warrior creatures you control. After this phase, there is an additional combat phase.
Queen Taladriel 3WBG
Legendary Creature - Elf Druid
Eminence - As long as ~ is in the command zone or on the battlefield, other Elf creature spells you cast have convoke.
At the beginning of your end step, each opponent loses life equal to the number of tapped Elf creatures you control and you gain that much life.
The Stormsire XGUR
Legendary Creature - Elemental
Eminence - As long as ~ is in the command zone or on the battlefield, other Elemental creature spells you cast have cascade.
Cascade, flying, trample, haste
Each Elemental you control enters the battlefield with an additional +1/+1 counter on it for each spell you've cast this turn.
Quote from Manite »Queen Taladriel 2WBG
Legendary Creature - Elf Queen
Eminence - As long as ~ is in the command zone or on the battlefield, other Elves you control have "T: Add one mana of any color."
At the beginning of your end step, each opponent loses life equal to the number of tapped Elves you control and you gain that much life.
Quote from Manite »These legends are designed for a WBG Elf tribal commander deck. The deck's three major subthemes are counters, tokens, and graveyard interaction.
Queen Taladriel 2WBG
Legendary Creature - Elf Queen
Eminence - As long as ~ is in the command zone or on the battlefield, other Elves you control get +1/+1 and have "T: Add one mana of any color."
Whenever a noncommander creature deals combat damage to you, destroy that creature. You may put an Elf creature card from your hand onto the battlefield.
Each of C17's Eminence legends focused on the core of their tribe's identity. Arahbo pumps your Cats, Inalla creates copies of your Wizards and lets you tap them to hurt opponents, Edgar creates Vampire tokens and puts +1/+1 counters on them whenever he attacks, and The Ur-Dragon makes your Dragons cheaper, draws you cards whenever your Dragons attack, and lets you cheat permanents onto the battlefield. Queen Taladriel here pumps your Elves and gives them a mana tapping ability. Furthermore she punishes creatures for hurting you by destroying them, and can cheat an Elf onto the battlefield while she's at it. Mess with the Queen at your own risk!
Quote from Our own Wiki »"Saproling" seems to be a generic term for small plant/fungus creatures rather than a specific species.