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  • posted a message on Zendikar Spell Keyword: Roil
    Quote from Manite »
    Besides, it wouldn't be the first time Zendikar introduced a tweak on Kicker.

    Which is part of the problem. Wink

    Bouncing a single land certainly is a tweak on sweep that is much more reasonable.

    Your templating is incorrect, btw, because the phrase "this spell was cast for its roil cost" implies an alternative cost, while the reminder text speaks of an additional cost.

    Maybe that's the solution though. You could make roil an alternative cost (e. g. Geyser Flame becomes 1R with roil cost 2RR). This has multiple benefits:
    1. You no longer walk straight into kicker territory.
    2. You can make commons that are french vanilla with just roil without a change to the effect just for a pure cost reduction.
    3. You can make cards that have a differently colored roil cost and casting cost.
    4. Even while staying in-color, you could vary color intensity e. g. a devotion friendly casting cost, but a roil cost with only a single colored mana symbol.
    5. You can consider hugely decreased roil costs with fun drawbacks.
    6. As with awaken before an alternative cost is actually preferable in just telling the cost they are actually going to actually pay straight - no moment to calculate that Roil Wave with roil cost needs six mana, if you straight up print the six mana cost.

    The option you really lose is going the Volver/Battlemage route and putting multiple roil costs on a single card, but those are actually quite wordy and have some design issues, so I don't know you'd even want that.
    Posted in: Custom Card Creation
  • posted a message on [ELD] Forbes article introducing Oko, the Fey Shapeshifter (no card spoiler)
    Quote from Lectrys »
    I don't know whether Wizards will even attempt to depict Oko's shapeshifting on a card--maybe, just maybe, can he temporarily copy a creature or planeswalker or temporarily gain at least one loyalty ability of another planeswalker?

    If you are not ready to depict shapeshifting abilities on a card, you better don't make a major character of a setting and give them shapeshifting abilities.

    Maybe only one of two Oko cards (assuming Planeswalker deck #2 here) will not fully deliver, but they set up the expectations for shapeshifting and are certainly aware that they should deliver.
    Posted in: The Rumor Mill
  • posted a message on [ELD] Forbes article introducing Oko, the Fey Shapeshifter (no card spoiler)
    Quote from TearingEons »
    Third, I think he's going to be our first Sultai walker. The colors depicted on his art show this and his personality I can see as more of a Sultai bent due to the selfishness in there than Temur.

    But green-blue-red are Temur colors... Maybe we see different colors in that art.

    I think his irreverence to authority is a strong red streak as well. He doesn't seem intentionally cruel, just self-important like Niv-Mizzet. Having a black color alignment in a Faerie planeswlker certainly would be nice for the Lorwyn-Fae connection, but the character as presented screams red unsteadiness and impulsiveness from the strong emotional bend on the trust issues to the running from consequences.
    Posted in: The Rumor Mill
  • posted a message on Queen Kalissa - Naga/Snake Tribal Commander
    Ten lines of text is not what I'd call "just fine". I think eight lines of text is the limit of "fine". It's not beyond doable, but it's exceptional and uses a text size we usually only see on planeswalkers (and only because they scale to their wordiest ability even if they use otherwise less lines).

    For reference The wordiest card of M20, I think, is the red mythic Cavalier of Flame with nine lines (there is also Voracious Hydra collecting lines due to modal effect wording).

    I personally would make an effort to cut down on that wording.

    • Maybe use a tap-symbol to shorten the last one (or maybe consider whether the card disadvantage itself is enough of a limitation on this ability, actually).
    • Maybe one of those "Naga or Snake" abilities also can eschew the tribal aspect and just work with any creature. I once again consider the last ability.
    • Would the second ability be shorter if you used "Naga and Snake creatures you control have *foo*" wording? (it both allows use of the tap symbol and "this creature".

    My quick check tells me the text size goes up two-three points and you get down to nine lines, eight if the second ability uses fight rather than one-sided fight.

    You probably don't want to use all of these options, but may want to consider some of them.
    Posted in: Custom Card Creation
  • posted a message on Aggressive Miner
    That drawback is laughable even if you take away half of the power and abilities on this card. So this is bad once your opponent has the leftover land to sacrifice and virtually "chump block"? Well, this is exactly the kind of card you put into a deck that wants to have won by that point anyway.

    Discarding land from hand, maybe, but sacrificing a land can easily be what they like to call a Time Walk.
    Posted in: Custom Card Creation
  • posted a message on Ban and restricted list 26th august
    Quote from SpeedGrapher »
    Stoneforge Mystic means they might be reprinting it soon. Throne of Eldraine October 4th soon.

    There is not a single hint suggesting Kor on Eldraine.
    Posted in: The Rumor Mill
  • posted a message on Eminence commanders for Rogues, Warriors, Elves, and Elementals
    Quote from Gashnaw II »
    WotC may eventually print a BWG elf for you, but not likely and they will never do it in an EDH set.

    All the more reason to make a custom one, you say?
    Posted in: Custom Card Creation
  • posted a message on Changeling Steward
    Yep this seems like a good card to both support tribal and demand it.
    Posted in: Custom Card Creation
  • posted a message on Shared uncommons for Rogues, Warriors, Elves, and Elementals
    These are all neat and pleasantly uncommon.

    I suggest using the clarified wordings though i. e. vigilance plus "Each other creatures that is <foo> <has benefit>" for static abilities.

    I don't know why the blue creature's ability is not a triggered ability (but a static ability granting triggered abilities), when the red and green are. The clarified wording for triggered abilities is "When ~ or another creature that is <foo> <does the thing>, <effect>"
    Posted in: Custom Card Creation
  • posted a message on The Guildpact Council
    Quote from Manite »
    In a random order, sure. The return effect still needs to be separate since the cards are being returned to a hidden zone.

    How would that be a problem with the wording I provide?
    Posted in: Custom Card Creation
  • posted a message on Marcus, Sturmhammer, and Galanda - RW Warrior Legends for Commander
    Quote from Manite »
    "Otherwise" is used all the time on card templating. Just search "otherwise" in rules text on Gatherer.

    Yeah, "otherwise" is used all the time, when it is appropriate. It isn't here. Read your card. "Otherwise" means "in case the 'if'-case doesn't apply" while "if you don't" means "if you don't perform the action". So for your card that means "otherwise" means "if it isn't an Equipment card" and "if you don't" means "if you don't reveal a card and the rest".

    Do you see the problem now? "If you do not reveal the card" is easily checked in all cases, because either you reveal it publically or you don't reveal it publically. But if you don't reveal the card there are two possible cases: A) You have not looked at an Equipment card and hence weren't allowed to reveal it; B) You have looked at an Equipment card but declined to reveal it (maybe because with revealing it would have come putting it into your hand and a large hand-size in the game state is unadvisable). Since you necessarily did not reveal the card the cases are generally indistinguishable by other players and logistically "if the card wasn't an Equipment" cannot be proven.

    If you want to use "otherwise", you'll need to always reveal the Equipment. If you want to keep the two-step process to keep the card outside of public knowledge, you'll have to not use the public knowledge as a condition in the 'else'-case and check another condition e. g. whether the dependent action was taken. Hence "If you don't".
    Posted in: Custom Card Creation
  • posted a message on Marcus, Sturmhammer, and Galanda - RW Warrior Legends for Commander
    "Otherwise" on Sturmhammer needs to be "If you don't".

    Galanda is pretty meh. The card overall doesn't fit the flavor of the character. Galanda kills feuds not people.
    Posted in: Custom Card Creation
  • posted a message on GUR Elemental Legends for Commander
    Quote from Manite »

    NAME, Maelstrom Wanderer XGUR
    Legendary Creature — Elemental
    Cascade, haste
    ~ enters the battlefield with X +1/+1 counters on it for each spell you've cast this turn.
    For each card type, the first spell you cast this turn of that type gains cascade.
    Whenever you cast a spell without paying its mana cost, put a +1/+1 counter on ~.
    0/0

    Needs clarification whether casting my first artifact creature a turn means it has cascade once or twice. I'd go with "If you cast a spell that shares no card type with a spell you have cast before it this turn..."
    Posted in: Custom Card Creation
  • posted a message on The Guildpact Council
    Quote from Manite »
    And finally, ~ has a new ability that shuffles all cards exiled with it into their respective owners' libraries if it leaves the battlefield. That's right, if. Not when. It isn't a trigger, it's part of the "leaves the battlefield" event. Whether your opponent destroys it, bounces it, exiles it, etc., you get your exiled cards back. No countering it, no replacing it, no shenanigans.

    The word you were searching for is "as". And in theory there might be shenanigans, but no canon card comes to mind.

    You could actually also word it as part of the first ability: "... exile it until ~ leaves the battlefield, then shuffle your library. An exiled card is shuffled into the library as it is returned to it." With a rules update the last part could turn into reminder text, maybe.

    A note on that: Would you be opposed to just putting the legendaries on the bottom of the library for ease of use?
    Posted in: Custom Card Creation
  • posted a message on Eminence commanders for Rogues, Warriors, Elves, and Elementals
    Quote from Manite »
    NAME, Thief Ringleader 2UB
    Legendary Creature - Human Rogue
    Eminence - As long as ~ is in the command zone or on the battlefield, other Rogues you control have skulk.
    Skulk, hexproof
    Whenever a Rogue you control deals combat damage to a player, exile the top card of that player's library face down. You may look at and play that card for as long as it remains exiled.
    2/3

    Counterproposal:

    NAME, Thief Ringleader 2UB
    Legendary Creature - Human Rogue
    Eminence - Whenever a Rogue you control deals combat damage to a player, if ~ is in the command zone or on the battlefield, exile the top card of that player's library face down. You may look at that card for as long as it remains exiled.
    Skulk, hexproof
    You may play cards exiled with cards and permanents named ~.
    2/3

    Marcus, Warrior King 3RW
    Legendary Creature - Human Warrior
    Eminence - As long as ~ is in the command zone or on the battlefield, other Warriors you control have battle cry.
    Battle cry, haste
    Whenever ~ attacks for the first time each turn, untap all Warrior creatures you control. After this phase, there is an additional combat phase.
    3/3

    Battle cry seems too strong to grant en masse with eminence.
    Queen Taladriel 3WBG
    Legendary Creature - Elf Druid
    Eminence - As long as ~ is in the command zone or on the battlefield, other Elf creature spells you cast have convoke.
    Convoke
    At the beginning of your end step, each opponent loses life equal to the number of tapped Elf creatures you control and you gain that much life.
    3/3

    Convoke and the use of "other Elf creature spells" makes this less problematic than the version granting mana abilities. I'd shorten it to "other Elf spells" though.

    The Stormsire XGUR
    Legendary Creature - Elemental
    Eminence - As long as ~ is in the command zone or on the battlefield, other Elemental creature spells you cast have cascade.
    Cascade, flying, trample, haste
    Each Elemental you control enters the battlefield with an additional +1/+1 counter on it for each spell you've cast this turn.
    3/3

    Hey, you are doing the 2-2-3-3 thing. Smile

    Cascade is pure card advantage and too free on eminence. Once again I'd skip the "creature" in "Elemental creature spells".
    Posted in: Custom Card Creation
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