Volatile VialUUR
Artifact {R} Imprint — Whenever you cast a sorcery spell, exile it.
Sacrifice Volatile Vial: Copy each card exiled with Volatile Vial. You may cast those cards without paying their mana cost. Save some for later.
Garden of the Ancients
Legendary Land {M}
Cumulative upkeep G
Whenever you pay Garden of the Ancients’ cumulative upkeep, you may search your library for a basic land card, put it onto the battlefield, then shuffle your library. The garden of life from where the world grew into existence.
CommandUB
Instant {R}
Gain control of target nonland permanent with converted mana cost 2 or less.
Fuse (You may cast one or both halves of this card from your hand.)
// ConquerRW
Instanr {R}
Each player sacrifices a nonland permanent they control with the lowest converted mana cost. If two or more permanents are tied for lowest cost, that player chooses one.
Fuse (You may cast one or both halves of this card from your hand.)
Equality4WW
Instant {R}
All permanents phase out. (While they’re phased out, they’re treated as though they don’t exist. Each one phases in before its controller untaps during their next untap step.) Everyone has the same when they all have nothing.
Temporal Archon4UUU
Creature - Avatar {M}
When you cast this spell, target opponent takes an extra turn after this one. Then you take an extra turn after your next turn.
Whenever an opponent takes an extra turn, untap all lands you control. "Time and time again."
6/6
Zurgo’s WarbladeWB
Creature - Human Warrior {U}
Vigilance, lifelink R: Zurgo’s Warblade gets +1/+0 until end of turn. “For a human to spur this much fear into their enemies...” —Zurgo, khan of the Mardu
1/1
Robe of EnlightenmentW
Legendary Artifact - Equipment {R}
Equipped creature has Exalted. WWWW: Attach Cloak of Enlightenment to target creature you control. Prevent all damage that would be dealt to it this turn.
Equip 2 A gift bestowed to Tang Xuanzang by Guanyin to aid him in his journey.
Hayami, the Eternal4WW
Legendary Creature - Dragon Spirit {M}
Flying, lifelink
Swampscycling 2
When you cycle Hayami, the Eternal, you may exile it instead of discarding it. If you do, return all cards named Hayami, the Eternal from your graveyard to your hand. Between the fall of the evening star and the rise of the morning star, eternity awaits.
5/5
Design – 4
(1.5/3) Appeal: Timmy is not sure about this, he likes not losing the game, but he is afraid he might
lose the game to soon by drawing from an empty library. Johnny is in love with this, he might be
afraid of losing his combo cards as he has to exile them, and only casting one spell a turn, but he will
make it work. Spike can use this in the right build.
(2.5/3) Elegance: Everything seems fine, but it takes a read or two to understand it. Development - 4
(2.5/3) Viability: Mythic seems fine to me. Blue fits here as well. But I think that this has allot of
elements of black as well.
(1.5/3) Balance: This card allows you to pretty much see your entire library, but I like that you are
limited to only casting 1 card a turn, and you are exiling the cards, that allows for less broken plays in
older formats, but it can still be extremely powerful in those older formats. Even with the
limitations, you get the bonus of not losing the game. Creativity - 5
(3/3) Uniqueness: I have yet to see a card like this.
(2/3) Flavor: The name perfectly fits with the effect of the card, but I think that some flavour text
would encapsulate the card perfectly. Polish - 7
(3/3) Quality: I see no problems here.
(2/2) Main Challenge: Mythic that prevents you from losing the game.
(2/2) Sub-challenges: Not white with a CMC of 4 or less. Total: 20/25
Design - 4
(2/3) Appeal: Timmy might the idea that he cannot get milled, but that is a long shot. Johnny and
Spike might find some use for this as either a tech card or a way to counter/reset self-mill.
(2/3) Elegance: I think the use of an emblem would make this read a bit better. Else all seems fine
for me. Development – 4.5
(1.5/3) Viability: I think that this can pass as a rare. This fits blue, but green feels a bit out for me,
but it does feel semi-Semic.
(3/3) Balance: If we consider this as a rare, I think it is a well-balanced card. It has a nice tech aspect
to it, and also adds a nice bonus effect not losing the game. The core of the card for me feels like it
lies in the fact that you can recycle your graveyard, rather than using the “emblem” effect. Creativity - 4
(3/3) Uniqueness: I think this is a pretty new concept.
(1/3) Flavor: The name does not really explain the effect of the card, maybe if you had some flavour
text it would have made it more flavourful. Polish - 7
(3/3) Quality: I see no problems here..
(2/2) Main Challenge: On paper it is a mythic… A point has already been removed at viability, so no
reason to do so here.
(2/2) Sub-challenges: CMC 4 and not white. Total: 19.5/25
Design - 5.5
(2.5/3) Appeal: Timmy won’t appreciate it for what it is worth. Johnny will pull some shenanigans
with this, or use it to not loose the game, and it is just to powerful for spike to pass on.
(3/3) Elegance: Everything fits here for me. Development - 2
(2/3) Viability: Mythic seems fine to me, but I don’t see a green fit at all. It also does not have a
wedge or guild theme either.
(0/3) Balance: I think this card might be to over powered. It would definitely dominate a format.
First thing, you would build around it to get the best possible value, but then you also can control
how it plays out, giving your opponent a hard time, or giving you allot of “life”. The big deal that
makes this to powerful is the fact that it affects both players on the first trigger, but only saves you
on the second. Creativity - 5
(3/3) Uniqueness: This seems like a new and interesting effect.
(2/3) Flavor: I see what you are going for, but it just does not connect with me, but I am sure others
might feel it. Polish - 7
(3/3) Quality: I can see no problems here.
(2/2) Main Challenge: Mythic that makes you not lose the game?
(2/2) Sub-challenges: Both met. Total: 19.5/25
Gourd of LifeGW
Legendary Artifact {R}
At the beginning of your upkeep, put a charge counter on Gourd of Life.
If a creature you control would be dealt damage, remove a charge counter from Gourd of Life instead. If you do, prevent that damage instead. Of all the Monkey King’s treasure, none is more valuable then the Gourd bestowed to him by the spirit of the heavens.
Thanks for the catch. I made the changes needed. As for sub challenge 1, I just changed it to "Your card has no white mana symbols on it." My idea was just that the card isn't white in any way.
Artifact {R}
Imprint — Whenever you cast a sorcery spell, exile it.
Sacrifice Volatile Vial: Copy each card exiled with Volatile Vial. You may cast those cards without paying their mana cost.
Save some for later.
Legendary Land {M}
Cumulative upkeep G
Whenever you pay Garden of the Ancients’ cumulative upkeep, you may search your library for a basic land card, put it onto the battlefield, then shuffle your library.
The garden of life from where the world grew into existence.
Instant {R}
Gain control of target nonland permanent with converted mana cost 2 or less.
Fuse (You may cast one or both halves of this card from your hand.)
//
Conquer RW
Instanr {R}
Each player sacrifices a nonland permanent they control with the lowest converted mana cost. If two or more permanents are tied for lowest cost, that player chooses one.
Fuse (You may cast one or both halves of this card from your hand.)
Instant {R}
All permanents phase out. (While they’re phased out, they’re treated as though they don’t exist. Each one phases in before its controller untaps during their next untap step.)
Everyone has the same when they all have nothing.
Creature - Avatar {M}
When you cast this spell, target opponent takes an extra turn after this one. Then you take an extra turn after your next turn.
Whenever an opponent takes an extra turn, untap all lands you control.
"Time and time again."
6/6
Creature - Human Warrior {U}
Vigilance, lifelink
R: Zurgo’s Warblade gets +1/+0 until end of turn.
“For a human to spur this much fear into their enemies...”
—Zurgo, khan of the Mardu
1/1
Legendary Artifact - Equipment {R}
Equipped creature has Exalted.
WWWW: Attach Cloak of Enlightenment to target creature you control. Prevent all damage that would be dealt to it this turn.
Equip 2
A gift bestowed to Tang Xuanzang by Guanyin to aid him in his journey.
Legendary Creature - Dragon Spirit {M}
Flying, lifelink
Swampscycling 2
When you cycle Hayami, the Eternal, you may exile it instead of discarding it. If you do, return all cards named Hayami, the Eternal from your graveyard to your hand.
Between the fall of the evening star and the rise of the morning star, eternity awaits.
5/5
Thanks to all who participated, and a special thanks to all the Judges!!
bravelion83: 19.5 + 16.5 + 16 = 52
Cantripmancer: 19.5 + 19 + 21.5 = 60
Design – 4
(1.5/3) Appeal: Timmy is not sure about this, he likes not losing the game, but he is afraid he might
lose the game to soon by drawing from an empty library. Johnny is in love with this, he might be
afraid of losing his combo cards as he has to exile them, and only casting one spell a turn, but he will
make it work. Spike can use this in the right build.
(2.5/3) Elegance: Everything seems fine, but it takes a read or two to understand it.
Development - 4
(2.5/3) Viability: Mythic seems fine to me. Blue fits here as well. But I think that this has allot of
elements of black as well.
(1.5/3) Balance: This card allows you to pretty much see your entire library, but I like that you are
limited to only casting 1 card a turn, and you are exiling the cards, that allows for less broken plays in
older formats, but it can still be extremely powerful in those older formats. Even with the
limitations, you get the bonus of not losing the game.
Creativity - 5
(3/3) Uniqueness: I have yet to see a card like this.
(2/3) Flavor: The name perfectly fits with the effect of the card, but I think that some flavour text
would encapsulate the card perfectly.
Polish - 7
(3/3) Quality: I see no problems here.
(2/2) Main Challenge: Mythic that prevents you from losing the game.
(2/2) Sub-challenges: Not white with a CMC of 4 or less.
Total: 20/25
Design - 4
(2/3) Appeal: Timmy might the idea that he cannot get milled, but that is a long shot. Johnny and
Spike might find some use for this as either a tech card or a way to counter/reset self-mill.
(2/3) Elegance: I think the use of an emblem would make this read a bit better. Else all seems fine
for me.
Development – 4.5
(1.5/3) Viability: I think that this can pass as a rare. This fits blue, but green feels a bit out for me,
but it does feel semi-Semic.
(3/3) Balance: If we consider this as a rare, I think it is a well-balanced card. It has a nice tech aspect
to it, and also adds a nice bonus effect not losing the game. The core of the card for me feels like it
lies in the fact that you can recycle your graveyard, rather than using the “emblem” effect.
Creativity - 4
(3/3) Uniqueness: I think this is a pretty new concept.
(1/3) Flavor: The name does not really explain the effect of the card, maybe if you had some flavour
text it would have made it more flavourful.
Polish - 7
(3/3) Quality: I see no problems here..
(2/2) Main Challenge: On paper it is a mythic… A point has already been removed at viability, so no
reason to do so here.
(2/2) Sub-challenges: CMC 4 and not white.
Total: 19.5/25
Design - 5.5
(2.5/3) Appeal: Timmy won’t appreciate it for what it is worth. Johnny will pull some shenanigans
with this, or use it to not loose the game, and it is just to powerful for spike to pass on.
(3/3) Elegance: Everything fits here for me.
Development - 2
(2/3) Viability: Mythic seems fine to me, but I don’t see a green fit at all. It also does not have a
wedge or guild theme either.
(0/3) Balance: I think this card might be to over powered. It would definitely dominate a format.
First thing, you would build around it to get the best possible value, but then you also can control
how it plays out, giving your opponent a hard time, or giving you allot of “life”. The big deal that
makes this to powerful is the fact that it affects both players on the first trigger, but only saves you
on the second.
Creativity - 5
(3/3) Uniqueness: This seems like a new and interesting effect.
(2/3) Flavor: I see what you are going for, but it just does not connect with me, but I am sure others
might feel it.
Polish - 7
(3/3) Quality: I can see no problems here.
(2/2) Main Challenge: Mythic that makes you not lose the game?
(2/2) Sub-challenges: Both met.
Total: 19.5/25
Legendary Artifact {R}
At the beginning of your upkeep, put a charge counter on Gourd of Life.
If a creature you control would be dealt damage, remove a charge counter from Gourd of Life instead. If you do, prevent that damage instead.
Of all the Monkey King’s treasure, none is more valuable then the Gourd bestowed to him by the spirit of the heavens.