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  • posted a message on March Round 4 - From The Vault
    March MCC Round 4



    From The Vault - Salvation


    The From The Vault series has always vaccinated me. Thematically, it is a cool, interesting design idea. However, they are really expensive to buy. So this month, we will all work together to make our own From The Vault sets. Let's start this round with enchantments.

    Now that we are done with enchantment, we are moving to Instants and Sorcery cards.

    Moving on from the spells set, it is time for the TITAN set. Big creatures are always cool creatures, specially the core set titans, Frost Titan, Grave Titan, Inferno Titan, Primeval Titan and Sun Titan.

    As March is coming to an end, let's finish our From The Vault Series.

    Main Challenge - Design a card that prevents you from losing the game in one way or the other. It can be in the form of Platinum Angel, Platinum Emperion or even for one turn like Angel's Grace. The main requirement is that it prevents you from losing the game if a certain condition occurs, be it your life below 0, drawing a card from an empty deck, or preventing a "you lose the game" effect. This does however exclude countering a triggered ability that would cause you to lose the game. It has to be Mythic rarity (This is for a Vault series after all.)

    Subchallenge 1 - Your card has no white mana symbols on it.
    Subchallenge 2 - Your card has a converted mana cost of 4 or less.



    If you have more questions, feel free to ask in the MCC discussion thread.

    DEADLINES

    Design deadline: April 6th, 24h00 EST
    Judging deadline: April 9th, 24h00 EST

    Design -
    (X/3) Appeal: Do the different player psychographics (Timmy/Johnny/Spike) have a use for the card?
    (X/3) Elegance: Is the card easily understandable at a glance? Do all the flavor and mechanics combined as a whole make sense?

    Development -
    (X/3) Viability: How well does the card fit into the color wheel? Does it break or bend the rules of the game? Is it the appropriate rarity?
    (X/3) Balance: Does the card have a power level appropriate for contemporary constructed/limited environments without breaking them? Does it play well in casual and multiplayer formats? Does it create or fit into a deck/archetype? Does it create an oppressive environment?

    Creativity -
    (X/3) Uniqueness: Has a card like this ever been printed before? Does it use new mechanics, ideas, or design space? Does it combine old ideas in a new way? Overall, does it feel “fresh”?
    (X/3) Flavor: Does the name seem realistic for a card? Does the flavor text sound professional? Do all the flavor elements sync together to please Vorthos players?

    Polish -
    (X/3) Quality: Points deducted for incorrect spelling, grammar, and templating.
    (X/2) *Main Challenge: Was the main challenge satisfied? Was it approached in a unique or interesting way? Does the card fit the intent of the challenge?
    (X/2) Sub-challenges: One point awarded per satisfied sub-challenge condition.

    Total: X/25
    *An entry with 0 points here is subject to disqualification.

    JUDGES
    Freyleyes
    void_nothing
    Superbajt

    PLAYERS
    RaikouRider
    bravelion83
    Cantripmancer
    Posted in: Monthly Contests Archive
  • posted a message on March Round 3 - From The Vault : Titans

    Design – 4.5
    (1.5/3) Appeal: Timmy can play this, but he wants a bigger wow effect. Johnny doesn’t like this. Spike can get behind this, first strike on a big body decently costed, he says yes please.
    (3/3) Elegance: Fits like a glove.

    Development – 5.5
    (2.5/3) Viability: This feels like it could pass as a rare, and not a mythic, but only just. The effects are pretty red and white.
    (3/3) Balance: I don’t see this as a super powerful card breaking the game, nor a weak card at all. I think it is perfectly balanced.

    Creativity - 5
    (2/3) Uniqueness: The effects all in all are pretty generic, but still new.
    (3/3) Flavor: The flavour is just wow. It is a titan in the sense of the M10 titans, and very boros as well. The flavour text perfectly wraps this card together. If I could I would give a 4 here.

    Polish - 7
    (3/3) Quality: I see no problems here.
    (2/2) Main Challenge: Yes
    (2/2) Sub-challenges: Gains P/T and is gold.

    Total: 22/25

    Design – 5
    (2.5/3) Appeal: Spike and Timmy loves this. Johnny is on the fence.
    (2.5/3) Elegance: The wording of adding counters is a lot to follow. (Please see quality)

    Development - 4
    (3/3) Viability: This is definitely mythic, and it passes well as a UG.
    (1/3) Balance: This is a powerful card, really powerful. A 6 mana 6/6 with flash, trample and shroud is strong. I think that the card being legendary helps balance it, as well as having shroud, so you can’t buff it, instead of having hexproof. This card can provide allot of tempo/card advantage and act as a powerful finisher and a great tech card, my only problem is that it is too well stat-ed and costed for the effect.

    Creativity – 4.5
    (3/3) Uniqueness: This is pretty new and cool idea on a card. We don’t have to many cards that punish planeswalkers beside outright destroying them.
    (1.5/3) Flavor: This is a great fit for a Semic card. A small thing that does not fit for me is the name with the type. Being Vannifar's theorem I think it should be more than just a giant insect. It could have used some flavour text to encapsulate the card.

    Polish - 7
    (3/3) Quality: I think it should be worded in a way more standard in the form of “Whenever Vannifar's Last Theorum deals combat damage to a planeswalker, put a +1/+1 counter on Vannifar's Last Theorum for each loyalty counter removed this way…” but since I think this can be open to interpretation I think that it is not needed to deduct a point here. Also, I think that shroud should be on a new line, but since shroud is not used any more, I will use hexproof as a stand in, and Carnage Tyrant says it works.
    (2/2) Main Challenge: A mythic 6 mana 6/6.
    (2/2) Sub-challenges: Gold that can increase its P/T without spending mana.

    Total: 20.5/25



    Design - 4
    (2/3) Appeal: Spike likes the burst this can create. Timmy might not be to happy to sac a creature, but he like making a big, big token. Johnny is not into this.
    (2/3) Elegance: Mechanically everything fits for me, the only problem I see here is how to manage the tokens that are created and keep track of each one, all being different each time.

    Development - 4
    (2/3) Viability: Mythic seems fine here. I feel that this could have been red and fit perfectly fine. The black feels like it was just tagged on.
    (2/3) Balance: A 6 mana 6/6 with haste is strong, as well as creating +6/1 tokens, and increasing its power, but sacrificing a creature to get there adds some balance, since you will have to sacrifice the token if you don’t have other cannon fodder.

    Creativity - 5
    (3/3) Uniqueness: This feels like a nice new idea for a card.
    (2/3) Flavor: The tokens being created should not be giants I think, giants should not have 1 toughness. Also, I think you should have tagged horror/apparition or something to them, instead of just a giant. Besides that, everything seems perfect.

    Polish - 7
    (3/3) Quality: I see no problems here.
    (2/2) Main Challenge: Mythic 6 mana 6/6
    (2/2) Sub-challenges: Gold and P/T increase.

    Total: 20/25


    Design - 5
    (2/3) Appeal: Spike and Timmy can get behind this. I am not sure that Johnny will find that much use for it, at least in the way that he likes to.
    (3/3) Elegance: Everything fits for me.

    Development - 3
    (3/3) Viability: This is definitely mythic, and I can see it pass as WB. The effects are connected to the individual colors and fits to orzhov in a whole.
    (0/3) Balance: Yeah, well, I don’t know what to say here. A 6 mana 6/6 with lifelink is strong, with those stats, it has the ability to exile any permanent, and on top of that, it can be used to buff a creature as well. And with that said, it triggers when played, and when it attacks. I think that even needing 3 white and 3 black mana, it is still a power house of a card.

    Creativity – 5.5
    (2.5/3) Uniqueness: The effects are pretty generic but combined well together.
    (3/3) Flavor: I like this, it is a “Titan” from M10, but in Orzhov colors, but I would have liked it to be one of each color, instead of 3 of each (From a flavour aspect), but that isn’t really an Issue.

    Polish - 7
    (3/3) Quality: I see no problems here.
    (2/2) Main Challenge: Mythic 6 mana 6/6.
    (2/2) Sub-challenges: Can increase its P/T without paying mana and is gold.

    Total: 20.5/25



    bravelion83 - 22
    Fajen Thygia - 20.5
    Cantripmancer - 20
    StonerOfKruphix - 20.5
    Posted in: Monthly Contests Archive
  • posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    I am running abit late with my judgements, they wil be up tonight.
    Posted in: Custom Card Contests and Games
  • posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    Round 3 is closed and brackets are up.
    Posted in: Custom Card Contests and Games
  • posted a message on March Round 3 - From The Vault : Titans
    Round is now closed. Top points earner from each bracket moves on.

    Brackets
    RaikouRider vs Subject16
    bravelion83 vs Fajen Thygia
    Cantripmancer vs StonerOfKruphix

    Freyleyes
    bravelion83 vs Fajen Thygia
    Cantripmancer vs StonerOfKruphix
    void_nothing
    bravelion83 vs Fajen Thygia
    RaikouRider vs Subject16
    Superbajt
    RaikouRider vs Subject16
    Cantripmancer vs StonerOfKruphix
    Posted in: Monthly Contests Archive
  • posted a message on March Round 3 - From The Vault : Titans
    March MCC Round 3



    From The Vault - Titans


    The From The Vault series has always vaccinated me. Thematically, it is a cool, interesting design idea. However, they are really expensive to buy. So this month, we will all work together to make our own From The Vault sets. Let's start this round with enchantments.

    Now that we are done with enchantment, we are moving to Instants and Sorcery cards.

    Moving on from the spells set, it is time for the TITAN set. Big creatures are always cool creatures, specially the core set titans, Frost Titan, Grave Titan, Inferno Titan, Primeval Titan and Sun Titan.

    Main Challenge - Design a 6/6 Giant creature card that cost 6, it has to be Mythic rarity (This is for a Vault series after all.)

    Subchallenge 1 - Your card is gold (i.e. it has 2 or more different colors in it's mana cost).
    Subchallenge 2 - Your card can get an increase in power and/or toughness, but without paying mana.



    For sub challenge 2, this entitles that by what any means that the creature increases it's P/T, does not require you to spend mana.

    If you have more questions, feel free to ask in the MCC discussion thread.

    DEADLINES

    Design deadline: March 27th, 24h00 EST
    Judging deadline: March 29th, 24h00 EST

    Design -
    (X/3) Appeal: Do the different player psychographics (Timmy/Johnny/Spike) have a use for the card?
    (X/3) Elegance: Is the card easily understandable at a glance? Do all the flavor and mechanics combined as a whole make sense?

    Development -
    (X/3) Viability: How well does the card fit into the color wheel? Does it break or bend the rules of the game? Is it the appropriate rarity?
    (X/3) Balance: Does the card have a power level appropriate for contemporary constructed/limited environments without breaking them? Does it play well in casual and multiplayer formats? Does it create or fit into a deck/archetype? Does it create an oppressive environment?

    Creativity -
    (X/3) Uniqueness: Has a card like this ever been printed before? Does it use new mechanics, ideas, or design space? Does it combine old ideas in a new way? Overall, does it feel “fresh”?
    (X/3) Flavor: Does the name seem realistic for a card? Does the flavor text sound professional? Do all the flavor elements sync together to please Vorthos players?

    Polish -
    (X/3) Quality: Points deducted for incorrect spelling, grammar, and templating.
    (X/2) *Main Challenge: Was the main challenge satisfied? Was it approached in a unique or interesting way? Does the card fit the intent of the challenge?
    (X/2) Sub-challenges: One point awarded per satisfied sub-challenge condition.

    Total: X/25
    *An entry with 0 points here is subject to disqualification.

    JUDGES
    Freyleyes
    void_nothing
    Superbajt

    PLAYERS
    RaikouRider
    Fajen Thygia
    StonerOfKruphix
    bravelion83
    Subject16
    Cantripmancer
    Posted in: Monthly Contests Archive
  • posted a message on March Round 2 - From The Vault : Spells

    Design – 5.5
    (2.5/3) Appeal: Timmy likes this, he can play his big guys for free and it has that wow feeling for him. Johnny can use this to set up something over a turn or two, he likes to build around it. Spike likes the value he can get, but I think he is not sure if such a sacrifice can be made in the late game.
    (3/3) Elegance: Yes, yes it does, perfectly.

    Development - 6
    (3/3) Viability: This fits into the Naya shard, the individual colours also complement the card. Green for the “big creature” part, red for haste and white for vigilance. I can see this effect merit the card to be a mythic.
    (3/3) Balance: This card is strong but requires a specific build around for it to work, a good balance. It weakens itself by locking in cards that you intended to pull out with it being in your hand. I would say that can balance out the part that you can pull an Progenitus consistently.
    Creativity - 5
    (3/3) Uniqueness: This is a nice new take on putting cards from your library into play.
    (2/3) Flavor: This card is very flavourful. The name ties in with the effect, in some cases, pulling a Birds of Paradise does not really scream GARGANTUAN! Also, I know that the 5 cards with Epic does not have flavour text and the reminder text of Epic takes allot of space, but since it is mythic I think you can omit the reminder text and maybe add a line or two to complete this card.

    Polish - 7
    (3/3) Quality: I see nothing wrong here.
    (2/2) Main Challenge: Mythic Sorcery.
    (2/2) Sub-challenges: Has Epic and no exile nor destroy.

    Total: 23.5/25

    Design - 4
    (2/3) Appeal: Timmy loves this, he can pull his walkers one after the other. Johnny is not to keen on
    this, just pulling walkers. Spike is split on this, it is really strong, but if he builds around it, it will work
    for him.
    (2/3) Elegance: The pieces fit, but the paragraph is to long and hard to follow. (More in Quality
    explained) This is also how a card with Epic should operate, ramp up over turns and mostly act as a
    finisher.

    Development - 5
    (3/3) Viability: Mythic is fine. 5 colour gold cards also allow for effects outside the colour wheel.
    (2/3) Balance: First and foremost, this card is strong, very strong. It might be hard to get out in block
    or standard formats, but in older formats that is not always a problem. I like that it has a colourless
    mana symbol, essentially making it cost 6 different mana, this does make it a bit harder to play. Still,
    getting this out early is almost game-winning in itself, pulling walkers and a stacking emblem can
    cause problems.

    Creativity - 6
    (3/3) Uniqueness: This feels like a fresh card that we haven’t really seen before.
    (3/3) Flavor: This is overflowing with flavour. I really love that this is thematically connected to the
    titans, one can say a re-incarnation of it.

    Polish - 5
    (1/3) Quality: The second effect of the card should be on a new line. The line where Karn speaks in
    the flavour text should be in quotes.

    (2/2) Main Challenge: Mythic sorcery.
    (2/2) Sub-challenges: Has the epic keyword and not destroy or exile.

    Total: 20/25

    Design - 5.5
    (2.5/3) Appeal: I think Timmy can get behind that, a mass of creatures is nice, but getting some
    awesome equipment cards are always nice for him. Johnny might find a use for this, in a fringe case,
    where he wants to pull out equipment cards that attaches to creatures. Spike sees this card as the
    ultimate value card.
    (3/3) Elegance: No problem here, it semi fits for me. (I will address this in Viability)

    Development - 3.5
    (1/3) Viability: Mythic seems fine. I will address this here, I think the angels should be red and white,
    not just white. This card seems allot more white, mechanically, creating white angels and searching
    for equipment. The red feels like just added flavour to align with the Boros guild.
    (2.5/3) Balance: This card is strong, it adds allot of value, it does require a semi build around, but this
    can work well even if just a few of the tokens get equipment’s attached. Overall I think the power
    level is high, but also fair.

    Creativity - 5
    (3/3) Uniqueness: Creating a mass of tokens is nothing new, but the way it combines with searching
    for the equipment and attaching them is pretty new. Although making X 4/4 angels is represented in
    an extremely small number of cards, I think this still strikes as fresh.
    (2/3) Flavor: I feel the effect you are trying to bring go for, the War cry calling in the legion of angels.
    I think it fits well, but why no flavour text, that would encapsulate the card perfectly.

    Polish - 5
    (2/3) Quality: It should be “then shuffle your library.” (-1)
    (2/2) Main Challenge: Mythic Sorcery.
    (1/2) Sub-challenges: Does not have Epic. (-1)

    Total: 19/25


    Design – 5.5
    (2.5/3) Appeal: Timmy likes this, he sees it as he can get allot of stuff, and big stuff at that. Johnny
    might use this if there are some shenanigans he can pull off. Spike loves the idea of the value this
    card provides.
    (3/3) Elegance: Everything fits here for me.

    Development - 5
    (3/3) Viability: This is green and mythic, as it was born to be. ‘Nought said.
    (2/3) Balance: This card is powerful, very powerful. The Epic does limit the power of it, making
    everything basically dead in your hand, not allowing you respond from hand. Mana is steep though,
    but not to hard for green to reach. I think in most situations you will pull a creature and a land,
    depending on how the deck is build, maybe an artefact or enchantment every now and then, and
    maybe a walker. All of this can happen to consistently, since if the pulled cards are destroyed, they
    go the graveyard, and the as the card suggests, Perpetual Cycle.

    Creativity - 6
    (3/3) Uniqueness: This has a nice flare to it, and the way the mechanic works feels pretty new to me.
    (3/3) Flavor: I just love it, the name, the flavour text, the effect, it all fits. Well done.

    Polish - 7
    (3/3) Quality: Something in me says it should be worded in line with Tarmogoyf but I
    can find no templating to support it.
    (2/2) Main Challenge: Mythic sorcery.
    (2/2) Sub-challenges: No destroy nor exile. Has epic.

    Total: 23.5/25



    RaikouRider - 23.5
    Fajen Thygia - 20
    Hemlock - 19
    StonerOfKruphix - 23.5
    Posted in: Monthly Contests Archive
  • posted a message on March Round 2 - From The Vault : Spells
    This round is now closed. Since we only have 8 entries, we will only use two judges.

    Top Three from each round moves on. (So we have 6 for round 3)

    Brackets:

    Freyleyes
    RaikouRider
    Fajen Thygia
    Hemlock
    StonerOfKruphix
    void_nothing
    bravelion83
    Subject16
    Cantripmancer
    netn10
    Superbajt
    Saved from this round

    Posted in: Monthly Contests Archive
  • posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    Yeah sorry about that, I used South African time, I get confused by the other time zones. I will do better with the time in round 3.
    Posted in: Custom Card Contests and Games
  • posted a message on March Round 2 - From The Vault : Spells
    March MCC Round 1



    From The Vault - Spells


    The From The Vault series has always vaccinated me. Thematically, it is a cool, interesting design idea. However, they are really expensive to buy. So this month, we will all work together to make our own From The Vault sets. Let's start this round with enchantments.

    Now that we are done with enchantment, we are moving to Instants and Sorcery cards.

    Main Challenge - Design an Instant or Sorcery card, it has to be Mythic rarity. (This is for a Vault series after all.)

    Subchallenge 1 - Your card does not contain the word "destroy" or "exile" in it's oracle text (we already had From The Vault : Annihilation).
    Subchallenge 2 - Your card has the Epic keyword.



    Epic (For the rest of the game, you can’t cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)

    From the Comprehensive Rules (Ravnica Allegiance (January 25, 2019))

    702.49. Epic
    702.49a Epic represents two spell abilities, one of which creates a delayed triggered ability. "Epic" means "For the rest of the game, you can't cast spells," and "At the beginning of each of your upkeeps for the rest of the game, copy this spell except for its epic ability. If the spell has any targets, you may choose new targets for the copy." See rule 706.10.

    702.49b A player can't cast spells once a spell with epic they control resolves, but effects (such as the epic ability itself) can still put copies of spells onto the stack.

    If you have more questions, feel free to ask in the MCC discussion thread.

    DEADLINES

    Design deadline: March 18th, 24h00 GMT +2
    Judging deadline: March 21st, 24h00 GMT +2

    Design -
    (X/3) Appeal: Do the different player psychographics (Timmy/Johnny/Spike) have a use for the card?
    (X/3) Elegance: Is the card easily understandable at a glance? Do all the flavor and mechanics combined as a whole make sense?

    Development -
    (X/3) Viability: How well does the card fit into the color wheel? Does it break or bend the rules of the game? Is it the appropriate rarity?
    (X/3) Balance: Does the card have a power level appropriate for contemporary constructed/limited environments without breaking them? Does it play well in casual and multiplayer formats? Does it create or fit into a deck/archetype? Does it create an oppressive environment?

    Creativity -
    (X/3) Uniqueness: Has a card like this ever been printed before? Does it use new mechanics, ideas, or design space? Does it combine old ideas in a new way? Overall, does it feel “fresh”?
    (X/3) Flavor: Does the name seem realistic for a card? Does the flavor text sound professional? Do all the flavor elements sync together to please Vorthos players?

    Polish -
    (X/3) Quality: Points deducted for incorrect spelling, grammar, and templating.
    (X/2) *Main Challenge: Was the main challenge satisfied? Was it approached in a unique or interesting way? Does the card fit the intent of the challenge?
    (X/2) Sub-challenges: One point awarded per satisfied sub-challenge condition.

    Total: X/25
    *An entry with 0 points here is subject to disqualification.

    JUDGES
    Freyleyes
    void_nothing
    Superbajt

    PLAYERS
    netn10
    Subject16
    Fajen Thygia
    Hemlock
    Gateways7
    RaikouRider
    bravelion83
    Jimmy Groove
    Apellosine
    Flatline
    Cantripmancer
    StonerOfKruphix

    Freyleyes
    RaikouRider
    Fajen Thygia
    Hemlock
    StonerOfKruphix
    void_nothing
    bravelion83
    Subject16
    Cantripmancer
    netn10
    Superbajt
    Saved from this round
    Posted in: Monthly Contests Archive
  • posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    I have been in contact with Superbajt, he is working on his judgement and has not forsaken us.

    *Edit

    Round 2 is up, we are still waiting for Superbajt, I will add his contestants that passed when he is done.
    Posted in: Custom Card Contests and Games
  • posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    Just waiting on 1 more judge to finish then round 2 will be up.
    Posted in: Custom Card Contests and Games
  • posted a message on March Round 1 - From The Vault : Enchantments

    Design -
    (3/3) Appeal: Timmy likes to play stuff for free. Johnny can make this card work. Spike does see this card as an extremely powerful build around, especially in older formats.
    (3/3) Elegance: This seems all fine to me. No ambiguities for me.

    Development -
    (3/3) Viability: The effect sure does feel mythic. Cards being all five colors allow for effects to move away from the color theme of the card.
    (1/3) Balance: The fact that this isn’t legendary allows for a massive power swing, allowing this card’s effect to stack, pull it self and revive other copies. The delayed gain vs an instant effect does bring the power down a bit. It would need some help in standard formats to be overly powerful, but in older formats with more access to more colors allows this to be played to easy.
    Creativity -
    (2/3) Uniqueness: The combination of effects does feel new and fresh, but they are still generic effects.
    (2/3) Flavor: The name and effect fit together, and I do like the flavour text capturing the idea and power of the card. With all this said, gaining the power of the gods should feel legendary, i.e. be a legendary card.

    Polish -
    (3/3) Quality: I think that it should be “return target card from your graveyard to your hand”, but given how the effects chain together, and not fizzle, I think that is perfectly fine. Forbidden Crypt’s oracle text.
    (2/2) Main Challenge: Mythic Enchantment
    (1/2) Sub-challenges: Not Monocolored (-1)

    Total: 20/25

    Design -
    (2/3) Appeal: Timmy likes his it when his cards are indestructible. Johnny is not to keen on such a basic concept. Spike might find this useful, since it protects itself as well, for a decent cost.
    (3/3) Elegance: Very Easy to understand. (Wording will be addressed in Quality)

    Development -
    (3/3) Viability: This effect is compliant with white. Mythic seems fine for this.
    (2/3) Balance: Avacyn, Angel of Hope did/still see her fair share of play, she was a strong one. This is really strong, but if we compare with Avacyn, she had a body to go with that effect. That said, it is still easier removing an indestructible creature that grants indestructible to all your permanents than it is to do so with an enchantment.

    Creativity -
    (0/3) Uniqueness: I am sorry to say this, but this is exactly Avacyn, Angel of Hope without it being a creature.
    (3/3) Flavor: It fits well with the theme of Avacyn, being a form of her will / presence. The flav text captures that excellently.

    Polish -
    (1/3) Quality: It should be “permanents you control have indestructible.” Gains should be used when giving it for a set time, and not for being an continues effect (-1). “-Avacynian Priest” should be on a new line. (-1)
    (2/2) Main Challenge: Mythic enchantment.
    (2/2) Sub-challenges: Both met.

    Total: 18/25


    Design -
    (1.5/3) Appeal: This is a bit to slow for Timmy. Johnny and spike might find a use in the right meta and with the right tools. (This can be used to keep an opponent’s creatures taped out)
    (3/3) Elegance: There are allot of words here, but they all fit together and make sense.

    Development -
    (2.5/3) Viability: This shouts blue. I think that this can pass as a rare, but it can do as a mythic to.
    (2/3) Balance: It allows for allot of disruption when utilized with the right tools, but this card can be a dead card in most situations. There are ways to cheat this card into a creature, but then it takes away some of the disruption effect.

    Creativity -
    (3/3) Uniqueness: This does have a very unique feel to it. Especially the way the Tableau mechanic works.
    (3/3) Flavor: I really, really like this card’s flavour. The way it works to activate and the meaning of the Tableau mechanic (Had to google what that meant.)

    Polish -
    (3/3) Quality: I see no problems here.
    (2/2) Main Challenge: Mythic enchantment.
    (2/2) Sub-challenges: Both met.

    Total: 22/25


    Design -
    (2/3) Appeal: Timmy doesn’t really like this card that much, he doesn’t see the value. Johnny and spike like to have three extra cards in their hands.
    (2/3) Elegance: The wording of playing cards from the top 3 cards of your library can be a bit congested. I also think it should be more in the line of “You may play cards from the top 3 cards of your library if they are creatures or lands.”, but I am not 100% sure on that, so no point reduction for that.

    Development -
    (3/3) Viability: I can see this as a mythic, as well as fitting into the green slice of the wheel.
    (2/3) Balance: This essentially allows you to have access to three extra cards, them being only lands and creatures does add to the balance of this card. Three green mana also constricts its use a bit. It is still an extremely powerful effect. The other effect of the card, the activated ability does have some good qualities, but I think it is overshadowed by the static effects.

    Creativity -
    (3/3) Uniqueness: We have seen effects that are similar, but I do love how this is combined. Along with the extra ability to play extra lands, if a special condition is met.
    (1.5/3) Flavor: I find it hard to put my finger on this. How does the foresight/awareness fit into the harmony? I think this could have used some flavour text to bring things together.

    Polish -
    (1/3) Quality: Any time should be two words. (-1) It should be “on the bottom” (-1)
    (2/2) Main Challenge: Mythic enchantment.
    (2/2) Sub-challenges: Both met.

    Total: 18.5/25


    Design -
    (1.5/3) Appeal: Timmy can kind of get behind this, it has that wow factor that he likes. Johnny can finally build that shrine deck that he couldn’t get to work back in Kamigawa. I don’t think spike can get behind this. It does add value, but it requires allot of build around of below average cards.
    (2/3) Elegance: The effect is unambiguous, but there needs to be line breaks since it reads like a book now.

    Development -
    (3/3) Viability: This does fit as colorless in the Eldrazi theme. Legendary fits with the shrine theme. I think that this would have been fine just as a rare, and not mythic rare. That said, I think this can pass as a mythic, not based on the power of the card, but rather on the theme and wow factor.
    (3/3) Balance: I am guessing the reason to make this card trigger during your upkeep is to add a delayed effect to the ability?, and not let it be a passive effect that instantly makes your shrines big creatures instantly. I think this is balanced and adds some power to shrines.

    Creativity -
    (3/3) Uniqueness: This is indeed a new, unique effect.
    (3/3) Flavor: The flavour of this card is amazing, it feels like a Kamagawa Eldrazi cross over done well.

    Polish -
    (1/3) Quality: The second ability should be on a new line (-1). It should be “…shrine would create Spirit creature tokens” (-1)
    (2/2) Main Challenge: Mythic Enchantment.
    (1/2) Sub-challenges: Card is not monocolored. (-1)

    Total: 19.5/25


    Design -
    (2/3) Appeal: Timmy likes the fact that he can win the game. Johnny will try a 7-card combo to pull this of in 1 turn. Spike feels that if he can connect with 7 creatures, he already won the game.
    (3/3) Elegance: No ambiguities what so ever.

    Development -
    (3/3) Viability: I can see this as a mythic, winning the game out right. It also fits as red and white.
    (2/3) Balance: I think this is a decently balanced card. Usually cards that allow you to win the game should have a decently steep condition to activate and allow your opponents to respond to it, however, this can come out of nowhere. If you have the creatures set up and your opponent is taped out, you can drop it and win in the same turn.

    Creativity -
    (2/3) Uniqueness: It is a nice new win the game condition, but still a bit.
    (2.5/3) Flavor: I like how the effect of the card ties to the flavour text. But the part “holds together our destiny of glory” should be worded differently.

    Polish -
    (2/3) Quality: The person that is quoted in the flavour text should be in a new line with – (-1)
    (2/2) Main Challenge: Mythic Enchantment
    (1/2) Sub-challenges: Is not monocollerd (-1).

    Total: 19.5/25


    Design -
    (3/3) Appeal: Given the power of this card, everyone would love a piece of this.
    (3/3) Elegance: Everything makes sense to me.

    Development -
    (1/3) Viability: I can see the black in this, tho the returning to hand fees a bit blue. Mythic fits. Here is the problem. This card can create an infinite loop. This creates the option to permanently sacrifice a card, then return it, sacrifice, return…
    (0/3) Balance: This allows for way too many instant kills, or repeated sacrifice effects. The first card I can think of is Bile Urchin

    Creativity -
    (3/3) Uniqueness: This is a very interesting concept for a card and unique.
    (2/3) Flavor: The name of the card, effect and flavour text all fits together to form a pretty cool card. Although the "You have no fate but what I make" is worded a bit weird. I understand what you went for tho.

    Polish -
    (1/3) Quality: You need to add a full stop at the end of the quote (-1). It should be nonland, nontoken (-1) Paradoxical Outcome.
    (2/2) Main Challenge: Mythic enchantment.
    (2/2) Sub-challenges: Both met.

    Total: 17/25

    Design -
    (1/3) Appeal: Timmy might find use for this, but I don’t think he will like to exile his dudes. Johnny has better options for doing big OTK’s. Spike might find a use, but in very fringe situations.
    (2/3) Elegance: This feels counter intuitive. The trigger happens when the creature dies, but it gets exiled at end of turn.

    Development -
    (2/3) Viability: Red fits this card well. I don’t think that it should be a mythic tho. Rare is a better fit me thinks.
    (1/3) Balance: I think this card is costed a bit to high. If we look at Fervor, it is arguably a better version of this. Here you lose your creature. (Since it gets exiled, the 1 damage wont trigger). The dealing 1 damage part has it’s uses, but I feel it’s still a bit underwhelming.

    Creativity -
    (3/3) Uniqueness: I think that all these effects together form a nice new idea.
    (2/3) Flavor: I like how this fit from a flavour aspect. A creature enters, it gets filled with fire, then fizzles out. I really wish you said, “The brightest fire can't burn forever.” (Also, maybe won’t instead of can’t)

    Polish -
    (2/3) Quality: I am sure you meant to say, “it gains haste” (-1)
    (2/2) Main Challenge: Mythic enchantment.
    (2/2) Sub-challenges: Both met.

    Total: 17/25

    netn10 - 20
    zdtsd - 18
    Subject16 - 22
    Forestsguy - 18.5
    Fajen Thygia - 19.5
    Hemlock - 19.5

    DaAwesomeCheeto - 17
    Artorias - 17
    Posted in: Monthly Contests Archive
  • posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    Round 1 is now closed, and the brackets are up. Good luck to all.
    Posted in: Custom Card Contests and Games
  • posted a message on March Round 1 - From The Vault : Enchantments
    The Round is now closed.

    Brackets - Top 4 advances

    Freyleyes
    netn10
    zdtsd
    Subject16
    Forestsguy
    Fajen Thygia
    Hemlock
    DaAwesomeCheeto
    Artorias

    void_nothing
    RaikouRider
    Legend
    BlackWaltz3
    Gateways7
    Jimmy Groove
    mirrodin71
    bravelion83
    egoblinsw

    Superbajt
    TheDrB
    Apellosine
    Flatline
    IcariiFA
    Cantripmancer
    L0ng5h0t
    StonerOfKruphix
    Posted in: Monthly Contests Archive
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