Very happy about this. I was looking back at Chapins old control deck with Iona (the first successful one to use Jace =P) and then started wishing I had O-Ring back. I ended up building a Mass Polymorph/Splinter Twin deck that runs 3x Journey, and this upgrade is more than acceptable.
GOOD answers, then. None of those cards remotely compete with O-Ring.
In a deck built with it in mind, Beast Within does. It is much more narrow however, since the deck does have to be built with it in mind, whereas Ring can be crammed into any white deck.
Continuity only applies to works within the same universe.Since D&D and Magic are seperate universes they can't have continuity with each other.Also it better for them to be different with very minor similarities.
Please read the rest of that post. here, I'll even give it to you again to make it easy. And bold the important words:
I wish it was a druid because the continuity would make me happy. DON'T JUDGE ME FOR MY WEIRD QUIRKS!!!
Seriously though, I it would make me happy if the D&D and Magic (and other games, though I don't know what else WotC makes lol) collaborated to have a general idea of what the flavor of different things (druids, goblins, etc.) were so that no matter what game I was playing by them, I would feel like I was in different parts or versions of the same place. I'm very Vorthos that way.
I'll even give you further elaboration: I would like it if the different games that WotC produces took place in the same general 'world' (for their fantasy stuff like this at least; if they made, say, a Space Adventure game it wouldn't fall into this) where the same things had similar tropes and connotations. So if you looked at, say, a Treefolk in D&D and a Treefolk in Magic, they would have similar cultures, philosophy's, etc. I didn't say they do this. I said that I wanted them to.
Also, 'xD' is something that stands for laughter. I said 'Seriously, though' at the beginning of the next paragraph. That sentence was intentionally exaggerated in order to be amusing (it would have been more effective IRL with the exaggerated body language, facial expression and tone). I.e. not to be taken seriously.
And finally, what you said doesn't even properly attack my sentence!!! Yes, continuity is generally used referring to different parts within the same work. But that doesn't mean that the concept of continuity can't be applied to multiple worlds. If two different authors write books that are consistent with each other by pure coincidence, continuity exists between them even though they weren't intended that way, and it is practically meaningless to examine that continuity. Similarly, WotC could craft their worlds to be continuous with each other, even though they don't interact.
The only reason people are saying the Druid type would make more sense is because of D&D, right? Druids have gained a more strict mechanical identity in Magic, almost always being associated with either lands or mana in some way. D&D tropes don't factor into it.
I wish it was a druid because the continuity would make me happy. DON'T JUDGE ME FOR MY WEIRD QUIRKS!!!
Seriously though, I it would make me happy if the D&D and Magic (and other games, though I don't know what else WotC makes lol) collaborated to have a general idea of what the flavor of different things (druids, goblins, etc.) were so that no matter what game I was playing by them, I would feel like I was in different parts or versions of the same place. I'm very Vorthos that way.
I think tec edge was wizards obvious attempt at a slower wasteland. They want to slow LD down to turn 4.
The problem though is that tec edge was really too slow. It saw play in control decks, but was typically just too slow for aggro decks to make good use of.
I also wonder about something that is even more in the middle of the 2.
"t: add [m]1[/m] to your mana pool. tSacrifice ~: Destroy target nonbasic land. Activate this ability only if an opponent controls four or more lands."
I don't think that shaving the mana off the activation will bump the power level that much. I think it'd need to be a turn earlier, to stop Day even when on the draw.
Lols. If mono-blue becomes a deck, this might actually be sideboarded against RDW after m12 comes out, considering Guide, Lavamancer and Bolt are all going to be 4-ofs and Blue doesn't really have that many good options vs. red. They'd probably play Dragon's Claw first though. And I might be forgetting something better, I am a little tired at the moment.
Without knowing what else is getting printed, I can tell you now that RDW will be THE BEST DECK.
We Hate Mono Red players
Enchantment (R)
Whenever a player casts a spell, you may gain 3 life.
You have and all permanents you control have shroud.
Granted, they won't print that simply because of how many people this would upset after they print such exciting cards. But still, saying that it "will be THE BEST DECK" without regard to the context in which it exists is at best impulsive and at worst ignorant and thoughtless.
I'd actually like to stop seeing Tempest-era hosers against red get printed. The point of a hoser is to give a color an enhanced method of fighting back against one of its enemy colors, not to be a card that singlehandedly shuts down an entire deck.
Yes! Playing against decks which have powerful cards to use against you which means that you have to play more tightly is good, cards which say "If I draw it I win, if I don't you win" are bad.
Though, to be fair, Dismember and Shrine can deal with anything that has pro-red... ugh, I hope they don't reprint Auriok Champion or Paladin En-Vec. To be honest though, those wouldn't be as good against the burn decks that are currnetly good, those would be good against something like Goblins.
Red is almost always good. People are just bad at playing it because pros aren't walking them through it. Just look at what Sullivan can do... he wins consistently with red decks when everyone thinks red is bad because he knows how to build and play them very well.
I'm pretty sure they finalize the set before that...
They wouldn't make changes THAT late. Too risky.
My guess would be that either it messed with limited too much in M12, or there wasn't enough room to fit it into a common slot.
In a deck built with it in mind, Beast Within does. It is much more narrow however, since the deck does have to be built with it in mind, whereas Ring can be crammed into any white deck.
...
*Nicolas Cage fanboy twitches*
Gone in Sixty Seconds was about car thieves.
You're thinking of The Sorcerer's Apprentice.
Please read the rest of that post. here, I'll even give it to you again to make it easy. And bold the important words:
I'll even give you further elaboration: I would like it if the different games that WotC produces took place in the same general 'world' (for their fantasy stuff like this at least; if they made, say, a Space Adventure game it wouldn't fall into this) where the same things had similar tropes and connotations. So if you looked at, say, a Treefolk in D&D and a Treefolk in Magic, they would have similar cultures, philosophy's, etc. I didn't say they do this. I said that I wanted them to.
Also, 'xD' is something that stands for laughter. I said 'Seriously, though' at the beginning of the next paragraph. That sentence was intentionally exaggerated in order to be amusing (it would have been more effective IRL with the exaggerated body language, facial expression and tone). I.e. not to be taken seriously.
And finally, what you said doesn't even properly attack my sentence!!! Yes, continuity is generally used referring to different parts within the same work. But that doesn't mean that the concept of continuity can't be applied to multiple worlds. If two different authors write books that are consistent with each other by pure coincidence, continuity exists between them even though they weren't intended that way, and it is practically meaningless to examine that continuity. Similarly, WotC could craft their worlds to be continuous with each other, even though they don't interact.
A lot of green mana? You only need one per turn, 2 per untap phase... you can only use the ability once per turn, which does hinder it slightly.
I wish it was a druid because the continuity would make me happy. DON'T JUDGE ME FOR MY WEIRD QUIRKS!!!
Seriously though, I it would make me happy if the D&D and Magic (and other games, though I don't know what else WotC makes lol) collaborated to have a general idea of what the flavor of different things (druids, goblins, etc.) were so that no matter what game I was playing by them, I would feel like I was in different parts or versions of the same place. I'm very Vorthos that way.
I don't think that shaving the mana off the activation will bump the power level that much. I think it'd need to be a turn earlier, to stop Day even when on the draw.
What's your point? We've known about the new artwork for a while now...
Wait... what do the titans have to do with the lavamancer?
Lols. If mono-blue becomes a deck, this might actually be sideboarded against RDW after m12 comes out, considering Guide, Lavamancer and Bolt are all going to be 4-ofs and Blue doesn't really have that many good options vs. red. They'd probably play Dragon's Claw first though. And I might be forgetting something better, I am a little tired at the moment.
We Hate Mono Red players
Enchantment (R)
Whenever a player casts a spell, you may gain 3 life.
You have and all permanents you control have shroud.
Granted, they won't print that simply because of how many people this would upset after they print such exciting cards. But still, saying that it "will be THE BEST DECK" without regard to the context in which it exists is at best impulsive and at worst ignorant and thoughtless.
Yes! Playing against decks which have powerful cards to use against you which means that you have to play more tightly is good, cards which say "If I draw it I win, if I don't you win" are bad.
Though, to be fair, Dismember and Shrine can deal with anything that has pro-red... ugh, I hope they don't reprint Auriok Champion or Paladin En-Vec. To be honest though, those wouldn't be as good against the burn decks that are currnetly good, those would be good against something like Goblins.
Red is almost always good. People are just bad at playing it because pros aren't walking them through it. Just look at what Sullivan can do... he wins consistently with red decks when everyone thinks red is bad because he knows how to build and play them very well.
See, I knew Bolt and Guide leaving with Innistraad was a good thing. =D