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  • posted a message on Innistrad Double Feature and Commander Collection Black
    Quote from dawsonkenneth »
    Quote from Melkor »
    After the sketch cards were JUST in MH2 in the original regular packs, having it be another whole product entirely feels pretty dirty.

    Midnight Hunt already has its own equivalent to the sketch cards in black and white cards already in the set as well as the coven and werewolf showcases. It's safe to assume Crimson Vow will have something of that type as well. This whole other product is extra after the showcase stuff we've already gotten for the set.

    I'll second Melkor. While sometimes their Collector's premium frames and treatments are neat and all by themselves sometimes even great, you have to wonder how much thought is put into variety over time. This concentration of black-and-white treatments is a little unimpressive foresight/planning.
    Posted in: The Rumor Mill
  • posted a message on Commander Banned and unbanned announcemnt
    60 card formats just aren't worth it these days because they severely lack the kind of variance that a format like EDH / Commander provides. In a 60 card format you're guaranteed to make the exact same plays as If going on auto-pilot because you have 3-4 of playsets of the same card to dramatically increase your odds of winning. In 99 card Singleton no play is the exact same unless you tutor. It seems as though the lines are starting to become more blurred on this the more functionally identical cards are printed with different names in order to make these decks more consistent than they should be.

    I read this point a lot, but is the issue really the 60 cards or the non-Singleton nature? Because one often ignored way EDH is prohibitive is by deck-size. I like playing 60 card Singleton variants. It's perfect for casual junk decks, especially considerig I often play with beginners with slim collections that are not redundant enough for 4-ofs and not extensive enough for 100-card decks.

    And beside that, there is value to consisency. If you are a Tammy/Johnny that wants the chance to see their combo go off more regularly, you'll have better chances with a smaller deck with built-in redundancy.

    I second thepoint that deck diversity is a larger issue, which is a problem with any format that gets "solved" by pros. Even adapting metagames can turn into rotating Rock-Paper-Scissors.
    Posted in: The Rumor Mill
  • posted a message on [MID] Mothership 09/17 — The tokens of Midnight Hunt
    The "pointing scarecrows" point the way to the Harvesttide festival, right? Just like the "candleguide" stuff? I like it. This one has been attacked by a Werewolf and hence is a "Clue" to the central conflict of the storyline: Werewolves attacking Harvesttide.

    I also like the way the candles on the arm remind me of Providence. It's hard to count, but there might be thirteen.
    Posted in: The Rumor Mill
  • posted a message on Innistrad Double Feature and Commander Collection Black
    I'll sure echo that it seems like a missed opportunity to infuse the draft with some cards from the older ISD-block and SOI-block.
    The irony is that WotC produces these "issues" of not having a block of 3 sets anymore, then "fixes" the issue they produced with another product to sell the same cards in new packaging.

    You act as if drafting blocks hasn't had any issues either. Drafting 3rd/2nd/1st e. g. let to less packs opened of the 3rd set even as it solved some of the issues of 1st/2nd/3rd. I assume, drafting both large sets together is more of a novelty with individual drafts being the norm anyway.
    (They kinda did that in the past, like with the Premium all foil Shards of Alara packs, which had cards of all the sets in the block, so it was a 3-in-1 thing)

    Now that one was more of a pointless money grab - at least from the perspective of offering gameplay. It's more akin to today's collector's boosters.
    Posted in: The Rumor Mill
  • posted a message on Commander Banned and unbanned announcemnt
    Quote from Mystic_X »
    So why isn't Golos also banned in Historic Brawl on Arena since he's practically the only deck I seem to get paired against?!

    Because the RC governs the rules for EDH/Commander. Brawl is a WotC-governed format. Consistency is not guaranteed.
    Posted in: The Rumor Mill
  • posted a message on Endless Dungeon
    Or you could put exit points in your Endless Dungeon itself. Just a room that says: "Emergency Exit You gain 2 life. You may exit the Dungeon That Never Ends without completing it."

    Really, designing dungeons seems a lot about fine tuning and figuring out what the appropriate pay-off for choosing one dungeon/room over another is. And since they dn't take up spots in the deck power creep is a real issue here. Your suggested dungeon could easily become the default for any deck that doesn't care about completing dungeons and that would take away from the depth of decision making.

    I also fail to really see how different going from one section of the Dungeon That Never Ends to another section when comparing it to going from one completed dungeon to another - except of course for restricted options.

    I thinkit could be cool to have a "campaign" e. g. dungeons that can only be used after you have completed another dungeon or task.
    Posted in: Custom Card Creation
  • posted a message on Innistrad midnight hunt cinematic trailer
    I preferred when the trailers were animated card art and actually pertained to the story.
    I like the animations but i really don't get why the trailers must always be so disconnected with the "real" story.

    It doesn't have to. I really don't get why a person talking about their personal preference gets a response like that about how things "must" be. I totally get the preference though:

    • The main story has many cool storryline moments and aspects that would greatly benefit from animation.
    • The storyline spotlight cards could be put in order and context in a much more digestible form than the written stories.
    • Using card illustration and stories actally ties the trailer to the product it is a trailer for more closely.

    I liked the pivotal story moment shown for WAR and would have liked a reason to care as much about the Eldraine story. It's an actual fairy tale world, so getting it told like a fairy tale would have been cool etc.
    Posted in: The Rumor Mill
  • posted a message on Innistrad 3 story and lore- Midnight Hunt and Crimson Vow
    I'm really disappointed because using your dying body as an ingredient for your final creation would be such a great path to go down for the resident "Sewing Necro-Alchemist". Smile
    Posted in: Magic Storyline
  • posted a message on Bug Quoting Posts with unbalanced Quote tags
    This post has a superflous closing /Quote tag. Due to this attempting to quote the post will result in anything after the final closing Quote tag to be left out of the quoted post.

    The reason is probably that the software stops passing on the output once the initial Quote is balanced.

    I can see how this isn't simply fixed by passing on the whole post, but a possible solution is to identify the imbalanced tags and passing them on with Noparse tags.
    Posted in: Forum Software Feedback and Bug Reports
  • posted a message on [MID] Mothership 09/17 — The tokens of Midnight Hunt
    That 2/2 black Zombie creature token (without decayed) still has tentacles coming from the sky. Seeing it on the flip-side of a decayed Zombie token makes me sad that they didn't have the original artist return and just make a really notably decayed version of an original art.

    I hadn't though about it before, but the sasquatch token is another really humanoid Beast.

    I live for all the different interpretations of Clue tokens on different planes. I want to see Clue tokens, Food tokens and Treasure tokens from every plane!

    What else? That guy is really happy about their contribution to the pumpkin carving contest. Smile
    Posted in: The Rumor Mill
  • posted a message on Innistrad midnight hunt cinematic trailer
    The doctor is Lynde, she's the werewolf from the start of the trailer.

    Lynde is not a Werewolf though.

    So if you make a guess, how about the first thing you do is check the actual artwork we have for the character for the prominent facial scar. Lynde doesn't have one.

    Werewolves in human form are routinely depicted with the scar of their infection visible - it's also commonly a feature shown to be consistent across transformation and hence a strong visual identifier of a character. Which is why Arlinn, the most prominent Werewolf character, has a facial scar. That is also why the most prominent werewolf character from the video has the scar; we are supposed to be able to tell that the black werewolf and the doctor are the same character.

    Knowing this, any depiction of a character without scar or with a scar that is obviously different is a different character.

    Red hair is fairly common in Innistrad (not surprising considering the germanic roots it has, which are also apparent in terms and names). So there is really little of a point to guess every red-headed character while the more strongly distinguishing feature is missing.

    ---

    There is a stronger case for Jerren/Jerren identity with the same name (though... it happens to distnct characters as well), but I have to wonder... wouldn't Ormendahl's cleric have a better way to dispose oftheir orphans than throwing them to the (were))wolves? This seems more like behavior driven by greed and disregard for human life than actual (profane) religious fervor. Plus, while their respective deaths are only implied in both media, card and video, they seem to meet a different ultimate fate from each other.

    ---

    Looking forward to the Tim, Hungry Orphan//Tim, Feasting Werewolf legendary creature card we get in Modern Horizons 7: More Modern, More Horizons.
    Posted in: The Rumor Mill
  • posted a message on [MIC] Coven Counters precon— Commander VS preview
    Quote from Lectrys »
    Merfolk pretty much needs Svyelun of Sea and Sky/True-Name Nemesis & Silvergill Adept/Merfolk Trickster & lord/1-power 1-drop).

    But then again why would Merfolk bother with coven? Is it on-color in-tribe?
    Posted in: The Rumor Mill
  • posted a message on Commander Banned and unbanned announcemnt
    Yeah, a cEDH affectionado calling the EDH Rules Committee out of touch because the RC looks at EDH without a focus on cEDH would very well have not much of a standing - you play your own separate format, you better take care of your own separate ban list. If you don't, then that's your decision to implicitly accept that other banlist and the decisions that were made with another format in mind.

    That said Sunflower MTG doesn't mention cEDH. But with how different the format is, it should have its own banlist easily.

    I mean "for the people who do not Rule 0, they just lost their favorite or most fun commander" is also basically an admission that the people who now "just suffered a wrongful, tasteless ban" are suffering due to their own choice to pick and choose which rules they follow. They choose tofollow the banlist, but choose to ignore Rule 0. If they were consistent between following either both or neither, there would beno issue, correct?
    Posted in: The Rumor Mill
  • posted a message on [MIC] Coven Counters precon— Commander VS preview
    Is it only me or Moorland Rescuer is completely broken? This is one-side mass reanimator at just six mana. Ok, it must die, but its not that big hoop to do. This card is totally crazy in grave based deck.


    Total power X or less. If your 6-drop dying to a wrath brings back 2 bears, that isn’t the most impressive of feats

    How much power on the battlefield though can come from 0 power in the graveyard?
    Posted in: The Rumor Mill
  • posted a message on Magic Showcase 2021
    Quote from signofzeta »
    Speaking of entry points for standard, those Commander decks are entry points for standard? Most of the deck isn't even standard legal. Do you know what this means? People who learn through Commander will stick with Commander

    I feel the point of Brawl was to make a deck that can be entirely Standard-legal, but also be turned into a Commander deck by adding another 40 cards. But the compromise didn't turn out successful enough. I liked Brawl in some regards. Just give me a Commander format with smaller decks.
    Posted in: The Rumor Mill
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