coralhelm commander and 3 skywatcher adepts in a blue red deck with burn and mnemonic wall got me a 4-0 pre-release with like 100+ people the commander is nuts on his own but with other merfolk its just rediculous.. I had a sphinx of magosi, but i won most games before i got 6 mana haha
edit:also won a few games from distortion strike. that thing is NUTS and eel umbra saved my coralhelm countless times, it felt like i was using a 1U counterspell
and one of my match wins was against one of the better players in singapore (qualifies for pro tours and such) who had student of warfare, tanscendant master, AND gideon in his deck. Aggo flying ftw!
i would say -1 sfm, -1 whispersik, potentially bring 2 pridemages to main, but that depends on the types of decks that spring up. and replace garruk with elspeth.
yeah id say cut the deprive and go for see beyond, this is a burn/aggro deck. this counter has synergy with landfall, but at BB it will likely be a pain for u as you want your reds early for all ur burn and junk. some good draw with see beyond is always good and at the easier CC
By no means does aggro beat this deck down "way hard" especially with the plethora of sideboard options this deck has against aggressive strategies. first off, if you're a decent player you won't play multiple borderposts of the same type, and if you do then you should at least play 1 for its converted manacost so as to not fall too behind from a pulse. Do you realize when they pulse that they are tapping out, and can't play another creature? If they BBE into it, fine, i'll take 3 and sac this artifact. This deck can start the machine going t4-6, all you have to do is survive. I don't know what version of this deck you're playing or how you're playing it, but it must not be very well if you can't beat a Pulse or an Aggro deck.
which list are you playing?! this deck is so inconsistent nowadays it hurts. I tried it at an FNM a few times and got totally rolled by just the fact of not drawing a single useful card. when the deck runs 10-12 basics plus borderposts, you will NEED to play more than 1 of each to be able to effectively cast things whether you hardcast them or not makes no difference when they get blown out. Of course ive been able to go off turn 4 or 5 before, but it got less and less consistent after lorwyn rotated
Quick rules question in regards to splinter twin...
when you use splinter twin to create a copy of enchanted creature, does that copy also have "{T}: Put a token which is a copy of this creature onto the battlefield. That token has haste. Exile it at the beginning of the next end step."?
It's not enchanted, so no, right?
The token is not enchanted by splinter twin, so it would not have "{T}: Put a token which is a copy of this creature onto the battlefield. That token has haste. Exile it at the beginning of the next end step." , so you're right. No.
maybe make space for a distortion smite or two? I know u already have the lord and potentially islandwalk going, but it never hurts to have other ways to give unblockable!
edit: can test merfolk skyscout or renegade doppleganger as possibilites as well. Also it seems like u have way too many plains.. 8 sources from the duals already with only 9 white cards, it helps sejiri merfolk, but meh. idk
this deck sadly cannot win against maelstrom pulse and has a hard time against aggro, if they pulse your borderpsts on turn 3-4 ur totally screwed, and you likely do nothing but draw a few cards on turns 1-4 so aggro beats u down way hard.
ive always wanted to see colossal might in a deck, its super good IMO BBE is hardly ever a bad thing + cascading into the ascension could definitely help. I always liked this ascension but it was never really good enough. maybe it is now. we'll see i guess
i think that the umbras and potentially a open the vaults or two could be a good defence against sweepers. If i'm not mistaken if ur opponent DOJs it will still activate totem armor and just destroy the enchantment. Possibly a BBE since ur in the colors, card advantage is a good thing.
im really starting to like how rebound effects the game after its played. if you play it on ur opponents turn to kill their attacker (which is their only creature out), and they were going to play, lets say, a birds of paradise post combat main phase, they will think twice about this once your staggershock is rebounded. This is totally game changing and even if you staggershock EOT they will sorely regret having played that birds of paradise as it is now as good as dead. Very cool mechanic, love it on kill spells/burn
Edit: also really like the art and at common, this will be rebounding all over the place in limited!
green seems very very unnecessary and what are you planning to momentous fall?... your 0/4? Gideon is a bad win condition, and calcite snapper is even worse.. walls dont attack, you have to win somehow.
Does that mean that all the players unhappy with Level Up are bad players? No, but I do presume that many of them are. And most of them are at least lazy players who want their options to be as easy and as less cerebral as possible. They don't want to have to think about what the best play to make is, they just want to have an obvious right play.
Thems sound like players who love them a good ol' cascade! AKA jund players hehe. not saying all jund players are this way, but if someone is this way, it is likely they will LOVE jund. :-P
A friend of mine just WON a 1k in Minnesota playing jund for the first time. (also he doesn't play standard ever)
On topic: to reiterate, Sorcery Speed = the way to go
edit:also won a few games from distortion strike. that thing is NUTS and eel umbra saved my coralhelm countless times, it felt like i was using a 1U counterspell
and one of my match wins was against one of the better players in singapore (qualifies for pro tours and such) who had student of warfare, tanscendant master, AND gideon in his deck. Aggo flying ftw!
which list are you playing?! this deck is so inconsistent nowadays it hurts. I tried it at an FNM a few times and got totally rolled by just the fact of not drawing a single useful card. when the deck runs 10-12 basics plus borderposts, you will NEED to play more than 1 of each to be able to effectively cast things whether you hardcast them or not makes no difference when they get blown out. Of course ive been able to go off turn 4 or 5 before, but it got less and less consistent after lorwyn rotated
The token is not enchanted by splinter twin, so it would not have "{T}: Put a token which is a copy of this creature onto the battlefield. That token has haste. Exile it at the beginning of the next end step." , so you're right. No.
edit: can test merfolk skyscout or renegade doppleganger as possibilites as well. Also it seems like u have way too many plains.. 8 sources from the duals already with only 9 white cards, it helps sejiri merfolk, but meh. idk
Edit: also really like the art and at common, this will be rebounding all over the place in limited!
Did u really just say that? -.-
obviously they decided that since the set comes out next week...
this thread is discussing whether people think other designs of the mechanic would have been better or worse...
Thems sound like players who love them a good ol' cascade! AKA jund players hehe. not saying all jund players are this way, but if someone is this way, it is likely they will LOVE jund. :-P
A friend of mine just WON a 1k in Minnesota playing jund for the first time. (also he doesn't play standard ever)
On topic: to reiterate, Sorcery Speed = the way to go