Just a clarification on monocoloered. This is only the "casting cost" or the, the color identity can be any combinations. (Colorless, gold and hybrid color cards are not momocolerd)
The theme for this month's MCC will be From The Vault. Creating a certain type of card each round, starting with enchantments.
The contest will start in March (We are running a bit late atm). Any judges willing to join must please make a post in this thread stating that they are in. If you want to judge this month, but have never judged before, please give your judgement on the sample card listed below. Regard the card as if all challenges were met. Please post your judgement in this thread using the MCC Rubric below.
Sample Card
Fiery Whiplash R
Instant {R}
Fiery Whiplash deals 2 damage to target creature. Tap that creature It's hard to get back on your feet with a broken neck.
Design -
(X/3) Appeal: Do the different player psychographics (Timmy/Johhny/Spike) have a use for the card?
(X/3) Elegance: Is the card easily understandable at a glance? Do all the flavor and mechanics combined as a whole make sense?
Development -
(X/3) Viability: How well does the card fit into the color wheel? Does it break or bend the rules of the game? Is it the appropriate rarity?
(X/3) Balance: Does the card have a power level appropriate for contemporary constructed/limited environments without breaking them? Does it play well in casual and multiplayer formats? Does it create or fit into a deck/archetype? Does it create an oppressive environment?
Creativity -
(X/3) Uniqueness: Has a card like this ever been printed before? Does it use new mechanics, ideas, or design space? Does it combine old ideas in a new way? Overall, does it feel “fresh”?
(X/3) Flavor: Does the name seem realistic for a card? Does the flavor text sound professional? Do all the flavor elements synch together to please Vorthos players?
Polish -
(X/3) Quality: Points deducted for incorrect spelling, grammar, and templating.
(X/2) *Main Challenge: Was the main challenge satisfied? Was it approached in a unique or interesting way? Does the card fit the intent of the challenge?
(X/2) Subchallenges: One point awarded per satisfied subchallenge condition.
Total: X/25
*An entry with 0 points here is subject to disqualification.
The From The Vault series has always vaccinated me. Thematically, it is a cool, interesting design idea. However, they are really expensive to buy. So this month, we will all work together to make our own From The Vault sets. Let's start this round with enchantments.
Main Challenge - Design an Enchantment card, it has to be Mythic rarity. (This is for a Vault series after all.)
Subchallenge 1 - Your card is monocolored. Subchallenge 2 - Your card is not an Aura.
For Sub Challenge 1 : This only checks the casting cost, the color identity can be any combinations. (Colorless, gold and hybrid color cards are not momocolerd)
From the glossary of the Comprehensive Rules (Ravnica Allegiance (January 25, 2019))
Monocolored
An object with exactly one color is monocolored. Colorless objects aren't monocolored. See rule 105, "Colors," and rule 202, "Mana Cost and Color."
If you have more questions, feel free to ask in the MCC discussion thread.
DEADLINES
Design deadline: March 8th, 24h00 GMT +2 Judging deadline: March 11th, 24h00 GMT +2
Design - (X/3) Appeal: Do the different player psychographics (Timmy/Johnny/Spike) have a use for the card? (X/3) Elegance: Is the card easily understandable at a glance? Do all the flavor and mechanics combined as a whole make sense?
Development - (X/3) Viability: How well does the card fit into the color wheel? Does it break or bend the rules of the game? Is it the appropriate rarity? (X/3) Balance: Does the card have a power level appropriate for contemporary constructed/limited environments without breaking them? Does it play well in casual and multiplayer formats? Does it create or fit into a deck/archetype? Does it create an oppressive environment?
Creativity - (X/3) Uniqueness: Has a card like this ever been printed before? Does it use new mechanics, ideas, or design space? Does it combine old ideas in a new way? Overall, does it feel “fresh”? (X/3) Flavor: Does the name seem realistic for a card? Does the flavor text sound professional? Do all the flavor elements sync together to please Vorthos players?
Polish - (X/3) Quality: Points deducted for incorrect spelling, grammar, and templating. (X/2) *Main Challenge: Was the main challenge satisfied? Was it approached in a unique or interesting way? Does the card fit the intent of the challenge? (X/2) Sub-challenges: One point awarded per satisfied sub-challenge condition.
Total: X/25
*An entry with 0 points here is subject to disqualification.
JUDGES
Freyleyes
void_nothing
Superbajt bravelion83(Back-up judge if needed)
The Immortal CouncilWWWBBB
Legendary Creature - Spirit Advisor {M}
When The Immortal Council enters the battlefield, target opponent loses X life and you gain X life, where X is equal to the number of Spirits you control.
Sacrifice five Spirits: Return The Immortal Council from your graveyard to your hand.
Afterlife 5 (When this creature dies, create five 1/1 white and black Spirit creature tokens with flying.) "They can try a thousand times over, we will never perish."
2/2
Isperia's Enforcer(W/U)(W/U)(W/U)(W/U)(W/U)
Creature - Human Knight {R}
Flash
Flying, vigilance
When Isperia’s Enforcer enters the battlefield, if only blue mana was used to cast it, counter target spell.
When Isperia’s Enforcer enters the battlefield, if only white mana was used to cast it, exile target creature. Some matters have to be settled outside the court of law.
3/3
The Demon WithinR
Creature - Human [M] BB, Sacrifice a creature: The Demon Within becomes a Human Horror with base power and toughness 3/2. BBBB, Pay 5 life: If The Demon Within is a Horror, sacrifice it. If you do, create The Hungerer, a legendary 6/6 black Demon creature token with flying, lifelink and indestructible. "Feed me little one, my hunger grows."
1/2
Bearshark1GU
Creature - Bear Fish {U} GU: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
As long as Bearshark has no +1/+1 counters on it, it has hexproof. “Grgrgrgrgle”
3/2
Lucky Dice1
Artifact - Equipment {R}
Hexproof W: Equipped creature gains vigilance until end of turn. U: Equipped creature gains flying until end of turn. B: Equipped creature gains intimidate until end of turn. R: Equipped creature gains first strike until end of turn. G: Equipped creature gains trample until end of turn. 1: Lucky Dice gains indestructible until end of turn.
Equip 1
The Dark WandererBB
Legendary Creature - Demon Avatar {M}
The Dark Wanderer’s power and toughness are each equal to the number of Demons you control.
At the beginning of your upkeep, if you control 6 or more Humans, sacrifice The Dark Wanderer and all Human creatures you control. If you do, create Diablo, a legendary 16/16 black Demon Avatar creature token with trample and indestructible.
"Only when the time is right."
*/*
Steam Engine3
Artifact {R}
Whenever you cast a blue instant or sorcery spell, put a water counter on Steam Engine.
Whenever you cast a red instant or sorcery spell, put a fire counter on Steam Engine. UR, remove X fire counters and X water counters from Steam Engine: Steam Engine deals X damage to any target. Goblin engineering at it's finest.
Mist Lurker(U/B)(U/B)
Creature - Vampire {U}
Flying
Whenever Mist Lurker deals combat damage to a player, that player puts the top X cards from their library into their graveyard, where X is the the number of times you surveilled this turn. "What is worst? Knowing you have been wronged, or being wronged and not knowing it?"
—Lazav
1/2
Now we pref need two more, 1 minimum.
The theme for this month's MCC will be From The Vault. Creating a certain type of card each round, starting with enchantments.
The contest will start in March (We are running a bit late atm). Any judges willing to join must please make a post in this thread stating that they are in. If you want to judge this month, but have never judged before, please give your judgement on the sample card listed below. Regard the card as if all challenges were met. Please post your judgement in this thread using the MCC Rubric below.
Sample Card
Fiery Whiplash R
Instant {R}
Fiery Whiplash deals 2 damage to target creature. Tap that creature
It's hard to get back on your feet with a broken neck.
Design -
(X/3) Appeal: Do the different player psychographics (Timmy/Johhny/Spike) have a use for the card?
(X/3) Elegance: Is the card easily understandable at a glance? Do all the flavor and mechanics combined as a whole make sense?
Development -
(X/3) Viability: How well does the card fit into the color wheel? Does it break or bend the rules of the game? Is it the appropriate rarity?
(X/3) Balance: Does the card have a power level appropriate for contemporary constructed/limited environments without breaking them? Does it play well in casual and multiplayer formats? Does it create or fit into a deck/archetype? Does it create an oppressive environment?
Creativity -
(X/3) Uniqueness: Has a card like this ever been printed before? Does it use new mechanics, ideas, or design space? Does it combine old ideas in a new way? Overall, does it feel “fresh”?
(X/3) Flavor: Does the name seem realistic for a card? Does the flavor text sound professional? Do all the flavor elements synch together to please Vorthos players?
Polish -
(X/3) Quality: Points deducted for incorrect spelling, grammar, and templating.
(X/2) *Main Challenge: Was the main challenge satisfied? Was it approached in a unique or interesting way? Does the card fit the intent of the challenge?
(X/2) Subchallenges: One point awarded per satisfied subchallenge condition.
Total: X/25
*An entry with 0 points here is subject to disqualification.
Judges :
Freyleyes
From The Vault - Enchantments
The From The Vault series has always vaccinated me. Thematically, it is a cool, interesting design idea. However, they are really expensive to buy. So this month, we will all work together to make our own From The Vault sets. Let's start this round with enchantments.
Main Challenge - Design an Enchantment card, it has to be Mythic rarity. (This is for a Vault series after all.)
Subchallenge 1 - Your card is monocolored.
Subchallenge 2 - Your card is not an Aura.
For Sub Challenge 1 : This only checks the casting cost, the color identity can be any combinations. (Colorless, gold and hybrid color cards are not momocolerd)
From the glossary of the Comprehensive Rules (Ravnica Allegiance (January 25, 2019))
Monocolored
An object with exactly one color is monocolored. Colorless objects aren't monocolored. See rule 105, "Colors," and rule 202, "Mana Cost and Color."
If you have more questions, feel free to ask in the MCC discussion thread.
DEADLINES
Design deadline: March 8th, 24h00 GMT +2
Judging deadline: March 11th, 24h00 GMT +2
(X/3) Appeal: Do the different player psychographics (Timmy/Johnny/Spike) have a use for the card?
(X/3) Elegance: Is the card easily understandable at a glance? Do all the flavor and mechanics combined as a whole make sense?
Development -
(X/3) Viability: How well does the card fit into the color wheel? Does it break or bend the rules of the game? Is it the appropriate rarity?
(X/3) Balance: Does the card have a power level appropriate for contemporary constructed/limited environments without breaking them? Does it play well in casual and multiplayer formats? Does it create or fit into a deck/archetype? Does it create an oppressive environment?
Creativity -
(X/3) Uniqueness: Has a card like this ever been printed before? Does it use new mechanics, ideas, or design space? Does it combine old ideas in a new way? Overall, does it feel “fresh”?
(X/3) Flavor: Does the name seem realistic for a card? Does the flavor text sound professional? Do all the flavor elements sync together to please Vorthos players?
Polish -
(X/3) Quality: Points deducted for incorrect spelling, grammar, and templating.
(X/2) *Main Challenge: Was the main challenge satisfied? Was it approached in a unique or interesting way? Does the card fit the intent of the challenge?
(X/2) Sub-challenges: One point awarded per satisfied sub-challenge condition.
Total: X/25
*An entry with 0 points here is subject to disqualification.
JUDGES
Freyleyes
void_nothing
Superbajt
bravelion83(Back-up judge if needed)PLAYERS
This round is open to anyone.
Freyleyes
netn10
zdtsd
Subject16
Forestsguy
Fajen Thygia
Hemlock
DaAwesomeCheeto
Artorias
void_nothing
RaikouRider
Legend
BlackWaltz3
Gateways7
Jimmy Groove
mirrodin71
bravelion83
egoblinsw
Superbajt
TheDrB
Apellosine
Flatline
IcariiFA
Cantripmancer
L0ng5h0t
StonerOfKruphix
Legendary Creature - Spirit Advisor {M}
When The Immortal Council enters the battlefield, target opponent loses X life and you gain X life, where X is equal to the number of Spirits you control.
Sacrifice five Spirits: Return The Immortal Council from your graveyard to your hand.
Afterlife 5 (When this creature dies, create five 1/1 white and black Spirit creature tokens with flying.)
"They can try a thousand times over, we will never perish."
2/2
*Round 1 is up.
We need some judges,
I will create the signup thread tomorrow morning.please sign up here.Creature - Human Knight {R}
Flash
Flying, vigilance
When Isperia’s Enforcer enters the battlefield, if only blue mana was used to cast it, counter target spell.
When Isperia’s Enforcer enters the battlefield, if only white mana was used to cast it, exile target creature.
Some matters have to be settled outside the court of law.
3/3
Creature - Human [M]
BB, Sacrifice a creature: The Demon Within becomes a Human Horror with base power and toughness 3/2.
BBBB, Pay 5 life: If The Demon Within is a Horror, sacrifice it. If you do, create The Hungerer, a legendary 6/6 black Demon creature token with flying, lifelink and indestructible.
"Feed me little one, my hunger grows."
1/2
Creature - Bear Fish {U}
GU: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.)
As long as Bearshark has no +1/+1 counters on it, it has hexproof.
“Grgrgrgrgle”
3/2
Artifact - Equipment {R}
Hexproof
W: Equipped creature gains vigilance until end of turn.
U: Equipped creature gains flying until end of turn.
B: Equipped creature gains intimidate until end of turn.
R: Equipped creature gains first strike until end of turn.
G: Equipped creature gains trample until end of turn.
1: Lucky Dice gains indestructible until end of turn.
Equip 1
Legendary Creature - Demon Avatar {M}
The Dark Wanderer’s power and toughness are each equal to the number of Demons you control.
At the beginning of your upkeep, if you control 6 or more Humans, sacrifice The Dark Wanderer and all Human creatures you control. If you do, create Diablo, a legendary 16/16 black Demon Avatar creature token with trample and indestructible.
"Only when the time is right."
*/*
Artifact {R}
Whenever you cast a blue instant or sorcery spell, put a water counter on Steam Engine.
Whenever you cast a red instant or sorcery spell, put a fire counter on Steam Engine.
UR, remove X fire counters and X water counters from Steam Engine: Steam Engine deals X damage to any target.
Goblin engineering at it's finest.
Creature - Vampire {U}
Flying
Whenever Mist Lurker deals combat damage to a player, that player puts the top X cards from their library into their graveyard, where X is the the number of times you surveilled this turn.
"What is worst? Knowing you have been wronged, or being wronged and not knowing it?"
—Lazav
1/2