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  • published the article [Threads] All My Threads Sorted Roughly by Theme and Tag
    An irregularly updated hyper-linked list of all my CCC threads with tags added as necessary and a list of tags and their meaning - also comments.
    Currently under construction (17/122). Smile

    Threads by Category
    Assorted
    [Assorted] [thread="210727"]Essence Channeler, Lamenting Scribe, Maddening Grief, Distraction[/thread]
    [Assorted] [thread="211037"]Ensouled Terrain, Resentful Druid, Circle of Twilight[/thread]
    [Assorted] [thread="211566"]Inflate, Relax, Goatfarming[/thread] - EDIT: Twin
    [Sliver] [thread="213575"]Nontrivial Slivers[/thread] - Strict WUBRG-cycle: 3C 2/2 Sliver creatures (Eternal Sliver, Shiftform Sliver, Parasitic Sliver, Shrieking Sliver, Symbiotic Sliver)
    [Single] [thread="218421"]Force of Time[/thread] - Based on [thread="211566"]Relax[/thread]; trying to make stuff work and people "liking" each other a lot...
    [Kamigawa] [thread="222359"]After the War (Spiritsworn Cycle)[/thread] - WUBRG-cycle: non-Spirit creatures that get better if you control a Spirit (Spiritsworn Kitsune, Spiritsworn Soratami, Spiritsworn Akki, Spiritsworn Nezumi, Spiritsworn Orochi)
    [Assorted] [thread="238118"]Evict, Reassess, Unaimed Bolt, Lithophage Invasion[/thread]
    [Single] [thread="240278"]Oblivion[/thread]
    [Assorted] [thread="246258"]Delirious Dreams, Deadly Impersonator, Hollow Tutor[/thread]
    [Assorted] [thread="247085"]Hurloon Razedruid, Sanity Sludge, Mindmist Guard[/thread]
    [Single] [thread="247895"]Protoplasm[/thread]
    [Land] [thread="252205"]Ivory Temple, Palace of Wishes, Hourglass Shrine[/thread]
    [Single] [thread="257801"]Aggressive Edict[/thread] Yeah, Planeswalker420 reading to much into the name.
    [Laboratory] [Keyword] [thread="266886"]Improving "Tech Level"[/thread] Something about jwanders's Idea got to me. I don't know what.
    [Tricky] [thread="269104"]What could this be?[/thread] Well - it marks the point I decided to call the thing we now know as 'fight' 'assault'.

    Perception of Color Bleed
    [Consequences] [thread="209511"]Do you have an opinion?[/thread] - How should the color pie be applied when a color influences the cost of a spell/effect, but is not always relevant?
    [Consequences] [thread="209511"]Colorlinked Keywords[/thread] - Blue can copy any instant or sorcery spell. So should any instant or sorcery spell be able to get replicate with a blue cost even if it is a nonblue spell with a distinctively nonblue effect?

    Sorted by Color
    [B] [thread="246621"]Graveshift Ritual, Shambling Forces[/thread] - Contains a cumulative upkeep card.
    [B/G] [thread="232604"]Ravenous Hag, Mirewood Deathclaw, Fungal Beast[/thread] - Hybrid and gold

    Legends
    [Legends] [thread="239283"]The Elder Dragons[/thread]

    My RPG-Party
    [My RPG-Party] [thread="261113"]White Order[/thread] Brea, Sky's Armor; Aven Healer; Kinsbaile Loreweaver; Oria Enchantress; Benalish Paldin; Kor Trapper; Leonin Expeller; Dwarven Commander

    Legendary Journey
    [Legendary Journey] [thread="241554"]Unlikely Heroes[/thread] Aldret, Monster Hunter; Rhiana of Avenrest; Amber Reyn/Gwen Sydre; Shan Ellec; Yara Arsen, Mage Beguiler; Enn the Gardener

    Duel Thread
    [Duel Thread: Duergin vs. Calamox] black snow vs. red bloodthirst Weird tags. The snowbryd symbol is no longer properly hosted. This concludes my trust in imageshack.us for my image hosting. "Duergin the Chilling Shade vs. Calamox the War Elmental"

    Tribute
    [Tribute] First Aspect: Water Ualshan, Great Archivar; Prescient Hunter; Seafloor Echo; Siren's Wail; Avian Simulacrum; Camouflage Loxor; Cast Away; Drown; Floodstrider; Thunderdove; Algae Behemoth; Contagious Rotfin; Impenetrable Shell; Loxor Shellhunter; Shellfolk Warcaster; Slogth Unsettler

    Saga
    [Saga] Legendary Djinni Iphocor, Golden Djinn; Keysan, Endless Well, Larsech, Burning Desire; Ryoaku, Deathmonger; Dercaron, Lord of Erhnam

    Tags Explained
    [Assorted]
    Card ideas that can't be grouped together easily.
    [Consequences]
    Refers to the consequences that could be drawn from colorless hybrid or affinity to basic land types on colorless artifacts and similar cards; color identity can be defined by more than just mana cost.
    [Duel Thread]
    Two cards go in and get their own set of themed cards.
    [Kamigawa]
    Cards for the setting Kamigawa.
    [Keyword]
    A thread introducing a new keyword (maybe multiple) or dedicated to exploring an existing one.
    [Laboratory]
    Me taking on an idea of someone else and trying to improve it a little. Includes varying success. Different from Tribute in that I hate the mechanic, but hope to make something I don't hate of it some day.
    [Land]
    A post that is all lands! You know these days, when you design a land and just think about two or three more lands? This is the result.
    [Legends]
    A long-term card project that looks at re-imagining outdated legendary creatures and give them a well interwoven background story. Development integrated with [My RPG-Party]
    Based on the meme. Making a member of a monocolored RPG-Party and filling all the classic roles.
    [Saga]
    [Saga]
    A card project that hopes to retell the story of old sets and background history with a slightly altered premise and with modern flavor-heavy design.
    [Single]
    Single card idea that deserves its own thread, probably.
    [Sliver]
    Here there be Slivers! Cards that are Slivers; probably creatures.
    [Tribute]
    Me taking an idea someone else had and going with it. Different from Laboratory in that I think the idea had merit and just never reached completion.
    [Tricky]
    A thread that does something differently.

    Color Tags
    Color Tags are used to signify a group of colors with the same color or colors, e. g. [B/G] signifies black and green hybrid cards or [RW] signifies red and black gold cards. There might be a mix of gold and hybrid cards even if only one tag is used as long as the color combination is right - usually there isn't though. I ponder to include tags like [B+], which would simply refer to cards that are (at least) black.
    Posted in: [Threads] All My Threads Sorted Roughly by Theme and Tag
  • published the article [Signature] What They Are Known For
    This blog post contains links to my threads and individual posts in the [Signature]-project.
    The project is inspired by the cards that can be found in core sets since Magic 2011 which refer to planeswalkers or legendary creatures and are supposed to play well with them or evoke their essence. While this practice is mostly employed to enhance the flavor depth and coherence of the core sets, I plan to have characters from expert expansion get their own signature spells.

    There exist multiple individual threads sorted roughly by block/setting.

    Index
    1. Innistrad
    2. Mirrodin
    3. Zendikar
    4. Alara

    Innistrad

    [thread=444241]Faces of Innistrad[/thread]
    Act I - The Good, the Bad and the Ugly
    Geist of Saint Traft in Hymn of the Ghostly Saint
    Grimgrin, Corpse-Born in Feast of the Corpses
    Mikaeus, the Lunarch in Praying for Mankind
    Olivia Voldaren in Festival of Blood
    Act II - Dark Ascension of the Unhallowed
    Mikaeus, the Unhallowed in All Unhallowed's Eve
    [Top]

    Mirrodin

    [thread=444789]Assembling Mirrodin[/thread]
    Act I - Pieces of a Puzzle
    Bosh, Iron Golem in With an Iron Fist
    Glissa Sunseeker in Quest for Redemption
    [Top]

    Zendikar

    [thread=445481]Adventures on Zendikar[/thread]
    Act I - A Dangerous Place
    Iona, Shield of Emeria in Guarding the Righteous
    Kalitas, Bloodchief of Ghet in The Hunger for Power
    [Top]

    Alara

    [thread=445905]Breaking Down Alara[/thread]
    Act I - Seven Centuries of Bad Luck
    Kresh the Bloodbraided in Path of Blood and Marrow
    Mayael the Anima in Sovereign of Gargantuans
    [Top]
    Posted in: [Signature] What They Are Known For
  • published the article [Remnants] Valheim - Step 1 and 2a
    Flavor Summary:

    Valheim
    Valor ‒ Whenever you attack with three or more creatures/whenever this deals lethal damage to another creature, [effect].
    Ecosystem:
    Mountainous, with plateaus valleys and scattered fields.
    What are the main races? (Iconic denoted by *)
    Giant*, Human, Dwarf, Angel, Minotaur, Beast/Griffin
    Are there any main cities, or is everyone living wild? Is this plane very flat or very rugged? Is this plane dark or bright?
    The land is very diverse in regards to altutide. Jagged peaks and cliffs criss-cross the land, making travel very difficult to those who are ground-bound. However, the small kingdoms have set up great bridges, large enough to allow armies to cross, to span such chasms.
    While several kingdoms and settlements have been set up on plateus, there are several cliffside and mountain villages. Regardless of where the cities are built, they are heavily fortified, and are always placed such that their inhabitants would have a terrain advantage in a battle. A city in Valheim is, however, incredibly large; towns are expansive, heavily fortified, and contain farmgrounds and wells within to guard against siege-tactics.
    Valheim experiences a typical day/night cycle, but the weather is very unpredictable. Some if the greater storms can blacken the sky, and have been known to completely destroy fortified citadels. Although it is mostly warm, snow can be seen at various points during the year.
    How do the races of this plane survive? How do the races of this plane interact?
    Since time immemorial, Valheim has been split into many small kingdoms, which are at constant war with each other. The kingdoms are odds with each in terms of their ideological, religious and social practices, which means that the war will likely never end since such differences are not easily reconcilable. If ever Valheim experiences peace, it is a short lived affair that was most likely a temporary cease-fire.
    Humans, Dwarves, Giants and Angels make up most of the population within Valheim's cities, with the odd Minotaur joining in. There are both mixed and race-exclusive kingdoms; the mixed have banded under a single ideology, while the exclusive have banded due to their similarities. Griffins, Pegasi and other beasts are often kept as mounts for the brave warriors. Some beasts, however, run wild and prey on unsuspecting soldiers.
    In Valheim, the more glorious the fighter (the more people he has killed in battle in the name of his cause), the more revered, powerful and wealthy they are.
    Does anyone on the plane feel the missing mana of Green and Blue?
    Green and blue are the colors of improvement and learning. Their lack can be seen in the fact that the warring factions are in a constant state of deadlock, with none ever gaining the upper edge. Furthermore, blue is the color of progress and discovery, and green is the color of harmony and awareness, and without the two, the people of Valheim all experience terrible, emotion driven tunnel vision. They want what they want now, and the consequences be damned.
    How does White feel, separated from its allies and forced to be with Black and Red?
    White, alone, and faced with the most self-serving colors, has begun to conform to black and red methods to achieve its goals. Where as white is usually careful regarding what it does, in Valheim, the ends justify the means. Furthermore, although white's intentions are still mostly pure, black and red use white's motivations to further their own goals. (An example of this is the peaceful nation that is ruled by a power-hungry king.)
    (collected by brasil_dude101)

    Proposed Mechanics:
    Bloodthirst (If an opponent has been dealt damage this turn, this creature enters the battlefield with +1/+1 counters on it.)
    Offensive - ability word active as long as three creatures attacked under your control this turn
    Warcall (This spell costs 1 mana less to cast for each creature [you control] that dealt damage to an opponent this turn.)
    Recruit [Rebel Mercenary Mech] - suggested to be more combat related, no feasible suggestion yet
    Posted in: [Remnants] Valheim - Step 1 and 2a
  • published the article [Planeswalker] Main Character Island
    Some characters for possible future planeswalker designs.

    :symw: Rakeesh white mana
    Race/Occupatison: Aven Cleric
    Kind of Magic: Spirituality, Airmastery
    Trademark effects: Spirit token, flying, life total or card draw, (un)tapping
    Primary Inclination: blue mana or black mana
    Home: ???

    white mana Telan white mana
    Race/Occupatison: Human Nomad Mystic
    Kind of Magic: Loreweaving, Invocation of Heroism, Desertification
    Trademark effects: Protection, Enchantments, Global Pump, Combat
    Primary Inclination: red mana or green mana
    Home: ???

    blue mana Abarash blue mana
    Race/Occupation: Cephalid Illusionist
    Kind of Magic: Illusionary, Deception, Invocation of Fear, Restriction, Humility
    Trademark effects: [0/0] Illusion token, shroud, unblockable
    Primary Inclination: white mana or black mana
    Home: Dominaria

    blue mana Sonoch blue mana
    Race/Occupation: Human Chronomancer
    Kind of Magic: Chronomancy, Time acceleration or slowing
    Trademark effects: (un)tapping, bounce, extra turns, Time Ebb, exile
    Primary Inclination: red mana or green mana
    Home: ???

    black mana Phedra black mana
    Race/Occupation: Human Mercenary Minion
    Kind of Magic: Invocation of Violence, Despair & Pain, Excruciation, Punish, Rob
    Trademark effects: Sacrifice, Discard, Life loss (Punisher), Control Magic
    Primary Inclination: blue mana or red mana
    Home: ???
    :symb: Zanar black mana
    Race/Occupation: Human Assassin
    Kind of Magic: Venom, Paralyzation
    Trademark effects: Snake, Scorpion Deathtouch, Life loss, tapping, -X/-X
    Primary Inclination: white mana or green mana
    Home: ???

    red mana Baszek red mana
    Race/Occupation: Dwarf Elementalist
    Kind of Magic: Forgecraft, Elementals
    Trademark effects: Artifact, Elemental creature token with haste
    Primary Inclination: white mana or blue mana
    Home: Ravnica(?)

    red mana Tavis red mana
    Race/Occupation: Viashino Shaman
    Kind of Magic: Aggravation, Retromancer(?)
    Trademark effects: Haste, Sneak Attack, "attacks if able", Global damage
    Primary Inclination: black mana or green mana
    Home: Shiv, Dominaria(?)

    green mana Caeron green mana
    Race/Occupation: Centaur Warrior Shaman
    Kind of Magic: Vinebending, Invocation of Nature
    Trademark effects: Land animation, 1/1 Saproling tokens, Ramp, Pump, Untapping
    Primary Inclination: red mana or white mana
    Home: ???

    green mana Tirya green mana
    Race/Occupation: Dryad/Naiad Shaman
    Kind of Magic: Wellmagic, Soilmagic => Rootmagic
    Trademark effects: +1/+1 counters and life, return from graveyard, card draw
    Primary Inclination: blue mana or black mana
    Home: ???
    Posted in: [Planeswalker] Main Character Island
  • published the article [Factions] White - Crusaders of Sharina(?)
    Color Allegiance
    :symw::symw:

    Name
    Crusaders of Sharina

    Responsible Member
    Skyfolk

    Mechanical Identity
    The Crusaders are all about eliminating all that is impure. That's pretty much anything non-white. Massive colour hate, and a defensive offense.

    Characteristic and Iconic creature types
    The main character types of the Crusaders are Humans and angels, clerics and knights. The crusaders are very particular.

    Prominent Location & Character
    The fortress of these holy knights in on top of a mesa, overlooking the ocean.
    All that live within it's walls are devout followers of Sharina, the Angel of Retribution. She has delusions of grandeur, seeing herself as a god, to lead her chosen people to take over the world, and make the heretics believe, or die.

    Cards
    So far Skyfolk hasn't submitted anything. Frown
    Posted in: [Factions] White - Crusaders of Sharina(?)